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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- ==============================================================================
- hover
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_hover.h"
- qboolean visible (edict_t *self, edict_t *other);
- static int sound_pain1;
- static int sound_pain2;
- static int sound_death1;
- static int sound_death2;
- static int sound_sight;
- static int sound_search1;
- static int sound_search2;
- void hover_sight (edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- void hover_search (edict_t *self)
- {
- if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- }
- void hover_run (edict_t *self);
- void hover_stand (edict_t *self);
- void hover_dead (edict_t *self);
- void hover_attack (edict_t *self);
- void hover_reattack (edict_t *self);
- void hover_fire_blaster (edict_t *self);
- void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
- mframe_t hover_frames_stand [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
- mframe_t hover_frames_stop1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
- mframe_t hover_frames_stop2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
- mframe_t hover_frames_takeoff [] =
- {
- ai_move, 0, NULL,
- ai_move, -2, NULL,
- ai_move, 5, NULL,
- ai_move, -1, NULL,
- ai_move, 1, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, -1, NULL,
- ai_move, -1, NULL,
- ai_move, -1, NULL,
- ai_move, 0, NULL,
- ai_move, 2, NULL,
- ai_move, 2, NULL,
- ai_move, 1, NULL,
- ai_move, 1, NULL,
- ai_move, -6, NULL,
- ai_move, -9, NULL,
- ai_move, 1, NULL,
- ai_move, 0, NULL,
- ai_move, 2, NULL,
- ai_move, 2, NULL,
- ai_move, 1, NULL,
- ai_move, 1, NULL,
- ai_move, 1, NULL,
- ai_move, 2, NULL,
- ai_move, 0, NULL,
- ai_move, 2, NULL,
- ai_move, 3, NULL,
- ai_move, 2, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
- mframe_t hover_frames_pain3 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
- mframe_t hover_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
- mframe_t hover_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 2, NULL,
- ai_move, -8, NULL,
- ai_move, -4, NULL,
- ai_move, -6, NULL,
- ai_move, -4, NULL,
- ai_move, -3, NULL,
- ai_move, 1, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 3, NULL,
- ai_move, 1, NULL,
- ai_move, 0, NULL,
- ai_move, 2, NULL,
- ai_move, 3, NULL,
- ai_move, 2, NULL,
- ai_move, 7, NULL,
- ai_move, 1, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 2, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 5, NULL,
- ai_move, 3, NULL,
- ai_move, 4, NULL
- };
- mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
- mframe_t hover_frames_land [] =
- {
- ai_move, 0, NULL
- };
- mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
- mframe_t hover_frames_forward [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
- mframe_t hover_frames_walk [] =
- {
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL
- };
- mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
- mframe_t hover_frames_run [] =
- {
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL,
- ai_run, 10, NULL
- };
- mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
- mframe_t hover_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, -10,NULL,
- ai_move, 3, NULL,
- ai_move, 5, NULL,
- ai_move, 4, NULL,
- ai_move, 7, NULL
- };
- mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
- mframe_t hover_frames_backward [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
- mframe_t hover_frames_start_attack [] =
- {
- ai_charge, 1, NULL,
- ai_charge, 1, NULL,
- ai_charge, 1, NULL
- };
- mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
- mframe_t hover_frames_attack1 [] =
- {
- ai_charge, -10, hover_fire_blaster,
- ai_charge, -10, hover_fire_blaster,
- ai_charge, 0, hover_reattack,
- };
- mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
- mframe_t hover_frames_end_attack [] =
- {
- ai_charge, 1, NULL,
- ai_charge, 1, NULL
- };
- mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
- void hover_reattack (edict_t *self)
- {
- if (self->enemy->health > 0 )
- if (visible (self, self->enemy) )
- if (random() <= 0.6)
- {
- self->monsterinfo.currentmove = &hover_move_attack1;
- return;
- }
- self->monsterinfo.currentmove = &hover_move_end_attack;
- }
- void hover_fire_blaster (edict_t *self)
- {
- vec3_t start;
- vec3_t forward, right;
- vec3_t end;
- vec3_t dir;
- int effect;
- if (self->s.frame == FRAME_attak104)
- effect = EF_HYPERBLASTER;
- else
- effect = 0;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
- VectorCopy (self->enemy->s.origin, end);
- end[2] += self->enemy->viewheight;
- VectorSubtract (end, start, dir);
- monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
- }
- void hover_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &hover_move_stand;
- }
- void hover_run (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &hover_move_stand;
- else
- self->monsterinfo.currentmove = &hover_move_run;
- }
- void hover_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &hover_move_walk;
- }
- void hover_start_attack (edict_t *self)
- {
- self->monsterinfo.currentmove = &hover_move_start_attack;
- }
- void hover_attack(edict_t *self)
- {
- self->monsterinfo.currentmove = &hover_move_attack1;
- }
- void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3;
- if (skill->value == 3)
- return; // no pain anims in nightmare
- if (damage <= 25)
- {
- if (random() < 0.5)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &hover_move_pain3;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &hover_move_pain2;
- }
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &hover_move_pain1;
- }
- }
- void hover_deadthink (edict_t *self)
- {
- if (!self->groundentity && level.time < self->timestamp)
- {
- self->nextthink = level.time + FRAMETIME;
- return;
- }
- BecomeExplosion1(self);
- }
- void hover_dead (edict_t *self)
- {
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->think = hover_deadthink;
- self->nextthink = level.time + FRAMETIME;
- self->timestamp = level.time + 15;
- gi.linkentity (self);
- }
- void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
- // check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- if (self->deadflag == DEAD_DEAD)
- return;
- // regular death
- if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
- self->monsterinfo.currentmove = &hover_move_death1;
- }
- /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_hover (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_pain1 = gi.soundindex ("hover/hovpain1.wav");
- sound_pain2 = gi.soundindex ("hover/hovpain2.wav");
- sound_death1 = gi.soundindex ("hover/hovdeth1.wav");
- sound_death2 = gi.soundindex ("hover/hovdeth2.wav");
- sound_sight = gi.soundindex ("hover/hovsght1.wav");
- sound_search1 = gi.soundindex ("hover/hovsrch1.wav");
- sound_search2 = gi.soundindex ("hover/hovsrch2.wav");
- gi.soundindex ("hover/hovatck1.wav");
- self->s.sound = gi.soundindex ("hover/hovidle1.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
- VectorSet (self->mins, -24, -24, -24);
- VectorSet (self->maxs, 24, 24, 32);
- self->health = 240;
- self->gib_health = -100;
- self->mass = 150;
- self->pain = hover_pain;
- self->die = hover_die;
- self->monsterinfo.stand = hover_stand;
- self->monsterinfo.walk = hover_walk;
- self->monsterinfo.run = hover_run;
- // self->monsterinfo.dodge = hover_dodge;
- self->monsterinfo.attack = hover_start_attack;
- self->monsterinfo.sight = hover_sight;
- self->monsterinfo.search = hover_search;
- gi.linkentity (self);
- self->monsterinfo.currentmove = &hover_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- flymonster_start (self);
- }
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