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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- ==============================================================================
- mutant
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_mutant.h"
- static int sound_swing;
- static int sound_hit;
- static int sound_hit2;
- static int sound_death;
- static int sound_idle;
- static int sound_pain1;
- static int sound_pain2;
- static int sound_sight;
- static int sound_search;
- static int sound_step1;
- static int sound_step2;
- static int sound_step3;
- static int sound_thud;
- //
- // SOUNDS
- //
- void mutant_step (edict_t *self)
- {
- int n;
- n = (rand() + 1) % 3;
- if (n == 0)
- gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
- else if (n == 1)
- gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
- }
- void mutant_sight (edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- void mutant_search (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
- }
- void mutant_swing (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
- }
- //
- // STAND
- //
- mframe_t mutant_frames_stand [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 10
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 20
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 30
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 40
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 50
- ai_stand, 0, NULL
- };
- mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand, NULL};
- void mutant_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &mutant_move_stand;
- }
- //
- // IDLE
- //
- void mutant_idle_loop (edict_t *self)
- {
- if (random() < 0.75)
- self->monsterinfo.nextframe = FRAME_stand155;
- }
- mframe_t mutant_frames_idle [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // scratch loop start
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, mutant_idle_loop, // scratch loop end
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand};
- void mutant_idle (edict_t *self)
- {
- self->monsterinfo.currentmove = &mutant_move_idle;
- gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- }
- //
- // WALK
- //
- void mutant_walk (edict_t *self);
- mframe_t mutant_frames_walk [] =
- {
- ai_walk, 3, NULL,
- ai_walk, 1, NULL,
- ai_walk, 5, NULL,
- ai_walk, 10, NULL,
- ai_walk, 13, NULL,
- ai_walk, 10, NULL,
- ai_walk, 0, NULL,
- ai_walk, 5, NULL,
- ai_walk, 6, NULL,
- ai_walk, 16, NULL,
- ai_walk, 15, NULL,
- ai_walk, 6, NULL
- };
- mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL};
- void mutant_walk_loop (edict_t *self)
- {
- self->monsterinfo.currentmove = &mutant_move_walk;
- }
- mframe_t mutant_frames_start_walk [] =
- {
- ai_walk, 5, NULL,
- ai_walk, 5, NULL,
- ai_walk, -2, NULL,
- ai_walk, 1, NULL
- };
- mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop};
- void mutant_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &mutant_move_start_walk;
- }
- //
- // RUN
- //
- mframe_t mutant_frames_run [] =
- {
- ai_run, 40, NULL,
- ai_run, 40, mutant_step,
- ai_run, 24, NULL,
- ai_run, 5, mutant_step,
- ai_run, 17, NULL,
- ai_run, 10, NULL
- };
- mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL};
- void mutant_run (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &mutant_move_stand;
- else
- self->monsterinfo.currentmove = &mutant_move_run;
- }
- //
- // MELEE
- //
- void mutant_hit_left (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8);
- if (fire_hit (self, aim, (10 + (rand() %5)), 100))
- gi.sound (self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- }
- void mutant_hit_right (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8);
- if (fire_hit (self, aim, (10 + (rand() %5)), 100))
- gi.sound (self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- }
- void mutant_check_refire (edict_t *self)
- {
- if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0)
- return;
- if ( ((skill->value == 3) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) )
- self->monsterinfo.nextframe = FRAME_attack09;
- }
- mframe_t mutant_frames_attack [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, mutant_hit_left,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, mutant_hit_right,
- ai_charge, 0, mutant_check_refire
- };
- mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run};
- void mutant_melee (edict_t *self)
- {
- self->monsterinfo.currentmove = &mutant_move_attack;
- }
- //
- // ATTACK
- //
- void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
- {
- if (self->health <= 0)
- {
- self->touch = NULL;
- return;
- }
- if (other->takedamage)
- {
- if (VectorLength(self->velocity) > 400)
- {
- vec3_t point;
- vec3_t normal;
- int damage;
- VectorCopy (self->velocity, normal);
- VectorNormalize(normal);
- VectorMA (self->s.origin, self->maxs[0], normal, point);
- damage = 40 + 10 * random();
- T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
- }
- }
- if (!M_CheckBottom (self))
- {
- if (self->groundentity)
- {
- self->monsterinfo.nextframe = FRAME_attack02;
- self->touch = NULL;
- }
- return;
- }
- self->touch = NULL;
- }
- void mutant_jump_takeoff (edict_t *self)
- {
- vec3_t forward;
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- AngleVectors (self->s.angles, forward, NULL, NULL);
- self->s.origin[2] += 1;
- VectorScale (forward, 600, self->velocity);
- self->velocity[2] = 250;
- self->groundentity = NULL;
- self->monsterinfo.aiflags |= AI_DUCKED;
- self->monsterinfo.attack_finished = level.time + 3;
- self->touch = mutant_jump_touch;
- }
- void mutant_check_landing (edict_t *self)
- {
- if (self->groundentity)
- {
- gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
- self->monsterinfo.attack_finished = 0;
- self->monsterinfo.aiflags &= ~AI_DUCKED;
- return;
- }
- if (level.time > self->monsterinfo.attack_finished)
- self->monsterinfo.nextframe = FRAME_attack02;
- else
- self->monsterinfo.nextframe = FRAME_attack05;
- }
- mframe_t mutant_frames_jump [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 17, NULL,
- ai_charge, 15, mutant_jump_takeoff,
- ai_charge, 15, NULL,
- ai_charge, 15, mutant_check_landing,
- ai_charge, 0, NULL,
- ai_charge, 3, NULL,
- ai_charge, 0, NULL
- };
- mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run};
- void mutant_jump (edict_t *self)
- {
- self->monsterinfo.currentmove = &mutant_move_jump;
- }
- //
- // CHECKATTACK
- //
- qboolean mutant_check_melee (edict_t *self)
- {
- if (range (self, self->enemy) == RANGE_MELEE)
- return true;
- return false;
- }
- qboolean mutant_check_jump (edict_t *self)
- {
- vec3_t v;
- float distance;
- if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
- return false;
- if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
- return false;
- v[0] = self->s.origin[0] - self->enemy->s.origin[0];
- v[1] = self->s.origin[1] - self->enemy->s.origin[1];
- v[2] = 0;
- distance = VectorLength(v);
- if (distance < 100)
- return false;
- if (distance > 100)
- {
- if (random() < 0.9)
- return false;
- }
- return true;
- }
- qboolean mutant_checkattack (edict_t *self)
- {
- if (!self->enemy || self->enemy->health <= 0)
- return false;
- if (mutant_check_melee(self))
- {
- self->monsterinfo.attack_state = AS_MELEE;
- return true;
- }
- if (mutant_check_jump(self))
- {
- self->monsterinfo.attack_state = AS_MISSILE;
- // FIXME play a jump sound here
- return true;
- }
- return false;
- }
- //
- // PAIN
- //
- mframe_t mutant_frames_pain1 [] =
- {
- ai_move, 4, NULL,
- ai_move, -3, NULL,
- ai_move, -8, NULL,
- ai_move, 2, NULL,
- ai_move, 5, NULL
- };
- mmove_t mutant_move_pain1 = {FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run};
- mframe_t mutant_frames_pain2 [] =
- {
- ai_move, -24,NULL,
- ai_move, 11, NULL,
- ai_move, 5, NULL,
- ai_move, -2, NULL,
- ai_move, 6, NULL,
- ai_move, 4, NULL
- };
- mmove_t mutant_move_pain2 = {FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run};
- mframe_t mutant_frames_pain3 [] =
- {
- ai_move, -22,NULL,
- ai_move, 3, NULL,
- ai_move, 3, NULL,
- ai_move, 2, NULL,
- ai_move, 1, NULL,
- ai_move, 1, NULL,
- ai_move, 6, NULL,
- ai_move, 3, NULL,
- ai_move, 2, NULL,
- ai_move, 0, NULL,
- ai_move, 1, NULL
- };
- mmove_t mutant_move_pain3 = {FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run};
- void mutant_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- float r;
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3;
- if (skill->value == 3)
- return; // no pain anims in nightmare
- r = random();
- if (r < 0.33)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &mutant_move_pain1;
- }
- else if (r < 0.66)
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &mutant_move_pain2;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &mutant_move_pain3;
- }
- }
- //
- // DEATH
- //
- void mutant_dead (edict_t *self)
- {
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- gi.linkentity (self);
- M_FlyCheck (self);
- }
- mframe_t mutant_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t mutant_move_death1 = {FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead};
- mframe_t mutant_frames_death2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t mutant_move_death2 = {FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead};
- void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- if (self->deadflag == DEAD_DEAD)
- return;
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
- self->s.skinnum = 1;
- if (random() < 0.5)
- self->monsterinfo.currentmove = &mutant_move_death1;
- else
- self->monsterinfo.currentmove = &mutant_move_death2;
- }
- //
- // SPAWN
- //
- /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_mutant (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_swing = gi.soundindex ("mutant/mutatck1.wav");
- sound_hit = gi.soundindex ("mutant/mutatck2.wav");
- sound_hit2 = gi.soundindex ("mutant/mutatck3.wav");
- sound_death = gi.soundindex ("mutant/mutdeth1.wav");
- sound_idle = gi.soundindex ("mutant/mutidle1.wav");
- sound_pain1 = gi.soundindex ("mutant/mutpain1.wav");
- sound_pain2 = gi.soundindex ("mutant/mutpain2.wav");
- sound_sight = gi.soundindex ("mutant/mutsght1.wav");
- sound_search = gi.soundindex ("mutant/mutsrch1.wav");
- sound_step1 = gi.soundindex ("mutant/step1.wav");
- sound_step2 = gi.soundindex ("mutant/step2.wav");
- sound_step3 = gi.soundindex ("mutant/step3.wav");
- sound_thud = gi.soundindex ("mutant/thud1.wav");
-
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/mutant/tris.md2");
- VectorSet (self->mins, -32, -32, -24);
- VectorSet (self->maxs, 32, 32, 48);
- self->health = 300;
- self->gib_health = -120;
- self->mass = 300;
- self->pain = mutant_pain;
- self->die = mutant_die;
- self->monsterinfo.stand = mutant_stand;
- self->monsterinfo.walk = mutant_walk;
- self->monsterinfo.run = mutant_run;
- self->monsterinfo.dodge = NULL;
- self->monsterinfo.attack = mutant_jump;
- self->monsterinfo.melee = mutant_melee;
- self->monsterinfo.sight = mutant_sight;
- self->monsterinfo.search = mutant_search;
- self->monsterinfo.idle = mutant_idle;
- self->monsterinfo.checkattack = mutant_checkattack;
- gi.linkentity (self);
-
- self->monsterinfo.currentmove = &mutant_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start (self);
- }
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