texpaint.mak 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469
  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Application" 0x0101
  4. !IF "$(CFG)" == ""
  5. CFG=texpaint - Win32 Debug
  6. !MESSAGE No configuration specified. Defaulting to texpaint - Win32 Debug.
  7. !ENDIF
  8. !IF "$(CFG)" != "texpaint - Win32 Release" && "$(CFG)" !=\
  9. "texpaint - Win32 Debug"
  10. !MESSAGE Invalid configuration "$(CFG)" specified.
  11. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "texpaint.mak" CFG="texpaint - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "texpaint - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "texpaint - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. !ERROR An invalid configuration is specified.
  22. !ENDIF
  23. !IF "$(OS)" == "Windows_NT"
  24. NULL=
  25. !ELSE
  26. NULL=nul
  27. !ENDIF
  28. ################################################################################
  29. # Begin Project
  30. # PROP Target_Last_Scanned "texpaint - Win32 Debug"
  31. MTL=mktyplib.exe
  32. CPP=cl.exe
  33. RSC=rc.exe
  34. !IF "$(CFG)" == "texpaint - Win32 Release"
  35. # PROP BASE Use_MFC 0
  36. # PROP BASE Use_Debug_Libraries 0
  37. # PROP BASE Output_Dir "Release"
  38. # PROP BASE Intermediate_Dir "Release"
  39. # PROP BASE Target_Dir ""
  40. # PROP Use_MFC 0
  41. # PROP Use_Debug_Libraries 0
  42. # PROP Output_Dir "Release"
  43. # PROP Intermediate_Dir "Release"
  44. # PROP Target_Dir ""
  45. OUTDIR=.\Release
  46. INTDIR=.\Release
  47. ALL : "$(OUTDIR)\texpaint.exe"
  48. CLEAN :
  49. -@erase "$(INTDIR)\cmdlib.obj"
  50. -@erase "$(INTDIR)\l3dslib.obj"
  51. -@erase "$(INTDIR)\lbmlib.obj"
  52. -@erase "$(INTDIR)\mathlib.obj"
  53. -@erase "$(INTDIR)\scriplib.obj"
  54. -@erase "$(INTDIR)\texmake.res"
  55. -@erase "$(INTDIR)\texpaint.obj"
  56. -@erase "$(INTDIR)\trilib.obj"
  57. -@erase "$(INTDIR)\win_cam.obj"
  58. -@erase "$(INTDIR)\win_main.obj"
  59. -@erase "$(INTDIR)\win_pal.obj"
  60. -@erase "$(INTDIR)\win_skin.obj"
  61. -@erase "$(OUTDIR)\texpaint.exe"
  62. "$(OUTDIR)" :
  63. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  64. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  65. # ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  66. CPP_PROJ=/nologo /ML /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
  67. "_WINDOWS" /Fp"$(INTDIR)/texpaint.pch" /YX /Fo"$(INTDIR)/" /c
  68. CPP_OBJS=.\Release/
  69. CPP_SBRS=.\.
  70. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  71. # ADD MTL /nologo /D "NDEBUG" /win32
  72. MTL_PROJ=/nologo /D "NDEBUG" /win32
  73. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  74. # ADD RSC /l 0x409 /d "NDEBUG"
  75. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/texmake.res" /d "NDEBUG"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. # ADD BSC32 /nologo
  79. BSC32_FLAGS=/nologo /o"$(OUTDIR)/texpaint.bsc"
  80. BSC32_SBRS= \
  81. LINK32=link.exe
  82. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  83. # ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  84. LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
  85. winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
  86. uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
  87. /pdb:"$(OUTDIR)/texpaint.pdb" /machine:I386 /out:"$(OUTDIR)/texpaint.exe"
  88. LINK32_OBJS= \
  89. "$(INTDIR)\cmdlib.obj" \
  90. "$(INTDIR)\l3dslib.obj" \
  91. "$(INTDIR)\lbmlib.obj" \
  92. "$(INTDIR)\mathlib.obj" \
  93. "$(INTDIR)\scriplib.obj" \
  94. "$(INTDIR)\texmake.res" \
  95. "$(INTDIR)\texpaint.obj" \
  96. "$(INTDIR)\trilib.obj" \
  97. "$(INTDIR)\win_cam.obj" \
  98. "$(INTDIR)\win_main.obj" \
  99. "$(INTDIR)\win_pal.obj" \
  100. "$(INTDIR)\win_skin.obj"
  101. "$(OUTDIR)\texpaint.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  102. $(LINK32) @<<
  103. $(LINK32_FLAGS) $(LINK32_OBJS)
  104. <<
  105. !ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
  106. # PROP BASE Use_MFC 0
  107. # PROP BASE Use_Debug_Libraries 1
  108. # PROP BASE Output_Dir "texpaint"
  109. # PROP BASE Intermediate_Dir "texpaint"
  110. # PROP BASE Target_Dir ""
  111. # PROP Use_MFC 0
  112. # PROP Use_Debug_Libraries 1
  113. # PROP Output_Dir "Debug"
  114. # PROP Intermediate_Dir "Debug"
  115. # PROP Target_Dir ""
  116. OUTDIR=.\Debug
  117. INTDIR=.\Debug
  118. ALL : "$(OUTDIR)\texpaint.exe"
  119. CLEAN :
  120. -@erase "$(INTDIR)\cmdlib.obj"
  121. -@erase "$(INTDIR)\l3dslib.obj"
  122. -@erase "$(INTDIR)\lbmlib.obj"
  123. -@erase "$(INTDIR)\mathlib.obj"
  124. -@erase "$(INTDIR)\scriplib.obj"
  125. -@erase "$(INTDIR)\texmake.res"
  126. -@erase "$(INTDIR)\texpaint.obj"
  127. -@erase "$(INTDIR)\trilib.obj"
  128. -@erase "$(INTDIR)\vc40.idb"
  129. -@erase "$(INTDIR)\vc40.pdb"
  130. -@erase "$(INTDIR)\win_cam.obj"
  131. -@erase "$(INTDIR)\win_main.obj"
  132. -@erase "$(INTDIR)\win_pal.obj"
  133. -@erase "$(INTDIR)\win_skin.obj"
  134. -@erase "$(OUTDIR)\texpaint.exe"
  135. "$(OUTDIR)" :
  136. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  137. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  138. # ADD CPP /nologo /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN_ERROR" /YX /c
  139. CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D\
  140. "_WINDOWS" /D "WIN_ERROR" /Fp"$(INTDIR)/texpaint.pch" /YX /Fo"$(INTDIR)/"\
  141. /Fd"$(INTDIR)/" /c
  142. CPP_OBJS=.\Debug/
  143. CPP_SBRS=.\.
  144. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  145. # ADD MTL /nologo /D "_DEBUG" /win32
  146. MTL_PROJ=/nologo /D "_DEBUG" /win32
  147. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  148. # ADD RSC /l 0x409 /d "_DEBUG"
  149. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/texmake.res" /d "_DEBUG"
  150. BSC32=bscmake.exe
  151. # ADD BASE BSC32 /nologo
  152. # ADD BSC32 /nologo
  153. BSC32_FLAGS=/nologo /o"$(OUTDIR)/texpaint.bsc"
  154. BSC32_SBRS= \
  155. LINK32=link.exe
  156. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  157. # ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386
  158. LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
  159. winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
  160. uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug\
  161. /machine:I386 /out:"$(OUTDIR)/texpaint.exe"
  162. LINK32_OBJS= \
  163. "$(INTDIR)\cmdlib.obj" \
  164. "$(INTDIR)\l3dslib.obj" \
  165. "$(INTDIR)\lbmlib.obj" \
  166. "$(INTDIR)\mathlib.obj" \
  167. "$(INTDIR)\scriplib.obj" \
  168. "$(INTDIR)\texmake.res" \
  169. "$(INTDIR)\texpaint.obj" \
  170. "$(INTDIR)\trilib.obj" \
  171. "$(INTDIR)\win_cam.obj" \
  172. "$(INTDIR)\win_main.obj" \
  173. "$(INTDIR)\win_pal.obj" \
  174. "$(INTDIR)\win_skin.obj"
  175. "$(OUTDIR)\texpaint.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  176. $(LINK32) @<<
  177. $(LINK32_FLAGS) $(LINK32_OBJS)
  178. <<
  179. !ENDIF
  180. .c{$(CPP_OBJS)}.obj:
  181. $(CPP) $(CPP_PROJ) $<
  182. .cpp{$(CPP_OBJS)}.obj:
  183. $(CPP) $(CPP_PROJ) $<
  184. .cxx{$(CPP_OBJS)}.obj:
  185. $(CPP) $(CPP_PROJ) $<
  186. .c{$(CPP_SBRS)}.sbr:
  187. $(CPP) $(CPP_PROJ) $<
  188. .cpp{$(CPP_SBRS)}.sbr:
  189. $(CPP) $(CPP_PROJ) $<
  190. .cxx{$(CPP_SBRS)}.sbr:
  191. $(CPP) $(CPP_PROJ) $<
  192. ################################################################################
  193. # Begin Target
  194. # Name "texpaint - Win32 Release"
  195. # Name "texpaint - Win32 Debug"
  196. !IF "$(CFG)" == "texpaint - Win32 Release"
  197. !ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
  198. !ENDIF
  199. ################################################################################
  200. # Begin Source File
  201. SOURCE=.\texpaint.c
  202. DEP_CPP_TEXPA=\
  203. "..\common\cmdlib.h"\
  204. "..\common\l3dslib.h"\
  205. "..\common\lbmlib.h"\
  206. "..\common\mathlib.h"\
  207. "..\common\trilib.h"\
  208. ".\texpaint.h"\
  209. {$(INCLUDE)}"\gl\GL.H"\
  210. {$(INCLUDE)}"\gl\GLAUX.H"\
  211. {$(INCLUDE)}"\gl\GLU.H"\
  212. "$(INTDIR)\texpaint.obj" : $(SOURCE) $(DEP_CPP_TEXPA) "$(INTDIR)"
  213. # End Source File
  214. ################################################################################
  215. # Begin Source File
  216. SOURCE=\quake\utils2\common\mathlib.c
  217. DEP_CPP_MATHL=\
  218. "..\..\..\quake\utils2\common\cmdlib.h"\
  219. "..\..\..\quake\utils2\common\mathlib.h"\
  220. "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  221. $(CPP) $(CPP_PROJ) $(SOURCE)
  222. # End Source File
  223. ################################################################################
  224. # Begin Source File
  225. SOURCE=\quake\utils2\common\l3dslib.c
  226. DEP_CPP_L3DSL=\
  227. "..\..\..\quake\utils2\common\cmdlib.h"\
  228. "..\..\..\quake\utils2\common\l3dslib.h"\
  229. "..\..\..\quake\utils2\common\mathlib.h"\
  230. "..\..\..\quake\utils2\common\trilib.h"\
  231. "$(INTDIR)\l3dslib.obj" : $(SOURCE) $(DEP_CPP_L3DSL) "$(INTDIR)"
  232. $(CPP) $(CPP_PROJ) $(SOURCE)
  233. # End Source File
  234. ################################################################################
  235. # Begin Source File
  236. SOURCE=\quake\utils2\common\lbmlib.c
  237. DEP_CPP_LBMLI=\
  238. "..\..\..\quake\utils2\common\cmdlib.h"\
  239. "..\..\..\quake\utils2\common\lbmlib.h"\
  240. "$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
  241. $(CPP) $(CPP_PROJ) $(SOURCE)
  242. # End Source File
  243. ################################################################################
  244. # Begin Source File
  245. SOURCE=\quake\utils2\common\scriplib.c
  246. DEP_CPP_SCRIP=\
  247. "..\..\..\quake\utils2\common\cmdlib.h"\
  248. "..\..\..\quake\utils2\common\scriplib.h"\
  249. "$(INTDIR)\scriplib.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
  250. $(CPP) $(CPP_PROJ) $(SOURCE)
  251. # End Source File
  252. ################################################################################
  253. # Begin Source File
  254. SOURCE=\quake\utils2\common\trilib.c
  255. DEP_CPP_TRILI=\
  256. "..\..\..\quake\utils2\common\cmdlib.h"\
  257. "..\..\..\quake\utils2\common\mathlib.h"\
  258. "..\..\..\quake\utils2\common\trilib.h"\
  259. "$(INTDIR)\trilib.obj" : $(SOURCE) $(DEP_CPP_TRILI) "$(INTDIR)"
  260. $(CPP) $(CPP_PROJ) $(SOURCE)
  261. # End Source File
  262. ################################################################################
  263. # Begin Source File
  264. SOURCE=.\win_skin.c
  265. DEP_CPP_WIN_S=\
  266. "..\common\cmdlib.h"\
  267. "..\common\l3dslib.h"\
  268. "..\common\lbmlib.h"\
  269. "..\common\mathlib.h"\
  270. "..\common\trilib.h"\
  271. ".\texpaint.h"\
  272. {$(INCLUDE)}"\gl\GL.H"\
  273. {$(INCLUDE)}"\gl\GLAUX.H"\
  274. {$(INCLUDE)}"\gl\GLU.H"\
  275. "$(INTDIR)\win_skin.obj" : $(SOURCE) $(DEP_CPP_WIN_S) "$(INTDIR)"
  276. # End Source File
  277. ################################################################################
  278. # Begin Source File
  279. SOURCE=.\win_main.c
  280. DEP_CPP_WIN_M=\
  281. "..\common\cmdlib.h"\
  282. "..\common\l3dslib.h"\
  283. "..\common\lbmlib.h"\
  284. "..\common\mathlib.h"\
  285. "..\common\trilib.h"\
  286. ".\texpaint.h"\
  287. {$(INCLUDE)}"\gl\GL.H"\
  288. {$(INCLUDE)}"\gl\GLAUX.H"\
  289. {$(INCLUDE)}"\gl\GLU.H"\
  290. "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  291. # End Source File
  292. ################################################################################
  293. # Begin Source File
  294. SOURCE=.\win_pal.c
  295. DEP_CPP_WIN_P=\
  296. "..\common\cmdlib.h"\
  297. "..\common\l3dslib.h"\
  298. "..\common\lbmlib.h"\
  299. "..\common\mathlib.h"\
  300. "..\common\trilib.h"\
  301. ".\texpaint.h"\
  302. {$(INCLUDE)}"\gl\GL.H"\
  303. {$(INCLUDE)}"\gl\GLAUX.H"\
  304. {$(INCLUDE)}"\gl\GLU.H"\
  305. "$(INTDIR)\win_pal.obj" : $(SOURCE) $(DEP_CPP_WIN_P) "$(INTDIR)"
  306. # End Source File
  307. ################################################################################
  308. # Begin Source File
  309. SOURCE=.\win_cam.c
  310. DEP_CPP_WIN_C=\
  311. "..\common\cmdlib.h"\
  312. "..\common\l3dslib.h"\
  313. "..\common\lbmlib.h"\
  314. "..\common\mathlib.h"\
  315. "..\common\trilib.h"\
  316. ".\texpaint.h"\
  317. {$(INCLUDE)}"\gl\GL.H"\
  318. {$(INCLUDE)}"\gl\GLAUX.H"\
  319. {$(INCLUDE)}"\gl\GLU.H"\
  320. "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  321. # End Source File
  322. ################################################################################
  323. # Begin Source File
  324. SOURCE=.\texmake.rc
  325. "$(INTDIR)\texmake.res" : $(SOURCE) "$(INTDIR)"
  326. $(RSC) $(RSC_PROJ) $(SOURCE)
  327. # End Source File
  328. ################################################################################
  329. # Begin Source File
  330. SOURCE=.\texpaint.h
  331. !IF "$(CFG)" == "texpaint - Win32 Release"
  332. !ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
  333. !ENDIF
  334. # End Source File
  335. ################################################################################
  336. # Begin Source File
  337. SOURCE=\quake\utils2\common\lbmlib.h
  338. !IF "$(CFG)" == "texpaint - Win32 Release"
  339. !ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
  340. !ENDIF
  341. # End Source File
  342. ################################################################################
  343. # Begin Source File
  344. SOURCE=\quake\utils2\common\cmdlib.h
  345. !IF "$(CFG)" == "texpaint - Win32 Release"
  346. !ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
  347. !ENDIF
  348. # End Source File
  349. ################################################################################
  350. # Begin Source File
  351. SOURCE=\quake\utils2\common\cmdlib.c
  352. DEP_CPP_CMDLI=\
  353. "..\..\..\quake\utils2\common\cmdlib.h"\
  354. {$(INCLUDE)}"\sys\stat.h"\
  355. {$(INCLUDE)}"\sys\types.h"\
  356. "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  357. $(CPP) $(CPP_PROJ) $(SOURCE)
  358. # End Source File
  359. # End Target
  360. # End Project
  361. ################################################################################