3.18_changes.txt 3.2 KB

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  1. 3.18 Changes
  2. - "Water surfing" that was present in 3.17 has been fixed (holding jump while
  3. on the surface of water let you swim at full speed).
  4. - Environment maps (env) are now autodownloaded (if allow_download_maps is set).
  5. - Spectator support added. A new cvar is built into the client, "spectator"
  6. Setting it to value other than "0" will allow you join a game as a spectator.
  7. While in spectator mode, you can press the attack button to enter a chasecam
  8. mode and follow other players. Using the inventory keys (by default the
  9. left and right square brackets) you can switch between players in the game
  10. while using the chasecam.
  11. You may enter and leave spectator mode while connected. Doing so resets
  12. your score to zero.
  13. ***The new spectator support requires a new game.dll and may not work for
  14. user mods until they update their code. The default game.dll that comes
  15. with 3.18 supports chasecam as well as the new included Xatrix game.dll.
  16. - Fixed it so that when a model defaults to male/grunt (don't have the
  17. necessary model or skin for the player), VWep support is still enabled.
  18. - New console command for players, "playerlist". This will cause the server
  19. to give you a text list of the players on the server, including their
  20. connect time, score, ping and spectator status. This is handy if not
  21. everyone fits on the scoreboard on busy servers.
  22. - New cvar for the game.dll: spectator_password. If set to a value (other
  23. than "none"), users must set their spectator variable to this value in order
  24. to join the server as a spectator. This password is independant of the
  25. normal user password.
  26. - New cvar for the game.dll: maxspectators (defaults to 4). This value is
  27. not seperate from maxclients (a spectator is still a client).
  28. - New cvar for the game.dll: sv_maplist. This can be set to a list of map
  29. names that the server should autorotate through, rather than using the
  30. nextmap set in the actual map files themselves.
  31. For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
  32. to rotate through those maps.
  33. ***This requires a game.dll update and will not work with user mods until
  34. they update their code.
  35. - A new facility has been added to ClientConnect() in the game.dll to allow
  36. the game.dll to pass a message back to the user for the reason of disallowing
  37. a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
  38. For example:
  39. Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
  40. - The server cvar, password, may be set to "none" to clear the password. This
  41. is needed because rcon can not set a blank password.
  42. - New server cvar: sv_airaccelerate. This controls the optional air
  43. acceleration facility. The default value is 0, which disables air control.
  44. The usual value to replicate the air control seen in the original Quake and
  45. later versions of Quakeworld is 10. 10 allows for much more
  46. air control (as was seen in 3.15). This value is ignored in single player
  47. and coop.
  48. - Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
  49. connected.
  50. - NoSuchFrame errors now include model name to assist in debugging user mods.
  51. - Fixed the remote status query response (ServerInfo) to not include error
  52. messages and be more consistent.