123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/monsters/gladiatr
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_stand1 0
- #define FRAME_stand2 1
- #define FRAME_stand3 2
- #define FRAME_stand4 3
- #define FRAME_stand5 4
- #define FRAME_stand6 5
- #define FRAME_stand7 6
- #define FRAME_walk1 7
- #define FRAME_walk2 8
- #define FRAME_walk3 9
- #define FRAME_walk4 10
- #define FRAME_walk5 11
- #define FRAME_walk6 12
- #define FRAME_walk7 13
- #define FRAME_walk8 14
- #define FRAME_walk9 15
- #define FRAME_walk10 16
- #define FRAME_walk11 17
- #define FRAME_walk12 18
- #define FRAME_walk13 19
- #define FRAME_walk14 20
- #define FRAME_walk15 21
- #define FRAME_walk16 22
- #define FRAME_run1 23
- #define FRAME_run2 24
- #define FRAME_run3 25
- #define FRAME_run4 26
- #define FRAME_run5 27
- #define FRAME_run6 28
- #define FRAME_melee1 29
- #define FRAME_melee2 30
- #define FRAME_melee3 31
- #define FRAME_melee4 32
- #define FRAME_melee5 33
- #define FRAME_melee6 34
- #define FRAME_melee7 35
- #define FRAME_melee8 36
- #define FRAME_melee9 37
- #define FRAME_melee10 38
- #define FRAME_melee11 39
- #define FRAME_melee12 40
- #define FRAME_melee13 41
- #define FRAME_melee14 42
- #define FRAME_melee15 43
- #define FRAME_melee16 44
- #define FRAME_melee17 45
- #define FRAME_attack1 46
- #define FRAME_attack2 47
- #define FRAME_attack3 48
- #define FRAME_attack4 49
- #define FRAME_attack5 50
- #define FRAME_attack6 51
- #define FRAME_attack7 52
- #define FRAME_attack8 53
- #define FRAME_attack9 54
- #define FRAME_pain1 55
- #define FRAME_pain2 56
- #define FRAME_pain3 57
- #define FRAME_pain4 58
- #define FRAME_pain5 59
- #define FRAME_pain6 60
- #define FRAME_death1 61
- #define FRAME_death2 62
- #define FRAME_death3 63
- #define FRAME_death4 64
- #define FRAME_death5 65
- #define FRAME_death6 66
- #define FRAME_death7 67
- #define FRAME_death8 68
- #define FRAME_death9 69
- #define FRAME_death10 70
- #define FRAME_death11 71
- #define FRAME_death12 72
- #define FRAME_death13 73
- #define FRAME_death14 74
- #define FRAME_death15 75
- #define FRAME_death16 76
- #define FRAME_death17 77
- #define FRAME_death18 78
- #define FRAME_death19 79
- #define FRAME_death20 80
- #define FRAME_death21 81
- #define FRAME_death22 82
- #define FRAME_painup1 83
- #define FRAME_painup2 84
- #define FRAME_painup3 85
- #define FRAME_painup4 86
- #define FRAME_painup5 87
- #define FRAME_painup6 88
- #define FRAME_painup7 89
- #define MODEL_SCALE 1.000000
|