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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // r_light.c
- #include "r_local.h"
- int r_dlightframecount;
- /*
- =============================================================================
- DYNAMIC LIGHTS
- =============================================================================
- */
- /*
- =============
- R_MarkLights
- =============
- */
- void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
- {
- mplane_t *splitplane;
- float dist;
- msurface_t *surf;
- int i;
-
- if (node->contents != -1)
- return;
- splitplane = node->plane;
- dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
-
- //=====
- //PGM
- i=light->intensity;
- if(i<0)
- i=-i;
- //PGM
- //=====
- if (dist > i) // PGM (dist > light->intensity)
- {
- R_MarkLights (light, bit, node->children[0]);
- return;
- }
- if (dist < -i) // PGM (dist < -light->intensity)
- {
- R_MarkLights (light, bit, node->children[1]);
- return;
- }
-
- // mark the polygons
- surf = r_worldmodel->surfaces + node->firstsurface;
- for (i=0 ; i<node->numsurfaces ; i++, surf++)
- {
- if (surf->dlightframe != r_dlightframecount)
- {
- surf->dlightbits = 0;
- surf->dlightframe = r_dlightframecount;
- }
- surf->dlightbits |= bit;
- }
- R_MarkLights (light, bit, node->children[0]);
- R_MarkLights (light, bit, node->children[1]);
- }
- /*
- =============
- R_PushDlights
- =============
- */
- void R_PushDlights (model_t *model)
- {
- int i;
- dlight_t *l;
- r_dlightframecount = r_framecount;
- for (i=0, l = r_newrefdef.dlights ; i<r_newrefdef.num_dlights ; i++, l++)
- {
- R_MarkLights ( l, 1<<i,
- model->nodes + model->firstnode);
- }
- }
- /*
- =============================================================================
- LIGHT SAMPLING
- =============================================================================
- */
- vec3_t pointcolor;
- mplane_t *lightplane; // used as shadow plane
- vec3_t lightspot;
- int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
- {
- float front, back, frac;
- int side;
- mplane_t *plane;
- vec3_t mid;
- msurface_t *surf;
- int s, t, ds, dt;
- int i;
- mtexinfo_t *tex;
- byte *lightmap;
- float *scales;
- int maps;
- float samp;
- int r;
- if (node->contents != -1)
- return -1; // didn't hit anything
-
- // calculate mid point
- // FIXME: optimize for axial
- plane = node->plane;
- front = DotProduct (start, plane->normal) - plane->dist;
- back = DotProduct (end, plane->normal) - plane->dist;
- side = front < 0;
-
- if ( (back < 0) == side)
- return RecursiveLightPoint (node->children[side], start, end);
-
- frac = front / (front-back);
- mid[0] = start[0] + (end[0] - start[0])*frac;
- mid[1] = start[1] + (end[1] - start[1])*frac;
- mid[2] = start[2] + (end[2] - start[2])*frac;
- if (plane->type < 3) // axial planes
- mid[plane->type] = plane->dist;
- // go down front side
- r = RecursiveLightPoint (node->children[side], start, mid);
- if (r >= 0)
- return r; // hit something
-
- if ( (back < 0) == side )
- return -1; // didn't hit anuthing
-
- // check for impact on this node
- VectorCopy (mid, lightspot);
- lightplane = plane;
- surf = r_worldmodel->surfaces + node->firstsurface;
- for (i=0 ; i<node->numsurfaces ; i++, surf++)
- {
- if (surf->flags&(SURF_DRAWTURB|SURF_DRAWSKY))
- continue; // no lightmaps
- tex = surf->texinfo;
-
- s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
- t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];
- if (s < surf->texturemins[0] ||
- t < surf->texturemins[1])
- continue;
-
- ds = s - surf->texturemins[0];
- dt = t - surf->texturemins[1];
-
- if ( ds > surf->extents[0] || dt > surf->extents[1] )
- continue;
- if (!surf->samples)
- return 0;
- ds >>= 4;
- dt >>= 4;
- lightmap = surf->samples;
- VectorCopy (vec3_origin, pointcolor);
- if (lightmap)
- {
- lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
- for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
- maps++)
- {
- samp = *lightmap * /* 0.5 * */ (1.0/255); // adjust for gl scale
- scales = r_newrefdef.lightstyles[surf->styles[maps]].rgb;
- VectorMA (pointcolor, samp, scales, pointcolor);
- lightmap += ((surf->extents[0]>>4)+1) *
- ((surf->extents[1]>>4)+1);
- }
- }
-
- return 1;
- }
- // go down back side
- return RecursiveLightPoint (node->children[!side], mid, end);
- }
- /*
- ===============
- R_LightPoint
- ===============
- */
- void R_LightPoint (vec3_t p, vec3_t color)
- {
- vec3_t end;
- float r;
- int lnum;
- dlight_t *dl;
- float light;
- vec3_t dist;
- float add;
-
- if (!r_worldmodel->lightdata)
- {
- color[0] = color[1] = color[2] = 1.0;
- return;
- }
-
- end[0] = p[0];
- end[1] = p[1];
- end[2] = p[2] - 2048;
-
- r = RecursiveLightPoint (r_worldmodel->nodes, p, end);
-
- if (r == -1)
- {
- VectorCopy (vec3_origin, color);
- }
- else
- {
- VectorCopy (pointcolor, color);
- }
- //
- // add dynamic lights
- //
- light = 0;
- for (lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++)
- {
- dl = &r_newrefdef.dlights[lnum];
- VectorSubtract (currententity->origin,
- dl->origin,
- dist);
- add = dl->intensity - VectorLength(dist);
- add *= (1.0/256);
- if (add > 0)
- {
- VectorMA (color, add, dl->color, color);
- }
- }
- }
- //===================================================================
- unsigned blocklights[1024]; // allow some very large lightmaps
- /*
- ===============
- R_AddDynamicLights
- ===============
- */
- void R_AddDynamicLights (void)
- {
- msurface_t *surf;
- int lnum;
- int sd, td;
- float dist, rad, minlight;
- vec3_t impact, local;
- int s, t;
- int i;
- int smax, tmax;
- mtexinfo_t *tex;
- dlight_t *dl;
- int negativeLight; //PGM
- surf = r_drawsurf.surf;
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
- tex = surf->texinfo;
- for (lnum=0 ; lnum<r_newrefdef.num_dlights ; lnum++)
- {
- if ( !(surf->dlightbits & (1<<lnum) ) )
- continue; // not lit by this light
- dl = &r_newrefdef.dlights[lnum];
- rad = dl->intensity;
- //=====
- //PGM
- negativeLight = 0;
- if(rad < 0)
- {
- negativeLight = 1;
- rad = -rad;
- }
- //PGM
- //=====
- dist = DotProduct (dl->origin, surf->plane->normal) -
- surf->plane->dist;
- rad -= fabs(dist);
- minlight = 32; // dl->minlight;
- if (rad < minlight)
- continue;
- minlight = rad - minlight;
- for (i=0 ; i<3 ; i++)
- {
- impact[i] = dl->origin[i] -
- surf->plane->normal[i]*dist;
- }
- local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
- local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
- local[0] -= surf->texturemins[0];
- local[1] -= surf->texturemins[1];
-
- for (t = 0 ; t<tmax ; t++)
- {
- td = local[1] - t*16;
- if (td < 0)
- td = -td;
- for (s=0 ; s<smax ; s++)
- {
- sd = local[0] - s*16;
- if (sd < 0)
- sd = -sd;
- if (sd > td)
- dist = sd + (td>>1);
- else
- dist = td + (sd>>1);
- //====
- //PGM
- if(!negativeLight)
- {
- if (dist < minlight)
- blocklights[t*smax + s] += (rad - dist)*256;
- }
- else
- {
- if (dist < minlight)
- blocklights[t*smax + s] -= (rad - dist)*256;
- if(blocklights[t*smax + s] < minlight)
- blocklights[t*smax + s] = minlight;
- }
- //PGM
- //====
- }
- }
- }
- }
- /*
- ===============
- R_BuildLightMap
- Combine and scale multiple lightmaps into the 8.8 format in blocklights
- ===============
- */
- void R_BuildLightMap (void)
- {
- int smax, tmax;
- int t;
- int i, size;
- byte *lightmap;
- unsigned scale;
- int maps;
- msurface_t *surf;
- surf = r_drawsurf.surf;
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
- size = smax*tmax;
- if (r_fullbright->value || !r_worldmodel->lightdata)
- {
- for (i=0 ; i<size ; i++)
- blocklights[i] = 0;
- return;
- }
- // clear to no light
- for (i=0 ; i<size ; i++)
- blocklights[i] = 0;
- // add all the lightmaps
- lightmap = surf->samples;
- if (lightmap)
- for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
- maps++)
- {
- scale = r_drawsurf.lightadj[maps]; // 8.8 fraction
- for (i=0 ; i<size ; i++)
- blocklights[i] += lightmap[i] * scale;
- lightmap += size; // skip to next lightmap
- }
- // add all the dynamic lights
- if (surf->dlightframe == r_framecount)
- R_AddDynamicLights ();
- // bound, invert, and shift
- for (i=0 ; i<size ; i++)
- {
- t = (int)blocklights[i];
- if (t < 0)
- t = 0;
- t = (255*256 - t) >> (8 - VID_CBITS);
- if (t < (1 << 6))
- t = (1 << 6);
- blocklights[i] = t;
- }
- }
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