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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- ==============================================================================
- jorg
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_boss31.h"
- extern SP_monster_makron (edict_t *self);
- qboolean visible (edict_t *self, edict_t *other);
- static int sound_pain1;
- static int sound_pain2;
- static int sound_pain3;
- static int sound_idle;
- static int sound_death;
- static int sound_search1;
- static int sound_search2;
- static int sound_search3;
- static int sound_attack1;
- static int sound_attack2;
- static int sound_firegun;
- static int sound_step_left;
- static int sound_step_right;
- static int sound_death_hit;
- void BossExplode (edict_t *self);
- void MakronToss (edict_t *self);
- void jorg_search (edict_t *self)
- {
- float r;
- r = random();
- if (r <= 0.3)
- gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else if (r <= 0.6)
- gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
- }
- void jorg_dead (edict_t *self);
- void jorgBFG (edict_t *self);
- void jorgMachineGun (edict_t *self);
- void jorg_firebullet (edict_t *self);
- void jorg_reattack1(edict_t *self);
- void jorg_attack1(edict_t *self);
- void jorg_idle(edict_t *self);
- void jorg_step_left(edict_t *self);
- void jorg_step_right(edict_t *self);
- void jorg_death_hit(edict_t *self);
- //
- // stand
- //
- mframe_t jorg_frames_stand []=
- {
- ai_stand, 0, jorg_idle,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 10
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 20
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL, // 30
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 19, NULL,
- ai_stand, 11, jorg_step_left,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 6, NULL,
- ai_stand, 9, jorg_step_right,
- ai_stand, 0, NULL, // 40
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, -2, NULL,
- ai_stand, -17, jorg_step_left,
- ai_stand, 0, NULL,
- ai_stand, -12, NULL, // 50
- ai_stand, -14, jorg_step_right // 51
- };
- mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};
- void jorg_idle (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0);
- }
- void jorg_death_hit (edict_t *self)
- {
- gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0);
- }
- void jorg_step_left (edict_t *self)
- {
- gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
- }
- void jorg_step_right (edict_t *self)
- {
- gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
- }
- void jorg_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &jorg_move_stand;
- }
- mframe_t jorg_frames_run [] =
- {
- ai_run, 17, jorg_step_left,
- ai_run, 0, NULL,
- ai_run, 0, NULL,
- ai_run, 0, NULL,
- ai_run, 12, NULL,
- ai_run, 8, NULL,
- ai_run, 10, NULL,
- ai_run, 33, jorg_step_right,
- ai_run, 0, NULL,
- ai_run, 0, NULL,
- ai_run, 0, NULL,
- ai_run, 9, NULL,
- ai_run, 9, NULL,
- ai_run, 9, NULL
- };
- mmove_t jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};
- //
- // walk
- //
- mframe_t jorg_frames_start_walk [] =
- {
- ai_walk, 5, NULL,
- ai_walk, 6, NULL,
- ai_walk, 7, NULL,
- ai_walk, 9, NULL,
- ai_walk, 15, NULL
- };
- mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};
- mframe_t jorg_frames_walk [] =
- {
- ai_walk, 17, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 12, NULL,
- ai_walk, 8, NULL,
- ai_walk, 10, NULL,
- ai_walk, 33, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 9, NULL,
- ai_walk, 9, NULL,
- ai_walk, 9, NULL
- };
- mmove_t jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};
- mframe_t jorg_frames_end_walk [] =
- {
- ai_walk, 11, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 0, NULL,
- ai_walk, 8, NULL,
- ai_walk, -8, NULL
- };
- mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};
- void jorg_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &jorg_move_walk;
- }
- void jorg_run (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &jorg_move_stand;
- else
- self->monsterinfo.currentmove = &jorg_move_run;
- }
- mframe_t jorg_frames_pain3 [] =
- {
- ai_move, -28, NULL,
- ai_move, -6, NULL,
- ai_move, -3, jorg_step_left,
- ai_move, -9, NULL,
- ai_move, 0, jorg_step_right,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, -7, NULL,
- ai_move, 1, NULL,
- ai_move, -11, NULL,
- ai_move, -4, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 10, NULL,
- ai_move, 11, NULL,
- ai_move, 0, NULL,
- ai_move, 10, NULL,
- ai_move, 3, NULL,
- ai_move, 10, NULL,
- ai_move, 7, jorg_step_left,
- ai_move, 17, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, jorg_step_right
- };
- mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};
- mframe_t jorg_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};
- mframe_t jorg_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};
- mframe_t jorg_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL, // 10
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL, // 20
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL, // 30
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL, // 40
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, MakronToss,
- ai_move, 0, BossExplode // 50
- };
- mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};
- mframe_t jorg_frames_attack2 []=
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, jorgBFG,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};
- mframe_t jorg_frames_start_attack1 [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL
- };
- mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};
- mframe_t jorg_frames_attack1[]=
- {
- ai_charge, 0, jorg_firebullet,
- ai_charge, 0, jorg_firebullet,
- ai_charge, 0, jorg_firebullet,
- ai_charge, 0, jorg_firebullet,
- ai_charge, 0, jorg_firebullet,
- ai_charge, 0, jorg_firebullet
- };
- mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1};
- mframe_t jorg_frames_end_attack1[]=
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run};
- void jorg_reattack1(edict_t *self)
- {
- if (visible(self, self->enemy))
- if (random() < 0.9)
- self->monsterinfo.currentmove = &jorg_move_attack1;
- else
- {
- self->s.sound = 0;
- self->monsterinfo.currentmove = &jorg_move_end_attack1;
- }
- else
- {
- self->s.sound = 0;
- self->monsterinfo.currentmove = &jorg_move_end_attack1;
- }
- }
- void jorg_attack1(edict_t *self)
- {
- self->monsterinfo.currentmove = &jorg_move_attack1;
- }
- void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
-
- self->s.sound = 0;
- if (level.time < self->pain_debounce_time)
- return;
- // Lessen the chance of him going into his pain frames if he takes little damage
- if (damage <= 40)
- if (random()<=0.6)
- return;
- /*
- If he's entering his attack1 or using attack1, lessen the chance of him
- going into pain
- */
-
- if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) )
- if (random() <= 0.005)
- return;
- if ( (self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114) )
- if (random() <= 0.00005)
- return;
- if ( (self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208) )
- if (random() <= 0.005)
- return;
- self->pain_debounce_time = level.time + 3;
- if (skill->value == 3)
- return; // no pain anims in nightmare
- if (damage <= 50)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &jorg_move_pain1;
- }
- else if (damage <= 100)
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &jorg_move_pain2;
- }
- else
- {
- if (random() <= 0.3)
- {
- gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &jorg_move_pain3;
- }
- }
- };
- void jorgBFG (edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start);
- VectorCopy (self->enemy->s.origin, vec);
- vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, dir);
- VectorNormalize (dir);
- gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
- /*void monster_fire_bfg (edict_t *self,
- vec3_t start,
- vec3_t aimdir,
- int damage,
- int speed,
- int kick,
- float damage_radius,
- int flashtype)*/
- monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
- }
- void jorg_firebullet_right (edict_t *self)
- {
- vec3_t forward, right, target;
- vec3_t start;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start);
- VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
- target[2] += self->enemy->viewheight;
- VectorSubtract (target, start, forward);
- VectorNormalize (forward);
- monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
- }
- void jorg_firebullet_left (edict_t *self)
- {
- vec3_t forward, right, target;
- vec3_t start;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start);
- VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
- target[2] += self->enemy->viewheight;
- VectorSubtract (target, start, forward);
- VectorNormalize (forward);
- monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
- }
- void jorg_firebullet (edict_t *self)
- {
- jorg_firebullet_left(self);
- jorg_firebullet_right(self);
- };
- void jorg_attack(edict_t *self)
- {
- vec3_t vec;
- float range;
-
- VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
- range = VectorLength (vec);
- if (random() <= 0.75)
- {
- gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
- self->s.sound = gi.soundindex ("boss3/w_loop.wav");
- self->monsterinfo.currentmove = &jorg_move_start_attack1;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM,0);
- self->monsterinfo.currentmove = &jorg_move_attack2;
- }
- }
- void jorg_dead (edict_t *self)
- {
- #if 0
- edict_t *tempent;
- /*
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- */
-
- // Jorg is on modelindex2. Do not clear him.
- VectorSet (self->mins, -60, -60, 0);
- VectorSet (self->maxs, 60, 60, 72);
- self->movetype = MOVETYPE_TOSS;
- self->nextthink = 0;
- gi.linkentity (self);
- tempent = G_Spawn();
- VectorCopy (self->s.origin, tempent->s.origin);
- VectorCopy (self->s.angles, tempent->s.angles);
- tempent->killtarget = self->killtarget;
- tempent->target = self->target;
- tempent->activator = self->enemy;
- self->killtarget = 0;
- self->target = 0;
- SP_monster_makron (tempent);
- #endif
- }
- void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_NO;
- self->s.sound = 0;
- self->count = 0;
- self->monsterinfo.currentmove = &jorg_move_death;
- }
- qboolean Jorg_CheckAttack (edict_t *self)
- {
- vec3_t spot1, spot2;
- vec3_t temp;
- float chance;
- trace_t tr;
- qboolean enemy_infront;
- int enemy_range;
- float enemy_yaw;
- if (self->enemy->health > 0)
- {
- // see if any entities are in the way of the shot
- VectorCopy (self->s.origin, spot1);
- spot1[2] += self->viewheight;
- VectorCopy (self->enemy->s.origin, spot2);
- spot2[2] += self->enemy->viewheight;
- tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
- // do we have a clear shot?
- if (tr.ent != self->enemy)
- return false;
- }
-
- enemy_infront = infront(self, self->enemy);
- enemy_range = range(self, self->enemy);
- VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
- enemy_yaw = vectoyaw(temp);
- self->ideal_yaw = enemy_yaw;
- // melee attack
- if (enemy_range == RANGE_MELEE)
- {
- if (self->monsterinfo.melee)
- self->monsterinfo.attack_state = AS_MELEE;
- else
- self->monsterinfo.attack_state = AS_MISSILE;
- return true;
- }
-
- // missile attack
- if (!self->monsterinfo.attack)
- return false;
-
- if (level.time < self->monsterinfo.attack_finished)
- return false;
-
- if (enemy_range == RANGE_FAR)
- return false;
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- {
- chance = 0.4;
- }
- else if (enemy_range == RANGE_MELEE)
- {
- chance = 0.8;
- }
- else if (enemy_range == RANGE_NEAR)
- {
- chance = 0.4;
- }
- else if (enemy_range == RANGE_MID)
- {
- chance = 0.2;
- }
- else
- {
- return false;
- }
- if (random () < chance)
- {
- self->monsterinfo.attack_state = AS_MISSILE;
- self->monsterinfo.attack_finished = level.time + 2*random();
- return true;
- }
- if (self->flags & FL_FLY)
- {
- if (random() < 0.3)
- self->monsterinfo.attack_state = AS_SLIDING;
- else
- self->monsterinfo.attack_state = AS_STRAIGHT;
- }
- return false;
- }
- void MakronPrecache (void);
- /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
- */
- void SP_monster_jorg (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_pain1 = gi.soundindex ("boss3/bs3pain1.wav");
- sound_pain2 = gi.soundindex ("boss3/bs3pain2.wav");
- sound_pain3 = gi.soundindex ("boss3/bs3pain3.wav");
- sound_death = gi.soundindex ("boss3/bs3deth1.wav");
- sound_attack1 = gi.soundindex ("boss3/bs3atck1.wav");
- sound_attack2 = gi.soundindex ("boss3/bs3atck2.wav");
- sound_search1 = gi.soundindex ("boss3/bs3srch1.wav");
- sound_search2 = gi.soundindex ("boss3/bs3srch2.wav");
- sound_search3 = gi.soundindex ("boss3/bs3srch3.wav");
- sound_idle = gi.soundindex ("boss3/bs3idle1.wav");
- sound_step_left = gi.soundindex ("boss3/step1.wav");
- sound_step_right = gi.soundindex ("boss3/step2.wav");
- sound_firegun = gi.soundindex ("boss3/xfire.wav");
- sound_death_hit = gi.soundindex ("boss3/d_hit.wav");
- MakronPrecache ();
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
- self->s.modelindex2 = gi.modelindex ("models/monsters/boss3/jorg/tris.md2");
- VectorSet (self->mins, -80, -80, 0);
- VectorSet (self->maxs, 80, 80, 140);
- self->health = 3000;
- self->gib_health = -2000;
- self->mass = 1000;
- self->pain = jorg_pain;
- self->die = jorg_die;
- self->monsterinfo.stand = jorg_stand;
- self->monsterinfo.walk = jorg_walk;
- self->monsterinfo.run = jorg_run;
- self->monsterinfo.dodge = NULL;
- self->monsterinfo.attack = jorg_attack;
- self->monsterinfo.search = jorg_search;
- self->monsterinfo.melee = NULL;
- self->monsterinfo.sight = NULL;
- self->monsterinfo.checkattack = Jorg_CheckAttack;
- gi.linkentity (self);
-
- self->monsterinfo.currentmove = &jorg_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start(self);
- }
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