resource.h 2.2 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1997-2006 Id Software, Inc.
  4. This file is part of Quake 2 Tools source code.
  5. Quake 2 Tools source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake 2 Tools source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Quake 2 Tools source code; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. //{{NO_DEPENDENCIES}}
  19. // Microsoft Developer Studio generated include file.
  20. // Used by texmake.rc
  21. //
  22. #define IDR_MENU1 101
  23. #define IDR_MENU2 102
  24. #define IDR_ACCELERATOR1 104
  25. #define IDD_NEWSKIN 105
  26. #define IDC_WIDTH 1000
  27. #define IDC_HEIGHT 1001
  28. #define ID_FILE_SAVEAS 4003
  29. #define ID_VIEW_MODELLINES 4006
  30. #define ID_VIEW_MODELLIGHTING 4008
  31. #define ID_FILE_OPENSKIN 4009
  32. #define ID_FILE_SAVESKIN 4010
  33. #define ID_FILE_SAVESKINAS 4011
  34. #define ID_FILE_EXIT 4012
  35. #define ID_FILE_OPENMODEL 4013
  36. #define ID_FILE_RELOADSKIN 4014
  37. #define ID_FILE_NEWSKIN 4016
  38. #define ID_FILE_OPENFRAME 4017
  39. #define ID_VIEW_SKINLINES 4018
  40. #define ID_VIEW_MODELINES 4019
  41. #define ID_VIEW_TEXTURELINES 4020
  42. #define ID_FILE_RESAMPLESKIN 4024
  43. // Next default values for new objects
  44. //
  45. #ifdef APSTUDIO_INVOKED
  46. #ifndef APSTUDIO_READONLY_SYMBOLS
  47. #define _APS_NEXT_RESOURCE_VALUE 106
  48. #define _APS_NEXT_COMMAND_VALUE 4025
  49. #define _APS_NEXT_CONTROL_VALUE 1001
  50. #define _APS_NEXT_SYMED_VALUE 101
  51. #endif
  52. #endif