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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- ==============================================================================
- BERSERK
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_berserk.h"
- static int sound_pain;
- static int sound_die;
- static int sound_idle;
- static int sound_punch;
- static int sound_sight;
- static int sound_search;
- void berserk_sight (edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- void berserk_search (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
- }
- void berserk_fidget (edict_t *self);
- mframe_t berserk_frames_stand [] =
- {
- ai_stand, 0, berserk_fidget,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL};
- void berserk_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &berserk_move_stand;
- }
- mframe_t berserk_frames_stand_fidget [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand};
- void berserk_fidget (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- return;
- if (random() > 0.15)
- return;
- self->monsterinfo.currentmove = &berserk_move_stand_fidget;
- gi.sound (self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
- }
- mframe_t berserk_frames_walk [] =
- {
- ai_walk, 9.1, NULL,
- ai_walk, 6.3, NULL,
- ai_walk, 4.9, NULL,
- ai_walk, 6.7, NULL,
- ai_walk, 6.0, NULL,
- ai_walk, 8.2, NULL,
- ai_walk, 7.2, NULL,
- ai_walk, 6.1, NULL,
- ai_walk, 4.9, NULL,
- ai_walk, 4.7, NULL,
- ai_walk, 4.7, NULL,
- ai_walk, 4.8, NULL
- };
- mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL};
- void berserk_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &berserk_move_walk;
- }
- /*
- *****************************
- SKIPPED THIS FOR NOW!
- *****************************
- Running -> Arm raised in air
- void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);};
- void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);};
- void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);};
- void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);};
- void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);};
- void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);};
- // running with arm in air : start loop
- void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);};
- void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);};
- void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);};
- void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);};
- void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);};
- void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);};
- // running with arm in air : end loop
- */
- mframe_t berserk_frames_run1 [] =
- {
- ai_run, 21, NULL,
- ai_run, 11, NULL,
- ai_run, 21, NULL,
- ai_run, 25, NULL,
- ai_run, 18, NULL,
- ai_run, 19, NULL
- };
- mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL};
- void berserk_run (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &berserk_move_stand;
- else
- self->monsterinfo.currentmove = &berserk_move_run1;
- }
- void berserk_attack_spike (edict_t *self)
- {
- static vec3_t aim = {MELEE_DISTANCE, 0, -24};
- fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards
- }
- void berserk_swing (edict_t *self)
- {
- gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
- }
- mframe_t berserk_frames_attack_spike [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, berserk_swing,
- ai_charge, 0, berserk_attack_spike,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL
- };
- mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run};
- void berserk_attack_club (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4);
- fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack
- }
- mframe_t berserk_frames_attack_club [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, berserk_swing,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, berserk_attack_club,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL
- };
- mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run};
- void berserk_strike (edict_t *self)
- {
- //FIXME play impact sound
- }
- mframe_t berserk_frames_attack_strike [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, berserk_swing,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, berserk_strike,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 9.7, NULL,
- ai_move, 13.6, NULL
- };
-
- mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run};
- void berserk_melee (edict_t *self)
- {
- if ((rand() % 2) == 0)
- self->monsterinfo.currentmove = &berserk_move_attack_spike;
- else
- self->monsterinfo.currentmove = &berserk_move_attack_club;
- }
- /*
- void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);};
- void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);};
- void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);};
- void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);};
- void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);};
- void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);};
- void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);};
- void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);};
- void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);};
- void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);};
- void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);};
- void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);};
- void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);};
- void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);};
- void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);};
- void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);};
- void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);};
- void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);};
- */
- mframe_t berserk_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run};
- mframe_t berserk_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run};
- void berserk_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3;
- gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
- if (skill->value == 3)
- return; // no pain anims in nightmare
- if ((damage < 20) || (random() < 0.5))
- self->monsterinfo.currentmove = &berserk_move_pain1;
- else
- self->monsterinfo.currentmove = &berserk_move_pain2;
- }
- void berserk_dead (edict_t *self)
- {
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
- mframe_t berserk_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
-
- };
- mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead};
- mframe_t berserk_frames_death2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead};
- void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- if (self->deadflag == DEAD_DEAD)
- return;
- gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
- if (damage >= 50)
- self->monsterinfo.currentmove = &berserk_move_death1;
- else
- self->monsterinfo.currentmove = &berserk_move_death2;
- }
- /*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_berserk (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- // pre-caches
- sound_pain = gi.soundindex ("berserk/berpain2.wav");
- sound_die = gi.soundindex ("berserk/berdeth2.wav");
- sound_idle = gi.soundindex ("berserk/beridle1.wav");
- sound_punch = gi.soundindex ("berserk/attack.wav");
- sound_search = gi.soundindex ("berserk/bersrch1.wav");
- sound_sight = gi.soundindex ("berserk/sight.wav");
- self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2");
- VectorSet (self->mins, -16, -16, -24);
- VectorSet (self->maxs, 16, 16, 32);
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->health = 240;
- self->gib_health = -60;
- self->mass = 250;
- self->pain = berserk_pain;
- self->die = berserk_die;
- self->monsterinfo.stand = berserk_stand;
- self->monsterinfo.walk = berserk_walk;
- self->monsterinfo.run = berserk_run;
- self->monsterinfo.dodge = NULL;
- self->monsterinfo.attack = NULL;
- self->monsterinfo.melee = berserk_melee;
- self->monsterinfo.sight = berserk_sight;
- self->monsterinfo.search = berserk_search;
- self->monsterinfo.currentmove = &berserk_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- gi.linkentity (self);
- walkmonster_start (self);
- }
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