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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "g_local.h"
- #include "m_player.h"
- char *ClientTeam (edict_t *ent)
- {
- char *p;
- static char value[512];
- value[0] = 0;
- if (!ent->client)
- return value;
- strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin"));
- p = strchr(value, '/');
- if (!p)
- return value;
- if ((int)(dmflags->value) & DF_MODELTEAMS)
- {
- *p = 0;
- return value;
- }
- // if ((int)(dmflags->value) & DF_SKINTEAMS)
- return ++p;
- }
- qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
- {
- char ent1Team [512];
- char ent2Team [512];
- if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
- return false;
- strcpy (ent1Team, ClientTeam (ent1));
- strcpy (ent2Team, ClientTeam (ent2));
- if (strcmp(ent1Team, ent2Team) == 0)
- return true;
- return false;
- }
- void SelectNextItem (edict_t *ent, int itflags)
- {
- gclient_t *cl;
- int i, index;
- gitem_t *it;
- cl = ent->client;
- if (cl->chase_target) {
- ChaseNext(ent);
- return;
- }
- // scan for the next valid one
- for (i=1 ; i<=MAX_ITEMS ; i++)
- {
- index = (cl->pers.selected_item + i)%MAX_ITEMS;
- if (!cl->pers.inventory[index])
- continue;
- it = &itemlist[index];
- if (!it->use)
- continue;
- if (!(it->flags & itflags))
- continue;
- cl->pers.selected_item = index;
- return;
- }
- cl->pers.selected_item = -1;
- }
- void SelectPrevItem (edict_t *ent, int itflags)
- {
- gclient_t *cl;
- int i, index;
- gitem_t *it;
- cl = ent->client;
- if (cl->chase_target) {
- ChasePrev(ent);
- return;
- }
- // scan for the next valid one
- for (i=1 ; i<=MAX_ITEMS ; i++)
- {
- index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
- if (!cl->pers.inventory[index])
- continue;
- it = &itemlist[index];
- if (!it->use)
- continue;
- if (!(it->flags & itflags))
- continue;
- cl->pers.selected_item = index;
- return;
- }
- cl->pers.selected_item = -1;
- }
- void ValidateSelectedItem (edict_t *ent)
- {
- gclient_t *cl;
- cl = ent->client;
- if (cl->pers.inventory[cl->pers.selected_item])
- return; // valid
- SelectNextItem (ent, -1);
- }
- //=================================================================================
- /*
- ==================
- Cmd_Give_f
- Give items to a client
- ==================
- */
- void Cmd_Give_f (edict_t *ent)
- {
- char *name;
- gitem_t *it;
- int index;
- int i;
- qboolean give_all;
- edict_t *it_ent;
- if (deathmatch->value && !sv_cheats->value)
- {
- gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
- return;
- }
- name = gi.args();
- if (Q_stricmp(name, "all") == 0)
- give_all = true;
- else
- give_all = false;
- if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
- {
- if (gi.argc() == 3)
- ent->health = atoi(gi.argv(2));
- else
- ent->health = ent->max_health;
- if (!give_all)
- return;
- }
- if (give_all || Q_stricmp(name, "weapons") == 0)
- {
- for (i=0 ; i<game.num_items ; i++)
- {
- it = itemlist + i;
- if (!it->pickup)
- continue;
- if (!(it->flags & IT_WEAPON))
- continue;
- ent->client->pers.inventory[i] += 1;
- }
- if (!give_all)
- return;
- }
- if (give_all || Q_stricmp(name, "ammo") == 0)
- {
- for (i=0 ; i<game.num_items ; i++)
- {
- it = itemlist + i;
- if (!it->pickup)
- continue;
- if (!(it->flags & IT_AMMO))
- continue;
- Add_Ammo (ent, it, 1000);
- }
- if (!give_all)
- return;
- }
- if (give_all || Q_stricmp(name, "armor") == 0)
- {
- gitem_armor_t *info;
- it = FindItem("Jacket Armor");
- ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
- it = FindItem("Combat Armor");
- ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
- it = FindItem("Body Armor");
- info = (gitem_armor_t *)it->info;
- ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
- if (!give_all)
- return;
- }
- if (give_all || Q_stricmp(name, "Power Shield") == 0)
- {
- it = FindItem("Power Shield");
- it_ent = G_Spawn();
- it_ent->classname = it->classname;
- SpawnItem (it_ent, it);
- Touch_Item (it_ent, ent, NULL, NULL);
- if (it_ent->inuse)
- G_FreeEdict(it_ent);
- if (!give_all)
- return;
- }
- if (give_all)
- {
- for (i=0 ; i<game.num_items ; i++)
- {
- it = itemlist + i;
- if (!it->pickup)
- continue;
- if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
- continue;
- ent->client->pers.inventory[i] = 1;
- }
- return;
- }
- it = FindItem (name);
- if (!it)
- {
- name = gi.argv(1);
- it = FindItem (name);
- if (!it)
- {
- gi.cprintf (ent, PRINT_HIGH, "unknown item\n");
- return;
- }
- }
- if (!it->pickup)
- {
- gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n");
- return;
- }
- index = ITEM_INDEX(it);
- if (it->flags & IT_AMMO)
- {
- if (gi.argc() == 3)
- ent->client->pers.inventory[index] = atoi(gi.argv(2));
- else
- ent->client->pers.inventory[index] += it->quantity;
- }
- else
- {
- it_ent = G_Spawn();
- it_ent->classname = it->classname;
- SpawnItem (it_ent, it);
- Touch_Item (it_ent, ent, NULL, NULL);
- if (it_ent->inuse)
- G_FreeEdict(it_ent);
- }
- }
- /*
- ==================
- Cmd_God_f
- Sets client to godmode
- argv(0) god
- ==================
- */
- void Cmd_God_f (edict_t *ent)
- {
- char *msg;
- if (deathmatch->value && !sv_cheats->value)
- {
- gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
- return;
- }
- ent->flags ^= FL_GODMODE;
- if (!(ent->flags & FL_GODMODE) )
- msg = "godmode OFF\n";
- else
- msg = "godmode ON\n";
- gi.cprintf (ent, PRINT_HIGH, msg);
- }
- /*
- ==================
- Cmd_Notarget_f
- Sets client to notarget
- argv(0) notarget
- ==================
- */
- void Cmd_Notarget_f (edict_t *ent)
- {
- char *msg;
- if (deathmatch->value && !sv_cheats->value)
- {
- gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
- return;
- }
- ent->flags ^= FL_NOTARGET;
- if (!(ent->flags & FL_NOTARGET) )
- msg = "notarget OFF\n";
- else
- msg = "notarget ON\n";
- gi.cprintf (ent, PRINT_HIGH, msg);
- }
- /*
- ==================
- Cmd_Noclip_f
- argv(0) noclip
- ==================
- */
- void Cmd_Noclip_f (edict_t *ent)
- {
- char *msg;
- if (deathmatch->value && !sv_cheats->value)
- {
- gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
- return;
- }
- if (ent->movetype == MOVETYPE_NOCLIP)
- {
- ent->movetype = MOVETYPE_WALK;
- msg = "noclip OFF\n";
- }
- else
- {
- ent->movetype = MOVETYPE_NOCLIP;
- msg = "noclip ON\n";
- }
- gi.cprintf (ent, PRINT_HIGH, msg);
- }
- /*
- ==================
- Cmd_Use_f
- Use an inventory item
- ==================
- */
- void Cmd_Use_f (edict_t *ent)
- {
- int index;
- gitem_t *it;
- char *s;
- s = gi.args();
- it = FindItem (s);
- if (!it)
- {
- gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
- return;
- }
- if (!it->use)
- {
- gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
- return;
- }
- index = ITEM_INDEX(it);
- if (!ent->client->pers.inventory[index])
- {
- gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
- return;
- }
- it->use (ent, it);
- }
- /*
- ==================
- Cmd_Drop_f
- Drop an inventory item
- ==================
- */
- void Cmd_Drop_f (edict_t *ent)
- {
- int index;
- gitem_t *it;
- char *s;
- s = gi.args();
- it = FindItem (s);
- if (!it)
- {
- gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
- return;
- }
- if (!it->drop)
- {
- gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
- return;
- }
- index = ITEM_INDEX(it);
- if (!ent->client->pers.inventory[index])
- {
- gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
- return;
- }
- it->drop (ent, it);
- }
- /*
- =================
- Cmd_Inven_f
- =================
- */
- void Cmd_Inven_f (edict_t *ent)
- {
- int i;
- gclient_t *cl;
- cl = ent->client;
- cl->showscores = false;
- cl->showhelp = false;
- if (cl->showinventory)
- {
- cl->showinventory = false;
- return;
- }
- cl->showinventory = true;
- gi.WriteByte (svc_inventory);
- for (i=0 ; i<MAX_ITEMS ; i++)
- {
- gi.WriteShort (cl->pers.inventory[i]);
- }
- gi.unicast (ent, true);
- }
- /*
- =================
- Cmd_InvUse_f
- =================
- */
- void Cmd_InvUse_f (edict_t *ent)
- {
- gitem_t *it;
- ValidateSelectedItem (ent);
- if (ent->client->pers.selected_item == -1)
- {
- gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
- return;
- }
- it = &itemlist[ent->client->pers.selected_item];
- if (!it->use)
- {
- gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
- return;
- }
- it->use (ent, it);
- }
- /*
- =================
- Cmd_WeapPrev_f
- =================
- */
- void Cmd_WeapPrev_f (edict_t *ent)
- {
- gclient_t *cl;
- int i, index;
- gitem_t *it;
- int selected_weapon;
- cl = ent->client;
- if (!cl->pers.weapon)
- return;
- selected_weapon = ITEM_INDEX(cl->pers.weapon);
- // scan for the next valid one
- for (i=1 ; i<=MAX_ITEMS ; i++)
- {
- index = (selected_weapon + i)%MAX_ITEMS;
- if (!cl->pers.inventory[index])
- continue;
- it = &itemlist[index];
- if (!it->use)
- continue;
- if (! (it->flags & IT_WEAPON) )
- continue;
- it->use (ent, it);
- if (cl->pers.weapon == it)
- return; // successful
- }
- }
- /*
- =================
- Cmd_WeapNext_f
- =================
- */
- void Cmd_WeapNext_f (edict_t *ent)
- {
- gclient_t *cl;
- int i, index;
- gitem_t *it;
- int selected_weapon;
- cl = ent->client;
- if (!cl->pers.weapon)
- return;
- selected_weapon = ITEM_INDEX(cl->pers.weapon);
- // scan for the next valid one
- for (i=1 ; i<=MAX_ITEMS ; i++)
- {
- index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
- if (!cl->pers.inventory[index])
- continue;
- it = &itemlist[index];
- if (!it->use)
- continue;
- if (! (it->flags & IT_WEAPON) )
- continue;
- it->use (ent, it);
- if (cl->pers.weapon == it)
- return; // successful
- }
- }
- /*
- =================
- Cmd_WeapLast_f
- =================
- */
- void Cmd_WeapLast_f (edict_t *ent)
- {
- gclient_t *cl;
- int index;
- gitem_t *it;
- cl = ent->client;
- if (!cl->pers.weapon || !cl->pers.lastweapon)
- return;
- index = ITEM_INDEX(cl->pers.lastweapon);
- if (!cl->pers.inventory[index])
- return;
- it = &itemlist[index];
- if (!it->use)
- return;
- if (! (it->flags & IT_WEAPON) )
- return;
- it->use (ent, it);
- }
- /*
- =================
- Cmd_InvDrop_f
- =================
- */
- void Cmd_InvDrop_f (edict_t *ent)
- {
- gitem_t *it;
- ValidateSelectedItem (ent);
- if (ent->client->pers.selected_item == -1)
- {
- gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
- return;
- }
- it = &itemlist[ent->client->pers.selected_item];
- if (!it->drop)
- {
- gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
- return;
- }
- it->drop (ent, it);
- }
- /*
- =================
- Cmd_Kill_f
- =================
- */
- void Cmd_Kill_f (edict_t *ent)
- {
- if((level.time - ent->client->respawn_time) < 5)
- return;
- ent->flags &= ~FL_GODMODE;
- ent->health = 0;
- meansOfDeath = MOD_SUICIDE;
- player_die (ent, ent, ent, 100000, vec3_origin);
- }
- /*
- =================
- Cmd_PutAway_f
- =================
- */
- void Cmd_PutAway_f (edict_t *ent)
- {
- ent->client->showscores = false;
- ent->client->showhelp = false;
- ent->client->showinventory = false;
- }
- int PlayerSort (void const *a, void const *b)
- {
- int anum, bnum;
- anum = *(int *)a;
- bnum = *(int *)b;
- anum = game.clients[anum].ps.stats[STAT_FRAGS];
- bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
- if (anum < bnum)
- return -1;
- if (anum > bnum)
- return 1;
- return 0;
- }
- /*
- =================
- Cmd_Players_f
- =================
- */
- void Cmd_Players_f (edict_t *ent)
- {
- int i;
- int count;
- char small[64];
- char large[1280];
- int index[256];
- count = 0;
- for (i = 0 ; i < maxclients->value ; i++)
- if (game.clients[i].pers.connected)
- {
- index[count] = i;
- count++;
- }
- // sort by frags
- qsort (index, count, sizeof(index[0]), PlayerSort);
- // print information
- large[0] = 0;
- for (i = 0 ; i < count ; i++)
- {
- Com_sprintf (small, sizeof(small), "%3i %s\n",
- game.clients[index[i]].ps.stats[STAT_FRAGS],
- game.clients[index[i]].pers.netname);
- if (strlen (small) + strlen(large) > sizeof(large) - 100 )
- { // can't print all of them in one packet
- strcat (large, "...\n");
- break;
- }
- strcat (large, small);
- }
- gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
- }
- /*
- =================
- Cmd_Wave_f
- =================
- */
- void Cmd_Wave_f (edict_t *ent)
- {
- int i;
- i = atoi (gi.argv(1));
- // can't wave when ducked
- if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
- return;
- if (ent->client->anim_priority > ANIM_WAVE)
- return;
- ent->client->anim_priority = ANIM_WAVE;
- switch (i)
- {
- case 0:
- gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
- ent->s.frame = FRAME_flip01-1;
- ent->client->anim_end = FRAME_flip12;
- break;
- case 1:
- gi.cprintf (ent, PRINT_HIGH, "salute\n");
- ent->s.frame = FRAME_salute01-1;
- ent->client->anim_end = FRAME_salute11;
- break;
- case 2:
- gi.cprintf (ent, PRINT_HIGH, "taunt\n");
- ent->s.frame = FRAME_taunt01-1;
- ent->client->anim_end = FRAME_taunt17;
- break;
- case 3:
- gi.cprintf (ent, PRINT_HIGH, "wave\n");
- ent->s.frame = FRAME_wave01-1;
- ent->client->anim_end = FRAME_wave11;
- break;
- case 4:
- default:
- gi.cprintf (ent, PRINT_HIGH, "point\n");
- ent->s.frame = FRAME_point01-1;
- ent->client->anim_end = FRAME_point12;
- break;
- }
- }
- /*
- ==================
- Cmd_Say_f
- ==================
- */
- void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
- {
- int i, j;
- edict_t *other;
- char *p;
- char text[2048];
- gclient_t *cl;
- if (gi.argc () < 2 && !arg0)
- return;
- if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
- team = false;
- if (team)
- Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
- else
- Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
- if (arg0)
- {
- strcat (text, gi.argv(0));
- strcat (text, " ");
- strcat (text, gi.args());
- }
- else
- {
- p = gi.args();
- if (*p == '"')
- {
- p++;
- p[strlen(p)-1] = 0;
- }
- strcat(text, p);
- }
- // don't let text be too long for malicious reasons
- if (strlen(text) > 150)
- text[150] = 0;
- strcat(text, "\n");
- if (flood_msgs->value) {
- cl = ent->client;
- if (level.time < cl->flood_locktill) {
- gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
- (int)(cl->flood_locktill - level.time));
- return;
- }
- i = cl->flood_whenhead - flood_msgs->value + 1;
- if (i < 0)
- i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
- if (cl->flood_when[i] &&
- level.time - cl->flood_when[i] < flood_persecond->value) {
- cl->flood_locktill = level.time + flood_waitdelay->value;
- gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
- (int)flood_waitdelay->value);
- return;
- }
- cl->flood_whenhead = (cl->flood_whenhead + 1) %
- (sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
- cl->flood_when[cl->flood_whenhead] = level.time;
- }
- if (dedicated->value)
- gi.cprintf(NULL, PRINT_CHAT, "%s", text);
- for (j = 1; j <= game.maxclients; j++)
- {
- other = &g_edicts[j];
- if (!other->inuse)
- continue;
- if (!other->client)
- continue;
- if (team)
- {
- if (!OnSameTeam(ent, other))
- continue;
- }
- gi.cprintf(other, PRINT_CHAT, "%s", text);
- }
- }
- void Cmd_PlayerList_f(edict_t *ent)
- {
- int i;
- char st[80];
- char text[1400];
- edict_t *e2;
- // connect time, ping, score, name
- *text = 0;
- for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
- if (!e2->inuse)
- continue;
- sprintf(st, "%02d:%02d %4d %3d %s%s\n",
- (level.framenum - e2->client->resp.enterframe) / 600,
- ((level.framenum - e2->client->resp.enterframe) % 600)/10,
- e2->client->ping,
- e2->client->resp.score,
- e2->client->pers.netname,
- e2->client->resp.spectator ? " (spectator)" : "");
- if (strlen(text) + strlen(st) > sizeof(text) - 50) {
- sprintf(text+strlen(text), "And more...\n");
- gi.cprintf(ent, PRINT_HIGH, "%s", text);
- return;
- }
- strcat(text, st);
- }
- gi.cprintf(ent, PRINT_HIGH, "%s", text);
- }
- /*
- =================
- ClientCommand
- =================
- */
- void ClientCommand (edict_t *ent)
- {
- char *cmd;
- if (!ent->client)
- return; // not fully in game yet
- cmd = gi.argv(0);
- if (Q_stricmp (cmd, "players") == 0)
- {
- Cmd_Players_f (ent);
- return;
- }
- if (Q_stricmp (cmd, "say") == 0)
- {
- Cmd_Say_f (ent, false, false);
- return;
- }
- if (Q_stricmp (cmd, "say_team") == 0)
- {
- Cmd_Say_f (ent, true, false);
- return;
- }
- if (Q_stricmp (cmd, "score") == 0)
- {
- Cmd_Score_f (ent);
- return;
- }
- if (Q_stricmp (cmd, "help") == 0)
- {
- Cmd_Help_f (ent);
- return;
- }
- if (level.intermissiontime)
- return;
- if (Q_stricmp (cmd, "use") == 0)
- Cmd_Use_f (ent);
- else if (Q_stricmp (cmd, "drop") == 0)
- Cmd_Drop_f (ent);
- else if (Q_stricmp (cmd, "give") == 0)
- Cmd_Give_f (ent);
- else if (Q_stricmp (cmd, "god") == 0)
- Cmd_God_f (ent);
- else if (Q_stricmp (cmd, "notarget") == 0)
- Cmd_Notarget_f (ent);
- else if (Q_stricmp (cmd, "noclip") == 0)
- Cmd_Noclip_f (ent);
- else if (Q_stricmp (cmd, "inven") == 0)
- Cmd_Inven_f (ent);
- else if (Q_stricmp (cmd, "invnext") == 0)
- SelectNextItem (ent, -1);
- else if (Q_stricmp (cmd, "invprev") == 0)
- SelectPrevItem (ent, -1);
- else if (Q_stricmp (cmd, "invnextw") == 0)
- SelectNextItem (ent, IT_WEAPON);
- else if (Q_stricmp (cmd, "invprevw") == 0)
- SelectPrevItem (ent, IT_WEAPON);
- else if (Q_stricmp (cmd, "invnextp") == 0)
- SelectNextItem (ent, IT_POWERUP);
- else if (Q_stricmp (cmd, "invprevp") == 0)
- SelectPrevItem (ent, IT_POWERUP);
- else if (Q_stricmp (cmd, "invuse") == 0)
- Cmd_InvUse_f (ent);
- else if (Q_stricmp (cmd, "invdrop") == 0)
- Cmd_InvDrop_f (ent);
- else if (Q_stricmp (cmd, "weapprev") == 0)
- Cmd_WeapPrev_f (ent);
- else if (Q_stricmp (cmd, "weapnext") == 0)
- Cmd_WeapNext_f (ent);
- else if (Q_stricmp (cmd, "weaplast") == 0)
- Cmd_WeapLast_f (ent);
- else if (Q_stricmp (cmd, "kill") == 0)
- Cmd_Kill_f (ent);
- else if (Q_stricmp (cmd, "putaway") == 0)
- Cmd_PutAway_f (ent);
- else if (Q_stricmp (cmd, "wave") == 0)
- Cmd_Wave_f (ent);
- else if (Q_stricmp(cmd, "playerlist") == 0)
- Cmd_PlayerList_f(ent);
- else // anything that doesn't match a command will be a chat
- Cmd_Say_f (ent, false, true);
- }
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