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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "qcommon.h"
- #define STEPSIZE 18
- // all of the locals will be zeroed before each
- // pmove, just to make damn sure we don't have
- // any differences when running on client or server
- typedef struct
- {
- vec3_t origin; // full float precision
- vec3_t velocity; // full float precision
- vec3_t forward, right, up;
- float frametime;
- csurface_t *groundsurface;
- cplane_t groundplane;
- int groundcontents;
- vec3_t previous_origin;
- qboolean ladder;
- } pml_t;
- pmove_t *pm;
- pml_t pml;
- // movement parameters
- float pm_stopspeed = 100;
- float pm_maxspeed = 300;
- float pm_duckspeed = 100;
- float pm_accelerate = 10;
- float pm_airaccelerate = 0;
- float pm_wateraccelerate = 10;
- float pm_friction = 6;
- float pm_waterfriction = 1;
- float pm_waterspeed = 400;
- /*
- walking up a step should kill some velocity
- */
- /*
- ==================
- PM_ClipVelocity
- Slide off of the impacting object
- returns the blocked flags (1 = floor, 2 = step / wall)
- ==================
- */
- #define STOP_EPSILON 0.1
- void PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
- {
- float backoff;
- float change;
- int i;
-
- backoff = DotProduct (in, normal) * overbounce;
- for (i=0 ; i<3 ; i++)
- {
- change = normal[i]*backoff;
- out[i] = in[i] - change;
- if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
- out[i] = 0;
- }
- }
- /*
- ==================
- PM_StepSlideMove
- Each intersection will try to step over the obstruction instead of
- sliding along it.
- Returns a new origin, velocity, and contact entity
- Does not modify any world state?
- ==================
- */
- #define MIN_STEP_NORMAL 0.7 // can't step up onto very steep slopes
- #define MAX_CLIP_PLANES 5
- void PM_StepSlideMove_ (void)
- {
- int bumpcount, numbumps;
- vec3_t dir;
- float d;
- int numplanes;
- vec3_t planes[MAX_CLIP_PLANES];
- vec3_t primal_velocity;
- int i, j;
- trace_t trace;
- vec3_t end;
- float time_left;
-
- numbumps = 4;
-
- VectorCopy (pml.velocity, primal_velocity);
- numplanes = 0;
-
- time_left = pml.frametime;
- for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
- {
- for (i=0 ; i<3 ; i++)
- end[i] = pml.origin[i] + time_left * pml.velocity[i];
- trace = pm->trace (pml.origin, pm->mins, pm->maxs, end);
- if (trace.allsolid)
- { // entity is trapped in another solid
- pml.velocity[2] = 0; // don't build up falling damage
- return;
- }
- if (trace.fraction > 0)
- { // actually covered some distance
- VectorCopy (trace.endpos, pml.origin);
- numplanes = 0;
- }
- if (trace.fraction == 1)
- break; // moved the entire distance
- // save entity for contact
- if (pm->numtouch < MAXTOUCH && trace.ent)
- {
- pm->touchents[pm->numtouch] = trace.ent;
- pm->numtouch++;
- }
-
- time_left -= time_left * trace.fraction;
- // slide along this plane
- if (numplanes >= MAX_CLIP_PLANES)
- { // this shouldn't really happen
- VectorCopy (vec3_origin, pml.velocity);
- break;
- }
- VectorCopy (trace.plane.normal, planes[numplanes]);
- numplanes++;
- #if 0
- float rub;
- //
- // modify velocity so it parallels all of the clip planes
- //
- if (numplanes == 1)
- { // go along this plane
- VectorCopy (pml.velocity, dir);
- VectorNormalize (dir);
- rub = 1.0 + 0.5 * DotProduct (dir, planes[0]);
- // slide along the plane
- PM_ClipVelocity (pml.velocity, planes[0], pml.velocity, 1.01);
- // rub some extra speed off on xy axis
- // not on Z, or you can scrub down walls
- pml.velocity[0] *= rub;
- pml.velocity[1] *= rub;
- pml.velocity[2] *= rub;
- }
- else if (numplanes == 2)
- { // go along the crease
- VectorCopy (pml.velocity, dir);
- VectorNormalize (dir);
- rub = 1.0 + 0.5 * DotProduct (dir, planes[0]);
- // slide along the plane
- CrossProduct (planes[0], planes[1], dir);
- d = DotProduct (dir, pml.velocity);
- VectorScale (dir, d, pml.velocity);
- // rub some extra speed off
- VectorScale (pml.velocity, rub, pml.velocity);
- }
- else
- {
- // Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
- VectorCopy (vec3_origin, pml.velocity);
- break;
- }
- #else
- //
- // modify original_velocity so it parallels all of the clip planes
- //
- for (i=0 ; i<numplanes ; i++)
- {
- PM_ClipVelocity (pml.velocity, planes[i], pml.velocity, 1.01);
- for (j=0 ; j<numplanes ; j++)
- if (j != i)
- {
- if (DotProduct (pml.velocity, planes[j]) < 0)
- break; // not ok
- }
- if (j == numplanes)
- break;
- }
-
- if (i != numplanes)
- { // go along this plane
- }
- else
- { // go along the crease
- if (numplanes != 2)
- {
- // Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
- VectorCopy (vec3_origin, pml.velocity);
- break;
- }
- CrossProduct (planes[0], planes[1], dir);
- d = DotProduct (dir, pml.velocity);
- VectorScale (dir, d, pml.velocity);
- }
- #endif
- //
- // if velocity is against the original velocity, stop dead
- // to avoid tiny occilations in sloping corners
- //
- if (DotProduct (pml.velocity, primal_velocity) <= 0)
- {
- VectorCopy (vec3_origin, pml.velocity);
- break;
- }
- }
- if (pm->s.pm_time)
- {
- VectorCopy (primal_velocity, pml.velocity);
- }
- }
- /*
- ==================
- PM_StepSlideMove
- ==================
- */
- void PM_StepSlideMove (void)
- {
- vec3_t start_o, start_v;
- vec3_t down_o, down_v;
- trace_t trace;
- float down_dist, up_dist;
- // vec3_t delta;
- vec3_t up, down;
- VectorCopy (pml.origin, start_o);
- VectorCopy (pml.velocity, start_v);
- PM_StepSlideMove_ ();
- VectorCopy (pml.origin, down_o);
- VectorCopy (pml.velocity, down_v);
- VectorCopy (start_o, up);
- up[2] += STEPSIZE;
- trace = pm->trace (up, pm->mins, pm->maxs, up);
- if (trace.allsolid)
- return; // can't step up
- // try sliding above
- VectorCopy (up, pml.origin);
- VectorCopy (start_v, pml.velocity);
- PM_StepSlideMove_ ();
- // push down the final amount
- VectorCopy (pml.origin, down);
- down[2] -= STEPSIZE;
- trace = pm->trace (pml.origin, pm->mins, pm->maxs, down);
- if (!trace.allsolid)
- {
- VectorCopy (trace.endpos, pml.origin);
- }
- #if 0
- VectorSubtract (pml.origin, up, delta);
- up_dist = DotProduct (delta, start_v);
- VectorSubtract (down_o, start_o, delta);
- down_dist = DotProduct (delta, start_v);
- #else
- VectorCopy(pml.origin, up);
- // decide which one went farther
- down_dist = (down_o[0] - start_o[0])*(down_o[0] - start_o[0])
- + (down_o[1] - start_o[1])*(down_o[1] - start_o[1]);
- up_dist = (up[0] - start_o[0])*(up[0] - start_o[0])
- + (up[1] - start_o[1])*(up[1] - start_o[1]);
- #endif
- if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL)
- {
- VectorCopy (down_o, pml.origin);
- VectorCopy (down_v, pml.velocity);
- return;
- }
- //!! Special case
- // if we were walking along a plane, then we need to copy the Z over
- pml.velocity[2] = down_v[2];
- }
- /*
- ==================
- PM_Friction
- Handles both ground friction and water friction
- ==================
- */
- void PM_Friction (void)
- {
- float *vel;
- float speed, newspeed, control;
- float friction;
- float drop;
-
- vel = pml.velocity;
-
- speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1] + vel[2]*vel[2]);
- if (speed < 1)
- {
- vel[0] = 0;
- vel[1] = 0;
- return;
- }
- drop = 0;
- // apply ground friction
- if ((pm->groundentity && pml.groundsurface && !(pml.groundsurface->flags & SURF_SLICK) ) || (pml.ladder) )
- {
- friction = pm_friction;
- control = speed < pm_stopspeed ? pm_stopspeed : speed;
- drop += control*friction*pml.frametime;
- }
- // apply water friction
- if (pm->waterlevel && !pml.ladder)
- drop += speed*pm_waterfriction*pm->waterlevel*pml.frametime;
- // scale the velocity
- newspeed = speed - drop;
- if (newspeed < 0)
- {
- newspeed = 0;
- }
- newspeed /= speed;
- vel[0] = vel[0] * newspeed;
- vel[1] = vel[1] * newspeed;
- vel[2] = vel[2] * newspeed;
- }
- /*
- ==============
- PM_Accelerate
- Handles user intended acceleration
- ==============
- */
- void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel)
- {
- int i;
- float addspeed, accelspeed, currentspeed;
- currentspeed = DotProduct (pml.velocity, wishdir);
- addspeed = wishspeed - currentspeed;
- if (addspeed <= 0)
- return;
- accelspeed = accel*pml.frametime*wishspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- pml.velocity[i] += accelspeed*wishdir[i];
- }
- void PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel)
- {
- int i;
- float addspeed, accelspeed, currentspeed, wishspd = wishspeed;
-
- if (wishspd > 30)
- wishspd = 30;
- currentspeed = DotProduct (pml.velocity, wishdir);
- addspeed = wishspd - currentspeed;
- if (addspeed <= 0)
- return;
- accelspeed = accel * wishspeed * pml.frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- pml.velocity[i] += accelspeed*wishdir[i];
- }
- /*
- =============
- PM_AddCurrents
- =============
- */
- void PM_AddCurrents (vec3_t wishvel)
- {
- vec3_t v;
- float s;
- //
- // account for ladders
- //
- if (pml.ladder && fabs(pml.velocity[2]) <= 200)
- {
- if ((pm->viewangles[PITCH] <= -15) && (pm->cmd.forwardmove > 0))
- wishvel[2] = 200;
- else if ((pm->viewangles[PITCH] >= 15) && (pm->cmd.forwardmove > 0))
- wishvel[2] = -200;
- else if (pm->cmd.upmove > 0)
- wishvel[2] = 200;
- else if (pm->cmd.upmove < 0)
- wishvel[2] = -200;
- else
- wishvel[2] = 0;
- // limit horizontal speed when on a ladder
- if (wishvel[0] < -25)
- wishvel[0] = -25;
- else if (wishvel[0] > 25)
- wishvel[0] = 25;
- if (wishvel[1] < -25)
- wishvel[1] = -25;
- else if (wishvel[1] > 25)
- wishvel[1] = 25;
- }
- //
- // add water currents
- //
- if (pm->watertype & MASK_CURRENT)
- {
- VectorClear (v);
- if (pm->watertype & CONTENTS_CURRENT_0)
- v[0] += 1;
- if (pm->watertype & CONTENTS_CURRENT_90)
- v[1] += 1;
- if (pm->watertype & CONTENTS_CURRENT_180)
- v[0] -= 1;
- if (pm->watertype & CONTENTS_CURRENT_270)
- v[1] -= 1;
- if (pm->watertype & CONTENTS_CURRENT_UP)
- v[2] += 1;
- if (pm->watertype & CONTENTS_CURRENT_DOWN)
- v[2] -= 1;
- s = pm_waterspeed;
- if ((pm->waterlevel == 1) && (pm->groundentity))
- s /= 2;
- VectorMA (wishvel, s, v, wishvel);
- }
- //
- // add conveyor belt velocities
- //
- if (pm->groundentity)
- {
- VectorClear (v);
- if (pml.groundcontents & CONTENTS_CURRENT_0)
- v[0] += 1;
- if (pml.groundcontents & CONTENTS_CURRENT_90)
- v[1] += 1;
- if (pml.groundcontents & CONTENTS_CURRENT_180)
- v[0] -= 1;
- if (pml.groundcontents & CONTENTS_CURRENT_270)
- v[1] -= 1;
- if (pml.groundcontents & CONTENTS_CURRENT_UP)
- v[2] += 1;
- if (pml.groundcontents & CONTENTS_CURRENT_DOWN)
- v[2] -= 1;
- VectorMA (wishvel, 100 /* pm->groundentity->speed */, v, wishvel);
- }
- }
- /*
- ===================
- PM_WaterMove
- ===================
- */
- void PM_WaterMove (void)
- {
- int i;
- vec3_t wishvel;
- float wishspeed;
- vec3_t wishdir;
- //
- // user intentions
- //
- for (i=0 ; i<3 ; i++)
- wishvel[i] = pml.forward[i]*pm->cmd.forwardmove + pml.right[i]*pm->cmd.sidemove;
- if (!pm->cmd.forwardmove && !pm->cmd.sidemove && !pm->cmd.upmove)
- wishvel[2] -= 60; // drift towards bottom
- else
- wishvel[2] += pm->cmd.upmove;
- PM_AddCurrents (wishvel);
- VectorCopy (wishvel, wishdir);
- wishspeed = VectorNormalize(wishdir);
- if (wishspeed > pm_maxspeed)
- {
- VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
- wishspeed = pm_maxspeed;
- }
- wishspeed *= 0.5;
- PM_Accelerate (wishdir, wishspeed, pm_wateraccelerate);
- PM_StepSlideMove ();
- }
- /*
- ===================
- PM_AirMove
- ===================
- */
- void PM_AirMove (void)
- {
- int i;
- vec3_t wishvel;
- float fmove, smove;
- vec3_t wishdir;
- float wishspeed;
- float maxspeed;
- fmove = pm->cmd.forwardmove;
- smove = pm->cmd.sidemove;
-
- //!!!!! pitch should be 1/3 so this isn't needed??!
- #if 0
- pml.forward[2] = 0;
- pml.right[2] = 0;
- VectorNormalize (pml.forward);
- VectorNormalize (pml.right);
- #endif
- for (i=0 ; i<2 ; i++)
- wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;
- wishvel[2] = 0;
- PM_AddCurrents (wishvel);
- VectorCopy (wishvel, wishdir);
- wishspeed = VectorNormalize(wishdir);
- //
- // clamp to server defined max speed
- //
- maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed;
- if (wishspeed > maxspeed)
- {
- VectorScale (wishvel, maxspeed/wishspeed, wishvel);
- wishspeed = maxspeed;
- }
-
- if ( pml.ladder )
- {
- PM_Accelerate (wishdir, wishspeed, pm_accelerate);
- if (!wishvel[2])
- {
- if (pml.velocity[2] > 0)
- {
- pml.velocity[2] -= pm->s.gravity * pml.frametime;
- if (pml.velocity[2] < 0)
- pml.velocity[2] = 0;
- }
- else
- {
- pml.velocity[2] += pm->s.gravity * pml.frametime;
- if (pml.velocity[2] > 0)
- pml.velocity[2] = 0;
- }
- }
- PM_StepSlideMove ();
- }
- else if ( pm->groundentity )
- { // walking on ground
- pml.velocity[2] = 0; //!!! this is before the accel
- PM_Accelerate (wishdir, wishspeed, pm_accelerate);
- // PGM -- fix for negative trigger_gravity fields
- // pml.velocity[2] = 0;
- if(pm->s.gravity > 0)
- pml.velocity[2] = 0;
- else
- pml.velocity[2] -= pm->s.gravity * pml.frametime;
- // PGM
- if (!pml.velocity[0] && !pml.velocity[1])
- return;
- PM_StepSlideMove ();
- }
- else
- { // not on ground, so little effect on velocity
- if (pm_airaccelerate)
- PM_AirAccelerate (wishdir, wishspeed, pm_accelerate);
- else
- PM_Accelerate (wishdir, wishspeed, 1);
- // add gravity
- pml.velocity[2] -= pm->s.gravity * pml.frametime;
- PM_StepSlideMove ();
- }
- }
- /*
- =============
- PM_CatagorizePosition
- =============
- */
- void PM_CatagorizePosition (void)
- {
- vec3_t point;
- int cont;
- trace_t trace;
- int sample1;
- int sample2;
- // if the player hull point one unit down is solid, the player
- // is on ground
- // see if standing on something solid
- point[0] = pml.origin[0];
- point[1] = pml.origin[1];
- point[2] = pml.origin[2] - 0.25;
- if (pml.velocity[2] > 180) //!!ZOID changed from 100 to 180 (ramp accel)
- {
- pm->s.pm_flags &= ~PMF_ON_GROUND;
- pm->groundentity = NULL;
- }
- else
- {
- trace = pm->trace (pml.origin, pm->mins, pm->maxs, point);
- pml.groundplane = trace.plane;
- pml.groundsurface = trace.surface;
- pml.groundcontents = trace.contents;
- if (!trace.ent || (trace.plane.normal[2] < 0.7 && !trace.startsolid) )
- {
- pm->groundentity = NULL;
- pm->s.pm_flags &= ~PMF_ON_GROUND;
- }
- else
- {
- pm->groundentity = trace.ent;
- // hitting solid ground will end a waterjump
- if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
- {
- pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
- pm->s.pm_time = 0;
- }
- if (! (pm->s.pm_flags & PMF_ON_GROUND) )
- { // just hit the ground
- pm->s.pm_flags |= PMF_ON_GROUND;
- // don't do landing time if we were just going down a slope
- if (pml.velocity[2] < -200)
- {
- pm->s.pm_flags |= PMF_TIME_LAND;
- // don't allow another jump for a little while
- if (pml.velocity[2] < -400)
- pm->s.pm_time = 25;
- else
- pm->s.pm_time = 18;
- }
- }
- }
- #if 0
- if (trace.fraction < 1.0 && trace.ent && pml.velocity[2] < 0)
- pml.velocity[2] = 0;
- #endif
- if (pm->numtouch < MAXTOUCH && trace.ent)
- {
- pm->touchents[pm->numtouch] = trace.ent;
- pm->numtouch++;
- }
- }
- //
- // get waterlevel, accounting for ducking
- //
- pm->waterlevel = 0;
- pm->watertype = 0;
- sample2 = pm->viewheight - pm->mins[2];
- sample1 = sample2 / 2;
- point[2] = pml.origin[2] + pm->mins[2] + 1;
- cont = pm->pointcontents (point);
- if (cont & MASK_WATER)
- {
- pm->watertype = cont;
- pm->waterlevel = 1;
- point[2] = pml.origin[2] + pm->mins[2] + sample1;
- cont = pm->pointcontents (point);
- if (cont & MASK_WATER)
- {
- pm->waterlevel = 2;
- point[2] = pml.origin[2] + pm->mins[2] + sample2;
- cont = pm->pointcontents (point);
- if (cont & MASK_WATER)
- pm->waterlevel = 3;
- }
- }
- }
- /*
- =============
- PM_CheckJump
- =============
- */
- void PM_CheckJump (void)
- {
- if (pm->s.pm_flags & PMF_TIME_LAND)
- { // hasn't been long enough since landing to jump again
- return;
- }
- if (pm->cmd.upmove < 10)
- { // not holding jump
- pm->s.pm_flags &= ~PMF_JUMP_HELD;
- return;
- }
- // must wait for jump to be released
- if (pm->s.pm_flags & PMF_JUMP_HELD)
- return;
- if (pm->s.pm_type == PM_DEAD)
- return;
- if (pm->waterlevel >= 2)
- { // swimming, not jumping
- pm->groundentity = NULL;
- if (pml.velocity[2] <= -300)
- return;
- if (pm->watertype == CONTENTS_WATER)
- pml.velocity[2] = 100;
- else if (pm->watertype == CONTENTS_SLIME)
- pml.velocity[2] = 80;
- else
- pml.velocity[2] = 50;
- return;
- }
- if (pm->groundentity == NULL)
- return; // in air, so no effect
- pm->s.pm_flags |= PMF_JUMP_HELD;
- pm->groundentity = NULL;
- pml.velocity[2] += 270;
- if (pml.velocity[2] < 270)
- pml.velocity[2] = 270;
- }
- /*
- =============
- PM_CheckSpecialMovement
- =============
- */
- void PM_CheckSpecialMovement (void)
- {
- vec3_t spot;
- int cont;
- vec3_t flatforward;
- trace_t trace;
- if (pm->s.pm_time)
- return;
- pml.ladder = false;
- // check for ladder
- flatforward[0] = pml.forward[0];
- flatforward[1] = pml.forward[1];
- flatforward[2] = 0;
- VectorNormalize (flatforward);
- VectorMA (pml.origin, 1, flatforward, spot);
- trace = pm->trace (pml.origin, pm->mins, pm->maxs, spot);
- if ((trace.fraction < 1) && (trace.contents & CONTENTS_LADDER))
- pml.ladder = true;
- // check for water jump
- if (pm->waterlevel != 2)
- return;
- VectorMA (pml.origin, 30, flatforward, spot);
- spot[2] += 4;
- cont = pm->pointcontents (spot);
- if (!(cont & CONTENTS_SOLID))
- return;
- spot[2] += 16;
- cont = pm->pointcontents (spot);
- if (cont)
- return;
- // jump out of water
- VectorScale (flatforward, 50, pml.velocity);
- pml.velocity[2] = 350;
- pm->s.pm_flags |= PMF_TIME_WATERJUMP;
- pm->s.pm_time = 255;
- }
- /*
- ===============
- PM_FlyMove
- ===============
- */
- void PM_FlyMove (qboolean doclip)
- {
- float speed, drop, friction, control, newspeed;
- float currentspeed, addspeed, accelspeed;
- int i;
- vec3_t wishvel;
- float fmove, smove;
- vec3_t wishdir;
- float wishspeed;
- vec3_t end;
- trace_t trace;
- pm->viewheight = 22;
- // friction
- speed = VectorLength (pml.velocity);
- if (speed < 1)
- {
- VectorCopy (vec3_origin, pml.velocity);
- }
- else
- {
- drop = 0;
- friction = pm_friction*1.5; // extra friction
- control = speed < pm_stopspeed ? pm_stopspeed : speed;
- drop += control*friction*pml.frametime;
- // scale the velocity
- newspeed = speed - drop;
- if (newspeed < 0)
- newspeed = 0;
- newspeed /= speed;
- VectorScale (pml.velocity, newspeed, pml.velocity);
- }
- // accelerate
- fmove = pm->cmd.forwardmove;
- smove = pm->cmd.sidemove;
-
- VectorNormalize (pml.forward);
- VectorNormalize (pml.right);
- for (i=0 ; i<3 ; i++)
- wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;
- wishvel[2] += pm->cmd.upmove;
- VectorCopy (wishvel, wishdir);
- wishspeed = VectorNormalize(wishdir);
- //
- // clamp to server defined max speed
- //
- if (wishspeed > pm_maxspeed)
- {
- VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
- wishspeed = pm_maxspeed;
- }
- currentspeed = DotProduct(pml.velocity, wishdir);
- addspeed = wishspeed - currentspeed;
- if (addspeed <= 0)
- return;
- accelspeed = pm_accelerate*pml.frametime*wishspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- pml.velocity[i] += accelspeed*wishdir[i];
- if (doclip) {
- for (i=0 ; i<3 ; i++)
- end[i] = pml.origin[i] + pml.frametime * pml.velocity[i];
- trace = pm->trace (pml.origin, pm->mins, pm->maxs, end);
- VectorCopy (trace.endpos, pml.origin);
- } else {
- // move
- VectorMA (pml.origin, pml.frametime, pml.velocity, pml.origin);
- }
- }
- /*
- ==============
- PM_CheckDuck
- Sets mins, maxs, and pm->viewheight
- ==============
- */
- void PM_CheckDuck (void)
- {
- trace_t trace;
- pm->mins[0] = -16;
- pm->mins[1] = -16;
- pm->maxs[0] = 16;
- pm->maxs[1] = 16;
- if (pm->s.pm_type == PM_GIB)
- {
- pm->mins[2] = 0;
- pm->maxs[2] = 16;
- pm->viewheight = 8;
- return;
- }
- pm->mins[2] = -24;
- if (pm->s.pm_type == PM_DEAD)
- {
- pm->s.pm_flags |= PMF_DUCKED;
- }
- else if (pm->cmd.upmove < 0 && (pm->s.pm_flags & PMF_ON_GROUND) )
- { // duck
- pm->s.pm_flags |= PMF_DUCKED;
- }
- else
- { // stand up if possible
- if (pm->s.pm_flags & PMF_DUCKED)
- {
- // try to stand up
- pm->maxs[2] = 32;
- trace = pm->trace (pml.origin, pm->mins, pm->maxs, pml.origin);
- if (!trace.allsolid)
- pm->s.pm_flags &= ~PMF_DUCKED;
- }
- }
- if (pm->s.pm_flags & PMF_DUCKED)
- {
- pm->maxs[2] = 4;
- pm->viewheight = -2;
- }
- else
- {
- pm->maxs[2] = 32;
- pm->viewheight = 22;
- }
- }
- /*
- ==============
- PM_DeadMove
- ==============
- */
- void PM_DeadMove (void)
- {
- float forward;
- if (!pm->groundentity)
- return;
- // extra friction
- forward = VectorLength (pml.velocity);
- forward -= 20;
- if (forward <= 0)
- {
- VectorClear (pml.velocity);
- }
- else
- {
- VectorNormalize (pml.velocity);
- VectorScale (pml.velocity, forward, pml.velocity);
- }
- }
- qboolean PM_GoodPosition (void)
- {
- trace_t trace;
- vec3_t origin, end;
- int i;
- if (pm->s.pm_type == PM_SPECTATOR)
- return true;
- for (i=0 ; i<3 ; i++)
- origin[i] = end[i] = pm->s.origin[i]*0.125;
- trace = pm->trace (origin, pm->mins, pm->maxs, end);
- return !trace.allsolid;
- }
- /*
- ================
- PM_SnapPosition
- On exit, the origin will have a value that is pre-quantized to the 0.125
- precision of the network channel and in a valid position.
- ================
- */
- void PM_SnapPosition (void)
- {
- int sign[3];
- int i, j, bits;
- short base[3];
- // try all single bits first
- static int jitterbits[8] = {0,4,1,2,3,5,6,7};
- // snap velocity to eigths
- for (i=0 ; i<3 ; i++)
- pm->s.velocity[i] = (int)(pml.velocity[i]*8);
- for (i=0 ; i<3 ; i++)
- {
- if (pml.origin[i] >= 0)
- sign[i] = 1;
- else
- sign[i] = -1;
- pm->s.origin[i] = (int)(pml.origin[i]*8);
- if (pm->s.origin[i]*0.125 == pml.origin[i])
- sign[i] = 0;
- }
- VectorCopy (pm->s.origin, base);
- // try all combinations
- for (j=0 ; j<8 ; j++)
- {
- bits = jitterbits[j];
- VectorCopy (base, pm->s.origin);
- for (i=0 ; i<3 ; i++)
- if (bits & (1<<i) )
- pm->s.origin[i] += sign[i];
- if (PM_GoodPosition ())
- return;
- }
- // go back to the last position
- VectorCopy (pml.previous_origin, pm->s.origin);
- // Com_DPrintf ("using previous_origin\n");
- }
- #if 0
- //NO LONGER USED
- /*
- ================
- PM_InitialSnapPosition
- ================
- */
- void PM_InitialSnapPosition (void)
- {
- int x, y, z;
- short base[3];
- VectorCopy (pm->s.origin, base);
- for (z=1 ; z>=-1 ; z--)
- {
- pm->s.origin[2] = base[2] + z;
- for (y=1 ; y>=-1 ; y--)
- {
- pm->s.origin[1] = base[1] + y;
- for (x=1 ; x>=-1 ; x--)
- {
- pm->s.origin[0] = base[0] + x;
- if (PM_GoodPosition ())
- {
- pml.origin[0] = pm->s.origin[0]*0.125;
- pml.origin[1] = pm->s.origin[1]*0.125;
- pml.origin[2] = pm->s.origin[2]*0.125;
- VectorCopy (pm->s.origin, pml.previous_origin);
- return;
- }
- }
- }
- }
- Com_DPrintf ("Bad InitialSnapPosition\n");
- }
- #else
- /*
- ================
- PM_InitialSnapPosition
- ================
- */
- void PM_InitialSnapPosition(void)
- {
- int x, y, z;
- short base[3];
- static int offset[3] = { 0, -1, 1 };
- VectorCopy (pm->s.origin, base);
- for ( z = 0; z < 3; z++ ) {
- pm->s.origin[2] = base[2] + offset[ z ];
- for ( y = 0; y < 3; y++ ) {
- pm->s.origin[1] = base[1] + offset[ y ];
- for ( x = 0; x < 3; x++ ) {
- pm->s.origin[0] = base[0] + offset[ x ];
- if (PM_GoodPosition ()) {
- pml.origin[0] = pm->s.origin[0]*0.125;
- pml.origin[1] = pm->s.origin[1]*0.125;
- pml.origin[2] = pm->s.origin[2]*0.125;
- VectorCopy (pm->s.origin, pml.previous_origin);
- return;
- }
- }
- }
- }
- Com_DPrintf ("Bad InitialSnapPosition\n");
- }
- #endif
- /*
- ================
- PM_ClampAngles
- ================
- */
- void PM_ClampAngles (void)
- {
- short temp;
- int i;
- if (pm->s.pm_flags & PMF_TIME_TELEPORT)
- {
- pm->viewangles[YAW] = SHORT2ANGLE(pm->cmd.angles[YAW] + pm->s.delta_angles[YAW]);
- pm->viewangles[PITCH] = 0;
- pm->viewangles[ROLL] = 0;
- }
- else
- {
- // circularly clamp the angles with deltas
- for (i=0 ; i<3 ; i++)
- {
- temp = pm->cmd.angles[i] + pm->s.delta_angles[i];
- pm->viewangles[i] = SHORT2ANGLE(temp);
- }
- // don't let the player look up or down more than 90 degrees
- if (pm->viewangles[PITCH] > 89 && pm->viewangles[PITCH] < 180)
- pm->viewangles[PITCH] = 89;
- else if (pm->viewangles[PITCH] < 271 && pm->viewangles[PITCH] >= 180)
- pm->viewangles[PITCH] = 271;
- }
- AngleVectors (pm->viewangles, pml.forward, pml.right, pml.up);
- }
- /*
- ================
- Pmove
- Can be called by either the server or the client
- ================
- */
- void Pmove (pmove_t *pmove)
- {
- pm = pmove;
- // clear results
- pm->numtouch = 0;
- VectorClear (pm->viewangles);
- pm->viewheight = 0;
- pm->groundentity = 0;
- pm->watertype = 0;
- pm->waterlevel = 0;
- // clear all pmove local vars
- memset (&pml, 0, sizeof(pml));
- // convert origin and velocity to float values
- pml.origin[0] = pm->s.origin[0]*0.125;
- pml.origin[1] = pm->s.origin[1]*0.125;
- pml.origin[2] = pm->s.origin[2]*0.125;
- pml.velocity[0] = pm->s.velocity[0]*0.125;
- pml.velocity[1] = pm->s.velocity[1]*0.125;
- pml.velocity[2] = pm->s.velocity[2]*0.125;
- // save old org in case we get stuck
- VectorCopy (pm->s.origin, pml.previous_origin);
- pml.frametime = pm->cmd.msec * 0.001;
- PM_ClampAngles ();
- if (pm->s.pm_type == PM_SPECTATOR)
- {
- PM_FlyMove (false);
- PM_SnapPosition ();
- return;
- }
- if (pm->s.pm_type >= PM_DEAD)
- {
- pm->cmd.forwardmove = 0;
- pm->cmd.sidemove = 0;
- pm->cmd.upmove = 0;
- }
- if (pm->s.pm_type == PM_FREEZE)
- return; // no movement at all
- // set mins, maxs, and viewheight
- PM_CheckDuck ();
- if (pm->snapinitial)
- PM_InitialSnapPosition ();
- // set groundentity, watertype, and waterlevel
- PM_CatagorizePosition ();
- if (pm->s.pm_type == PM_DEAD)
- PM_DeadMove ();
- PM_CheckSpecialMovement ();
- // drop timing counter
- if (pm->s.pm_time)
- {
- int msec;
- msec = pm->cmd.msec >> 3;
- if (!msec)
- msec = 1;
- if ( msec >= pm->s.pm_time)
- {
- pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
- pm->s.pm_time = 0;
- }
- else
- pm->s.pm_time -= msec;
- }
- if (pm->s.pm_flags & PMF_TIME_TELEPORT)
- { // teleport pause stays exactly in place
- }
- else if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
- { // waterjump has no control, but falls
- pml.velocity[2] -= pm->s.gravity * pml.frametime;
- if (pml.velocity[2] < 0)
- { // cancel as soon as we are falling down again
- pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
- pm->s.pm_time = 0;
- }
- PM_StepSlideMove ();
- }
- else
- {
- PM_CheckJump ();
- PM_Friction ();
- if (pm->waterlevel >= 2)
- PM_WaterMove ();
- else {
- vec3_t angles;
- VectorCopy(pm->viewangles, angles);
- if (angles[PITCH] > 180)
- angles[PITCH] = angles[PITCH] - 360;
- angles[PITCH] /= 3;
- AngleVectors (angles, pml.forward, pml.right, pml.up);
- PM_AirMove ();
- }
- }
- // set groundentity, watertype, and waterlevel for final spot
- PM_CatagorizePosition ();
- PM_SnapPosition ();
- }
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