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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl_fx.c -- entity effects parsing and management
- #include "client.h"
- void CL_LogoutEffect (vec3_t org, int type);
- void CL_ItemRespawnParticles (vec3_t org);
- static vec3_t avelocities [NUMVERTEXNORMALS];
- extern struct model_s *cl_mod_smoke;
- extern struct model_s *cl_mod_flash;
- /*
- ==============================================================
- LIGHT STYLE MANAGEMENT
- ==============================================================
- */
- typedef struct
- {
- int length;
- float value[3];
- float map[MAX_QPATH];
- } clightstyle_t;
- clightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
- int lastofs;
- /*
- ================
- CL_ClearLightStyles
- ================
- */
- void CL_ClearLightStyles (void)
- {
- memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
- lastofs = -1;
- }
- /*
- ================
- CL_RunLightStyles
- ================
- */
- void CL_RunLightStyles (void)
- {
- int ofs;
- int i;
- clightstyle_t *ls;
- ofs = cl.time / 100;
- if (ofs == lastofs)
- return;
- lastofs = ofs;
- for (i=0,ls=cl_lightstyle ; i<MAX_LIGHTSTYLES ; i++, ls++)
- {
- if (!ls->length)
- {
- ls->value[0] = ls->value[1] = ls->value[2] = 1.0;
- continue;
- }
- if (ls->length == 1)
- ls->value[0] = ls->value[1] = ls->value[2] = ls->map[0];
- else
- ls->value[0] = ls->value[1] = ls->value[2] = ls->map[ofs%ls->length];
- }
- }
- void CL_SetLightstyle (int i)
- {
- char *s;
- int j, k;
- s = cl.configstrings[i+CS_LIGHTS];
- j = strlen (s);
- if (j >= MAX_QPATH)
- Com_Error (ERR_DROP, "svc_lightstyle length=%i", j);
- cl_lightstyle[i].length = j;
- for (k=0 ; k<j ; k++)
- cl_lightstyle[i].map[k] = (float)(s[k]-'a')/(float)('m'-'a');
- }
- /*
- ================
- CL_AddLightStyles
- ================
- */
- void CL_AddLightStyles (void)
- {
- int i;
- clightstyle_t *ls;
- for (i=0,ls=cl_lightstyle ; i<MAX_LIGHTSTYLES ; i++, ls++)
- V_AddLightStyle (i, ls->value[0], ls->value[1], ls->value[2]);
- }
- /*
- ==============================================================
- DLIGHT MANAGEMENT
- ==============================================================
- */
- cdlight_t cl_dlights[MAX_DLIGHTS];
- /*
- ================
- CL_ClearDlights
- ================
- */
- void CL_ClearDlights (void)
- {
- memset (cl_dlights, 0, sizeof(cl_dlights));
- }
- /*
- ===============
- CL_AllocDlight
- ===============
- */
- cdlight_t *CL_AllocDlight (int key)
- {
- int i;
- cdlight_t *dl;
- // first look for an exact key match
- if (key)
- {
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->key == key)
- {
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- }
- }
- // then look for anything else
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->die < cl.time)
- {
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- }
- dl = &cl_dlights[0];
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- /*
- ===============
- CL_NewDlight
- ===============
- */
- void CL_NewDlight (int key, float x, float y, float z, float radius, float time)
- {
- cdlight_t *dl;
- dl = CL_AllocDlight (key);
- dl->origin[0] = x;
- dl->origin[1] = y;
- dl->origin[2] = z;
- dl->radius = radius;
- dl->die = cl.time + time;
- }
- /*
- ===============
- CL_RunDLights
- ===============
- */
- void CL_RunDLights (void)
- {
- int i;
- cdlight_t *dl;
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (!dl->radius)
- continue;
-
- if (dl->die < cl.time)
- {
- dl->radius = 0;
- return;
- }
- dl->radius -= cls.frametime*dl->decay;
- if (dl->radius < 0)
- dl->radius = 0;
- }
- }
- /*
- ==============
- CL_ParseMuzzleFlash
- ==============
- */
- void CL_ParseMuzzleFlash (void)
- {
- vec3_t fv, rv;
- cdlight_t *dl;
- int i, weapon;
- centity_t *pl;
- int silenced;
- float volume;
- char soundname[64];
- i = MSG_ReadShort (&net_message);
- if (i < 1 || i >= MAX_EDICTS)
- Com_Error (ERR_DROP, "CL_ParseMuzzleFlash: bad entity");
- weapon = MSG_ReadByte (&net_message);
- silenced = weapon & MZ_SILENCED;
- weapon &= ~MZ_SILENCED;
- pl = &cl_entities[i];
- dl = CL_AllocDlight (i);
- VectorCopy (pl->current.origin, dl->origin);
- AngleVectors (pl->current.angles, fv, rv, NULL);
- VectorMA (dl->origin, 18, fv, dl->origin);
- VectorMA (dl->origin, 16, rv, dl->origin);
- if (silenced)
- dl->radius = 100 + (rand()&31);
- else
- dl->radius = 200 + (rand()&31);
- dl->minlight = 32;
- dl->die = cl.time; // + 0.1;
- if (silenced)
- volume = 0.2;
- else
- volume = 1;
- switch (weapon)
- {
- case MZ_BLASTER:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_BLUEHYPERBLASTER:
- dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 1;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_HYPERBLASTER:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_MACHINEGUN:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0);
- break;
- case MZ_SHOTGUN:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0);
- S_StartSound (NULL, i, CHAN_AUTO, S_RegisterSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1);
- break;
- case MZ_SSHOTGUN:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_CHAINGUN1:
- dl->radius = 200 + (rand()&31);
- dl->color[0] = 1;dl->color[1] = 0.25;dl->color[2] = 0;
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0);
- break;
- case MZ_CHAINGUN2:
- dl->radius = 225 + (rand()&31);
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0;
- dl->die = cl.time + 0.1; // long delay
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0);
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05);
- break;
- case MZ_CHAINGUN3:
- dl->radius = 250 + (rand()&31);
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- dl->die = cl.time + 0.1; // long delay
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0);
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033);
- Com_sprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066);
- break;
- case MZ_RAILGUN:
- dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1.0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_ROCKET:
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0);
- S_StartSound (NULL, i, CHAN_AUTO, S_RegisterSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1);
- break;
- case MZ_GRENADE:
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0);
- S_StartSound (NULL, i, CHAN_AUTO, S_RegisterSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1);
- break;
- case MZ_BFG:
- dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_LOGIN:
- dl->color[0] = 0;dl->color[1] = 1; dl->color[2] = 0;
- dl->die = cl.time + 1.0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
- CL_LogoutEffect (pl->current.origin, weapon);
- break;
- case MZ_LOGOUT:
- dl->color[0] = 1;dl->color[1] = 0; dl->color[2] = 0;
- dl->die = cl.time + 1.0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
- CL_LogoutEffect (pl->current.origin, weapon);
- break;
- case MZ_RESPAWN:
- dl->color[0] = 1;dl->color[1] = 1; dl->color[2] = 0;
- dl->die = cl.time + 1.0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
- CL_LogoutEffect (pl->current.origin, weapon);
- break;
- // RAFAEL
- case MZ_PHALANX:
- dl->color[0] = 1;dl->color[1] = 0.5; dl->color[2] = 0.5;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0);
- break;
- // RAFAEL
- case MZ_IONRIPPER:
- dl->color[0] = 1;dl->color[1] = 0.5; dl->color[2] = 0.5;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0);
- break;
- // ======================
- // PGM
- case MZ_ETF_RIFLE:
- dl->color[0] = 0.9;dl->color[1] = 0.7;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/nail1.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_SHOTGUN2:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_HEATBEAM:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- dl->die = cl.time + 100;
- // S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_BLASTER2:
- dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
- // FIXME - different sound for blaster2 ??
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_TRACKER:
- // negative flashes handled the same in gl/soft until CL_AddDLights
- dl->color[0] = -1;dl->color[1] = -1;dl->color[2] = -1;
- S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/disint2.wav"), volume, ATTN_NORM, 0);
- break;
- case MZ_NUKE1:
- dl->color[0] = 1;dl->color[1] = 0;dl->color[2] = 0;
- dl->die = cl.time + 100;
- break;
- case MZ_NUKE2:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- dl->die = cl.time + 100;
- break;
- case MZ_NUKE4:
- dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 1;
- dl->die = cl.time + 100;
- break;
- case MZ_NUKE8:
- dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 1;
- dl->die = cl.time + 100;
- break;
- // PGM
- // ======================
- }
- }
- /*
- ==============
- CL_ParseMuzzleFlash2
- ==============
- */
- void CL_ParseMuzzleFlash2 (void)
- {
- int ent;
- vec3_t origin;
- int flash_number;
- cdlight_t *dl;
- vec3_t forward, right;
- char soundname[64];
- ent = MSG_ReadShort (&net_message);
- if (ent < 1 || ent >= MAX_EDICTS)
- Com_Error (ERR_DROP, "CL_ParseMuzzleFlash2: bad entity");
- flash_number = MSG_ReadByte (&net_message);
- // locate the origin
- AngleVectors (cl_entities[ent].current.angles, forward, right, NULL);
- origin[0] = cl_entities[ent].current.origin[0] + forward[0] * monster_flash_offset[flash_number][0] + right[0] * monster_flash_offset[flash_number][1];
- origin[1] = cl_entities[ent].current.origin[1] + forward[1] * monster_flash_offset[flash_number][0] + right[1] * monster_flash_offset[flash_number][1];
- origin[2] = cl_entities[ent].current.origin[2] + forward[2] * monster_flash_offset[flash_number][0] + right[2] * monster_flash_offset[flash_number][1] + monster_flash_offset[flash_number][2];
- dl = CL_AllocDlight (ent);
- VectorCopy (origin, dl->origin);
- dl->radius = 200 + (rand()&31);
- dl->minlight = 32;
- dl->die = cl.time; // + 0.1;
- switch (flash_number)
- {
- case MZ2_INFANTRY_MACHINEGUN_1:
- case MZ2_INFANTRY_MACHINEGUN_2:
- case MZ2_INFANTRY_MACHINEGUN_3:
- case MZ2_INFANTRY_MACHINEGUN_4:
- case MZ2_INFANTRY_MACHINEGUN_5:
- case MZ2_INFANTRY_MACHINEGUN_6:
- case MZ2_INFANTRY_MACHINEGUN_7:
- case MZ2_INFANTRY_MACHINEGUN_8:
- case MZ2_INFANTRY_MACHINEGUN_9:
- case MZ2_INFANTRY_MACHINEGUN_10:
- case MZ2_INFANTRY_MACHINEGUN_11:
- case MZ2_INFANTRY_MACHINEGUN_12:
- case MZ2_INFANTRY_MACHINEGUN_13:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_SOLDIER_MACHINEGUN_1:
- case MZ2_SOLDIER_MACHINEGUN_2:
- case MZ2_SOLDIER_MACHINEGUN_3:
- case MZ2_SOLDIER_MACHINEGUN_4:
- case MZ2_SOLDIER_MACHINEGUN_5:
- case MZ2_SOLDIER_MACHINEGUN_6:
- case MZ2_SOLDIER_MACHINEGUN_7:
- case MZ2_SOLDIER_MACHINEGUN_8:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck3.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_GUNNER_MACHINEGUN_1:
- case MZ2_GUNNER_MACHINEGUN_2:
- case MZ2_GUNNER_MACHINEGUN_3:
- case MZ2_GUNNER_MACHINEGUN_4:
- case MZ2_GUNNER_MACHINEGUN_5:
- case MZ2_GUNNER_MACHINEGUN_6:
- case MZ2_GUNNER_MACHINEGUN_7:
- case MZ2_GUNNER_MACHINEGUN_8:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck2.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_ACTOR_MACHINEGUN_1:
- case MZ2_SUPERTANK_MACHINEGUN_1:
- case MZ2_SUPERTANK_MACHINEGUN_2:
- case MZ2_SUPERTANK_MACHINEGUN_3:
- case MZ2_SUPERTANK_MACHINEGUN_4:
- case MZ2_SUPERTANK_MACHINEGUN_5:
- case MZ2_SUPERTANK_MACHINEGUN_6:
- case MZ2_TURRET_MACHINEGUN: // PGM
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_BOSS2_MACHINEGUN_L1:
- case MZ2_BOSS2_MACHINEGUN_L2:
- case MZ2_BOSS2_MACHINEGUN_L3:
- case MZ2_BOSS2_MACHINEGUN_L4:
- case MZ2_BOSS2_MACHINEGUN_L5:
- case MZ2_CARRIER_MACHINEGUN_L1: // PMM
- case MZ2_CARRIER_MACHINEGUN_L2: // PMM
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NONE, 0);
- break;
- case MZ2_SOLDIER_BLASTER_1:
- case MZ2_SOLDIER_BLASTER_2:
- case MZ2_SOLDIER_BLASTER_3:
- case MZ2_SOLDIER_BLASTER_4:
- case MZ2_SOLDIER_BLASTER_5:
- case MZ2_SOLDIER_BLASTER_6:
- case MZ2_SOLDIER_BLASTER_7:
- case MZ2_SOLDIER_BLASTER_8:
- case MZ2_TURRET_BLASTER: // PGM
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck2.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_FLYER_BLASTER_1:
- case MZ2_FLYER_BLASTER_2:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("flyer/flyatck3.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_MEDIC_BLASTER_1:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("medic/medatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_HOVER_BLASTER_1:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("hover/hovatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_FLOAT_BLASTER_1:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("floater/fltatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_SOLDIER_SHOTGUN_1:
- case MZ2_SOLDIER_SHOTGUN_2:
- case MZ2_SOLDIER_SHOTGUN_3:
- case MZ2_SOLDIER_SHOTGUN_4:
- case MZ2_SOLDIER_SHOTGUN_5:
- case MZ2_SOLDIER_SHOTGUN_6:
- case MZ2_SOLDIER_SHOTGUN_7:
- case MZ2_SOLDIER_SHOTGUN_8:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_TANK_BLASTER_1:
- case MZ2_TANK_BLASTER_2:
- case MZ2_TANK_BLASTER_3:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_TANK_MACHINEGUN_1:
- case MZ2_TANK_MACHINEGUN_2:
- case MZ2_TANK_MACHINEGUN_3:
- case MZ2_TANK_MACHINEGUN_4:
- case MZ2_TANK_MACHINEGUN_5:
- case MZ2_TANK_MACHINEGUN_6:
- case MZ2_TANK_MACHINEGUN_7:
- case MZ2_TANK_MACHINEGUN_8:
- case MZ2_TANK_MACHINEGUN_9:
- case MZ2_TANK_MACHINEGUN_10:
- case MZ2_TANK_MACHINEGUN_11:
- case MZ2_TANK_MACHINEGUN_12:
- case MZ2_TANK_MACHINEGUN_13:
- case MZ2_TANK_MACHINEGUN_14:
- case MZ2_TANK_MACHINEGUN_15:
- case MZ2_TANK_MACHINEGUN_16:
- case MZ2_TANK_MACHINEGUN_17:
- case MZ2_TANK_MACHINEGUN_18:
- case MZ2_TANK_MACHINEGUN_19:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0);
- break;
- case MZ2_CHICK_ROCKET_1:
- case MZ2_TURRET_ROCKET: // PGM
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("chick/chkatck2.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_TANK_ROCKET_1:
- case MZ2_TANK_ROCKET_2:
- case MZ2_TANK_ROCKET_3:
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck1.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_SUPERTANK_ROCKET_1:
- case MZ2_SUPERTANK_ROCKET_2:
- case MZ2_SUPERTANK_ROCKET_3:
- case MZ2_BOSS2_ROCKET_1:
- case MZ2_BOSS2_ROCKET_2:
- case MZ2_BOSS2_ROCKET_3:
- case MZ2_BOSS2_ROCKET_4:
- case MZ2_CARRIER_ROCKET_1:
- // case MZ2_CARRIER_ROCKET_2:
- // case MZ2_CARRIER_ROCKET_3:
- // case MZ2_CARRIER_ROCKET_4:
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_GUNNER_GRENADE_1:
- case MZ2_GUNNER_GRENADE_2:
- case MZ2_GUNNER_GRENADE_3:
- case MZ2_GUNNER_GRENADE_4:
- dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck3.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_GLADIATOR_RAILGUN_1:
- // PMM
- case MZ2_CARRIER_RAILGUN:
- case MZ2_WIDOW_RAIL:
- // pmm
- dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1.0;
- break;
- // --- Xian's shit starts ---
- case MZ2_MAKRON_BFG:
- dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
- //S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/bfg_fire.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_MAKRON_BLASTER_1:
- case MZ2_MAKRON_BLASTER_2:
- case MZ2_MAKRON_BLASTER_3:
- case MZ2_MAKRON_BLASTER_4:
- case MZ2_MAKRON_BLASTER_5:
- case MZ2_MAKRON_BLASTER_6:
- case MZ2_MAKRON_BLASTER_7:
- case MZ2_MAKRON_BLASTER_8:
- case MZ2_MAKRON_BLASTER_9:
- case MZ2_MAKRON_BLASTER_10:
- case MZ2_MAKRON_BLASTER_11:
- case MZ2_MAKRON_BLASTER_12:
- case MZ2_MAKRON_BLASTER_13:
- case MZ2_MAKRON_BLASTER_14:
- case MZ2_MAKRON_BLASTER_15:
- case MZ2_MAKRON_BLASTER_16:
- case MZ2_MAKRON_BLASTER_17:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/blaster.wav"), 1, ATTN_NORM, 0);
- break;
-
- case MZ2_JORG_MACHINEGUN_L1:
- case MZ2_JORG_MACHINEGUN_L2:
- case MZ2_JORG_MACHINEGUN_L3:
- case MZ2_JORG_MACHINEGUN_L4:
- case MZ2_JORG_MACHINEGUN_L5:
- case MZ2_JORG_MACHINEGUN_L6:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("boss3/xfire.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_JORG_MACHINEGUN_R1:
- case MZ2_JORG_MACHINEGUN_R2:
- case MZ2_JORG_MACHINEGUN_R3:
- case MZ2_JORG_MACHINEGUN_R4:
- case MZ2_JORG_MACHINEGUN_R5:
- case MZ2_JORG_MACHINEGUN_R6:
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- break;
- case MZ2_JORG_BFG_1:
- dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
- break;
- case MZ2_BOSS2_MACHINEGUN_R1:
- case MZ2_BOSS2_MACHINEGUN_R2:
- case MZ2_BOSS2_MACHINEGUN_R3:
- case MZ2_BOSS2_MACHINEGUN_R4:
- case MZ2_BOSS2_MACHINEGUN_R5:
- case MZ2_CARRIER_MACHINEGUN_R1: // PMM
- case MZ2_CARRIER_MACHINEGUN_R2: // PMM
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- CL_ParticleEffect (origin, vec3_origin, 0, 40);
- CL_SmokeAndFlash(origin);
- break;
- // ======
- // ROGUE
- case MZ2_STALKER_BLASTER:
- case MZ2_DAEDALUS_BLASTER:
- case MZ2_MEDIC_BLASTER_2:
- case MZ2_WIDOW_BLASTER:
- case MZ2_WIDOW_BLASTER_SWEEP1:
- case MZ2_WIDOW_BLASTER_SWEEP2:
- case MZ2_WIDOW_BLASTER_SWEEP3:
- case MZ2_WIDOW_BLASTER_SWEEP4:
- case MZ2_WIDOW_BLASTER_SWEEP5:
- case MZ2_WIDOW_BLASTER_SWEEP6:
- case MZ2_WIDOW_BLASTER_SWEEP7:
- case MZ2_WIDOW_BLASTER_SWEEP8:
- case MZ2_WIDOW_BLASTER_SWEEP9:
- case MZ2_WIDOW_BLASTER_100:
- case MZ2_WIDOW_BLASTER_90:
- case MZ2_WIDOW_BLASTER_80:
- case MZ2_WIDOW_BLASTER_70:
- case MZ2_WIDOW_BLASTER_60:
- case MZ2_WIDOW_BLASTER_50:
- case MZ2_WIDOW_BLASTER_40:
- case MZ2_WIDOW_BLASTER_30:
- case MZ2_WIDOW_BLASTER_20:
- case MZ2_WIDOW_BLASTER_10:
- case MZ2_WIDOW_BLASTER_0:
- case MZ2_WIDOW_BLASTER_10L:
- case MZ2_WIDOW_BLASTER_20L:
- case MZ2_WIDOW_BLASTER_30L:
- case MZ2_WIDOW_BLASTER_40L:
- case MZ2_WIDOW_BLASTER_50L:
- case MZ2_WIDOW_BLASTER_60L:
- case MZ2_WIDOW_BLASTER_70L:
- case MZ2_WIDOW_RUN_1:
- case MZ2_WIDOW_RUN_2:
- case MZ2_WIDOW_RUN_3:
- case MZ2_WIDOW_RUN_4:
- case MZ2_WIDOW_RUN_5:
- case MZ2_WIDOW_RUN_6:
- case MZ2_WIDOW_RUN_7:
- case MZ2_WIDOW_RUN_8:
- dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_WIDOW_DISRUPTOR:
- dl->color[0] = -1;dl->color[1] = -1;dl->color[2] = -1;
- S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("weapons/disint2.wav"), 1, ATTN_NORM, 0);
- break;
- case MZ2_WIDOW_PLASMABEAM:
- case MZ2_WIDOW2_BEAMER_1:
- case MZ2_WIDOW2_BEAMER_2:
- case MZ2_WIDOW2_BEAMER_3:
- case MZ2_WIDOW2_BEAMER_4:
- case MZ2_WIDOW2_BEAMER_5:
- case MZ2_WIDOW2_BEAM_SWEEP_1:
- case MZ2_WIDOW2_BEAM_SWEEP_2:
- case MZ2_WIDOW2_BEAM_SWEEP_3:
- case MZ2_WIDOW2_BEAM_SWEEP_4:
- case MZ2_WIDOW2_BEAM_SWEEP_5:
- case MZ2_WIDOW2_BEAM_SWEEP_6:
- case MZ2_WIDOW2_BEAM_SWEEP_7:
- case MZ2_WIDOW2_BEAM_SWEEP_8:
- case MZ2_WIDOW2_BEAM_SWEEP_9:
- case MZ2_WIDOW2_BEAM_SWEEP_10:
- case MZ2_WIDOW2_BEAM_SWEEP_11:
- dl->radius = 300 + (rand()&100);
- dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
- dl->die = cl.time + 200;
- break;
- // ROGUE
- // ======
- // --- Xian's shit ends ---
- }
- }
- /*
- ===============
- CL_AddDLights
- ===============
- */
- void CL_AddDLights (void)
- {
- int i;
- cdlight_t *dl;
- dl = cl_dlights;
- //=====
- //PGM
- if(vidref_val == VIDREF_GL)
- {
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (!dl->radius)
- continue;
- V_AddLight (dl->origin, dl->radius,
- dl->color[0], dl->color[1], dl->color[2]);
- }
- }
- else
- {
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (!dl->radius)
- continue;
- // negative light in software. only black allowed
- if ((dl->color[0] < 0) || (dl->color[1] < 0) || (dl->color[2] < 0))
- {
- dl->radius = -(dl->radius);
- dl->color[0] = 1;
- dl->color[1] = 1;
- dl->color[2] = 1;
- }
- V_AddLight (dl->origin, dl->radius,
- dl->color[0], dl->color[1], dl->color[2]);
- }
- }
- //PGM
- //=====
- }
- /*
- ==============================================================
- PARTICLE MANAGEMENT
- ==============================================================
- */
- /*
- // THIS HAS BEEN RELOCATED TO CLIENT.H
- typedef struct particle_s
- {
- struct particle_s *next;
- float time;
- vec3_t org;
- vec3_t vel;
- vec3_t accel;
- float color;
- float colorvel;
- float alpha;
- float alphavel;
- } cparticle_t;
- #define PARTICLE_GRAVITY 40
- */
- cparticle_t *active_particles, *free_particles;
- cparticle_t particles[MAX_PARTICLES];
- int cl_numparticles = MAX_PARTICLES;
- /*
- ===============
- CL_ClearParticles
- ===============
- */
- void CL_ClearParticles (void)
- {
- int i;
-
- free_particles = &particles[0];
- active_particles = NULL;
- for (i=0 ;i<cl_numparticles ; i++)
- particles[i].next = &particles[i+1];
- particles[cl_numparticles-1].next = NULL;
- }
- /*
- ===============
- CL_ParticleEffect
- Wall impact puffs
- ===============
- */
- void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count)
- {
- int i, j;
- cparticle_t *p;
- float d;
- for (i=0 ; i<count ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = color + (rand()&7);
- d = rand()&31;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()&7)-4) + d*dir[j];
- p->vel[j] = crand()*20;
- }
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.5 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_ParticleEffect2
- ===============
- */
- void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count)
- {
- int i, j;
- cparticle_t *p;
- float d;
- for (i=0 ; i<count ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = color;
- d = rand()&7;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()&7)-4) + d*dir[j];
- p->vel[j] = crand()*20;
- }
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.5 + frand()*0.3);
- }
- }
- // RAFAEL
- /*
- ===============
- CL_ParticleEffect3
- ===============
- */
- void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count)
- {
- int i, j;
- cparticle_t *p;
- float d;
- for (i=0 ; i<count ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = color;
- d = rand()&7;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()&7)-4) + d*dir[j];
- p->vel[j] = crand()*20;
- }
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.5 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_TeleporterParticles
- ===============
- */
- void CL_TeleporterParticles (entity_state_t *ent)
- {
- int i, j;
- cparticle_t *p;
- for (i=0 ; i<8 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 0xdb;
- for (j=0 ; j<2 ; j++)
- {
- p->org[j] = ent->origin[j] - 16 + (rand()&31);
- p->vel[j] = crand()*14;
- }
- p->org[2] = ent->origin[2] - 8 + (rand()&7);
- p->vel[2] = 80 + (rand()&7);
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -0.5;
- }
- }
- /*
- ===============
- CL_LogoutEffect
- ===============
- */
- void CL_LogoutEffect (vec3_t org, int type)
- {
- int i, j;
- cparticle_t *p;
- for (i=0 ; i<500 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- if (type == MZ_LOGIN)
- p->color = 0xd0 + (rand()&7); // green
- else if (type == MZ_LOGOUT)
- p->color = 0x40 + (rand()&7); // red
- else
- p->color = 0xe0 + (rand()&7); // yellow
- p->org[0] = org[0] - 16 + frand()*32;
- p->org[1] = org[1] - 16 + frand()*32;
- p->org[2] = org[2] - 24 + frand()*56;
- for (j=0 ; j<3 ; j++)
- p->vel[j] = crand()*20;
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1.0 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_ItemRespawnParticles
- ===============
- */
- void CL_ItemRespawnParticles (vec3_t org)
- {
- int i, j;
- cparticle_t *p;
- for (i=0 ; i<64 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 0xd4 + (rand()&3); // green
- p->org[0] = org[0] + crand()*8;
- p->org[1] = org[1] + crand()*8;
- p->org[2] = org[2] + crand()*8;
- for (j=0 ; j<3 ; j++)
- p->vel[j] = crand()*8;
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY*0.2;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1.0 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_ExplosionParticles
- ===============
- */
- void CL_ExplosionParticles (vec3_t org)
- {
- int i, j;
- cparticle_t *p;
- for (i=0 ; i<256 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 0xe0 + (rand()&7);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%384)-192;
- }
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -0.8 / (0.5 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_BigTeleportParticles
- ===============
- */
- void CL_BigTeleportParticles (vec3_t org)
- {
- int i;
- cparticle_t *p;
- float angle, dist;
- static int colortable[4] = {2*8,13*8,21*8,18*8};
- for (i=0 ; i<4096 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = colortable[rand()&3];
- angle = M_PI*2*(rand()&1023)/1023.0;
- dist = rand()&31;
- p->org[0] = org[0] + cos(angle)*dist;
- p->vel[0] = cos(angle)*(70+(rand()&63));
- p->accel[0] = -cos(angle)*100;
- p->org[1] = org[1] + sin(angle)*dist;
- p->vel[1] = sin(angle)*(70+(rand()&63));
- p->accel[1] = -sin(angle)*100;
- p->org[2] = org[2] + 8 + (rand()%90);
- p->vel[2] = -100 + (rand()&31);
- p->accel[2] = PARTICLE_GRAVITY*4;
- p->alpha = 1.0;
- p->alphavel = -0.3 / (0.5 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_BlasterParticles
- Wall impact puffs
- ===============
- */
- void CL_BlasterParticles (vec3_t org, vec3_t dir)
- {
- int i, j;
- cparticle_t *p;
- float d;
- int count;
- count = 40;
- for (i=0 ; i<count ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 0xe0 + (rand()&7);
- d = rand()&15;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()&7)-4) + d*dir[j];
- p->vel[j] = dir[j] * 30 + crand()*40;
- }
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.5 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_BlasterTrail
- ===============
- */
- void CL_BlasterTrail (vec3_t start, vec3_t end)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- int dec;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 5;
- VectorScale (vec, 5, vec);
- // FIXME: this is a really silly way to have a loop
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
-
- p->time = cl.time;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.3+frand()*0.2);
- p->color = 0xe0;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand();
- p->vel[j] = crand()*5;
- p->accel[j] = 0;
- }
- VectorAdd (move, vec, move);
- }
- }
- /*
- ===============
- CL_QuadTrail
- ===============
- */
- void CL_QuadTrail (vec3_t start, vec3_t end)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- int dec;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 5;
- VectorScale (vec, 5, vec);
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
-
- p->time = cl.time;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.8+frand()*0.2);
- p->color = 115;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*16;
- p->vel[j] = crand()*5;
- p->accel[j] = 0;
- }
- VectorAdd (move, vec, move);
- }
- }
- /*
- ===============
- CL_FlagTrail
- ===============
- */
- void CL_FlagTrail (vec3_t start, vec3_t end, float color)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- int dec;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 5;
- VectorScale (vec, 5, vec);
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
-
- p->time = cl.time;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.8+frand()*0.2);
- p->color = color;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*16;
- p->vel[j] = crand()*5;
- p->accel[j] = 0;
- }
- VectorAdd (move, vec, move);
- }
- }
- /*
- ===============
- CL_DiminishingTrail
- ===============
- */
- void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- float dec;
- float orgscale;
- float velscale;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 0.5;
- VectorScale (vec, dec, vec);
- if (old->trailcount > 900)
- {
- orgscale = 4;
- velscale = 15;
- }
- else if (old->trailcount > 800)
- {
- orgscale = 2;
- velscale = 10;
- }
- else
- {
- orgscale = 1;
- velscale = 5;
- }
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- // drop less particles as it flies
- if ((rand()&1023) < old->trailcount)
- {
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
-
- p->time = cl.time;
- if (flags & EF_GIB)
- {
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1+frand()*0.4);
- p->color = 0xe8 + (rand()&7);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*orgscale;
- p->vel[j] = crand()*velscale;
- p->accel[j] = 0;
- }
- p->vel[2] -= PARTICLE_GRAVITY;
- }
- else if (flags & EF_GREENGIB)
- {
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1+frand()*0.4);
- p->color = 0xdb + (rand()&7);
- for (j=0; j< 3; j++)
- {
- p->org[j] = move[j] + crand()*orgscale;
- p->vel[j] = crand()*velscale;
- p->accel[j] = 0;
- }
- p->vel[2] -= PARTICLE_GRAVITY;
- }
- else
- {
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1+frand()*0.2);
- p->color = 4 + (rand()&7);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*orgscale;
- p->vel[j] = crand()*velscale;
- }
- p->accel[2] = 20;
- }
- }
- old->trailcount -= 5;
- if (old->trailcount < 100)
- old->trailcount = 100;
- VectorAdd (move, vec, move);
- }
- }
- void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up)
- {
- float d;
- // this rotate and negat guarantees a vector
- // not colinear with the original
- right[1] = -forward[0];
- right[2] = forward[1];
- right[0] = forward[2];
- d = DotProduct (right, forward);
- VectorMA (right, -d, forward, right);
- VectorNormalize (right);
- CrossProduct (right, forward, up);
- }
- /*
- ===============
- CL_RocketTrail
- ===============
- */
- void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- float dec;
- // smoke
- CL_DiminishingTrail (start, end, old, EF_ROCKET);
- // fire
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 1;
- VectorScale (vec, dec, vec);
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- if ( (rand()&7) == 0)
- {
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- VectorClear (p->accel);
- p->time = cl.time;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1+frand()*0.2);
- p->color = 0xdc + (rand()&3);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*5;
- p->vel[j] = crand()*20;
- }
- p->accel[2] = -PARTICLE_GRAVITY;
- }
- VectorAdd (move, vec, move);
- }
- }
- /*
- ===============
- CL_RailTrail
- ===============
- */
- void CL_RailTrail (vec3_t start, vec3_t end)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- float dec;
- vec3_t right, up;
- int i;
- float d, c, s;
- vec3_t dir;
- byte clr = 0x74;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- MakeNormalVectors (vec, right, up);
- for (i=0 ; i<len ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->time = cl.time;
- VectorClear (p->accel);
- d = i * 0.1;
- c = cos(d);
- s = sin(d);
- VectorScale (right, c, dir);
- VectorMA (dir, s, up, dir);
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1+frand()*0.2);
- p->color = clr + (rand()&7);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + dir[j]*3;
- p->vel[j] = dir[j]*6;
- }
- VectorAdd (move, vec, move);
- }
- dec = 0.75;
- VectorScale (vec, dec, vec);
- VectorCopy (start, move);
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- VectorClear (p->accel);
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.6+frand()*0.2);
- p->color = 0x0 + rand()&15;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*3;
- p->vel[j] = crand()*3;
- p->accel[j] = 0;
- }
- VectorAdd (move, vec, move);
- }
- }
- // RAFAEL
- /*
- ===============
- CL_IonripperTrail
- ===============
- */
- void CL_IonripperTrail (vec3_t start, vec3_t ent)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int j;
- cparticle_t *p;
- int dec;
- int left = 0;
- VectorCopy (start, move);
- VectorSubtract (ent, start, vec);
- len = VectorNormalize (vec);
- dec = 5;
- VectorScale (vec, 5, vec);
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
- p->time = cl.time;
- p->alpha = 0.5;
- p->alphavel = -1.0 / (0.3 + frand() * 0.2);
- p->color = 0xe4 + (rand()&3);
- for (j=0; j<3; j++)
- {
- p->org[j] = move[j];
- p->accel[j] = 0;
- }
- if (left)
- {
- left = 0;
- p->vel[0] = 10;
- }
- else
- {
- left = 1;
- p->vel[0] = -10;
- }
- p->vel[1] = 0;
- p->vel[2] = 0;
- VectorAdd (move, vec, move);
- }
- }
- /*
- ===============
- CL_BubbleTrail
- ===============
- */
- void CL_BubbleTrail (vec3_t start, vec3_t end)
- {
- vec3_t move;
- vec3_t vec;
- float len;
- int i, j;
- cparticle_t *p;
- float dec;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 32;
- VectorScale (vec, dec, vec);
- for (i=0 ; i<len ; i+=dec)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
- p->time = cl.time;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (1+frand()*0.2);
- p->color = 4 + (rand()&7);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand()*2;
- p->vel[j] = crand()*5;
- }
- p->vel[2] += 6;
- VectorAdd (move, vec, move);
- }
- }
- /*
- ===============
- CL_FlyParticles
- ===============
- */
- #define BEAMLENGTH 16
- void CL_FlyParticles (vec3_t origin, int count)
- {
- int i;
- cparticle_t *p;
- float angle;
- float sr, sp, sy, cr, cp, cy;
- vec3_t forward;
- float dist = 64;
- float ltime;
- if (count > NUMVERTEXNORMALS)
- count = NUMVERTEXNORMALS;
- if (!avelocities[0][0])
- {
- for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
- avelocities[0][i] = (rand()&255) * 0.01;
- }
- ltime = (float)cl.time / 1000.0;
- for (i=0 ; i<count ; i+=2)
- {
- angle = ltime * avelocities[i][0];
- sy = sin(angle);
- cy = cos(angle);
- angle = ltime * avelocities[i][1];
- sp = sin(angle);
- cp = cos(angle);
- angle = ltime * avelocities[i][2];
- sr = sin(angle);
- cr = cos(angle);
-
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- dist = sin(ltime + i)*64;
- p->org[0] = origin[0] + bytedirs[i][0]*dist + forward[0]*BEAMLENGTH;
- p->org[1] = origin[1] + bytedirs[i][1]*dist + forward[1]*BEAMLENGTH;
- p->org[2] = origin[2] + bytedirs[i][2]*dist + forward[2]*BEAMLENGTH;
- VectorClear (p->vel);
- VectorClear (p->accel);
- p->color = 0;
- p->colorvel = 0;
- p->alpha = 1;
- p->alphavel = -100;
- }
- }
- void CL_FlyEffect (centity_t *ent, vec3_t origin)
- {
- int n;
- int count;
- int starttime;
- if (ent->fly_stoptime < cl.time)
- {
- starttime = cl.time;
- ent->fly_stoptime = cl.time + 60000;
- }
- else
- {
- starttime = ent->fly_stoptime - 60000;
- }
- n = cl.time - starttime;
- if (n < 20000)
- count = n * 162 / 20000.0;
- else
- {
- n = ent->fly_stoptime - cl.time;
- if (n < 20000)
- count = n * 162 / 20000.0;
- else
- count = 162;
- }
- CL_FlyParticles (origin, count);
- }
- /*
- ===============
- CL_BfgParticles
- ===============
- */
- #define BEAMLENGTH 16
- void CL_BfgParticles (entity_t *ent)
- {
- int i;
- cparticle_t *p;
- float angle;
- float sr, sp, sy, cr, cp, cy;
- vec3_t forward;
- float dist = 64;
- vec3_t v;
- float ltime;
-
- if (!avelocities[0][0])
- {
- for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
- avelocities[0][i] = (rand()&255) * 0.01;
- }
- ltime = (float)cl.time / 1000.0;
- for (i=0 ; i<NUMVERTEXNORMALS ; i++)
- {
- angle = ltime * avelocities[i][0];
- sy = sin(angle);
- cy = cos(angle);
- angle = ltime * avelocities[i][1];
- sp = sin(angle);
- cp = cos(angle);
- angle = ltime * avelocities[i][2];
- sr = sin(angle);
- cr = cos(angle);
-
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- dist = sin(ltime + i)*64;
- p->org[0] = ent->origin[0] + bytedirs[i][0]*dist + forward[0]*BEAMLENGTH;
- p->org[1] = ent->origin[1] + bytedirs[i][1]*dist + forward[1]*BEAMLENGTH;
- p->org[2] = ent->origin[2] + bytedirs[i][2]*dist + forward[2]*BEAMLENGTH;
- VectorClear (p->vel);
- VectorClear (p->accel);
- VectorSubtract (p->org, ent->origin, v);
- dist = VectorLength(v) / 90.0;
- p->color = floor (0xd0 + dist * 7);
- p->colorvel = 0;
- p->alpha = 1.0 - dist;
- p->alphavel = -100;
- }
- }
- /*
- ===============
- CL_TrapParticles
- ===============
- */
- // RAFAEL
- void CL_TrapParticles (entity_t *ent)
- {
- vec3_t move;
- vec3_t vec;
- vec3_t start, end;
- float len;
- int j;
- cparticle_t *p;
- int dec;
- ent->origin[2]-=14;
- VectorCopy (ent->origin, start);
- VectorCopy (ent->origin, end);
- end[2]+=64;
- VectorCopy (start, move);
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- dec = 5;
- VectorScale (vec, 5, vec);
- // FIXME: this is a really silly way to have a loop
- while (len > 0)
- {
- len -= dec;
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- VectorClear (p->accel);
-
- p->time = cl.time;
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.3+frand()*0.2);
- p->color = 0xe0;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = move[j] + crand();
- p->vel[j] = crand()*15;
- p->accel[j] = 0;
- }
- p->accel[2] = PARTICLE_GRAVITY;
- VectorAdd (move, vec, move);
- }
- {
-
- int i, j, k;
- cparticle_t *p;
- float vel;
- vec3_t dir;
- vec3_t org;
-
- ent->origin[2]+=14;
- VectorCopy (ent->origin, org);
- for (i=-2 ; i<=2 ; i+=4)
- for (j=-2 ; j<=2 ; j+=4)
- for (k=-2 ; k<=4 ; k+=4)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 0xe0 + (rand()&3);
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
-
- p->org[0] = org[0] + i + ((rand()&23) * crand());
- p->org[1] = org[1] + j + ((rand()&23) * crand());
- p->org[2] = org[2] + k + ((rand()&23) * crand());
-
- dir[0] = j * 8;
- dir[1] = i * 8;
- dir[2] = k * 8;
-
- VectorNormalize (dir);
- vel = 50 + rand()&63;
- VectorScale (dir, vel, p->vel);
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- }
- }
- }
- /*
- ===============
- CL_BFGExplosionParticles
- ===============
- */
- //FIXME combined with CL_ExplosionParticles
- void CL_BFGExplosionParticles (vec3_t org)
- {
- int i, j;
- cparticle_t *p;
- for (i=0 ; i<256 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 0xd0 + (rand()&7);
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%384)-192;
- }
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- p->alpha = 1.0;
- p->alphavel = -0.8 / (0.5 + frand()*0.3);
- }
- }
- /*
- ===============
- CL_TeleportParticles
- ===============
- */
- void CL_TeleportParticles (vec3_t org)
- {
- int i, j, k;
- cparticle_t *p;
- float vel;
- vec3_t dir;
- for (i=-16 ; i<=16 ; i+=4)
- for (j=-16 ; j<=16 ; j+=4)
- for (k=-16 ; k<=32 ; k+=4)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
- p->time = cl.time;
- p->color = 7 + (rand()&7);
- p->alpha = 1.0;
- p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
-
- p->org[0] = org[0] + i + (rand()&3);
- p->org[1] = org[1] + j + (rand()&3);
- p->org[2] = org[2] + k + (rand()&3);
-
- dir[0] = j*8;
- dir[1] = i*8;
- dir[2] = k*8;
-
- VectorNormalize (dir);
- vel = 50 + (rand()&63);
- VectorScale (dir, vel, p->vel);
- p->accel[0] = p->accel[1] = 0;
- p->accel[2] = -PARTICLE_GRAVITY;
- }
- }
- /*
- ===============
- CL_AddParticles
- ===============
- */
- void CL_AddParticles (void)
- {
- cparticle_t *p, *next;
- float alpha;
- float time, time2;
- vec3_t org;
- int color;
- cparticle_t *active, *tail;
- active = NULL;
- tail = NULL;
- for (p=active_particles ; p ; p=next)
- {
- next = p->next;
- // PMM - added INSTANT_PARTICLE handling for heat beam
- if (p->alphavel != INSTANT_PARTICLE)
- {
- time = (cl.time - p->time)*0.001;
- alpha = p->alpha + time*p->alphavel;
- if (alpha <= 0)
- { // faded out
- p->next = free_particles;
- free_particles = p;
- continue;
- }
- }
- else
- {
- alpha = p->alpha;
- }
- p->next = NULL;
- if (!tail)
- active = tail = p;
- else
- {
- tail->next = p;
- tail = p;
- }
- if (alpha > 1.0)
- alpha = 1;
- color = p->color;
- time2 = time*time;
- org[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
- org[1] = p->org[1] + p->vel[1]*time + p->accel[1]*time2;
- org[2] = p->org[2] + p->vel[2]*time + p->accel[2]*time2;
- V_AddParticle (org, color, alpha);
- // PMM
- if (p->alphavel == INSTANT_PARTICLE)
- {
- p->alphavel = 0.0;
- p->alpha = 0.0;
- }
- }
- active_particles = active;
- }
- /*
- ==============
- CL_EntityEvent
- An entity has just been parsed that has an event value
- the female events are there for backwards compatability
- ==============
- */
- extern struct sfx_s *cl_sfx_footsteps[4];
- void CL_EntityEvent (entity_state_t *ent)
- {
- switch (ent->event)
- {
- case EV_ITEM_RESPAWN:
- S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("items/respawn1.wav"), 1, ATTN_IDLE, 0);
- CL_ItemRespawnParticles (ent->origin);
- break;
- case EV_PLAYER_TELEPORT:
- S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("misc/tele1.wav"), 1, ATTN_IDLE, 0);
- CL_TeleportParticles (ent->origin);
- break;
- case EV_FOOTSTEP:
- if (cl_footsteps->value)
- S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_footsteps[rand()&3], 1, ATTN_NORM, 0);
- break;
- case EV_FALLSHORT:
- S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0);
- break;
- case EV_FALL:
- S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0);
- break;
- case EV_FALLFAR:
- S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0);
- break;
- }
- }
- /*
- ==============
- CL_ClearEffects
- ==============
- */
- void CL_ClearEffects (void)
- {
- CL_ClearParticles ();
- CL_ClearDlights ();
- CL_ClearLightStyles ();
- }
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