game.dsp 27 KB

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  1. # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=game - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "game.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  22. !MESSAGE "game - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
  26. # PROP Scc_ProjName ""
  27. # PROP Scc_LocalPath ""
  28. !IF "$(CFG)" == "game - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir ".\Release"
  32. # PROP BASE Intermediate_Dir ".\Release"
  33. # PROP BASE Target_Dir "."
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "..\release"
  37. # PROP Intermediate_Dir ".\release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir "."
  40. CPP=cl.exe
  41. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  42. # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  43. MTL=midl.exe
  44. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. RSC=rc.exe
  47. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  48. # ADD RSC /l 0x409 /d "NDEBUG"
  49. BSC32=bscmake.exe
  50. # ADD BASE BSC32 /nologo
  51. # ADD BSC32 /nologo
  52. LINK32=link.exe
  53. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  54. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
  55. # SUBTRACT LINK32 /incremental:yes /debug
  56. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  57. # PROP BASE Use_MFC 0
  58. # PROP BASE Use_Debug_Libraries 1
  59. # PROP BASE Output_Dir ".\Debug"
  60. # PROP BASE Intermediate_Dir ".\Debug"
  61. # PROP BASE Target_Dir "."
  62. # PROP Use_MFC 0
  63. # PROP Use_Debug_Libraries 1
  64. # PROP Output_Dir "..\debug"
  65. # PROP Intermediate_Dir ".\debug"
  66. # PROP Ignore_Export_Lib 0
  67. # PROP Target_Dir "."
  68. CPP=cl.exe
  69. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  70. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
  71. MTL=midl.exe
  72. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  74. RSC=rc.exe
  75. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  76. # ADD RSC /l 0x409 /d "_DEBUG"
  77. BSC32=bscmake.exe
  78. # ADD BASE BSC32 /nologo
  79. # ADD BSC32 /nologo
  80. LINK32=link.exe
  81. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  82. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
  83. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  84. # PROP BASE Use_MFC 0
  85. # PROP BASE Use_Debug_Libraries 1
  86. # PROP BASE Output_Dir "Debug Alpha"
  87. # PROP BASE Intermediate_Dir "Debug Alpha"
  88. # PROP BASE Ignore_Export_Lib 0
  89. # PROP BASE Target_Dir ""
  90. # PROP Use_MFC 0
  91. # PROP Use_Debug_Libraries 1
  92. # PROP Output_Dir "..\DebugAxp"
  93. # PROP Intermediate_Dir ".\DebugAxp"
  94. # PROP Ignore_Export_Lib 0
  95. # PROP Target_Dir ""
  96. CPP=cl.exe
  97. # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  98. # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
  99. MTL=midl.exe
  100. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  101. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  102. RSC=rc.exe
  103. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  104. # ADD RSC /l 0x409 /d "_DEBUG"
  105. BSC32=bscmake.exe
  106. # ADD BASE BSC32 /nologo
  107. # ADD BSC32 /nologo
  108. LINK32=link.exe
  109. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
  110. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
  111. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  112. # PROP BASE Use_MFC 0
  113. # PROP BASE Use_Debug_Libraries 0
  114. # PROP BASE Output_Dir "game___W"
  115. # PROP BASE Intermediate_Dir "game___W"
  116. # PROP BASE Ignore_Export_Lib 0
  117. # PROP BASE Target_Dir ""
  118. # PROP Use_MFC 0
  119. # PROP Use_Debug_Libraries 0
  120. # PROP Output_Dir "..\ReleaseAXP"
  121. # PROP Intermediate_Dir ".\ReleaseAXP"
  122. # PROP Ignore_Export_Lib 0
  123. # PROP Target_Dir ""
  124. CPP=cl.exe
  125. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  126. # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
  127. # SUBTRACT CPP /Z<none> /Fr
  128. MTL=midl.exe
  129. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  130. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  131. RSC=rc.exe
  132. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  133. # ADD RSC /l 0x409 /d "NDEBUG"
  134. BSC32=bscmake.exe
  135. # ADD BASE BSC32 /nologo
  136. # ADD BSC32 /nologo
  137. LINK32=link.exe
  138. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
  139. # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
  140. # SUBTRACT LINK32 /debug
  141. !ENDIF
  142. # Begin Target
  143. # Name "game - Win32 Release"
  144. # Name "game - Win32 Debug"
  145. # Name "game - Win32 Debug Alpha"
  146. # Name "game - Win32 Release Alpha"
  147. # Begin Group "Source Files"
  148. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  149. # Begin Source File
  150. SOURCE=.\g_ai.c
  151. !IF "$(CFG)" == "game - Win32 Release"
  152. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  153. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  154. DEP_CPP_G_AI_=\
  155. ".\g_local.h"\
  156. ".\game.h"\
  157. ".\q_shared.h"\
  158. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  159. DEP_CPP_G_AI_=\
  160. ".\g_local.h"\
  161. ".\game.h"\
  162. ".\q_shared.h"\
  163. !ENDIF
  164. # End Source File
  165. # Begin Source File
  166. SOURCE=.\g_chase.c
  167. !IF "$(CFG)" == "game - Win32 Release"
  168. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  169. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  170. DEP_CPP_G_CHA=\
  171. ".\g_local.h"\
  172. ".\game.h"\
  173. ".\q_shared.h"\
  174. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  175. DEP_CPP_G_CHA=\
  176. ".\g_local.h"\
  177. ".\game.h"\
  178. ".\q_shared.h"\
  179. !ENDIF
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\g_cmds.c
  183. !IF "$(CFG)" == "game - Win32 Release"
  184. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  185. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  186. DEP_CPP_G_CMD=\
  187. ".\g_local.h"\
  188. ".\game.h"\
  189. ".\m_player.h"\
  190. ".\q_shared.h"\
  191. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  192. DEP_CPP_G_CMD=\
  193. ".\g_local.h"\
  194. ".\game.h"\
  195. ".\m_player.h"\
  196. ".\q_shared.h"\
  197. !ENDIF
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\g_combat.c
  201. !IF "$(CFG)" == "game - Win32 Release"
  202. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  203. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  204. DEP_CPP_G_COM=\
  205. ".\g_local.h"\
  206. ".\game.h"\
  207. ".\q_shared.h"\
  208. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  209. DEP_CPP_G_COM=\
  210. ".\g_local.h"\
  211. ".\game.h"\
  212. ".\q_shared.h"\
  213. !ENDIF
  214. # End Source File
  215. # Begin Source File
  216. SOURCE=.\g_func.c
  217. !IF "$(CFG)" == "game - Win32 Release"
  218. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  219. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  220. DEP_CPP_G_FUN=\
  221. ".\g_local.h"\
  222. ".\game.h"\
  223. ".\q_shared.h"\
  224. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  225. DEP_CPP_G_FUN=\
  226. ".\g_local.h"\
  227. ".\game.h"\
  228. ".\q_shared.h"\
  229. !ENDIF
  230. # End Source File
  231. # Begin Source File
  232. SOURCE=.\g_items.c
  233. !IF "$(CFG)" == "game - Win32 Release"
  234. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  235. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  236. DEP_CPP_G_ITE=\
  237. ".\g_local.h"\
  238. ".\game.h"\
  239. ".\q_shared.h"\
  240. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  241. DEP_CPP_G_ITE=\
  242. ".\g_local.h"\
  243. ".\game.h"\
  244. ".\q_shared.h"\
  245. !ENDIF
  246. # End Source File
  247. # Begin Source File
  248. SOURCE=.\g_main.c
  249. !IF "$(CFG)" == "game - Win32 Release"
  250. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  251. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  252. DEP_CPP_G_MAI=\
  253. ".\g_local.h"\
  254. ".\game.h"\
  255. ".\q_shared.h"\
  256. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  257. DEP_CPP_G_MAI=\
  258. ".\g_local.h"\
  259. ".\game.h"\
  260. ".\q_shared.h"\
  261. !ENDIF
  262. # End Source File
  263. # Begin Source File
  264. SOURCE=.\g_misc.c
  265. !IF "$(CFG)" == "game - Win32 Release"
  266. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  267. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  268. DEP_CPP_G_MIS=\
  269. ".\g_local.h"\
  270. ".\game.h"\
  271. ".\q_shared.h"\
  272. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  273. DEP_CPP_G_MIS=\
  274. ".\g_local.h"\
  275. ".\game.h"\
  276. ".\q_shared.h"\
  277. !ENDIF
  278. # End Source File
  279. # Begin Source File
  280. SOURCE=.\g_monster.c
  281. !IF "$(CFG)" == "game - Win32 Release"
  282. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  283. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  284. DEP_CPP_G_MON=\
  285. ".\g_local.h"\
  286. ".\game.h"\
  287. ".\q_shared.h"\
  288. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  289. DEP_CPP_G_MON=\
  290. ".\g_local.h"\
  291. ".\game.h"\
  292. ".\q_shared.h"\
  293. !ENDIF
  294. # End Source File
  295. # Begin Source File
  296. SOURCE=.\g_phys.c
  297. !IF "$(CFG)" == "game - Win32 Release"
  298. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  299. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  300. DEP_CPP_G_PHY=\
  301. ".\g_local.h"\
  302. ".\game.h"\
  303. ".\q_shared.h"\
  304. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  305. DEP_CPP_G_PHY=\
  306. ".\g_local.h"\
  307. ".\game.h"\
  308. ".\q_shared.h"\
  309. !ENDIF
  310. # End Source File
  311. # Begin Source File
  312. SOURCE=.\g_save.c
  313. !IF "$(CFG)" == "game - Win32 Release"
  314. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  315. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  316. DEP_CPP_G_SAV=\
  317. ".\g_local.h"\
  318. ".\game.h"\
  319. ".\q_shared.h"\
  320. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  321. DEP_CPP_G_SAV=\
  322. ".\g_local.h"\
  323. ".\game.h"\
  324. ".\q_shared.h"\
  325. !ENDIF
  326. # End Source File
  327. # Begin Source File
  328. SOURCE=.\g_spawn.c
  329. !IF "$(CFG)" == "game - Win32 Release"
  330. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  331. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  332. DEP_CPP_G_SPA=\
  333. ".\g_local.h"\
  334. ".\game.h"\
  335. ".\q_shared.h"\
  336. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  337. DEP_CPP_G_SPA=\
  338. ".\g_local.h"\
  339. ".\game.h"\
  340. ".\q_shared.h"\
  341. !ENDIF
  342. # End Source File
  343. # Begin Source File
  344. SOURCE=.\g_svcmds.c
  345. !IF "$(CFG)" == "game - Win32 Release"
  346. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  347. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  348. DEP_CPP_G_SVC=\
  349. ".\g_local.h"\
  350. ".\game.h"\
  351. ".\q_shared.h"\
  352. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  353. DEP_CPP_G_SVC=\
  354. ".\g_local.h"\
  355. ".\game.h"\
  356. ".\q_shared.h"\
  357. !ENDIF
  358. # End Source File
  359. # Begin Source File
  360. SOURCE=.\g_target.c
  361. !IF "$(CFG)" == "game - Win32 Release"
  362. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  363. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  364. DEP_CPP_G_TAR=\
  365. ".\g_local.h"\
  366. ".\game.h"\
  367. ".\q_shared.h"\
  368. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  369. DEP_CPP_G_TAR=\
  370. ".\g_local.h"\
  371. ".\game.h"\
  372. ".\q_shared.h"\
  373. !ENDIF
  374. # End Source File
  375. # Begin Source File
  376. SOURCE=.\g_trigger.c
  377. !IF "$(CFG)" == "game - Win32 Release"
  378. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  379. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  380. DEP_CPP_G_TRI=\
  381. ".\g_local.h"\
  382. ".\game.h"\
  383. ".\q_shared.h"\
  384. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  385. DEP_CPP_G_TRI=\
  386. ".\g_local.h"\
  387. ".\game.h"\
  388. ".\q_shared.h"\
  389. !ENDIF
  390. # End Source File
  391. # Begin Source File
  392. SOURCE=.\g_turret.c
  393. !IF "$(CFG)" == "game - Win32 Release"
  394. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  395. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  396. DEP_CPP_G_TUR=\
  397. ".\g_local.h"\
  398. ".\game.h"\
  399. ".\q_shared.h"\
  400. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  401. DEP_CPP_G_TUR=\
  402. ".\g_local.h"\
  403. ".\game.h"\
  404. ".\q_shared.h"\
  405. !ENDIF
  406. # End Source File
  407. # Begin Source File
  408. SOURCE=.\g_utils.c
  409. !IF "$(CFG)" == "game - Win32 Release"
  410. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  411. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  412. DEP_CPP_G_UTI=\
  413. ".\g_local.h"\
  414. ".\game.h"\
  415. ".\q_shared.h"\
  416. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  417. DEP_CPP_G_UTI=\
  418. ".\g_local.h"\
  419. ".\game.h"\
  420. ".\q_shared.h"\
  421. !ENDIF
  422. # End Source File
  423. # Begin Source File
  424. SOURCE=.\g_weapon.c
  425. !IF "$(CFG)" == "game - Win32 Release"
  426. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  427. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  428. DEP_CPP_G_WEA=\
  429. ".\g_local.h"\
  430. ".\game.h"\
  431. ".\q_shared.h"\
  432. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  433. DEP_CPP_G_WEA=\
  434. ".\g_local.h"\
  435. ".\game.h"\
  436. ".\q_shared.h"\
  437. !ENDIF
  438. # End Source File
  439. # Begin Source File
  440. SOURCE=.\m_actor.c
  441. !IF "$(CFG)" == "game - Win32 Release"
  442. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  443. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  444. DEP_CPP_M_ACT=\
  445. ".\g_local.h"\
  446. ".\game.h"\
  447. ".\m_actor.h"\
  448. ".\q_shared.h"\
  449. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  450. DEP_CPP_M_ACT=\
  451. ".\g_local.h"\
  452. ".\game.h"\
  453. ".\m_actor.h"\
  454. ".\q_shared.h"\
  455. !ENDIF
  456. # End Source File
  457. # Begin Source File
  458. SOURCE=.\m_berserk.c
  459. !IF "$(CFG)" == "game - Win32 Release"
  460. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  461. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  462. DEP_CPP_M_BER=\
  463. ".\g_local.h"\
  464. ".\game.h"\
  465. ".\m_berserk.h"\
  466. ".\q_shared.h"\
  467. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  468. DEP_CPP_M_BER=\
  469. ".\g_local.h"\
  470. ".\game.h"\
  471. ".\m_berserk.h"\
  472. ".\q_shared.h"\
  473. !ENDIF
  474. # End Source File
  475. # Begin Source File
  476. SOURCE=.\m_boss2.c
  477. !IF "$(CFG)" == "game - Win32 Release"
  478. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  479. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  480. DEP_CPP_M_BOS=\
  481. ".\g_local.h"\
  482. ".\game.h"\
  483. ".\m_boss2.h"\
  484. ".\q_shared.h"\
  485. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  486. DEP_CPP_M_BOS=\
  487. ".\g_local.h"\
  488. ".\game.h"\
  489. ".\m_boss2.h"\
  490. ".\q_shared.h"\
  491. !ENDIF
  492. # End Source File
  493. # Begin Source File
  494. SOURCE=.\m_boss3.c
  495. !IF "$(CFG)" == "game - Win32 Release"
  496. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  497. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  498. DEP_CPP_M_BOSS=\
  499. ".\g_local.h"\
  500. ".\game.h"\
  501. ".\m_boss32.h"\
  502. ".\q_shared.h"\
  503. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  504. DEP_CPP_M_BOSS=\
  505. ".\g_local.h"\
  506. ".\game.h"\
  507. ".\m_boss32.h"\
  508. ".\q_shared.h"\
  509. !ENDIF
  510. # End Source File
  511. # Begin Source File
  512. SOURCE=.\m_boss31.c
  513. !IF "$(CFG)" == "game - Win32 Release"
  514. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  515. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  516. DEP_CPP_M_BOSS3=\
  517. ".\g_local.h"\
  518. ".\game.h"\
  519. ".\m_boss31.h"\
  520. ".\q_shared.h"\
  521. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  522. DEP_CPP_M_BOSS3=\
  523. ".\g_local.h"\
  524. ".\game.h"\
  525. ".\m_boss31.h"\
  526. ".\q_shared.h"\
  527. !ENDIF
  528. # End Source File
  529. # Begin Source File
  530. SOURCE=.\m_boss32.c
  531. !IF "$(CFG)" == "game - Win32 Release"
  532. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  533. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  534. DEP_CPP_M_BOSS32=\
  535. ".\g_local.h"\
  536. ".\game.h"\
  537. ".\m_boss32.h"\
  538. ".\q_shared.h"\
  539. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  540. DEP_CPP_M_BOSS32=\
  541. ".\g_local.h"\
  542. ".\game.h"\
  543. ".\m_boss32.h"\
  544. ".\q_shared.h"\
  545. !ENDIF
  546. # End Source File
  547. # Begin Source File
  548. SOURCE=.\m_brain.c
  549. !IF "$(CFG)" == "game - Win32 Release"
  550. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  551. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  552. DEP_CPP_M_BRA=\
  553. ".\g_local.h"\
  554. ".\game.h"\
  555. ".\m_brain.h"\
  556. ".\q_shared.h"\
  557. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  558. DEP_CPP_M_BRA=\
  559. ".\g_local.h"\
  560. ".\game.h"\
  561. ".\m_brain.h"\
  562. ".\q_shared.h"\
  563. !ENDIF
  564. # End Source File
  565. # Begin Source File
  566. SOURCE=.\m_chick.c
  567. !IF "$(CFG)" == "game - Win32 Release"
  568. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  569. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  570. DEP_CPP_M_CHI=\
  571. ".\g_local.h"\
  572. ".\game.h"\
  573. ".\m_chick.h"\
  574. ".\q_shared.h"\
  575. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  576. DEP_CPP_M_CHI=\
  577. ".\g_local.h"\
  578. ".\game.h"\
  579. ".\m_chick.h"\
  580. ".\q_shared.h"\
  581. !ENDIF
  582. # End Source File
  583. # Begin Source File
  584. SOURCE=.\m_flash.c
  585. !IF "$(CFG)" == "game - Win32 Release"
  586. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  587. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  588. DEP_CPP_M_FLA=\
  589. ".\q_shared.h"\
  590. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  591. DEP_CPP_M_FLA=\
  592. ".\q_shared.h"\
  593. !ENDIF
  594. # End Source File
  595. # Begin Source File
  596. SOURCE=.\m_flipper.c
  597. !IF "$(CFG)" == "game - Win32 Release"
  598. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  599. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  600. DEP_CPP_M_FLI=\
  601. ".\g_local.h"\
  602. ".\game.h"\
  603. ".\m_flipper.h"\
  604. ".\q_shared.h"\
  605. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  606. DEP_CPP_M_FLI=\
  607. ".\g_local.h"\
  608. ".\game.h"\
  609. ".\m_flipper.h"\
  610. ".\q_shared.h"\
  611. !ENDIF
  612. # End Source File
  613. # Begin Source File
  614. SOURCE=.\m_float.c
  615. !IF "$(CFG)" == "game - Win32 Release"
  616. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  617. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  618. DEP_CPP_M_FLO=\
  619. ".\g_local.h"\
  620. ".\game.h"\
  621. ".\m_float.h"\
  622. ".\q_shared.h"\
  623. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  624. DEP_CPP_M_FLO=\
  625. ".\g_local.h"\
  626. ".\game.h"\
  627. ".\m_float.h"\
  628. ".\q_shared.h"\
  629. !ENDIF
  630. # End Source File
  631. # Begin Source File
  632. SOURCE=.\m_flyer.c
  633. !IF "$(CFG)" == "game - Win32 Release"
  634. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  635. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  636. DEP_CPP_M_FLY=\
  637. ".\g_local.h"\
  638. ".\game.h"\
  639. ".\m_flyer.h"\
  640. ".\q_shared.h"\
  641. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  642. DEP_CPP_M_FLY=\
  643. ".\g_local.h"\
  644. ".\game.h"\
  645. ".\m_flyer.h"\
  646. ".\q_shared.h"\
  647. !ENDIF
  648. # End Source File
  649. # Begin Source File
  650. SOURCE=.\m_gladiator.c
  651. !IF "$(CFG)" == "game - Win32 Release"
  652. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  653. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  654. DEP_CPP_M_GLA=\
  655. ".\g_local.h"\
  656. ".\game.h"\
  657. ".\m_gladiator.h"\
  658. ".\q_shared.h"\
  659. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  660. DEP_CPP_M_GLA=\
  661. ".\g_local.h"\
  662. ".\game.h"\
  663. ".\m_gladiator.h"\
  664. ".\q_shared.h"\
  665. !ENDIF
  666. # End Source File
  667. # Begin Source File
  668. SOURCE=.\m_gunner.c
  669. !IF "$(CFG)" == "game - Win32 Release"
  670. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  671. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  672. DEP_CPP_M_GUN=\
  673. ".\g_local.h"\
  674. ".\game.h"\
  675. ".\m_gunner.h"\
  676. ".\q_shared.h"\
  677. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  678. DEP_CPP_M_GUN=\
  679. ".\g_local.h"\
  680. ".\game.h"\
  681. ".\m_gunner.h"\
  682. ".\q_shared.h"\
  683. !ENDIF
  684. # End Source File
  685. # Begin Source File
  686. SOURCE=.\m_hover.c
  687. !IF "$(CFG)" == "game - Win32 Release"
  688. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  689. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  690. DEP_CPP_M_HOV=\
  691. ".\g_local.h"\
  692. ".\game.h"\
  693. ".\m_hover.h"\
  694. ".\q_shared.h"\
  695. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  696. DEP_CPP_M_HOV=\
  697. ".\g_local.h"\
  698. ".\game.h"\
  699. ".\m_hover.h"\
  700. ".\q_shared.h"\
  701. !ENDIF
  702. # End Source File
  703. # Begin Source File
  704. SOURCE=.\m_infantry.c
  705. !IF "$(CFG)" == "game - Win32 Release"
  706. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  707. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  708. DEP_CPP_M_INF=\
  709. ".\g_local.h"\
  710. ".\game.h"\
  711. ".\m_infantry.h"\
  712. ".\q_shared.h"\
  713. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  714. DEP_CPP_M_INF=\
  715. ".\g_local.h"\
  716. ".\game.h"\
  717. ".\m_infantry.h"\
  718. ".\q_shared.h"\
  719. !ENDIF
  720. # End Source File
  721. # Begin Source File
  722. SOURCE=.\m_insane.c
  723. !IF "$(CFG)" == "game - Win32 Release"
  724. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  725. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  726. DEP_CPP_M_INS=\
  727. ".\g_local.h"\
  728. ".\game.h"\
  729. ".\m_insane.h"\
  730. ".\q_shared.h"\
  731. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  732. DEP_CPP_M_INS=\
  733. ".\g_local.h"\
  734. ".\game.h"\
  735. ".\m_insane.h"\
  736. ".\q_shared.h"\
  737. !ENDIF
  738. # End Source File
  739. # Begin Source File
  740. SOURCE=.\m_medic.c
  741. !IF "$(CFG)" == "game - Win32 Release"
  742. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  743. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  744. DEP_CPP_M_MED=\
  745. ".\g_local.h"\
  746. ".\game.h"\
  747. ".\m_medic.h"\
  748. ".\q_shared.h"\
  749. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  750. DEP_CPP_M_MED=\
  751. ".\g_local.h"\
  752. ".\game.h"\
  753. ".\m_medic.h"\
  754. ".\q_shared.h"\
  755. !ENDIF
  756. # End Source File
  757. # Begin Source File
  758. SOURCE=.\m_move.c
  759. !IF "$(CFG)" == "game - Win32 Release"
  760. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  761. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  762. DEP_CPP_M_MOV=\
  763. ".\g_local.h"\
  764. ".\game.h"\
  765. ".\q_shared.h"\
  766. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  767. DEP_CPP_M_MOV=\
  768. ".\g_local.h"\
  769. ".\game.h"\
  770. ".\q_shared.h"\
  771. !ENDIF
  772. # End Source File
  773. # Begin Source File
  774. SOURCE=.\m_mutant.c
  775. !IF "$(CFG)" == "game - Win32 Release"
  776. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  777. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  778. DEP_CPP_M_MUT=\
  779. ".\g_local.h"\
  780. ".\game.h"\
  781. ".\m_mutant.h"\
  782. ".\q_shared.h"\
  783. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  784. DEP_CPP_M_MUT=\
  785. ".\g_local.h"\
  786. ".\game.h"\
  787. ".\m_mutant.h"\
  788. ".\q_shared.h"\
  789. !ENDIF
  790. # End Source File
  791. # Begin Source File
  792. SOURCE=.\m_parasite.c
  793. !IF "$(CFG)" == "game - Win32 Release"
  794. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  795. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  796. DEP_CPP_M_PAR=\
  797. ".\g_local.h"\
  798. ".\game.h"\
  799. ".\m_parasite.h"\
  800. ".\q_shared.h"\
  801. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  802. DEP_CPP_M_PAR=\
  803. ".\g_local.h"\
  804. ".\game.h"\
  805. ".\m_parasite.h"\
  806. ".\q_shared.h"\
  807. !ENDIF
  808. # End Source File
  809. # Begin Source File
  810. SOURCE=.\m_soldier.c
  811. !IF "$(CFG)" == "game - Win32 Release"
  812. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  813. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  814. DEP_CPP_M_SOL=\
  815. ".\g_local.h"\
  816. ".\game.h"\
  817. ".\m_soldier.h"\
  818. ".\q_shared.h"\
  819. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  820. DEP_CPP_M_SOL=\
  821. ".\g_local.h"\
  822. ".\game.h"\
  823. ".\m_soldier.h"\
  824. ".\q_shared.h"\
  825. !ENDIF
  826. # End Source File
  827. # Begin Source File
  828. SOURCE=.\m_supertank.c
  829. !IF "$(CFG)" == "game - Win32 Release"
  830. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  831. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  832. DEP_CPP_M_SUP=\
  833. ".\g_local.h"\
  834. ".\game.h"\
  835. ".\m_supertank.h"\
  836. ".\q_shared.h"\
  837. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  838. DEP_CPP_M_SUP=\
  839. ".\g_local.h"\
  840. ".\game.h"\
  841. ".\m_supertank.h"\
  842. ".\q_shared.h"\
  843. !ENDIF
  844. # End Source File
  845. # Begin Source File
  846. SOURCE=.\m_tank.c
  847. !IF "$(CFG)" == "game - Win32 Release"
  848. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  849. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  850. DEP_CPP_M_TAN=\
  851. ".\g_local.h"\
  852. ".\game.h"\
  853. ".\m_tank.h"\
  854. ".\q_shared.h"\
  855. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  856. DEP_CPP_M_TAN=\
  857. ".\g_local.h"\
  858. ".\game.h"\
  859. ".\m_tank.h"\
  860. ".\q_shared.h"\
  861. !ENDIF
  862. # End Source File
  863. # Begin Source File
  864. SOURCE=.\p_client.c
  865. !IF "$(CFG)" == "game - Win32 Release"
  866. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  867. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  868. DEP_CPP_P_CLI=\
  869. ".\g_local.h"\
  870. ".\game.h"\
  871. ".\m_player.h"\
  872. ".\q_shared.h"\
  873. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  874. DEP_CPP_P_CLI=\
  875. ".\g_local.h"\
  876. ".\game.h"\
  877. ".\m_player.h"\
  878. ".\q_shared.h"\
  879. !ENDIF
  880. # End Source File
  881. # Begin Source File
  882. SOURCE=.\p_hud.c
  883. !IF "$(CFG)" == "game - Win32 Release"
  884. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  885. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  886. DEP_CPP_P_HUD=\
  887. ".\g_local.h"\
  888. ".\game.h"\
  889. ".\q_shared.h"\
  890. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  891. DEP_CPP_P_HUD=\
  892. ".\g_local.h"\
  893. ".\game.h"\
  894. ".\q_shared.h"\
  895. !ENDIF
  896. # End Source File
  897. # Begin Source File
  898. SOURCE=.\p_trail.c
  899. !IF "$(CFG)" == "game - Win32 Release"
  900. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  901. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  902. DEP_CPP_P_TRA=\
  903. ".\g_local.h"\
  904. ".\game.h"\
  905. ".\q_shared.h"\
  906. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  907. DEP_CPP_P_TRA=\
  908. ".\g_local.h"\
  909. ".\game.h"\
  910. ".\q_shared.h"\
  911. !ENDIF
  912. # End Source File
  913. # Begin Source File
  914. SOURCE=.\p_view.c
  915. !IF "$(CFG)" == "game - Win32 Release"
  916. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  917. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  918. DEP_CPP_P_VIE=\
  919. ".\g_local.h"\
  920. ".\game.h"\
  921. ".\m_player.h"\
  922. ".\q_shared.h"\
  923. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  924. DEP_CPP_P_VIE=\
  925. ".\g_local.h"\
  926. ".\game.h"\
  927. ".\m_player.h"\
  928. ".\q_shared.h"\
  929. !ENDIF
  930. # End Source File
  931. # Begin Source File
  932. SOURCE=.\p_weapon.c
  933. !IF "$(CFG)" == "game - Win32 Release"
  934. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  935. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  936. DEP_CPP_P_WEA=\
  937. ".\g_local.h"\
  938. ".\game.h"\
  939. ".\m_player.h"\
  940. ".\q_shared.h"\
  941. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  942. DEP_CPP_P_WEA=\
  943. ".\g_local.h"\
  944. ".\game.h"\
  945. ".\m_player.h"\
  946. ".\q_shared.h"\
  947. !ENDIF
  948. # End Source File
  949. # Begin Source File
  950. SOURCE=.\q_shared.c
  951. !IF "$(CFG)" == "game - Win32 Release"
  952. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  953. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  954. DEP_CPP_Q_SHA=\
  955. ".\q_shared.h"\
  956. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  957. DEP_CPP_Q_SHA=\
  958. ".\q_shared.h"\
  959. !ENDIF
  960. # End Source File
  961. # End Group
  962. # Begin Group "Header Files"
  963. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  964. # Begin Source File
  965. SOURCE=.\g_local.h
  966. # End Source File
  967. # Begin Source File
  968. SOURCE=.\game.h
  969. # End Source File
  970. # Begin Source File
  971. SOURCE=.\m_actor.h
  972. # End Source File
  973. # Begin Source File
  974. SOURCE=.\m_berserk.h
  975. # End Source File
  976. # Begin Source File
  977. SOURCE=.\m_boss2.h
  978. # End Source File
  979. # Begin Source File
  980. SOURCE=.\m_boss31.h
  981. # End Source File
  982. # Begin Source File
  983. SOURCE=.\m_boss32.h
  984. # End Source File
  985. # Begin Source File
  986. SOURCE=.\m_brain.h
  987. # End Source File
  988. # Begin Source File
  989. SOURCE=.\m_chick.h
  990. # End Source File
  991. # Begin Source File
  992. SOURCE=.\m_flipper.h
  993. # End Source File
  994. # Begin Source File
  995. SOURCE=.\m_float.h
  996. # End Source File
  997. # Begin Source File
  998. SOURCE=.\m_flyer.h
  999. # End Source File
  1000. # Begin Source File
  1001. SOURCE=.\m_gladiator.h
  1002. # End Source File
  1003. # Begin Source File
  1004. SOURCE=.\m_gunner.h
  1005. # End Source File
  1006. # Begin Source File
  1007. SOURCE=.\m_hover.h
  1008. # End Source File
  1009. # Begin Source File
  1010. SOURCE=.\m_infantry.h
  1011. # End Source File
  1012. # Begin Source File
  1013. SOURCE=.\m_insane.h
  1014. # End Source File
  1015. # Begin Source File
  1016. SOURCE=.\m_medic.h
  1017. # End Source File
  1018. # Begin Source File
  1019. SOURCE=.\m_mutant.h
  1020. # End Source File
  1021. # Begin Source File
  1022. SOURCE=.\m_parasite.h
  1023. # End Source File
  1024. # Begin Source File
  1025. SOURCE=.\m_player.h
  1026. # End Source File
  1027. # Begin Source File
  1028. SOURCE=.\m_soldier.h
  1029. # End Source File
  1030. # Begin Source File
  1031. SOURCE=.\m_supertank.h
  1032. # End Source File
  1033. # Begin Source File
  1034. SOURCE=.\m_tank.h
  1035. # End Source File
  1036. # Begin Source File
  1037. SOURCE=.\q_shared.h
  1038. # End Source File
  1039. # End Group
  1040. # Begin Group "Resource Files"
  1041. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  1042. # Begin Source File
  1043. SOURCE=.\game.def
  1044. # End Source File
  1045. # End Group
  1046. # End Target
  1047. # End Project