ctf.dsp 18 KB

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  1. # Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=ctf - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "ctf.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "ctf.mak" CFG="ctf - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "ctf - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "ctf - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "ctf - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  22. !MESSAGE "ctf - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
  26. # PROP Scc_ProjName ""
  27. # PROP Scc_LocalPath ""
  28. !IF "$(CFG)" == "ctf - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir ".\release"
  37. # PROP Intermediate_Dir ".\release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. CPP=cl.exe
  41. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  42. # ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  43. MTL=midl.exe
  44. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  46. RSC=rc.exe
  47. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  48. # ADD RSC /l 0x409 /d "NDEBUG"
  49. BSC32=bscmake.exe
  50. # ADD BASE BSC32 /nologo
  51. # ADD BSC32 /nologo
  52. LINK32=link.exe
  53. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  54. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
  55. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  56. # PROP BASE Use_MFC 0
  57. # PROP BASE Use_Debug_Libraries 1
  58. # PROP BASE Output_Dir "Debug"
  59. # PROP BASE Intermediate_Dir "Debug"
  60. # PROP BASE Target_Dir ""
  61. # PROP Use_MFC 0
  62. # PROP Use_Debug_Libraries 1
  63. # PROP Output_Dir ".\debug"
  64. # PROP Intermediate_Dir ".\debug"
  65. # PROP Ignore_Export_Lib 0
  66. # PROP Target_Dir ""
  67. CPP=cl.exe
  68. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  69. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  70. MTL=midl.exe
  71. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  72. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  73. RSC=rc.exe
  74. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  75. # ADD RSC /l 0x409 /d "_DEBUG"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. # ADD BSC32 /nologo
  79. LINK32=link.exe
  80. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
  81. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
  82. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  83. # PROP BASE Use_MFC 0
  84. # PROP BASE Use_Debug_Libraries 1
  85. # PROP BASE Output_Dir "ctf___Wi"
  86. # PROP BASE Intermediate_Dir "ctf___Wi"
  87. # PROP BASE Ignore_Export_Lib 0
  88. # PROP BASE Target_Dir ""
  89. # PROP Use_MFC 0
  90. # PROP Use_Debug_Libraries 1
  91. # PROP Output_Dir "..\DebugAXP"
  92. # PROP Intermediate_Dir ".\DebugAXP"
  93. # PROP Ignore_Export_Lib 0
  94. # PROP Target_Dir ""
  95. CPP=cl.exe
  96. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
  97. # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
  98. MTL=midl.exe
  99. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  100. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  101. RSC=rc.exe
  102. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  103. # ADD RSC /l 0x409 /d "_DEBUG"
  104. BSC32=bscmake.exe
  105. # ADD BASE BSC32 /nologo
  106. # ADD BSC32 /nologo
  107. LINK32=link.exe
  108. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
  109. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
  110. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  111. # PROP BASE Use_MFC 0
  112. # PROP BASE Use_Debug_Libraries 0
  113. # PROP BASE Output_Dir "ctf___W0"
  114. # PROP BASE Intermediate_Dir "ctf___W0"
  115. # PROP BASE Ignore_Export_Lib 0
  116. # PROP BASE Target_Dir ""
  117. # PROP Use_MFC 0
  118. # PROP Use_Debug_Libraries 0
  119. # PROP Output_Dir "..\ReleaseAXP"
  120. # PROP Intermediate_Dir ".\ReleaseAXP"
  121. # PROP Ignore_Export_Lib 0
  122. # PROP Target_Dir ""
  123. CPP=cl.exe
  124. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  125. # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  126. MTL=midl.exe
  127. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  128. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  129. RSC=rc.exe
  130. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  131. # ADD RSC /l 0x409 /d "NDEBUG"
  132. BSC32=bscmake.exe
  133. # ADD BASE BSC32 /nologo
  134. # ADD BSC32 /nologo
  135. LINK32=link.exe
  136. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
  137. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
  138. !ENDIF
  139. # Begin Target
  140. # Name "ctf - Win32 Release"
  141. # Name "ctf - Win32 Debug"
  142. # Name "ctf - Win32 Debug Alpha"
  143. # Name "ctf - Win32 Release Alpha"
  144. # Begin Group "Source Files"
  145. # PROP Default_Filter "*.c"
  146. # Begin Source File
  147. SOURCE=.\g_ai.c
  148. !IF "$(CFG)" == "ctf - Win32 Release"
  149. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  150. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  151. DEP_CPP_G_AI_=\
  152. ".\g_ctf.h"\
  153. ".\g_local.h"\
  154. ".\game.h"\
  155. ".\p_menu.h"\
  156. ".\q_shared.h"\
  157. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  158. DEP_CPP_G_AI_=\
  159. ".\g_ctf.h"\
  160. ".\g_local.h"\
  161. ".\game.h"\
  162. ".\p_menu.h"\
  163. ".\q_shared.h"\
  164. !ENDIF
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=.\g_chase.c
  168. !IF "$(CFG)" == "ctf - Win32 Release"
  169. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  170. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  171. DEP_CPP_G_CHA=\
  172. ".\g_ctf.h"\
  173. ".\g_local.h"\
  174. ".\game.h"\
  175. ".\p_menu.h"\
  176. ".\q_shared.h"\
  177. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  178. DEP_CPP_G_CHA=\
  179. ".\g_ctf.h"\
  180. ".\g_local.h"\
  181. ".\game.h"\
  182. ".\p_menu.h"\
  183. ".\q_shared.h"\
  184. !ENDIF
  185. # End Source File
  186. # Begin Source File
  187. SOURCE=.\g_cmds.c
  188. !IF "$(CFG)" == "ctf - Win32 Release"
  189. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  190. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  191. DEP_CPP_G_CMD=\
  192. ".\g_ctf.h"\
  193. ".\g_local.h"\
  194. ".\game.h"\
  195. ".\m_player.h"\
  196. ".\p_menu.h"\
  197. ".\q_shared.h"\
  198. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  199. DEP_CPP_G_CMD=\
  200. ".\g_ctf.h"\
  201. ".\g_local.h"\
  202. ".\game.h"\
  203. ".\m_player.h"\
  204. ".\p_menu.h"\
  205. ".\q_shared.h"\
  206. !ENDIF
  207. # End Source File
  208. # Begin Source File
  209. SOURCE=.\g_combat.c
  210. !IF "$(CFG)" == "ctf - Win32 Release"
  211. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  212. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  213. DEP_CPP_G_COM=\
  214. ".\g_ctf.h"\
  215. ".\g_local.h"\
  216. ".\game.h"\
  217. ".\p_menu.h"\
  218. ".\q_shared.h"\
  219. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  220. DEP_CPP_G_COM=\
  221. ".\g_ctf.h"\
  222. ".\g_local.h"\
  223. ".\game.h"\
  224. ".\p_menu.h"\
  225. ".\q_shared.h"\
  226. !ENDIF
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\g_ctf.c
  230. !IF "$(CFG)" == "ctf - Win32 Release"
  231. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  232. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  233. DEP_CPP_G_CTF=\
  234. ".\g_ctf.h"\
  235. ".\g_local.h"\
  236. ".\game.h"\
  237. ".\m_player.h"\
  238. ".\p_menu.h"\
  239. ".\q_shared.h"\
  240. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  241. DEP_CPP_G_CTF=\
  242. ".\g_ctf.h"\
  243. ".\g_local.h"\
  244. ".\game.h"\
  245. ".\m_player.h"\
  246. ".\p_menu.h"\
  247. ".\q_shared.h"\
  248. !ENDIF
  249. # End Source File
  250. # Begin Source File
  251. SOURCE=.\g_func.c
  252. !IF "$(CFG)" == "ctf - Win32 Release"
  253. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  254. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  255. DEP_CPP_G_FUN=\
  256. ".\g_ctf.h"\
  257. ".\g_local.h"\
  258. ".\game.h"\
  259. ".\p_menu.h"\
  260. ".\q_shared.h"\
  261. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  262. DEP_CPP_G_FUN=\
  263. ".\g_ctf.h"\
  264. ".\g_local.h"\
  265. ".\game.h"\
  266. ".\p_menu.h"\
  267. ".\q_shared.h"\
  268. !ENDIF
  269. # End Source File
  270. # Begin Source File
  271. SOURCE=.\g_items.c
  272. !IF "$(CFG)" == "ctf - Win32 Release"
  273. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  274. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  275. DEP_CPP_G_ITE=\
  276. ".\g_ctf.h"\
  277. ".\g_local.h"\
  278. ".\game.h"\
  279. ".\p_menu.h"\
  280. ".\q_shared.h"\
  281. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  282. DEP_CPP_G_ITE=\
  283. ".\g_ctf.h"\
  284. ".\g_local.h"\
  285. ".\game.h"\
  286. ".\p_menu.h"\
  287. ".\q_shared.h"\
  288. !ENDIF
  289. # End Source File
  290. # Begin Source File
  291. SOURCE=.\g_main.c
  292. !IF "$(CFG)" == "ctf - Win32 Release"
  293. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  294. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  295. DEP_CPP_G_MAI=\
  296. ".\g_ctf.h"\
  297. ".\g_local.h"\
  298. ".\game.h"\
  299. ".\p_menu.h"\
  300. ".\q_shared.h"\
  301. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  302. DEP_CPP_G_MAI=\
  303. ".\g_ctf.h"\
  304. ".\g_local.h"\
  305. ".\game.h"\
  306. ".\p_menu.h"\
  307. ".\q_shared.h"\
  308. !ENDIF
  309. # End Source File
  310. # Begin Source File
  311. SOURCE=.\g_misc.c
  312. !IF "$(CFG)" == "ctf - Win32 Release"
  313. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  314. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  315. DEP_CPP_G_MIS=\
  316. ".\g_ctf.h"\
  317. ".\g_local.h"\
  318. ".\game.h"\
  319. ".\p_menu.h"\
  320. ".\q_shared.h"\
  321. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  322. DEP_CPP_G_MIS=\
  323. ".\g_ctf.h"\
  324. ".\g_local.h"\
  325. ".\game.h"\
  326. ".\p_menu.h"\
  327. ".\q_shared.h"\
  328. !ENDIF
  329. # End Source File
  330. # Begin Source File
  331. SOURCE=.\g_monster.c
  332. !IF "$(CFG)" == "ctf - Win32 Release"
  333. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  334. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  335. DEP_CPP_G_MON=\
  336. ".\g_ctf.h"\
  337. ".\g_local.h"\
  338. ".\game.h"\
  339. ".\p_menu.h"\
  340. ".\q_shared.h"\
  341. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  342. DEP_CPP_G_MON=\
  343. ".\g_ctf.h"\
  344. ".\g_local.h"\
  345. ".\game.h"\
  346. ".\p_menu.h"\
  347. ".\q_shared.h"\
  348. !ENDIF
  349. # End Source File
  350. # Begin Source File
  351. SOURCE=.\g_phys.c
  352. !IF "$(CFG)" == "ctf - Win32 Release"
  353. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  354. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  355. DEP_CPP_G_PHY=\
  356. ".\g_ctf.h"\
  357. ".\g_local.h"\
  358. ".\game.h"\
  359. ".\p_menu.h"\
  360. ".\q_shared.h"\
  361. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  362. DEP_CPP_G_PHY=\
  363. ".\g_ctf.h"\
  364. ".\g_local.h"\
  365. ".\game.h"\
  366. ".\p_menu.h"\
  367. ".\q_shared.h"\
  368. !ENDIF
  369. # End Source File
  370. # Begin Source File
  371. SOURCE=.\g_save.c
  372. !IF "$(CFG)" == "ctf - Win32 Release"
  373. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  374. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  375. DEP_CPP_G_SAV=\
  376. ".\g_ctf.h"\
  377. ".\g_local.h"\
  378. ".\game.h"\
  379. ".\p_menu.h"\
  380. ".\q_shared.h"\
  381. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  382. DEP_CPP_G_SAV=\
  383. ".\g_ctf.h"\
  384. ".\g_local.h"\
  385. ".\game.h"\
  386. ".\p_menu.h"\
  387. ".\q_shared.h"\
  388. !ENDIF
  389. # End Source File
  390. # Begin Source File
  391. SOURCE=.\g_spawn.c
  392. !IF "$(CFG)" == "ctf - Win32 Release"
  393. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  394. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  395. DEP_CPP_G_SPA=\
  396. ".\g_ctf.h"\
  397. ".\g_local.h"\
  398. ".\game.h"\
  399. ".\p_menu.h"\
  400. ".\q_shared.h"\
  401. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  402. DEP_CPP_G_SPA=\
  403. ".\g_ctf.h"\
  404. ".\g_local.h"\
  405. ".\game.h"\
  406. ".\p_menu.h"\
  407. ".\q_shared.h"\
  408. !ENDIF
  409. # End Source File
  410. # Begin Source File
  411. SOURCE=.\g_svcmds.c
  412. !IF "$(CFG)" == "ctf - Win32 Release"
  413. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  414. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  415. DEP_CPP_G_SVC=\
  416. ".\g_ctf.h"\
  417. ".\g_local.h"\
  418. ".\game.h"\
  419. ".\p_menu.h"\
  420. ".\q_shared.h"\
  421. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  422. DEP_CPP_G_SVC=\
  423. ".\g_ctf.h"\
  424. ".\g_local.h"\
  425. ".\game.h"\
  426. ".\p_menu.h"\
  427. ".\q_shared.h"\
  428. !ENDIF
  429. # End Source File
  430. # Begin Source File
  431. SOURCE=.\g_target.c
  432. !IF "$(CFG)" == "ctf - Win32 Release"
  433. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  434. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  435. DEP_CPP_G_TAR=\
  436. ".\g_ctf.h"\
  437. ".\g_local.h"\
  438. ".\game.h"\
  439. ".\p_menu.h"\
  440. ".\q_shared.h"\
  441. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  442. DEP_CPP_G_TAR=\
  443. ".\g_ctf.h"\
  444. ".\g_local.h"\
  445. ".\game.h"\
  446. ".\p_menu.h"\
  447. ".\q_shared.h"\
  448. !ENDIF
  449. # End Source File
  450. # Begin Source File
  451. SOURCE=.\g_trigger.c
  452. !IF "$(CFG)" == "ctf - Win32 Release"
  453. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  454. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  455. DEP_CPP_G_TRI=\
  456. ".\g_ctf.h"\
  457. ".\g_local.h"\
  458. ".\game.h"\
  459. ".\p_menu.h"\
  460. ".\q_shared.h"\
  461. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  462. DEP_CPP_G_TRI=\
  463. ".\g_ctf.h"\
  464. ".\g_local.h"\
  465. ".\game.h"\
  466. ".\p_menu.h"\
  467. ".\q_shared.h"\
  468. !ENDIF
  469. # End Source File
  470. # Begin Source File
  471. SOURCE=.\g_utils.c
  472. !IF "$(CFG)" == "ctf - Win32 Release"
  473. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  474. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  475. DEP_CPP_G_UTI=\
  476. ".\g_ctf.h"\
  477. ".\g_local.h"\
  478. ".\game.h"\
  479. ".\p_menu.h"\
  480. ".\q_shared.h"\
  481. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  482. DEP_CPP_G_UTI=\
  483. ".\g_ctf.h"\
  484. ".\g_local.h"\
  485. ".\game.h"\
  486. ".\p_menu.h"\
  487. ".\q_shared.h"\
  488. !ENDIF
  489. # End Source File
  490. # Begin Source File
  491. SOURCE=.\g_weapon.c
  492. !IF "$(CFG)" == "ctf - Win32 Release"
  493. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  494. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  495. DEP_CPP_G_WEA=\
  496. ".\g_ctf.h"\
  497. ".\g_local.h"\
  498. ".\game.h"\
  499. ".\p_menu.h"\
  500. ".\q_shared.h"\
  501. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  502. DEP_CPP_G_WEA=\
  503. ".\g_ctf.h"\
  504. ".\g_local.h"\
  505. ".\game.h"\
  506. ".\p_menu.h"\
  507. ".\q_shared.h"\
  508. !ENDIF
  509. # End Source File
  510. # Begin Source File
  511. SOURCE=.\m_move.c
  512. !IF "$(CFG)" == "ctf - Win32 Release"
  513. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  514. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  515. DEP_CPP_M_MOV=\
  516. ".\g_ctf.h"\
  517. ".\g_local.h"\
  518. ".\game.h"\
  519. ".\p_menu.h"\
  520. ".\q_shared.h"\
  521. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  522. DEP_CPP_M_MOV=\
  523. ".\g_ctf.h"\
  524. ".\g_local.h"\
  525. ".\game.h"\
  526. ".\p_menu.h"\
  527. ".\q_shared.h"\
  528. !ENDIF
  529. # End Source File
  530. # Begin Source File
  531. SOURCE=.\p_client.c
  532. !IF "$(CFG)" == "ctf - Win32 Release"
  533. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  534. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  535. DEP_CPP_P_CLI=\
  536. ".\g_ctf.h"\
  537. ".\g_local.h"\
  538. ".\game.h"\
  539. ".\m_player.h"\
  540. ".\p_menu.h"\
  541. ".\q_shared.h"\
  542. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  543. DEP_CPP_P_CLI=\
  544. ".\g_ctf.h"\
  545. ".\g_local.h"\
  546. ".\game.h"\
  547. ".\m_player.h"\
  548. ".\p_menu.h"\
  549. ".\q_shared.h"\
  550. !ENDIF
  551. # End Source File
  552. # Begin Source File
  553. SOURCE=.\p_hud.c
  554. !IF "$(CFG)" == "ctf - Win32 Release"
  555. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  556. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  557. DEP_CPP_P_HUD=\
  558. ".\g_ctf.h"\
  559. ".\g_local.h"\
  560. ".\game.h"\
  561. ".\p_menu.h"\
  562. ".\q_shared.h"\
  563. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  564. DEP_CPP_P_HUD=\
  565. ".\g_ctf.h"\
  566. ".\g_local.h"\
  567. ".\game.h"\
  568. ".\p_menu.h"\
  569. ".\q_shared.h"\
  570. !ENDIF
  571. # End Source File
  572. # Begin Source File
  573. SOURCE=.\p_menu.c
  574. !IF "$(CFG)" == "ctf - Win32 Release"
  575. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  576. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  577. DEP_CPP_P_MEN=\
  578. ".\g_ctf.h"\
  579. ".\g_local.h"\
  580. ".\game.h"\
  581. ".\p_menu.h"\
  582. ".\q_shared.h"\
  583. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  584. DEP_CPP_P_MEN=\
  585. ".\g_ctf.h"\
  586. ".\g_local.h"\
  587. ".\game.h"\
  588. ".\p_menu.h"\
  589. ".\q_shared.h"\
  590. !ENDIF
  591. # End Source File
  592. # Begin Source File
  593. SOURCE=.\p_trail.c
  594. !IF "$(CFG)" == "ctf - Win32 Release"
  595. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  596. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  597. DEP_CPP_P_TRA=\
  598. ".\g_ctf.h"\
  599. ".\g_local.h"\
  600. ".\game.h"\
  601. ".\p_menu.h"\
  602. ".\q_shared.h"\
  603. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  604. DEP_CPP_P_TRA=\
  605. ".\g_ctf.h"\
  606. ".\g_local.h"\
  607. ".\game.h"\
  608. ".\p_menu.h"\
  609. ".\q_shared.h"\
  610. !ENDIF
  611. # End Source File
  612. # Begin Source File
  613. SOURCE=.\p_view.c
  614. !IF "$(CFG)" == "ctf - Win32 Release"
  615. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  616. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  617. DEP_CPP_P_VIE=\
  618. ".\g_ctf.h"\
  619. ".\g_local.h"\
  620. ".\game.h"\
  621. ".\m_player.h"\
  622. ".\p_menu.h"\
  623. ".\q_shared.h"\
  624. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  625. DEP_CPP_P_VIE=\
  626. ".\g_ctf.h"\
  627. ".\g_local.h"\
  628. ".\game.h"\
  629. ".\m_player.h"\
  630. ".\p_menu.h"\
  631. ".\q_shared.h"\
  632. !ENDIF
  633. # End Source File
  634. # Begin Source File
  635. SOURCE=.\p_weapon.c
  636. !IF "$(CFG)" == "ctf - Win32 Release"
  637. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  638. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  639. DEP_CPP_P_WEA=\
  640. ".\g_ctf.h"\
  641. ".\g_local.h"\
  642. ".\game.h"\
  643. ".\m_player.h"\
  644. ".\p_menu.h"\
  645. ".\q_shared.h"\
  646. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  647. DEP_CPP_P_WEA=\
  648. ".\g_ctf.h"\
  649. ".\g_local.h"\
  650. ".\game.h"\
  651. ".\m_player.h"\
  652. ".\p_menu.h"\
  653. ".\q_shared.h"\
  654. !ENDIF
  655. # End Source File
  656. # Begin Source File
  657. SOURCE=.\q_shared.c
  658. !IF "$(CFG)" == "ctf - Win32 Release"
  659. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  660. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  661. DEP_CPP_Q_SHA=\
  662. ".\q_shared.h"\
  663. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  664. DEP_CPP_Q_SHA=\
  665. ".\q_shared.h"\
  666. !ENDIF
  667. # End Source File
  668. # End Group
  669. # Begin Group "Header Files"
  670. # PROP Default_Filter "*.h"
  671. # Begin Source File
  672. SOURCE=.\g_ctf.h
  673. # End Source File
  674. # Begin Source File
  675. SOURCE=.\g_local.h
  676. # End Source File
  677. # Begin Source File
  678. SOURCE=.\game.h
  679. # End Source File
  680. # Begin Source File
  681. SOURCE=.\m_player.h
  682. # End Source File
  683. # Begin Source File
  684. SOURCE=.\p_menu.h
  685. # End Source File
  686. # Begin Source File
  687. SOURCE=.\q_shared.h
  688. # End Source File
  689. # End Group
  690. # Begin Group "Resource Files"
  691. # PROP Default_Filter "*.def,*.res"
  692. # Begin Source File
  693. SOURCE=.\ctf.def
  694. # End Source File
  695. # End Group
  696. # End Target
  697. # End Project