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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/monsters/boss3/jorg
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_attak101 0
- #define FRAME_attak102 1
- #define FRAME_attak103 2
- #define FRAME_attak104 3
- #define FRAME_attak105 4
- #define FRAME_attak106 5
- #define FRAME_attak107 6
- #define FRAME_attak108 7
- #define FRAME_attak109 8
- #define FRAME_attak110 9
- #define FRAME_attak111 10
- #define FRAME_attak112 11
- #define FRAME_attak113 12
- #define FRAME_attak114 13
- #define FRAME_attak115 14
- #define FRAME_attak116 15
- #define FRAME_attak117 16
- #define FRAME_attak118 17
- #define FRAME_attak201 18
- #define FRAME_attak202 19
- #define FRAME_attak203 20
- #define FRAME_attak204 21
- #define FRAME_attak205 22
- #define FRAME_attak206 23
- #define FRAME_attak207 24
- #define FRAME_attak208 25
- #define FRAME_attak209 26
- #define FRAME_attak210 27
- #define FRAME_attak211 28
- #define FRAME_attak212 29
- #define FRAME_attak213 30
- #define FRAME_death01 31
- #define FRAME_death02 32
- #define FRAME_death03 33
- #define FRAME_death04 34
- #define FRAME_death05 35
- #define FRAME_death06 36
- #define FRAME_death07 37
- #define FRAME_death08 38
- #define FRAME_death09 39
- #define FRAME_death10 40
- #define FRAME_death11 41
- #define FRAME_death12 42
- #define FRAME_death13 43
- #define FRAME_death14 44
- #define FRAME_death15 45
- #define FRAME_death16 46
- #define FRAME_death17 47
- #define FRAME_death18 48
- #define FRAME_death19 49
- #define FRAME_death20 50
- #define FRAME_death21 51
- #define FRAME_death22 52
- #define FRAME_death23 53
- #define FRAME_death24 54
- #define FRAME_death25 55
- #define FRAME_death26 56
- #define FRAME_death27 57
- #define FRAME_death28 58
- #define FRAME_death29 59
- #define FRAME_death30 60
- #define FRAME_death31 61
- #define FRAME_death32 62
- #define FRAME_death33 63
- #define FRAME_death34 64
- #define FRAME_death35 65
- #define FRAME_death36 66
- #define FRAME_death37 67
- #define FRAME_death38 68
- #define FRAME_death39 69
- #define FRAME_death40 70
- #define FRAME_death41 71
- #define FRAME_death42 72
- #define FRAME_death43 73
- #define FRAME_death44 74
- #define FRAME_death45 75
- #define FRAME_death46 76
- #define FRAME_death47 77
- #define FRAME_death48 78
- #define FRAME_death49 79
- #define FRAME_death50 80
- #define FRAME_pain101 81
- #define FRAME_pain102 82
- #define FRAME_pain103 83
- #define FRAME_pain201 84
- #define FRAME_pain202 85
- #define FRAME_pain203 86
- #define FRAME_pain301 87
- #define FRAME_pain302 88
- #define FRAME_pain303 89
- #define FRAME_pain304 90
- #define FRAME_pain305 91
- #define FRAME_pain306 92
- #define FRAME_pain307 93
- #define FRAME_pain308 94
- #define FRAME_pain309 95
- #define FRAME_pain310 96
- #define FRAME_pain311 97
- #define FRAME_pain312 98
- #define FRAME_pain313 99
- #define FRAME_pain314 100
- #define FRAME_pain315 101
- #define FRAME_pain316 102
- #define FRAME_pain317 103
- #define FRAME_pain318 104
- #define FRAME_pain319 105
- #define FRAME_pain320 106
- #define FRAME_pain321 107
- #define FRAME_pain322 108
- #define FRAME_pain323 109
- #define FRAME_pain324 110
- #define FRAME_pain325 111
- #define FRAME_stand01 112
- #define FRAME_stand02 113
- #define FRAME_stand03 114
- #define FRAME_stand04 115
- #define FRAME_stand05 116
- #define FRAME_stand06 117
- #define FRAME_stand07 118
- #define FRAME_stand08 119
- #define FRAME_stand09 120
- #define FRAME_stand10 121
- #define FRAME_stand11 122
- #define FRAME_stand12 123
- #define FRAME_stand13 124
- #define FRAME_stand14 125
- #define FRAME_stand15 126
- #define FRAME_stand16 127
- #define FRAME_stand17 128
- #define FRAME_stand18 129
- #define FRAME_stand19 130
- #define FRAME_stand20 131
- #define FRAME_stand21 132
- #define FRAME_stand22 133
- #define FRAME_stand23 134
- #define FRAME_stand24 135
- #define FRAME_stand25 136
- #define FRAME_stand26 137
- #define FRAME_stand27 138
- #define FRAME_stand28 139
- #define FRAME_stand29 140
- #define FRAME_stand30 141
- #define FRAME_stand31 142
- #define FRAME_stand32 143
- #define FRAME_stand33 144
- #define FRAME_stand34 145
- #define FRAME_stand35 146
- #define FRAME_stand36 147
- #define FRAME_stand37 148
- #define FRAME_stand38 149
- #define FRAME_stand39 150
- #define FRAME_stand40 151
- #define FRAME_stand41 152
- #define FRAME_stand42 153
- #define FRAME_stand43 154
- #define FRAME_stand44 155
- #define FRAME_stand45 156
- #define FRAME_stand46 157
- #define FRAME_stand47 158
- #define FRAME_stand48 159
- #define FRAME_stand49 160
- #define FRAME_stand50 161
- #define FRAME_stand51 162
- #define FRAME_walk01 163
- #define FRAME_walk02 164
- #define FRAME_walk03 165
- #define FRAME_walk04 166
- #define FRAME_walk05 167
- #define FRAME_walk06 168
- #define FRAME_walk07 169
- #define FRAME_walk08 170
- #define FRAME_walk09 171
- #define FRAME_walk10 172
- #define FRAME_walk11 173
- #define FRAME_walk12 174
- #define FRAME_walk13 175
- #define FRAME_walk14 176
- #define FRAME_walk15 177
- #define FRAME_walk16 178
- #define FRAME_walk17 179
- #define FRAME_walk18 180
- #define FRAME_walk19 181
- #define FRAME_walk20 182
- #define FRAME_walk21 183
- #define FRAME_walk22 184
- #define FRAME_walk23 185
- #define FRAME_walk24 186
- #define FRAME_walk25 187
- #define MODEL_SCALE 1.000000
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