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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- ==============================================================================
- FLIPPER
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_flipper.h"
- static int sound_chomp;
- static int sound_attack;
- static int sound_pain1;
- static int sound_pain2;
- static int sound_death;
- static int sound_idle;
- static int sound_search;
- static int sound_sight;
- void flipper_stand (edict_t *self);
- mframe_t flipper_frames_stand [] =
- {
- ai_stand, 0, NULL
- };
-
- mmove_t flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL};
- void flipper_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &flipper_move_stand;
- }
- #define FLIPPER_RUN_SPEED 24
- mframe_t flipper_frames_run [] =
- {
- ai_run, FLIPPER_RUN_SPEED, NULL, // 6
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL, // 10
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL, // 20
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL,
- ai_run, FLIPPER_RUN_SPEED, NULL // 29
- };
- mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL};
- void flipper_run_loop (edict_t *self)
- {
- self->monsterinfo.currentmove = &flipper_move_run_loop;
- }
- mframe_t flipper_frames_run_start [] =
- {
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, NULL
- };
- mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop};
- void flipper_run (edict_t *self)
- {
- self->monsterinfo.currentmove = &flipper_move_run_start;
- }
- /* Standard Swimming */
- mframe_t flipper_frames_walk [] =
- {
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL,
- ai_walk, 4, NULL
- };
- mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL};
- void flipper_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &flipper_move_walk;
- }
- mframe_t flipper_frames_start_run [] =
- {
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, NULL,
- ai_run, 8, flipper_run
- };
- mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL};
- void flipper_start_run (edict_t *self)
- {
- self->monsterinfo.currentmove = &flipper_move_start_run;
- }
- mframe_t flipper_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
- mframe_t flipper_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
- void flipper_bite (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, 0, 0);
- fire_hit (self, aim, 5, 0);
- }
- void flipper_preattack (edict_t *self)
- {
- gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
- }
- mframe_t flipper_frames_attack [] =
- {
- ai_charge, 0, flipper_preattack,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, flipper_bite,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, flipper_bite,
- ai_charge, 0, NULL
- };
- mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
- void flipper_melee(edict_t *self)
- {
- self->monsterinfo.currentmove = &flipper_move_attack;
- }
- void flipper_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- int n;
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3;
-
- if (skill->value == 3)
- return; // no pain anims in nightmare
- n = (rand() + 1) % 2;
- if (n == 0)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &flipper_move_pain1;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self->monsterinfo.currentmove = &flipper_move_pain2;
- }
- }
- void flipper_dead (edict_t *self)
- {
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
- mframe_t flipper_frames_death [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead};
- void flipper_sight (edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
- // check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- if (self->deadflag == DEAD_DEAD)
- return;
- // regular death
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
- self->monsterinfo.currentmove = &flipper_move_death;
- }
- /*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_flipper (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_pain1 = gi.soundindex ("flipper/flppain1.wav");
- sound_pain2 = gi.soundindex ("flipper/flppain2.wav");
- sound_death = gi.soundindex ("flipper/flpdeth1.wav");
- sound_chomp = gi.soundindex ("flipper/flpatck1.wav");
- sound_attack = gi.soundindex ("flipper/flpatck2.wav");
- sound_idle = gi.soundindex ("flipper/flpidle1.wav");
- sound_search = gi.soundindex ("flipper/flpsrch1.wav");
- sound_sight = gi.soundindex ("flipper/flpsght1.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/flipper/tris.md2");
- VectorSet (self->mins, -16, -16, 0);
- VectorSet (self->maxs, 16, 16, 32);
- self->health = 50;
- self->gib_health = -30;
- self->mass = 100;
- self->pain = flipper_pain;
- self->die = flipper_die;
- self->monsterinfo.stand = flipper_stand;
- self->monsterinfo.walk = flipper_walk;
- self->monsterinfo.run = flipper_start_run;
- self->monsterinfo.melee = flipper_melee;
- self->monsterinfo.sight = flipper_sight;
- gi.linkentity (self);
- self->monsterinfo.currentmove = &flipper_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- swimmonster_start (self);
- }
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