m_gladiator.h 3.8 KB

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  1. /*
  2. Copyright (C) 1997-2001 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // G:\quake2\baseq2\models/monsters/gladiatr
  16. // This file generated by ModelGen - Do NOT Modify
  17. #define FRAME_stand1 0
  18. #define FRAME_stand2 1
  19. #define FRAME_stand3 2
  20. #define FRAME_stand4 3
  21. #define FRAME_stand5 4
  22. #define FRAME_stand6 5
  23. #define FRAME_stand7 6
  24. #define FRAME_walk1 7
  25. #define FRAME_walk2 8
  26. #define FRAME_walk3 9
  27. #define FRAME_walk4 10
  28. #define FRAME_walk5 11
  29. #define FRAME_walk6 12
  30. #define FRAME_walk7 13
  31. #define FRAME_walk8 14
  32. #define FRAME_walk9 15
  33. #define FRAME_walk10 16
  34. #define FRAME_walk11 17
  35. #define FRAME_walk12 18
  36. #define FRAME_walk13 19
  37. #define FRAME_walk14 20
  38. #define FRAME_walk15 21
  39. #define FRAME_walk16 22
  40. #define FRAME_run1 23
  41. #define FRAME_run2 24
  42. #define FRAME_run3 25
  43. #define FRAME_run4 26
  44. #define FRAME_run5 27
  45. #define FRAME_run6 28
  46. #define FRAME_melee1 29
  47. #define FRAME_melee2 30
  48. #define FRAME_melee3 31
  49. #define FRAME_melee4 32
  50. #define FRAME_melee5 33
  51. #define FRAME_melee6 34
  52. #define FRAME_melee7 35
  53. #define FRAME_melee8 36
  54. #define FRAME_melee9 37
  55. #define FRAME_melee10 38
  56. #define FRAME_melee11 39
  57. #define FRAME_melee12 40
  58. #define FRAME_melee13 41
  59. #define FRAME_melee14 42
  60. #define FRAME_melee15 43
  61. #define FRAME_melee16 44
  62. #define FRAME_melee17 45
  63. #define FRAME_attack1 46
  64. #define FRAME_attack2 47
  65. #define FRAME_attack3 48
  66. #define FRAME_attack4 49
  67. #define FRAME_attack5 50
  68. #define FRAME_attack6 51
  69. #define FRAME_attack7 52
  70. #define FRAME_attack8 53
  71. #define FRAME_attack9 54
  72. #define FRAME_pain1 55
  73. #define FRAME_pain2 56
  74. #define FRAME_pain3 57
  75. #define FRAME_pain4 58
  76. #define FRAME_pain5 59
  77. #define FRAME_pain6 60
  78. #define FRAME_death1 61
  79. #define FRAME_death2 62
  80. #define FRAME_death3 63
  81. #define FRAME_death4 64
  82. #define FRAME_death5 65
  83. #define FRAME_death6 66
  84. #define FRAME_death7 67
  85. #define FRAME_death8 68
  86. #define FRAME_death9 69
  87. #define FRAME_death10 70
  88. #define FRAME_death11 71
  89. #define FRAME_death12 72
  90. #define FRAME_death13 73
  91. #define FRAME_death14 74
  92. #define FRAME_death15 75
  93. #define FRAME_death16 76
  94. #define FRAME_death17 77
  95. #define FRAME_death18 78
  96. #define FRAME_death19 79
  97. #define FRAME_death20 80
  98. #define FRAME_death21 81
  99. #define FRAME_death22 82
  100. #define FRAME_painup1 83
  101. #define FRAME_painup2 84
  102. #define FRAME_painup3 85
  103. #define FRAME_painup4 86
  104. #define FRAME_painup5 87
  105. #define FRAME_painup6 88
  106. #define FRAME_painup7 89
  107. #define MODEL_SCALE 1.000000