m_mutant.h 5.8 KB

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  1. /*
  2. Copyright (C) 1997-2001 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // G:\quake2\baseq2\models/monsters/mutant
  16. // This file generated by ModelGen - Do NOT Modify
  17. #define FRAME_attack01 0
  18. #define FRAME_attack02 1
  19. #define FRAME_attack03 2
  20. #define FRAME_attack04 3
  21. #define FRAME_attack05 4
  22. #define FRAME_attack06 5
  23. #define FRAME_attack07 6
  24. #define FRAME_attack08 7
  25. #define FRAME_attack09 8
  26. #define FRAME_attack10 9
  27. #define FRAME_attack11 10
  28. #define FRAME_attack12 11
  29. #define FRAME_attack13 12
  30. #define FRAME_attack14 13
  31. #define FRAME_attack15 14
  32. #define FRAME_death101 15
  33. #define FRAME_death102 16
  34. #define FRAME_death103 17
  35. #define FRAME_death104 18
  36. #define FRAME_death105 19
  37. #define FRAME_death106 20
  38. #define FRAME_death107 21
  39. #define FRAME_death108 22
  40. #define FRAME_death109 23
  41. #define FRAME_death201 24
  42. #define FRAME_death202 25
  43. #define FRAME_death203 26
  44. #define FRAME_death204 27
  45. #define FRAME_death205 28
  46. #define FRAME_death206 29
  47. #define FRAME_death207 30
  48. #define FRAME_death208 31
  49. #define FRAME_death209 32
  50. #define FRAME_death210 33
  51. #define FRAME_pain101 34
  52. #define FRAME_pain102 35
  53. #define FRAME_pain103 36
  54. #define FRAME_pain104 37
  55. #define FRAME_pain105 38
  56. #define FRAME_pain201 39
  57. #define FRAME_pain202 40
  58. #define FRAME_pain203 41
  59. #define FRAME_pain204 42
  60. #define FRAME_pain205 43
  61. #define FRAME_pain206 44
  62. #define FRAME_pain301 45
  63. #define FRAME_pain302 46
  64. #define FRAME_pain303 47
  65. #define FRAME_pain304 48
  66. #define FRAME_pain305 49
  67. #define FRAME_pain306 50
  68. #define FRAME_pain307 51
  69. #define FRAME_pain308 52
  70. #define FRAME_pain309 53
  71. #define FRAME_pain310 54
  72. #define FRAME_pain311 55
  73. #define FRAME_run03 56
  74. #define FRAME_run04 57
  75. #define FRAME_run05 58
  76. #define FRAME_run06 59
  77. #define FRAME_run07 60
  78. #define FRAME_run08 61
  79. #define FRAME_stand101 62
  80. #define FRAME_stand102 63
  81. #define FRAME_stand103 64
  82. #define FRAME_stand104 65
  83. #define FRAME_stand105 66
  84. #define FRAME_stand106 67
  85. #define FRAME_stand107 68
  86. #define FRAME_stand108 69
  87. #define FRAME_stand109 70
  88. #define FRAME_stand110 71
  89. #define FRAME_stand111 72
  90. #define FRAME_stand112 73
  91. #define FRAME_stand113 74
  92. #define FRAME_stand114 75
  93. #define FRAME_stand115 76
  94. #define FRAME_stand116 77
  95. #define FRAME_stand117 78
  96. #define FRAME_stand118 79
  97. #define FRAME_stand119 80
  98. #define FRAME_stand120 81
  99. #define FRAME_stand121 82
  100. #define FRAME_stand122 83
  101. #define FRAME_stand123 84
  102. #define FRAME_stand124 85
  103. #define FRAME_stand125 86
  104. #define FRAME_stand126 87
  105. #define FRAME_stand127 88
  106. #define FRAME_stand128 89
  107. #define FRAME_stand129 90
  108. #define FRAME_stand130 91
  109. #define FRAME_stand131 92
  110. #define FRAME_stand132 93
  111. #define FRAME_stand133 94
  112. #define FRAME_stand134 95
  113. #define FRAME_stand135 96
  114. #define FRAME_stand136 97
  115. #define FRAME_stand137 98
  116. #define FRAME_stand138 99
  117. #define FRAME_stand139 100
  118. #define FRAME_stand140 101
  119. #define FRAME_stand141 102
  120. #define FRAME_stand142 103
  121. #define FRAME_stand143 104
  122. #define FRAME_stand144 105
  123. #define FRAME_stand145 106
  124. #define FRAME_stand146 107
  125. #define FRAME_stand147 108
  126. #define FRAME_stand148 109
  127. #define FRAME_stand149 110
  128. #define FRAME_stand150 111
  129. #define FRAME_stand151 112
  130. #define FRAME_stand152 113
  131. #define FRAME_stand153 114
  132. #define FRAME_stand154 115
  133. #define FRAME_stand155 116
  134. #define FRAME_stand156 117
  135. #define FRAME_stand157 118
  136. #define FRAME_stand158 119
  137. #define FRAME_stand159 120
  138. #define FRAME_stand160 121
  139. #define FRAME_stand161 122
  140. #define FRAME_stand162 123
  141. #define FRAME_stand163 124
  142. #define FRAME_stand164 125
  143. #define FRAME_walk01 126
  144. #define FRAME_walk02 127
  145. #define FRAME_walk03 128
  146. #define FRAME_walk04 129
  147. #define FRAME_walk05 130
  148. #define FRAME_walk06 131
  149. #define FRAME_walk07 132
  150. #define FRAME_walk08 133
  151. #define FRAME_walk09 134
  152. #define FRAME_walk10 135
  153. #define FRAME_walk11 136
  154. #define FRAME_walk12 137
  155. #define FRAME_walk13 138
  156. #define FRAME_walk14 139
  157. #define FRAME_walk15 140
  158. #define FRAME_walk16 141
  159. #define FRAME_walk17 142
  160. #define FRAME_walk18 143
  161. #define FRAME_walk19 144
  162. #define FRAME_walk20 145
  163. #define FRAME_walk21 146
  164. #define FRAME_walk22 147
  165. #define FRAME_walk23 148
  166. #define MODEL_SCALE 1.000000