game.001 27 KB

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  1. # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=game - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "game.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "game - Win32 Debug Alpha" (based on\
  22. "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE "game - Win32 Release Alpha" (based on\
  24. "Win32 (ALPHA) Dynamic-Link Library")
  25. !MESSAGE
  26. # Begin Project
  27. # PROP Scc_ProjName ""
  28. # PROP Scc_LocalPath ""
  29. !IF "$(CFG)" == "game - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir ".\Release"
  33. # PROP BASE Intermediate_Dir ".\Release"
  34. # PROP BASE Target_Dir "."
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "..\release"
  38. # PROP Intermediate_Dir ".\release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir "."
  41. CPP=cl.exe
  42. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  43. # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  44. MTL=midl.exe
  45. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  46. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  47. RSC=rc.exe
  48. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  49. # ADD RSC /l 0x409 /d "NDEBUG"
  50. BSC32=bscmake.exe
  51. # ADD BASE BSC32 /nologo
  52. # ADD BSC32 /nologo
  53. LINK32=link.exe
  54. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  55. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
  56. # SUBTRACT LINK32 /incremental:yes /debug
  57. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  58. # PROP BASE Use_MFC 0
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir ".\Debug"
  61. # PROP BASE Intermediate_Dir ".\Debug"
  62. # PROP BASE Target_Dir "."
  63. # PROP Use_MFC 0
  64. # PROP Use_Debug_Libraries 1
  65. # PROP Output_Dir "..\debug"
  66. # PROP Intermediate_Dir ".\debug"
  67. # PROP Ignore_Export_Lib 0
  68. # PROP Target_Dir "."
  69. CPP=cl.exe
  70. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  71. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
  72. MTL=midl.exe
  73. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  74. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  75. RSC=rc.exe
  76. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  77. # ADD RSC /l 0x409 /d "_DEBUG"
  78. BSC32=bscmake.exe
  79. # ADD BASE BSC32 /nologo
  80. # ADD BSC32 /nologo
  81. LINK32=link.exe
  82. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  83. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"
  84. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "Debug Alpha"
  88. # PROP BASE Intermediate_Dir "Debug Alpha"
  89. # PROP BASE Ignore_Export_Lib 0
  90. # PROP BASE Target_Dir ""
  91. # PROP Use_MFC 0
  92. # PROP Use_Debug_Libraries 1
  93. # PROP Output_Dir "..\DebugAxp"
  94. # PROP Intermediate_Dir ".\DebugAxp"
  95. # PROP Ignore_Export_Lib 0
  96. # PROP Target_Dir ""
  97. MTL=midl.exe
  98. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  99. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  100. CPP=cl.exe
  101. # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  102. # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
  103. RSC=rc.exe
  104. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  105. # ADD RSC /l 0x409 /d "_DEBUG"
  106. BSC32=bscmake.exe
  107. # ADD BASE BSC32 /nologo
  108. # ADD BSC32 /nologo
  109. LINK32=link.exe
  110. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
  111. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
  112. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  113. # PROP BASE Use_MFC 0
  114. # PROP BASE Use_Debug_Libraries 0
  115. # PROP BASE Output_Dir "game___W"
  116. # PROP BASE Intermediate_Dir "game___W"
  117. # PROP BASE Ignore_Export_Lib 0
  118. # PROP BASE Target_Dir ""
  119. # PROP Use_MFC 0
  120. # PROP Use_Debug_Libraries 0
  121. # PROP Output_Dir "..\ReleaseAXP"
  122. # PROP Intermediate_Dir ".\ReleaseAXP"
  123. # PROP Ignore_Export_Lib 0
  124. # PROP Target_Dir ""
  125. MTL=midl.exe
  126. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  127. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  128. CPP=cl.exe
  129. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  130. # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
  131. # SUBTRACT CPP /Z<none> /Fr
  132. RSC=rc.exe
  133. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  134. # ADD RSC /l 0x409 /d "NDEBUG"
  135. BSC32=bscmake.exe
  136. # ADD BASE BSC32 /nologo
  137. # ADD BSC32 /nologo
  138. LINK32=link.exe
  139. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
  140. # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
  141. # SUBTRACT LINK32 /debug
  142. !ENDIF
  143. # Begin Target
  144. # Name "game - Win32 Release"
  145. # Name "game - Win32 Debug"
  146. # Name "game - Win32 Debug Alpha"
  147. # Name "game - Win32 Release Alpha"
  148. # Begin Group "Source Files"
  149. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  150. # Begin Source File
  151. SOURCE=.\g_ai.c
  152. !IF "$(CFG)" == "game - Win32 Release"
  153. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  154. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  155. DEP_CPP_G_AI_=\
  156. ".\g_local.h"\
  157. ".\game.h"\
  158. ".\q_shared.h"\
  159. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  160. DEP_CPP_G_AI_=\
  161. ".\g_local.h"\
  162. ".\game.h"\
  163. ".\q_shared.h"\
  164. !ENDIF
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=.\g_chase.c
  168. !IF "$(CFG)" == "game - Win32 Release"
  169. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  170. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  171. DEP_CPP_G_CHA=\
  172. ".\g_local.h"\
  173. ".\game.h"\
  174. ".\q_shared.h"\
  175. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  176. DEP_CPP_G_CHA=\
  177. ".\g_local.h"\
  178. ".\game.h"\
  179. ".\q_shared.h"\
  180. !ENDIF
  181. # End Source File
  182. # Begin Source File
  183. SOURCE=.\g_cmds.c
  184. !IF "$(CFG)" == "game - Win32 Release"
  185. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  186. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  187. DEP_CPP_G_CMD=\
  188. ".\g_local.h"\
  189. ".\game.h"\
  190. ".\m_player.h"\
  191. ".\q_shared.h"\
  192. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  193. DEP_CPP_G_CMD=\
  194. ".\g_local.h"\
  195. ".\game.h"\
  196. ".\m_player.h"\
  197. ".\q_shared.h"\
  198. !ENDIF
  199. # End Source File
  200. # Begin Source File
  201. SOURCE=.\g_combat.c
  202. !IF "$(CFG)" == "game - Win32 Release"
  203. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  204. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  205. DEP_CPP_G_COM=\
  206. ".\g_local.h"\
  207. ".\game.h"\
  208. ".\q_shared.h"\
  209. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  210. DEP_CPP_G_COM=\
  211. ".\g_local.h"\
  212. ".\game.h"\
  213. ".\q_shared.h"\
  214. !ENDIF
  215. # End Source File
  216. # Begin Source File
  217. SOURCE=.\g_func.c
  218. !IF "$(CFG)" == "game - Win32 Release"
  219. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  220. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  221. DEP_CPP_G_FUN=\
  222. ".\g_local.h"\
  223. ".\game.h"\
  224. ".\q_shared.h"\
  225. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  226. DEP_CPP_G_FUN=\
  227. ".\g_local.h"\
  228. ".\game.h"\
  229. ".\q_shared.h"\
  230. !ENDIF
  231. # End Source File
  232. # Begin Source File
  233. SOURCE=.\g_items.c
  234. !IF "$(CFG)" == "game - Win32 Release"
  235. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  236. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  237. DEP_CPP_G_ITE=\
  238. ".\g_local.h"\
  239. ".\game.h"\
  240. ".\q_shared.h"\
  241. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  242. DEP_CPP_G_ITE=\
  243. ".\g_local.h"\
  244. ".\game.h"\
  245. ".\q_shared.h"\
  246. !ENDIF
  247. # End Source File
  248. # Begin Source File
  249. SOURCE=.\g_main.c
  250. !IF "$(CFG)" == "game - Win32 Release"
  251. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  252. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  253. DEP_CPP_G_MAI=\
  254. ".\g_local.h"\
  255. ".\game.h"\
  256. ".\q_shared.h"\
  257. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  258. DEP_CPP_G_MAI=\
  259. ".\g_local.h"\
  260. ".\game.h"\
  261. ".\q_shared.h"\
  262. !ENDIF
  263. # End Source File
  264. # Begin Source File
  265. SOURCE=.\g_misc.c
  266. !IF "$(CFG)" == "game - Win32 Release"
  267. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  268. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  269. DEP_CPP_G_MIS=\
  270. ".\g_local.h"\
  271. ".\game.h"\
  272. ".\q_shared.h"\
  273. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  274. DEP_CPP_G_MIS=\
  275. ".\g_local.h"\
  276. ".\game.h"\
  277. ".\q_shared.h"\
  278. !ENDIF
  279. # End Source File
  280. # Begin Source File
  281. SOURCE=.\g_monster.c
  282. !IF "$(CFG)" == "game - Win32 Release"
  283. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  284. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  285. DEP_CPP_G_MON=\
  286. ".\g_local.h"\
  287. ".\game.h"\
  288. ".\q_shared.h"\
  289. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  290. DEP_CPP_G_MON=\
  291. ".\g_local.h"\
  292. ".\game.h"\
  293. ".\q_shared.h"\
  294. !ENDIF
  295. # End Source File
  296. # Begin Source File
  297. SOURCE=.\g_phys.c
  298. !IF "$(CFG)" == "game - Win32 Release"
  299. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  300. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  301. DEP_CPP_G_PHY=\
  302. ".\g_local.h"\
  303. ".\game.h"\
  304. ".\q_shared.h"\
  305. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  306. DEP_CPP_G_PHY=\
  307. ".\g_local.h"\
  308. ".\game.h"\
  309. ".\q_shared.h"\
  310. !ENDIF
  311. # End Source File
  312. # Begin Source File
  313. SOURCE=.\g_save.c
  314. !IF "$(CFG)" == "game - Win32 Release"
  315. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  316. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  317. DEP_CPP_G_SAV=\
  318. ".\g_local.h"\
  319. ".\game.h"\
  320. ".\q_shared.h"\
  321. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  322. DEP_CPP_G_SAV=\
  323. ".\g_local.h"\
  324. ".\game.h"\
  325. ".\q_shared.h"\
  326. !ENDIF
  327. # End Source File
  328. # Begin Source File
  329. SOURCE=.\g_spawn.c
  330. !IF "$(CFG)" == "game - Win32 Release"
  331. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  332. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  333. DEP_CPP_G_SPA=\
  334. ".\g_local.h"\
  335. ".\game.h"\
  336. ".\q_shared.h"\
  337. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  338. DEP_CPP_G_SPA=\
  339. ".\g_local.h"\
  340. ".\game.h"\
  341. ".\q_shared.h"\
  342. !ENDIF
  343. # End Source File
  344. # Begin Source File
  345. SOURCE=.\g_svcmds.c
  346. !IF "$(CFG)" == "game - Win32 Release"
  347. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  348. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  349. DEP_CPP_G_SVC=\
  350. ".\g_local.h"\
  351. ".\game.h"\
  352. ".\q_shared.h"\
  353. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  354. DEP_CPP_G_SVC=\
  355. ".\g_local.h"\
  356. ".\game.h"\
  357. ".\q_shared.h"\
  358. !ENDIF
  359. # End Source File
  360. # Begin Source File
  361. SOURCE=.\g_target.c
  362. !IF "$(CFG)" == "game - Win32 Release"
  363. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  364. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  365. DEP_CPP_G_TAR=\
  366. ".\g_local.h"\
  367. ".\game.h"\
  368. ".\q_shared.h"\
  369. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  370. DEP_CPP_G_TAR=\
  371. ".\g_local.h"\
  372. ".\game.h"\
  373. ".\q_shared.h"\
  374. !ENDIF
  375. # End Source File
  376. # Begin Source File
  377. SOURCE=.\g_trigger.c
  378. !IF "$(CFG)" == "game - Win32 Release"
  379. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  380. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  381. DEP_CPP_G_TRI=\
  382. ".\g_local.h"\
  383. ".\game.h"\
  384. ".\q_shared.h"\
  385. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  386. DEP_CPP_G_TRI=\
  387. ".\g_local.h"\
  388. ".\game.h"\
  389. ".\q_shared.h"\
  390. !ENDIF
  391. # End Source File
  392. # Begin Source File
  393. SOURCE=.\g_turret.c
  394. !IF "$(CFG)" == "game - Win32 Release"
  395. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  396. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  397. DEP_CPP_G_TUR=\
  398. ".\g_local.h"\
  399. ".\game.h"\
  400. ".\q_shared.h"\
  401. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  402. DEP_CPP_G_TUR=\
  403. ".\g_local.h"\
  404. ".\game.h"\
  405. ".\q_shared.h"\
  406. !ENDIF
  407. # End Source File
  408. # Begin Source File
  409. SOURCE=.\g_utils.c
  410. !IF "$(CFG)" == "game - Win32 Release"
  411. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  412. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  413. DEP_CPP_G_UTI=\
  414. ".\g_local.h"\
  415. ".\game.h"\
  416. ".\q_shared.h"\
  417. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  418. DEP_CPP_G_UTI=\
  419. ".\g_local.h"\
  420. ".\game.h"\
  421. ".\q_shared.h"\
  422. !ENDIF
  423. # End Source File
  424. # Begin Source File
  425. SOURCE=.\g_weapon.c
  426. !IF "$(CFG)" == "game - Win32 Release"
  427. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  428. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  429. DEP_CPP_G_WEA=\
  430. ".\g_local.h"\
  431. ".\game.h"\
  432. ".\q_shared.h"\
  433. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  434. DEP_CPP_G_WEA=\
  435. ".\g_local.h"\
  436. ".\game.h"\
  437. ".\q_shared.h"\
  438. !ENDIF
  439. # End Source File
  440. # Begin Source File
  441. SOURCE=.\m_actor.c
  442. !IF "$(CFG)" == "game - Win32 Release"
  443. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  444. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  445. DEP_CPP_M_ACT=\
  446. ".\g_local.h"\
  447. ".\game.h"\
  448. ".\m_actor.h"\
  449. ".\q_shared.h"\
  450. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  451. DEP_CPP_M_ACT=\
  452. ".\g_local.h"\
  453. ".\game.h"\
  454. ".\m_actor.h"\
  455. ".\q_shared.h"\
  456. !ENDIF
  457. # End Source File
  458. # Begin Source File
  459. SOURCE=.\m_berserk.c
  460. !IF "$(CFG)" == "game - Win32 Release"
  461. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  462. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  463. DEP_CPP_M_BER=\
  464. ".\g_local.h"\
  465. ".\game.h"\
  466. ".\m_berserk.h"\
  467. ".\q_shared.h"\
  468. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  469. DEP_CPP_M_BER=\
  470. ".\g_local.h"\
  471. ".\game.h"\
  472. ".\m_berserk.h"\
  473. ".\q_shared.h"\
  474. !ENDIF
  475. # End Source File
  476. # Begin Source File
  477. SOURCE=.\m_boss2.c
  478. !IF "$(CFG)" == "game - Win32 Release"
  479. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  480. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  481. DEP_CPP_M_BOS=\
  482. ".\g_local.h"\
  483. ".\game.h"\
  484. ".\m_boss2.h"\
  485. ".\q_shared.h"\
  486. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  487. DEP_CPP_M_BOS=\
  488. ".\g_local.h"\
  489. ".\game.h"\
  490. ".\m_boss2.h"\
  491. ".\q_shared.h"\
  492. !ENDIF
  493. # End Source File
  494. # Begin Source File
  495. SOURCE=.\m_boss3.c
  496. !IF "$(CFG)" == "game - Win32 Release"
  497. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  498. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  499. DEP_CPP_M_BOSS=\
  500. ".\g_local.h"\
  501. ".\game.h"\
  502. ".\m_boss32.h"\
  503. ".\q_shared.h"\
  504. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  505. DEP_CPP_M_BOSS=\
  506. ".\g_local.h"\
  507. ".\game.h"\
  508. ".\m_boss32.h"\
  509. ".\q_shared.h"\
  510. !ENDIF
  511. # End Source File
  512. # Begin Source File
  513. SOURCE=.\m_boss31.c
  514. !IF "$(CFG)" == "game - Win32 Release"
  515. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  516. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  517. DEP_CPP_M_BOSS3=\
  518. ".\g_local.h"\
  519. ".\game.h"\
  520. ".\m_boss31.h"\
  521. ".\q_shared.h"\
  522. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  523. DEP_CPP_M_BOSS3=\
  524. ".\g_local.h"\
  525. ".\game.h"\
  526. ".\m_boss31.h"\
  527. ".\q_shared.h"\
  528. !ENDIF
  529. # End Source File
  530. # Begin Source File
  531. SOURCE=.\m_boss32.c
  532. !IF "$(CFG)" == "game - Win32 Release"
  533. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  534. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  535. DEP_CPP_M_BOSS32=\
  536. ".\g_local.h"\
  537. ".\game.h"\
  538. ".\m_boss32.h"\
  539. ".\q_shared.h"\
  540. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  541. DEP_CPP_M_BOSS32=\
  542. ".\g_local.h"\
  543. ".\game.h"\
  544. ".\m_boss32.h"\
  545. ".\q_shared.h"\
  546. !ENDIF
  547. # End Source File
  548. # Begin Source File
  549. SOURCE=.\m_brain.c
  550. !IF "$(CFG)" == "game - Win32 Release"
  551. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  552. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  553. DEP_CPP_M_BRA=\
  554. ".\g_local.h"\
  555. ".\game.h"\
  556. ".\m_brain.h"\
  557. ".\q_shared.h"\
  558. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  559. DEP_CPP_M_BRA=\
  560. ".\g_local.h"\
  561. ".\game.h"\
  562. ".\m_brain.h"\
  563. ".\q_shared.h"\
  564. !ENDIF
  565. # End Source File
  566. # Begin Source File
  567. SOURCE=.\m_chick.c
  568. !IF "$(CFG)" == "game - Win32 Release"
  569. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  570. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  571. DEP_CPP_M_CHI=\
  572. ".\g_local.h"\
  573. ".\game.h"\
  574. ".\m_chick.h"\
  575. ".\q_shared.h"\
  576. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  577. DEP_CPP_M_CHI=\
  578. ".\g_local.h"\
  579. ".\game.h"\
  580. ".\m_chick.h"\
  581. ".\q_shared.h"\
  582. !ENDIF
  583. # End Source File
  584. # Begin Source File
  585. SOURCE=.\m_flash.c
  586. !IF "$(CFG)" == "game - Win32 Release"
  587. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  588. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  589. DEP_CPP_M_FLA=\
  590. ".\q_shared.h"\
  591. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  592. DEP_CPP_M_FLA=\
  593. ".\q_shared.h"\
  594. !ENDIF
  595. # End Source File
  596. # Begin Source File
  597. SOURCE=.\m_flipper.c
  598. !IF "$(CFG)" == "game - Win32 Release"
  599. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  600. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  601. DEP_CPP_M_FLI=\
  602. ".\g_local.h"\
  603. ".\game.h"\
  604. ".\m_flipper.h"\
  605. ".\q_shared.h"\
  606. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  607. DEP_CPP_M_FLI=\
  608. ".\g_local.h"\
  609. ".\game.h"\
  610. ".\m_flipper.h"\
  611. ".\q_shared.h"\
  612. !ENDIF
  613. # End Source File
  614. # Begin Source File
  615. SOURCE=.\m_float.c
  616. !IF "$(CFG)" == "game - Win32 Release"
  617. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  618. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  619. DEP_CPP_M_FLO=\
  620. ".\g_local.h"\
  621. ".\game.h"\
  622. ".\m_float.h"\
  623. ".\q_shared.h"\
  624. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  625. DEP_CPP_M_FLO=\
  626. ".\g_local.h"\
  627. ".\game.h"\
  628. ".\m_float.h"\
  629. ".\q_shared.h"\
  630. !ENDIF
  631. # End Source File
  632. # Begin Source File
  633. SOURCE=.\m_flyer.c
  634. !IF "$(CFG)" == "game - Win32 Release"
  635. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  636. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  637. DEP_CPP_M_FLY=\
  638. ".\g_local.h"\
  639. ".\game.h"\
  640. ".\m_flyer.h"\
  641. ".\q_shared.h"\
  642. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  643. DEP_CPP_M_FLY=\
  644. ".\g_local.h"\
  645. ".\game.h"\
  646. ".\m_flyer.h"\
  647. ".\q_shared.h"\
  648. !ENDIF
  649. # End Source File
  650. # Begin Source File
  651. SOURCE=.\m_gladiator.c
  652. !IF "$(CFG)" == "game - Win32 Release"
  653. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  654. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  655. DEP_CPP_M_GLA=\
  656. ".\g_local.h"\
  657. ".\game.h"\
  658. ".\m_gladiator.h"\
  659. ".\q_shared.h"\
  660. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  661. DEP_CPP_M_GLA=\
  662. ".\g_local.h"\
  663. ".\game.h"\
  664. ".\m_gladiator.h"\
  665. ".\q_shared.h"\
  666. !ENDIF
  667. # End Source File
  668. # Begin Source File
  669. SOURCE=.\m_gunner.c
  670. !IF "$(CFG)" == "game - Win32 Release"
  671. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  672. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  673. DEP_CPP_M_GUN=\
  674. ".\g_local.h"\
  675. ".\game.h"\
  676. ".\m_gunner.h"\
  677. ".\q_shared.h"\
  678. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  679. DEP_CPP_M_GUN=\
  680. ".\g_local.h"\
  681. ".\game.h"\
  682. ".\m_gunner.h"\
  683. ".\q_shared.h"\
  684. !ENDIF
  685. # End Source File
  686. # Begin Source File
  687. SOURCE=.\m_hover.c
  688. !IF "$(CFG)" == "game - Win32 Release"
  689. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  690. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  691. DEP_CPP_M_HOV=\
  692. ".\g_local.h"\
  693. ".\game.h"\
  694. ".\m_hover.h"\
  695. ".\q_shared.h"\
  696. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  697. DEP_CPP_M_HOV=\
  698. ".\g_local.h"\
  699. ".\game.h"\
  700. ".\m_hover.h"\
  701. ".\q_shared.h"\
  702. !ENDIF
  703. # End Source File
  704. # Begin Source File
  705. SOURCE=.\m_infantry.c
  706. !IF "$(CFG)" == "game - Win32 Release"
  707. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  708. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  709. DEP_CPP_M_INF=\
  710. ".\g_local.h"\
  711. ".\game.h"\
  712. ".\m_infantry.h"\
  713. ".\q_shared.h"\
  714. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  715. DEP_CPP_M_INF=\
  716. ".\g_local.h"\
  717. ".\game.h"\
  718. ".\m_infantry.h"\
  719. ".\q_shared.h"\
  720. !ENDIF
  721. # End Source File
  722. # Begin Source File
  723. SOURCE=.\m_insane.c
  724. !IF "$(CFG)" == "game - Win32 Release"
  725. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  726. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  727. DEP_CPP_M_INS=\
  728. ".\g_local.h"\
  729. ".\game.h"\
  730. ".\m_insane.h"\
  731. ".\q_shared.h"\
  732. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  733. DEP_CPP_M_INS=\
  734. ".\g_local.h"\
  735. ".\game.h"\
  736. ".\m_insane.h"\
  737. ".\q_shared.h"\
  738. !ENDIF
  739. # End Source File
  740. # Begin Source File
  741. SOURCE=.\m_medic.c
  742. !IF "$(CFG)" == "game - Win32 Release"
  743. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  744. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  745. DEP_CPP_M_MED=\
  746. ".\g_local.h"\
  747. ".\game.h"\
  748. ".\m_medic.h"\
  749. ".\q_shared.h"\
  750. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  751. DEP_CPP_M_MED=\
  752. ".\g_local.h"\
  753. ".\game.h"\
  754. ".\m_medic.h"\
  755. ".\q_shared.h"\
  756. !ENDIF
  757. # End Source File
  758. # Begin Source File
  759. SOURCE=.\m_move.c
  760. !IF "$(CFG)" == "game - Win32 Release"
  761. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  762. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  763. DEP_CPP_M_MOV=\
  764. ".\g_local.h"\
  765. ".\game.h"\
  766. ".\q_shared.h"\
  767. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  768. DEP_CPP_M_MOV=\
  769. ".\g_local.h"\
  770. ".\game.h"\
  771. ".\q_shared.h"\
  772. !ENDIF
  773. # End Source File
  774. # Begin Source File
  775. SOURCE=.\m_mutant.c
  776. !IF "$(CFG)" == "game - Win32 Release"
  777. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  778. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  779. DEP_CPP_M_MUT=\
  780. ".\g_local.h"\
  781. ".\game.h"\
  782. ".\m_mutant.h"\
  783. ".\q_shared.h"\
  784. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  785. DEP_CPP_M_MUT=\
  786. ".\g_local.h"\
  787. ".\game.h"\
  788. ".\m_mutant.h"\
  789. ".\q_shared.h"\
  790. !ENDIF
  791. # End Source File
  792. # Begin Source File
  793. SOURCE=.\m_parasite.c
  794. !IF "$(CFG)" == "game - Win32 Release"
  795. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  796. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  797. DEP_CPP_M_PAR=\
  798. ".\g_local.h"\
  799. ".\game.h"\
  800. ".\m_parasite.h"\
  801. ".\q_shared.h"\
  802. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  803. DEP_CPP_M_PAR=\
  804. ".\g_local.h"\
  805. ".\game.h"\
  806. ".\m_parasite.h"\
  807. ".\q_shared.h"\
  808. !ENDIF
  809. # End Source File
  810. # Begin Source File
  811. SOURCE=.\m_soldier.c
  812. !IF "$(CFG)" == "game - Win32 Release"
  813. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  814. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  815. DEP_CPP_M_SOL=\
  816. ".\g_local.h"\
  817. ".\game.h"\
  818. ".\m_soldier.h"\
  819. ".\q_shared.h"\
  820. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  821. DEP_CPP_M_SOL=\
  822. ".\g_local.h"\
  823. ".\game.h"\
  824. ".\m_soldier.h"\
  825. ".\q_shared.h"\
  826. !ENDIF
  827. # End Source File
  828. # Begin Source File
  829. SOURCE=.\m_supertank.c
  830. !IF "$(CFG)" == "game - Win32 Release"
  831. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  832. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  833. DEP_CPP_M_SUP=\
  834. ".\g_local.h"\
  835. ".\game.h"\
  836. ".\m_supertank.h"\
  837. ".\q_shared.h"\
  838. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  839. DEP_CPP_M_SUP=\
  840. ".\g_local.h"\
  841. ".\game.h"\
  842. ".\m_supertank.h"\
  843. ".\q_shared.h"\
  844. !ENDIF
  845. # End Source File
  846. # Begin Source File
  847. SOURCE=.\m_tank.c
  848. !IF "$(CFG)" == "game - Win32 Release"
  849. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  850. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  851. DEP_CPP_M_TAN=\
  852. ".\g_local.h"\
  853. ".\game.h"\
  854. ".\m_tank.h"\
  855. ".\q_shared.h"\
  856. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  857. DEP_CPP_M_TAN=\
  858. ".\g_local.h"\
  859. ".\game.h"\
  860. ".\m_tank.h"\
  861. ".\q_shared.h"\
  862. !ENDIF
  863. # End Source File
  864. # Begin Source File
  865. SOURCE=.\p_client.c
  866. !IF "$(CFG)" == "game - Win32 Release"
  867. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  868. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  869. DEP_CPP_P_CLI=\
  870. ".\g_local.h"\
  871. ".\game.h"\
  872. ".\m_player.h"\
  873. ".\q_shared.h"\
  874. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  875. DEP_CPP_P_CLI=\
  876. ".\g_local.h"\
  877. ".\game.h"\
  878. ".\m_player.h"\
  879. ".\q_shared.h"\
  880. !ENDIF
  881. # End Source File
  882. # Begin Source File
  883. SOURCE=.\p_hud.c
  884. !IF "$(CFG)" == "game - Win32 Release"
  885. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  886. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  887. DEP_CPP_P_HUD=\
  888. ".\g_local.h"\
  889. ".\game.h"\
  890. ".\q_shared.h"\
  891. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  892. DEP_CPP_P_HUD=\
  893. ".\g_local.h"\
  894. ".\game.h"\
  895. ".\q_shared.h"\
  896. !ENDIF
  897. # End Source File
  898. # Begin Source File
  899. SOURCE=.\p_trail.c
  900. !IF "$(CFG)" == "game - Win32 Release"
  901. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  902. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  903. DEP_CPP_P_TRA=\
  904. ".\g_local.h"\
  905. ".\game.h"\
  906. ".\q_shared.h"\
  907. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  908. DEP_CPP_P_TRA=\
  909. ".\g_local.h"\
  910. ".\game.h"\
  911. ".\q_shared.h"\
  912. !ENDIF
  913. # End Source File
  914. # Begin Source File
  915. SOURCE=.\p_view.c
  916. !IF "$(CFG)" == "game - Win32 Release"
  917. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  918. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  919. DEP_CPP_P_VIE=\
  920. ".\g_local.h"\
  921. ".\game.h"\
  922. ".\m_player.h"\
  923. ".\q_shared.h"\
  924. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  925. DEP_CPP_P_VIE=\
  926. ".\g_local.h"\
  927. ".\game.h"\
  928. ".\m_player.h"\
  929. ".\q_shared.h"\
  930. !ENDIF
  931. # End Source File
  932. # Begin Source File
  933. SOURCE=.\p_weapon.c
  934. !IF "$(CFG)" == "game - Win32 Release"
  935. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  936. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  937. DEP_CPP_P_WEA=\
  938. ".\g_local.h"\
  939. ".\game.h"\
  940. ".\m_player.h"\
  941. ".\q_shared.h"\
  942. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  943. DEP_CPP_P_WEA=\
  944. ".\g_local.h"\
  945. ".\game.h"\
  946. ".\m_player.h"\
  947. ".\q_shared.h"\
  948. !ENDIF
  949. # End Source File
  950. # Begin Source File
  951. SOURCE=.\q_shared.c
  952. !IF "$(CFG)" == "game - Win32 Release"
  953. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  954. !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
  955. DEP_CPP_Q_SHA=\
  956. ".\q_shared.h"\
  957. !ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
  958. DEP_CPP_Q_SHA=\
  959. ".\q_shared.h"\
  960. !ENDIF
  961. # End Source File
  962. # End Group
  963. # Begin Group "Header Files"
  964. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  965. # Begin Source File
  966. SOURCE=.\g_local.h
  967. # End Source File
  968. # Begin Source File
  969. SOURCE=.\game.h
  970. # End Source File
  971. # Begin Source File
  972. SOURCE=.\m_actor.h
  973. # End Source File
  974. # Begin Source File
  975. SOURCE=.\m_berserk.h
  976. # End Source File
  977. # Begin Source File
  978. SOURCE=.\m_boss2.h
  979. # End Source File
  980. # Begin Source File
  981. SOURCE=.\m_boss31.h
  982. # End Source File
  983. # Begin Source File
  984. SOURCE=.\m_boss32.h
  985. # End Source File
  986. # Begin Source File
  987. SOURCE=.\m_brain.h
  988. # End Source File
  989. # Begin Source File
  990. SOURCE=.\m_chick.h
  991. # End Source File
  992. # Begin Source File
  993. SOURCE=.\m_flipper.h
  994. # End Source File
  995. # Begin Source File
  996. SOURCE=.\m_float.h
  997. # End Source File
  998. # Begin Source File
  999. SOURCE=.\m_flyer.h
  1000. # End Source File
  1001. # Begin Source File
  1002. SOURCE=.\m_gladiator.h
  1003. # End Source File
  1004. # Begin Source File
  1005. SOURCE=.\m_gunner.h
  1006. # End Source File
  1007. # Begin Source File
  1008. SOURCE=.\m_hover.h
  1009. # End Source File
  1010. # Begin Source File
  1011. SOURCE=.\m_infantry.h
  1012. # End Source File
  1013. # Begin Source File
  1014. SOURCE=.\m_insane.h
  1015. # End Source File
  1016. # Begin Source File
  1017. SOURCE=.\m_medic.h
  1018. # End Source File
  1019. # Begin Source File
  1020. SOURCE=.\m_mutant.h
  1021. # End Source File
  1022. # Begin Source File
  1023. SOURCE=.\m_parasite.h
  1024. # End Source File
  1025. # Begin Source File
  1026. SOURCE=.\m_player.h
  1027. # End Source File
  1028. # Begin Source File
  1029. SOURCE=.\m_soldier.h
  1030. # End Source File
  1031. # Begin Source File
  1032. SOURCE=.\m_supertank.h
  1033. # End Source File
  1034. # Begin Source File
  1035. SOURCE=.\m_tank.h
  1036. # End Source File
  1037. # Begin Source File
  1038. SOURCE=.\q_shared.h
  1039. # End Source File
  1040. # End Group
  1041. # Begin Group "Resource Files"
  1042. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  1043. # Begin Source File
  1044. SOURCE=.\game.def
  1045. # End Source File
  1046. # End Group
  1047. # End Target
  1048. # End Project