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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "g_local.h"
- //
- // monster weapons
- //
- //FIXME mosnters should call these with a totally accurate direction
- // and we can mess it up based on skill. Spread should be for normal
- // and we can tighten or loosen based on skill. We could muck with
- // the damages too, but I'm not sure that's such a good idea.
- void monster_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int flashtype)
- {
- fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- void monster_fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int flashtype)
- {
- fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- void monster_fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype, int effect)
- {
- fire_blaster (self, start, dir, damage, speed, effect, false);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- void monster_fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int flashtype)
- {
- fire_grenade (self, start, aimdir, damage, speed, 2.5, damage+40);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- void monster_fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype)
- {
- fire_rocket (self, start, dir, damage, speed, damage+20, damage);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- void monster_fire_railgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int flashtype)
- {
- fire_rail (self, start, aimdir, damage, kick);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype)
- {
- fire_bfg (self, start, aimdir, damage, speed, damage_radius);
- gi.WriteByte (svc_muzzleflash2);
- gi.WriteShort (self - g_edicts);
- gi.WriteByte (flashtype);
- gi.multicast (start, MULTICAST_PVS);
- }
- //
- // Monster utility functions
- //
- static void M_FliesOff (edict_t *self)
- {
- self->s.effects &= ~EF_FLIES;
- self->s.sound = 0;
- }
- static void M_FliesOn (edict_t *self)
- {
- if (self->waterlevel)
- return;
- self->s.effects |= EF_FLIES;
- self->s.sound = gi.soundindex ("infantry/inflies1.wav");
- self->think = M_FliesOff;
- self->nextthink = level.time + 60;
- }
- void M_FlyCheck (edict_t *self)
- {
- if (self->waterlevel)
- return;
- if (random() > 0.5)
- return;
- self->think = M_FliesOn;
- self->nextthink = level.time + 5 + 10 * random();
- }
- void AttackFinished (edict_t *self, float time)
- {
- self->monsterinfo.attack_finished = level.time + time;
- }
- void M_CheckGround (edict_t *ent)
- {
- vec3_t point;
- trace_t trace;
- if (ent->flags & (FL_SWIM|FL_FLY))
- return;
- if (ent->velocity[2] > 100)
- {
- ent->groundentity = NULL;
- return;
- }
- // if the hull point one-quarter unit down is solid the entity is on ground
- point[0] = ent->s.origin[0];
- point[1] = ent->s.origin[1];
- point[2] = ent->s.origin[2] - 0.25;
- trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, point, ent, MASK_MONSTERSOLID);
- // check steepness
- if ( trace.plane.normal[2] < 0.7 && !trace.startsolid)
- {
- ent->groundentity = NULL;
- return;
- }
- // ent->groundentity = trace.ent;
- // ent->groundentity_linkcount = trace.ent->linkcount;
- // if (!trace.startsolid && !trace.allsolid)
- // VectorCopy (trace.endpos, ent->s.origin);
- if (!trace.startsolid && !trace.allsolid)
- {
- VectorCopy (trace.endpos, ent->s.origin);
- ent->groundentity = trace.ent;
- ent->groundentity_linkcount = trace.ent->linkcount;
- ent->velocity[2] = 0;
- }
- }
- void M_CatagorizePosition (edict_t *ent)
- {
- vec3_t point;
- int cont;
- //
- // get waterlevel
- //
- point[0] = ent->s.origin[0];
- point[1] = ent->s.origin[1];
- point[2] = ent->s.origin[2] + ent->mins[2] + 1;
- cont = gi.pointcontents (point);
- if (!(cont & MASK_WATER))
- {
- ent->waterlevel = 0;
- ent->watertype = 0;
- return;
- }
- ent->watertype = cont;
- ent->waterlevel = 1;
- point[2] += 26;
- cont = gi.pointcontents (point);
- if (!(cont & MASK_WATER))
- return;
- ent->waterlevel = 2;
- point[2] += 22;
- cont = gi.pointcontents (point);
- if (cont & MASK_WATER)
- ent->waterlevel = 3;
- }
- void M_WorldEffects (edict_t *ent)
- {
- int dmg;
- if (ent->health > 0)
- {
- if (!(ent->flags & FL_SWIM))
- {
- if (ent->waterlevel < 3)
- {
- ent->air_finished = level.time + 12;
- }
- else if (ent->air_finished < level.time)
- { // drown!
- if (ent->pain_debounce_time < level.time)
- {
- dmg = 2 + 2 * floor(level.time - ent->air_finished);
- if (dmg > 15)
- dmg = 15;
- T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, dmg, 0, DAMAGE_NO_ARMOR, MOD_WATER);
- ent->pain_debounce_time = level.time + 1;
- }
- }
- }
- else
- {
- if (ent->waterlevel > 0)
- {
- ent->air_finished = level.time + 9;
- }
- else if (ent->air_finished < level.time)
- { // suffocate!
- if (ent->pain_debounce_time < level.time)
- {
- dmg = 2 + 2 * floor(level.time - ent->air_finished);
- if (dmg > 15)
- dmg = 15;
- T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, dmg, 0, DAMAGE_NO_ARMOR, MOD_WATER);
- ent->pain_debounce_time = level.time + 1;
- }
- }
- }
- }
-
- if (ent->waterlevel == 0)
- {
- if (ent->flags & FL_INWATER)
- {
- gi.sound (ent, CHAN_BODY, gi.soundindex("player/watr_out.wav"), 1, ATTN_NORM, 0);
- ent->flags &= ~FL_INWATER;
- }
- return;
- }
- if ((ent->watertype & CONTENTS_LAVA) && !(ent->flags & FL_IMMUNE_LAVA))
- {
- if (ent->damage_debounce_time < level.time)
- {
- ent->damage_debounce_time = level.time + 0.2;
- T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, 10*ent->waterlevel, 0, 0, MOD_LAVA);
- }
- }
- if ((ent->watertype & CONTENTS_SLIME) && !(ent->flags & FL_IMMUNE_SLIME))
- {
- if (ent->damage_debounce_time < level.time)
- {
- ent->damage_debounce_time = level.time + 1;
- T_Damage (ent, world, world, vec3_origin, ent->s.origin, vec3_origin, 4*ent->waterlevel, 0, 0, MOD_SLIME);
- }
- }
-
- if ( !(ent->flags & FL_INWATER) )
- {
- if (!(ent->svflags & SVF_DEADMONSTER))
- {
- if (ent->watertype & CONTENTS_LAVA)
- if (random() <= 0.5)
- gi.sound (ent, CHAN_BODY, gi.soundindex("player/lava1.wav"), 1, ATTN_NORM, 0);
- else
- gi.sound (ent, CHAN_BODY, gi.soundindex("player/lava2.wav"), 1, ATTN_NORM, 0);
- else if (ent->watertype & CONTENTS_SLIME)
- gi.sound (ent, CHAN_BODY, gi.soundindex("player/watr_in.wav"), 1, ATTN_NORM, 0);
- else if (ent->watertype & CONTENTS_WATER)
- gi.sound (ent, CHAN_BODY, gi.soundindex("player/watr_in.wav"), 1, ATTN_NORM, 0);
- }
- ent->flags |= FL_INWATER;
- ent->damage_debounce_time = 0;
- }
- }
- void M_droptofloor (edict_t *ent)
- {
- vec3_t end;
- trace_t trace;
- ent->s.origin[2] += 1;
- VectorCopy (ent->s.origin, end);
- end[2] -= 256;
-
- trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID);
- if (trace.fraction == 1 || trace.allsolid)
- return;
- VectorCopy (trace.endpos, ent->s.origin);
- gi.linkentity (ent);
- M_CheckGround (ent);
- M_CatagorizePosition (ent);
- }
- void M_SetEffects (edict_t *ent)
- {
- ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN);
- ent->s.renderfx &= ~(RF_SHELL_RED|RF_SHELL_GREEN|RF_SHELL_BLUE);
- if (ent->monsterinfo.aiflags & AI_RESURRECTING)
- {
- ent->s.effects |= EF_COLOR_SHELL;
- ent->s.renderfx |= RF_SHELL_RED;
- }
- if (ent->health <= 0)
- return;
- if (ent->powerarmor_time > level.time)
- {
- if (ent->monsterinfo.power_armor_type == POWER_ARMOR_SCREEN)
- {
- ent->s.effects |= EF_POWERSCREEN;
- }
- else if (ent->monsterinfo.power_armor_type == POWER_ARMOR_SHIELD)
- {
- ent->s.effects |= EF_COLOR_SHELL;
- ent->s.renderfx |= RF_SHELL_GREEN;
- }
- }
- }
- void M_MoveFrame (edict_t *self)
- {
- mmove_t *move;
- int index;
- move = self->monsterinfo.currentmove;
- self->nextthink = level.time + FRAMETIME;
- if ((self->monsterinfo.nextframe) && (self->monsterinfo.nextframe >= move->firstframe) && (self->monsterinfo.nextframe <= move->lastframe))
- {
- self->s.frame = self->monsterinfo.nextframe;
- self->monsterinfo.nextframe = 0;
- }
- else
- {
- if (self->s.frame == move->lastframe)
- {
- if (move->endfunc)
- {
- move->endfunc (self);
- // regrab move, endfunc is very likely to change it
- move = self->monsterinfo.currentmove;
- // check for death
- if (self->svflags & SVF_DEADMONSTER)
- return;
- }
- }
- if (self->s.frame < move->firstframe || self->s.frame > move->lastframe)
- {
- self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
- self->s.frame = move->firstframe;
- }
- else
- {
- if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
- {
- self->s.frame++;
- if (self->s.frame > move->lastframe)
- self->s.frame = move->firstframe;
- }
- }
- }
- index = self->s.frame - move->firstframe;
- if (move->frame[index].aifunc)
- if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
- move->frame[index].aifunc (self, move->frame[index].dist * self->monsterinfo.scale);
- else
- move->frame[index].aifunc (self, 0);
- if (move->frame[index].thinkfunc)
- move->frame[index].thinkfunc (self);
- }
- void monster_think (edict_t *self)
- {
- M_MoveFrame (self);
- if (self->linkcount != self->monsterinfo.linkcount)
- {
- self->monsterinfo.linkcount = self->linkcount;
- M_CheckGround (self);
- }
- M_CatagorizePosition (self);
- M_WorldEffects (self);
- M_SetEffects (self);
- }
- /*
- ================
- monster_use
- Using a monster makes it angry at the current activator
- ================
- */
- void monster_use (edict_t *self, edict_t *other, edict_t *activator)
- {
- if (self->enemy)
- return;
- if (self->health <= 0)
- return;
- if (activator->flags & FL_NOTARGET)
- return;
- if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY))
- return;
-
- // delay reaction so if the monster is teleported, its sound is still heard
- self->enemy = activator;
- FoundTarget (self);
- }
- void monster_start_go (edict_t *self);
- void monster_triggered_spawn (edict_t *self)
- {
- self->s.origin[2] += 1;
- KillBox (self);
- self->solid = SOLID_BBOX;
- self->movetype = MOVETYPE_STEP;
- self->svflags &= ~SVF_NOCLIENT;
- self->air_finished = level.time + 12;
- gi.linkentity (self);
- monster_start_go (self);
- if (self->enemy && !(self->spawnflags & 1) && !(self->enemy->flags & FL_NOTARGET))
- {
- FoundTarget (self);
- }
- else
- {
- self->enemy = NULL;
- }
- }
- void monster_triggered_spawn_use (edict_t *self, edict_t *other, edict_t *activator)
- {
- // we have a one frame delay here so we don't telefrag the guy who activated us
- self->think = monster_triggered_spawn;
- self->nextthink = level.time + FRAMETIME;
- if (activator->client)
- self->enemy = activator;
- self->use = monster_use;
- }
- void monster_triggered_start (edict_t *self)
- {
- self->solid = SOLID_NOT;
- self->movetype = MOVETYPE_NONE;
- self->svflags |= SVF_NOCLIENT;
- self->nextthink = 0;
- self->use = monster_triggered_spawn_use;
- }
- /*
- ================
- monster_death_use
- When a monster dies, it fires all of its targets with the current
- enemy as activator.
- ================
- */
- void monster_death_use (edict_t *self)
- {
- self->flags &= ~(FL_FLY|FL_SWIM);
- self->monsterinfo.aiflags &= AI_GOOD_GUY;
- if (self->item)
- {
- Drop_Item (self, self->item);
- self->item = NULL;
- }
- if (self->deathtarget)
- self->target = self->deathtarget;
- if (!self->target)
- return;
- G_UseTargets (self, self->enemy);
- }
- //============================================================================
- qboolean monster_start (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return false;
- }
- if ((self->spawnflags & 4) && !(self->monsterinfo.aiflags & AI_GOOD_GUY))
- {
- self->spawnflags &= ~4;
- self->spawnflags |= 1;
- // gi.dprintf("fixed spawnflags on %s at %s\n", self->classname, vtos(self->s.origin));
- }
- if (!(self->monsterinfo.aiflags & AI_GOOD_GUY))
- level.total_monsters++;
- self->nextthink = level.time + FRAMETIME;
- self->svflags |= SVF_MONSTER;
- self->s.renderfx |= RF_FRAMELERP;
- self->takedamage = DAMAGE_AIM;
- self->air_finished = level.time + 12;
- self->use = monster_use;
- self->max_health = self->health;
- self->clipmask = MASK_MONSTERSOLID;
- self->s.skinnum = 0;
- self->deadflag = DEAD_NO;
- self->svflags &= ~SVF_DEADMONSTER;
- if (!self->monsterinfo.checkattack)
- self->monsterinfo.checkattack = M_CheckAttack;
- VectorCopy (self->s.origin, self->s.old_origin);
- if (st.item)
- {
- self->item = FindItemByClassname (st.item);
- if (!self->item)
- gi.dprintf("%s at %s has bad item: %s\n", self->classname, vtos(self->s.origin), st.item);
- }
- // randomize what frame they start on
- if (self->monsterinfo.currentmove)
- self->s.frame = self->monsterinfo.currentmove->firstframe + (rand() % (self->monsterinfo.currentmove->lastframe - self->monsterinfo.currentmove->firstframe + 1));
- return true;
- }
- void monster_start_go (edict_t *self)
- {
- vec3_t v;
- if (self->health <= 0)
- return;
- // check for target to combat_point and change to combattarget
- if (self->target)
- {
- qboolean notcombat;
- qboolean fixup;
- edict_t *target;
- target = NULL;
- notcombat = false;
- fixup = false;
- while ((target = G_Find (target, FOFS(targetname), self->target)) != NULL)
- {
- if (strcmp(target->classname, "point_combat") == 0)
- {
- self->combattarget = self->target;
- fixup = true;
- }
- else
- {
- notcombat = true;
- }
- }
- if (notcombat && self->combattarget)
- gi.dprintf("%s at %s has target with mixed types\n", self->classname, vtos(self->s.origin));
- if (fixup)
- self->target = NULL;
- }
- // validate combattarget
- if (self->combattarget)
- {
- edict_t *target;
- target = NULL;
- while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL)
- {
- if (strcmp(target->classname, "point_combat") != 0)
- {
- gi.dprintf("%s at (%i %i %i) has a bad combattarget %s : %s at (%i %i %i)\n",
- self->classname, (int)self->s.origin[0], (int)self->s.origin[1], (int)self->s.origin[2],
- self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1],
- (int)target->s.origin[2]);
- }
- }
- }
- if (self->target)
- {
- self->goalentity = self->movetarget = G_PickTarget(self->target);
- if (!self->movetarget)
- {
- gi.dprintf ("%s can't find target %s at %s\n", self->classname, self->target, vtos(self->s.origin));
- self->target = NULL;
- self->monsterinfo.pausetime = 100000000;
- self->monsterinfo.stand (self);
- }
- else if (strcmp (self->movetarget->classname, "path_corner") == 0)
- {
- VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
- self->ideal_yaw = self->s.angles[YAW] = vectoyaw(v);
- self->monsterinfo.walk (self);
- self->target = NULL;
- }
- else
- {
- self->goalentity = self->movetarget = NULL;
- self->monsterinfo.pausetime = 100000000;
- self->monsterinfo.stand (self);
- }
- }
- else
- {
- self->monsterinfo.pausetime = 100000000;
- self->monsterinfo.stand (self);
- }
- self->think = monster_think;
- self->nextthink = level.time + FRAMETIME;
- }
- void walkmonster_start_go (edict_t *self)
- {
- if (!(self->spawnflags & 2) && level.time < 1)
- {
- M_droptofloor (self);
- if (self->groundentity)
- if (!M_walkmove (self, 0, 0))
- gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin));
- }
-
- if (!self->yaw_speed)
- self->yaw_speed = 20;
- self->viewheight = 25;
- monster_start_go (self);
- if (self->spawnflags & 2)
- monster_triggered_start (self);
- }
- void walkmonster_start (edict_t *self)
- {
- self->think = walkmonster_start_go;
- monster_start (self);
- }
- void flymonster_start_go (edict_t *self)
- {
- if (!M_walkmove (self, 0, 0))
- gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin));
- if (!self->yaw_speed)
- self->yaw_speed = 10;
- self->viewheight = 25;
- monster_start_go (self);
- if (self->spawnflags & 2)
- monster_triggered_start (self);
- }
- void flymonster_start (edict_t *self)
- {
- self->flags |= FL_FLY;
- self->think = flymonster_start_go;
- monster_start (self);
- }
- void swimmonster_start_go (edict_t *self)
- {
- if (!self->yaw_speed)
- self->yaw_speed = 10;
- self->viewheight = 10;
- monster_start_go (self);
- if (self->spawnflags & 2)
- monster_triggered_start (self);
- }
- void swimmonster_start (edict_t *self)
- {
- self->flags |= FL_SWIM;
- self->think = swimmonster_start_go;
- monster_start (self);
- }
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