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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "texpaint.h"
- #define SKIN_WINDOW_CLASS "TPSkin"
- HDC skindc;
- int skinw_width, skinw_height; // size of the window
- float skin_x = 128, skin_y = 128, skin_z = 100;
- qboolean skin_lines = false;
- char tri_filename[1024];
- char skin_filename[1024];
- int skin_width, skin_height; // size of the .lbm image
- unsigned index_texture[1024*512];
- void UpdateTexture (int offset)
- {
- int x, y;
- y = offset / width2;
- x = offset % width2;
- BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
- // glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
- glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgb+offset);
- }
- /*
- ===================================================================
- TEXEL MODIFICATION
- ===================================================================
- */
- #define MAX_MODIFY 8192
- typedef struct
- {
- int offset;
- int oldvalue;
- } modify_t;
- int modify_index;
- int undo_index;
- modify_t modify[MAX_MODIFY];
- void SetSkinModified (void)
- {
- char text[1024];
- if (modified && modified_past_autosave)
- return;
- modified = true;
- modified_past_autosave = true;
- sprintf (text, "%s *", skin_filename);
- SetWindowText (skinwindow, text);
- }
- void SetSkin (int index, int pixel)
- {
- modify_t *m;
- if (!modified)
- SetSkinModified ();
- // save undo info
- m = &modify[undo_index];
- m->offset = index;
- m->oldvalue = pic[index];
- modify_index = (++undo_index)&(MAX_MODIFY-1);
- // modify it
- rgb[index] = selected_rgb;
- pic[index] = selected_index;
- UpdateTexture (index);
- InvalidateRect (skinwindow, NULL, false);
- InvalidateRect (camerawindow, NULL, false);
- }
- void Undo (void)
- {
- modify_t *m;
- int temp;
- if (!undo_index)
- return;
- if (!--undo_index)
- { // back to unmodified state
- modified = false;
- SetWindowText (skinwindow, skin_filename);
- }
- m = &modify[undo_index];
- // modify it
- temp = pic[m->offset];
- pic[m->offset] = m->oldvalue;
- rgb[m->offset] = palette[m->oldvalue*3] +
- (palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
- m->oldvalue = temp;
- UpdateTexture (m->offset);
- InvalidateRect (skinwindow, NULL, false);
- InvalidateRect (camerawindow, NULL, false);
- }
- void Redo (void)
- {
- modify_t *m;
- int temp;
- if (undo_index == modify_index)
- return;
- m = &modify[undo_index];
- // modify it
- temp = pic[m->offset];
- pic[m->offset] = m->oldvalue;
- rgb[m->offset] = palette[m->oldvalue*3] +
- (palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
- m->oldvalue = temp;
- UpdateTexture (m->offset);
- InvalidateRect (skinwindow, NULL, false);
- InvalidateRect (camerawindow, NULL, false);
- if (!undo_index++)
- { // modified again
- char text[1024];
- modified = true;
- sprintf (text, "%s *", skin_filename);
- SetWindowText (skinwindow, text);
- }
- }
- //===================================================================
- /*
- =============
- Skin_SaveFile
- Load a skin texture and the base.tri from the same directory
- =============
- */
- void Skin_SaveFile (char *name)
- {
- byte *data;
- int i, j;
- char backup[1024];
- // back up the current file if it exists
- sprintf (backup, "%s.bak", name);
- remove (backup);
- rename (name, backup);
- modified = false;
- modified_past_autosave = false;
- modify_index = undo_index = 0;
- SetWindowText (skinwindow, skin_filename);
- data = malloc(skin_width*skin_height);
- for (i=0 ; i<skin_height ; i++)
- memcpy (data + i*skin_width, pic + i*width2, skin_width);
- Save256Image (name, data, palette, skin_width, skin_height);
- free(data);
- }
- /*
- =============
- Expand256Texture
- =============
- */
- void Expand256Texture (void)
- {
- int i, j;
- int p;
- memset (rgb, 0, sizeof(rgb));
- for (i=0 ; i<skin_height ; i++)
- {
- for (j=0 ; j<skin_width ; j++)
- {
- p = pic[i*width2+j];
- rgb[i*width2+j] = (palette[p*3+0]<<0) + (palette[p*3+1]<<8) + (palette[p*3+2]<<16);
- }
- }
- BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
- glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
- }
- void SetSizes (int width, int height)
- {
- int i;
- if (width < 32)
- width = 16;
- if (height < 32)
- height = 16;
- skin_width = width;
- skin_height = height;
- if (skin_width > 1024 || skin_height > 512)
- Sys_Error ("Skin file is too large");
- width2 = 1;
- height2 = 1;
- for (i=0 ; i<12 ; i++)
- {
- if (width2 < skin_width)
- width2<<=1;
- if (height2 < skin_height)
- height2<<=1;
- }
- // compatability shit for auto sizing of old skins
- if (skin_width != 320 || skin_height != 200)
- {
- skinwidth = skin_width;
- skinheight = skin_height;
- }
- else
- {
- skinwidth = 0;
- skinheight = 0;
- }
- }
- /*
- =============
- Skin_LoadFile
- Load a skin texture and the base.tri from the same directory
- =============
- */
- void Skin_LoadFile (char *name)
- {
- int i, j, p;
- byte *lbmpic;
- byte *lbmpal;
- char trifile[1024];
- int width, height;
- modified = false;
- modified_past_autosave = false;
- modify_index = undo_index = 0;
- strcpy (skin_filename, name);
- SetWindowText (skinwindow, skin_filename);
- //
- // read the texture
- //
- Load256Image (skin_filename, &lbmpic, &lbmpal, &width, &height);
- memcpy (palette, lbmpal, sizeof(palette));
- free (lbmpal);
- SetSizes (width, height);
- memset (pic, 0, sizeof(pic));
- for (i=0 ; i<skin_height ; i++)
- {
- for (j=0 ; j<skin_width ; j++)
- {
- p = lbmpic[i*skin_width + j];
- pic[i*width2+j] = p;
- }
- }
- free (lbmpic);
- Expand256Texture ();
- InitIndexTexture ();
- Pal_SetIndex (selected_index);
- //
- // read the polfile and
- // generate the texture coordinates
- //
- strcpy (trifile, skin_filename);
- StripExtension (trifile);
- strcat (trifile, ".tri");
- if (FileExists (trifile))
- {
- LoadTriFile (trifile);
- CalcTmCoords ();
- }
- else
- {
- ExtractFilePath (name, trifile);
- strcat (trifile, "base.tri");
- if (FileExists (trifile))
- {
- LoadTriFile (trifile);
- CalcTmCoords ();
- }
- }
- InvalidateRect (palettewindow, NULL, false);
- InvalidateRect (skinwindow, NULL, false);
- InvalidateRect (camerawindow, NULL, false);
- }
- /*
- =============
- Skin_Click
- =============
- */
- int skin_last_index;
- void Skin_Click (int x, int y, qboolean shift)
- {
- int index;
- index = 0;
- glReadBuffer (GL_BACK);
- glReadPixels (x, y, 1,1, GL_RGB, GL_UNSIGNED_BYTE, &index);
- index--;
- if (index == -1)
- return;
- if (index >= width2*height2)
- return;
- if (index == skin_last_index)
- return; // in same pixel
- skin_last_index = index;
- if (shift)
- {
- Pal_SetIndex (pic[index]);
- return;
- }
- SetSkin (index, selected_index);
- UpdateWindow (skinwindow);
- }
- void DrawModelST (void)
- {
- int i, j;
- glColor4f (1,1,1,1);
- glBegin (GL_TRIANGLES);
- for (i=0 ; i<numfaces ; i++)
- {
- for (j=0 ; j<3 ; j++)
- {
- glVertex2f (tmcoords[i][j][0]*width2, (1-tmcoords[i][j][1])*height2);
- }
- }
- glEnd ();
- }
- void DrawSkin (void)
- {
- glBegin (GL_POLYGON);
- glTexCoord2f (0,1);
- glVertex2f (0,0);
- glTexCoord2f (0,0);
- glVertex2f (0,height2);
- glTexCoord2f (1,0);
- glVertex2f (width2,height2);
- glTexCoord2f (1,1);
- glVertex2f (width2,0);
- glEnd ();
- }
- void Skin_Draw (void)
- {
- int x, y;
- float aspect;
- float xs, ys;
- int c;
- //
- // draw it
- //
- if (skin_z < 20)
- skin_z = 20;
- glViewport (0,0,skinw_width, skinw_height);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluPerspective (90, (float)skinw_width/skinw_height, 2, 16384);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- gluLookAt (skin_x, skin_y, skin_z, skin_x, skin_y, skin_z-1, 0, 1, 0);
- glClearColor (0.3,0.3,0.3,1);
- glClear (GL_COLOR_BUFFER_BIT);
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glEnable (GL_TEXTURE_2D);
- glColor4f (1,1,1,1);
- DrawSkin ();
- if (skin_lines)
- {
- glDisable (GL_TEXTURE_2D);
- glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
- DrawModelST ();
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- glEnable (GL_TEXTURE_2D);
- }
- SwapBuffers(skindc);
- // now fill the back buffer with the index texture
- glClearColor (0,0,0,0);
- glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
- DrawSkin ();
- BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
- }
- /*
- ============
- Skin_WndProc
- ============
- */
- LONG WINAPI Skin_WndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
- {
- LONG lRet = 1;
- int fwKeys, xPos, yPos;
- RECT rect;
- GetClientRect(hWnd, &rect);
- skinw_width = rect.right-rect.left;
- skinw_height = rect.bottom-rect.top;
- switch (uMsg)
- {
- case WM_CREATE:
- skindc = GetDC(hWnd);
- bSetupPixelFormat(skindc);
- break;
- case WM_PAINT:
- {
- PAINTSTRUCT ps;
- BeginPaint(hWnd, &ps);
- if (!wglMakeCurrent( skindc, baseRC ))
- Sys_Error ("wglMakeCurrent failed");
- Skin_Draw ();
- EndPaint(hWnd, &ps);
- }
- break;
- case WM_LBUTTONDOWN:
- skin_last_index = -1;
- draw:
- if (GetTopWindow(mainwindow) != hWnd)
- BringWindowToTop(hWnd);
- SetFocus (skinwindow);
- SetCapture (skinwindow);
- fwKeys = wParam; // key flags
- xPos = (short)LOWORD(lParam); // horizontal position of cursor
- yPos = (short)HIWORD(lParam); // vertical position of cursor
- yPos = (int)rect.bottom - 1 - yPos;
- if (!wglMakeCurrent( skindc, baseRC ))
- Sys_Error ("wglMakeCurrent failed");
- Skin_Click (xPos, yPos, !!(wParam&(MK_SHIFT|MK_CONTROL)) );
- break;
- case WM_MBUTTONUP:
- case WM_RBUTTONUP:
- case WM_LBUTTONUP:
- fwKeys = wParam; // key flags
- if (! (fwKeys & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
- ReleaseCapture ();
- break;
- case WM_MOUSEMOVE:
- {
- static int oldx, oldy;
- int dx, dy;
- POINT pt;
- if (wParam & MK_LBUTTON)
- goto draw;
- GetCursorPos (&pt);
- xPos = pt.x;
- yPos = pt.y;
- if (!(wParam & (MK_RBUTTON|MK_MBUTTON)))
- {
- oldx = xPos;
- oldy = yPos;
- break;
- }
- dx = xPos-oldx;
- dy = oldy-yPos;
- if (!dx && !dy)
- break;
- SetCursorPos (oldx, oldy);
- if (wParam == (MK_RBUTTON|MK_CONTROL) )
- {
- if (abs(dx) > abs(dy))
- skin_z += 0.25*dx;
- else
- skin_z += 0.25*dy;
- InvalidateRect (skinwindow, NULL, false);
- }
- if (wParam == MK_RBUTTON)
- {
- skin_x -= 0.25*dx;
- skin_y -= 0.25*dy;
- InvalidateRect (skinwindow, NULL, false);
- }
- }
- break;
- case WM_SIZE:
- InvalidateRect(camerawindow, NULL, false);
- break;
- case WM_NCCALCSIZE:// don't let windows copy pixels
- lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
- return WVR_REDRAW;
- case WM_CLOSE:
- DestroyWindow (hWnd);
- break;
- default:
- /* pass all unhandled messages to DefWindowProc */
- lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
- break;
- }
- /* return 1 if handled message, 0 if not */
- return lRet;
- }
- /*
- ==============
- WSkin_Create
- ==============
- */
- void WSkin_Create (HINSTANCE hInstance)
- {
- WNDCLASS wc;
- /* Register the camera class */
- memset (&wc, 0, sizeof(wc));
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC)Skin_WndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = 0;
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.hbrBackground = NULL;
- wc.lpszMenuName = 0;
- wc.lpszClassName = SKIN_WINDOW_CLASS;
- if (!RegisterClass (&wc) )
- Sys_Error ("RegisterClass failed");
- skinwindow = CreateWindow (SKIN_WINDOW_CLASS ,
- "Skin View",
- QE3_STYLE,
- (int)(screen_width*0.5),
- (int)(screen_height*0.2),
- (int)(screen_width*0.5),
- (int)(screen_height*0.8), // size
- mainwindow, // parent window
- 0, // no menu
- hInstance,
- 0);
- if (!skinwindow)
- Error ("Couldn't create skinwindow");
- // RestoreWindowState(palettewindow, "palettewindow");
- ShowWindow (skinwindow, SW_SHOWDEFAULT);
- }
- /*
- ===================================================================
- SKIN RESAMPLING
- ===================================================================
- */
- HWND resamplewindow;
- HDC resampledc;
- #define RESAMPLE_WINDOW_CLASS "TPResample"
- /*
- ============
- Resample_WndProc
- ============
- */
- LONG WINAPI Resample_WndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
- {
- switch (uMsg)
- {
- case WM_CREATE:
- resampledc = GetDC(hWnd);
- bSetupPixelFormat(resampledc);
- break;
- }
- return DefWindowProc (hWnd, uMsg, wParam, lParam);
- }
- /*
- ==============
- ResampleWindow
- ==============
- */
- void ResampleWindow (HINSTANCE hInstance)
- {
- WNDCLASS wc;
- static qboolean registered;
- if (!registered)
- {
- registered = true;
- /* Register the camera class */
- memset (&wc, 0, sizeof(wc));
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC)Resample_WndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = 0;
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.hbrBackground = NULL;
- wc.lpszMenuName = 0;
- wc.lpszClassName = RESAMPLE_WINDOW_CLASS;
- if (!RegisterClass (&wc) )
- Sys_Error ("RegisterClass failed");
- }
- resamplewindow = CreateWindow (RESAMPLE_WINDOW_CLASS ,
- "ResampleWindow",
- WS_OVERLAPPED,
- 0, 0, width2+32, height2+32, // size
- NULL, // parent window
- 0, // no menu
- hInstance,
- 0);
- if (!resamplewindow)
- Error ("Couldn't create skinwindow");
- ShowWindow (resamplewindow, SW_SHOWDEFAULT);
- }
- void OutlineTexture (byte *pic)
- {
- int i, j;
- int x, y;
- int empty;
- byte oldpic[1024*512];
- memcpy (oldpic, pic, width2*height2);
- empty = oldpic[0];
- for (i=0 ; i<height2 ; i++)
- {
- for (j=0 ; j<width2 ; j++)
- {
- if (oldpic[i*width2+j] != empty)
- continue;
- for (x=-1 ; x<=1 ; x++)
- {
- for (y=-1 ; y<=1 ; y++)
- {
- if (i+y < 0 || i+y >= height2)
- continue;
- if (j+x < 0 || j+x >= width2)
- continue;
- if (oldpic[(i+y)*width2 + j+x] != empty)
- {
- pic[i*width2+j] = oldpic[(i+y)*width2 + j+x];
- goto done;
- }
- }
- }
- done: ;
- }
- }
- }
- void ResampleSkin (void)
- {
- int i, j;
- static float oldtmcoords[10000][3][2];
- static int newindex[1024*512];
- static byte oldpic[1024*512];
- // open a window of the texture size
- ResampleWindow (main_instance);
- // get new S/T from current frame
- memcpy (oldtmcoords, tmcoords, numfaces*3*2*4);
- CalcTmCoords ();
- // draw all the triangles with the index texture
- if (!wglMakeCurrent( resampledc, baseRC ))
- Sys_Error ("wglMakeCurrent failed");
- glViewport (0,0,width2, height2);
- glClearColor (0,0,0,0);
- glClear (GL_COLOR_BUFFER_BIT);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- glOrtho (0, width2, 0, height2, -100, 100);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- glColor4f (1,1,1,1);
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
- #if 0
- glDisable(GL_TEXTURE_2D);
- glBegin (GL_LINE_LOOP);
- glVertex3f (1,1,10);
- glVertex3f (skin_width-1,0,10);
- glVertex3f (skin_width-1,skin_height-1,10);
- glVertex3f (1,skin_height-1,10);
- glEnd ();
- glEnable(GL_TEXTURE_2D);
- #endif
- glBegin (GL_TRIANGLES);
- for (i=0 ; i<numfaces ; i++)
- {
- for (j=0 ; j<3 ; j++)
- {
- glTexCoord2f (oldtmcoords[i][j][0], oldtmcoords[i][j][1]);
- glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
- }
- }
- glEnd ();
- SwapBuffers (resampledc);
- // build the new color texture
- memcpy (oldpic, pic, width2*height2);
- glReadBuffer (GL_FRONT);
- glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, &newindex);
- for (i=0 ; i<height2 ; i++)
- for (j=0 ; j<width2 ; j++)
- pic[i*width2+j] = oldpic[newindex[i*width2+j]&0xffffff];
- // outline it
- OutlineTexture (pic);
- Expand256Texture ();
- InvalidateRect (skinwindow, NULL, false);
- InvalidateRect (camerawindow, NULL, false);
- // change name
- strcpy (skin_filename, tri_filename);
- StripExtension (skin_filename);
- strcat (skin_filename, ".lbm");
- SetSkinModified ();
- wglMakeCurrent (NULL, NULL);
- DestroyWindow (resamplewindow);
- }
- /*
- ===================================================================
- NEW SKIN
- ===================================================================
- */
- BOOL CALLBACK NewSkinDlgProc (
- HWND hwndDlg, // handle to dialog box
- UINT uMsg, // message
- WPARAM wParam, // first message parameter
- LPARAM lParam // second message parameter
- )
- {
- char sz[256];
- int width, height;
- switch (uMsg)
- {
- case WM_INITDIALOG:
- SetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), "320");
- SetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), "200");
- return TRUE;
- case WM_COMMAND:
- switch (LOWORD(wParam))
- {
- case IDOK:
- GetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), sz, 255);
- width = atoi(sz);
- GetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), sz, 255);
- height = atoi(sz);
- SetSizes (width, height);
- EndDialog(hwndDlg, 1);
- return TRUE;
- case IDCANCEL:
- EndDialog(hwndDlg, 0);
- return TRUE;
- }
- }
- return FALSE;
- }
- void NewSkin (void)
- {
- int i, j;
- byte *buf;
- if (!DialogBox(main_instance, (char *)IDD_NEWSKIN, mainwindow, NewSkinDlgProc))
- return;
- // open a window of the texture size
- ResampleWindow (main_instance);
- // get new S/T from current frame
- CalcTmCoords ();
- // draw all the triangles
- if (!wglMakeCurrent( resampledc, baseRC ))
- Sys_Error ("wglMakeCurrent failed");
- glViewport (0,0,width2, height2);
- glClearColor (0,0,0,0);
- glClear (GL_COLOR_BUFFER_BIT);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- glOrtho (0, width2, 0, height2, -100, 100);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- glColor4f (1,1,1,1);
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glDisable (GL_TEXTURE_2D);
- for (i=0 ; i<numfaces ; i++)
- {
- glColor3f ((i&255)/255.0, (i&255)/255.0, (i&255)/255.0);
- glBegin (GL_TRIANGLES);
- for (j=0 ; j<3 ; j++)
- glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
- glEnd ();
- }
- SwapBuffers (resampledc);
- // build the new color texture
- glReadBuffer (GL_FRONT);
- buf = malloc(width2*height2*4);
- glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, buf);
- for (i=0 ; i<width2*height2 ; i++)
- pic[i] = buf[i*4];
- free (buf);
- // outline it
- OutlineTexture (pic);
- Expand256Texture ();
- InitIndexTexture ();
- InvalidateRect (skinwindow, NULL, false);
- InvalidateRect (camerawindow, NULL, false);
- // change name
- strcpy (skin_filename, tri_filename);
- StripExtension (skin_filename);
- strcat (skin_filename, ".lbm");
- SetSkinModified ();
- wglMakeCurrent (NULL, NULL);
- DestroyWindow (resamplewindow);
- }
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