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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- ==============================================================================
- boss3
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_boss32.h"
- void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
- {
- gi.WriteByte (svc_temp_entity);
- gi.WriteByte (TE_BOSSTPORT);
- gi.WritePosition (ent->s.origin);
- gi.multicast (ent->s.origin, MULTICAST_PVS);
- G_FreeEdict (ent);
- }
- void Think_Boss3Stand (edict_t *ent)
- {
- if (ent->s.frame == FRAME_stand260)
- ent->s.frame = FRAME_stand201;
- else
- ent->s.frame++;
- ent->nextthink = level.time + FRAMETIME;
- }
- /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
- Just stands and cycles in one place until targeted, then teleports away.
- */
- void SP_monster_boss3_stand (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->model = "models/monsters/boss3/rider/tris.md2";
- self->s.modelindex = gi.modelindex (self->model);
- self->s.frame = FRAME_stand201;
- gi.soundindex ("misc/bigtele.wav");
- VectorSet (self->mins, -32, -32, 0);
- VectorSet (self->maxs, 32, 32, 90);
- self->use = Use_Boss3;
- self->think = Think_Boss3Stand;
- self->nextthink = level.time + FRAMETIME;
- gi.linkentity (self);
- }
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