qe4.mak 70 KB

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  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Application" 0x0101
  4. # TARGTYPE "Win32 (ALPHA) Application" 0x0601
  5. !IF "$(CFG)" == ""
  6. CFG=qe3 - Win32 (ALPHA) Debug
  7. !MESSAGE No configuration specified. Defaulting to qe3 - Win32 (ALPHA) Debug.
  8. !ENDIF
  9. !IF "$(CFG)" != "qe3 - Win32 Release" && "$(CFG)" != "qe3 - Win32 Debug" &&\
  10. "$(CFG)" != "qe3 - Win32 (ALPHA) Debug" && "$(CFG)" !=\
  11. "qe3 - Win32 (ALPHA) Release"
  12. !MESSAGE Invalid configuration "$(CFG)" specified.
  13. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  14. !MESSAGE by defining the macro CFG on the command line. For example:
  15. !MESSAGE
  16. !MESSAGE NMAKE /f "qe4.mak" CFG="qe3 - Win32 (ALPHA) Debug"
  17. !MESSAGE
  18. !MESSAGE Possible choices for configuration are:
  19. !MESSAGE
  20. !MESSAGE "qe3 - Win32 Release" (based on "Win32 (x86) Application")
  21. !MESSAGE "qe3 - Win32 Debug" (based on "Win32 (x86) Application")
  22. !MESSAGE "qe3 - Win32 (ALPHA) Debug" (based on "Win32 (ALPHA) Application")
  23. !MESSAGE "qe3 - Win32 (ALPHA) Release" (based on "Win32 (ALPHA) Application")
  24. !MESSAGE
  25. !ERROR An invalid configuration is specified.
  26. !ENDIF
  27. !IF "$(OS)" == "Windows_NT"
  28. NULL=
  29. !ELSE
  30. NULL=nul
  31. !ENDIF
  32. ################################################################################
  33. # Begin Project
  34. # PROP Target_Last_Scanned "qe3 - Win32 Debug"
  35. !IF "$(CFG)" == "qe3 - Win32 Release"
  36. # PROP BASE Use_MFC 0
  37. # PROP BASE Use_Debug_Libraries 0
  38. # PROP BASE Output_Dir "Release"
  39. # PROP BASE Intermediate_Dir "Release"
  40. # PROP BASE Target_Dir ""
  41. # PROP Use_MFC 0
  42. # PROP Use_Debug_Libraries 0
  43. # PROP Output_Dir "Release"
  44. # PROP Intermediate_Dir "Release"
  45. # PROP Target_Dir ""
  46. OUTDIR=.\Release
  47. INTDIR=.\Release
  48. ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
  49. CLEAN :
  50. -@erase "$(INTDIR)\brush.obj"
  51. -@erase "$(INTDIR)\brush.sbr"
  52. -@erase "$(INTDIR)\camera.obj"
  53. -@erase "$(INTDIR)\camera.sbr"
  54. -@erase "$(INTDIR)\cmdlib.obj"
  55. -@erase "$(INTDIR)\cmdlib.sbr"
  56. -@erase "$(INTDIR)\csg.obj"
  57. -@erase "$(INTDIR)\csg.sbr"
  58. -@erase "$(INTDIR)\drag.obj"
  59. -@erase "$(INTDIR)\drag.sbr"
  60. -@erase "$(INTDIR)\eclass.obj"
  61. -@erase "$(INTDIR)\eclass.sbr"
  62. -@erase "$(INTDIR)\entity.obj"
  63. -@erase "$(INTDIR)\entity.sbr"
  64. -@erase "$(INTDIR)\lbmlib.obj"
  65. -@erase "$(INTDIR)\lbmlib.sbr"
  66. -@erase "$(INTDIR)\map.obj"
  67. -@erase "$(INTDIR)\map.sbr"
  68. -@erase "$(INTDIR)\mathlib.obj"
  69. -@erase "$(INTDIR)\mathlib.sbr"
  70. -@erase "$(INTDIR)\mru.obj"
  71. -@erase "$(INTDIR)\mru.sbr"
  72. -@erase "$(INTDIR)\parse.obj"
  73. -@erase "$(INTDIR)\parse.sbr"
  74. -@erase "$(INTDIR)\points.obj"
  75. -@erase "$(INTDIR)\points.sbr"
  76. -@erase "$(INTDIR)\qe3.obj"
  77. -@erase "$(INTDIR)\qe3.sbr"
  78. -@erase "$(INTDIR)\select.obj"
  79. -@erase "$(INTDIR)\select.sbr"
  80. -@erase "$(INTDIR)\textures.obj"
  81. -@erase "$(INTDIR)\textures.sbr"
  82. -@erase "$(INTDIR)\vertsel.obj"
  83. -@erase "$(INTDIR)\vertsel.sbr"
  84. -@erase "$(INTDIR)\win_cam.obj"
  85. -@erase "$(INTDIR)\win_cam.sbr"
  86. -@erase "$(INTDIR)\win_dlg.obj"
  87. -@erase "$(INTDIR)\win_dlg.sbr"
  88. -@erase "$(INTDIR)\win_ent.obj"
  89. -@erase "$(INTDIR)\win_ent.sbr"
  90. -@erase "$(INTDIR)\win_main.obj"
  91. -@erase "$(INTDIR)\win_main.sbr"
  92. -@erase "$(INTDIR)\win_qe3.obj"
  93. -@erase "$(INTDIR)\win_qe3.res"
  94. -@erase "$(INTDIR)\win_qe3.sbr"
  95. -@erase "$(INTDIR)\win_xy.obj"
  96. -@erase "$(INTDIR)\win_xy.sbr"
  97. -@erase "$(INTDIR)\win_z.obj"
  98. -@erase "$(INTDIR)\win_z.sbr"
  99. -@erase "$(INTDIR)\xy.obj"
  100. -@erase "$(INTDIR)\xy.sbr"
  101. -@erase "$(INTDIR)\z.obj"
  102. -@erase "$(INTDIR)\z.sbr"
  103. -@erase "$(OUTDIR)\qe4.bsc"
  104. -@erase "$(OUTDIR)\qe4.exe"
  105. -@erase "$(OUTDIR)\qe4.pdb"
  106. "$(OUTDIR)" :
  107. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  108. CPP=cl.exe
  109. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  110. # ADD CPP /nologo /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /c
  111. CPP_PROJ=/nologo /ML /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  112. /Fr"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /c
  113. CPP_OBJS=.\Release/
  114. CPP_SBRS=.\Release/
  115. .c{$(CPP_OBJS)}.obj:
  116. $(CPP) $(CPP_PROJ) $<
  117. .cpp{$(CPP_OBJS)}.obj:
  118. $(CPP) $(CPP_PROJ) $<
  119. .cxx{$(CPP_OBJS)}.obj:
  120. $(CPP) $(CPP_PROJ) $<
  121. .c{$(CPP_SBRS)}.sbr:
  122. $(CPP) $(CPP_PROJ) $<
  123. .cpp{$(CPP_SBRS)}.sbr:
  124. $(CPP) $(CPP_PROJ) $<
  125. .cxx{$(CPP_SBRS)}.sbr:
  126. $(CPP) $(CPP_PROJ) $<
  127. MTL=mktyplib.exe
  128. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  129. # ADD MTL /nologo /D "NDEBUG" /win32
  130. MTL_PROJ=/nologo /D "NDEBUG" /win32
  131. RSC=rc.exe
  132. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  133. # ADD RSC /l 0x409 /d "NDEBUG"
  134. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG"
  135. BSC32=bscmake.exe
  136. # ADD BASE BSC32 /nologo
  137. # ADD BSC32 /nologo
  138. BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc"
  139. BSC32_SBRS= \
  140. "$(INTDIR)\brush.sbr" \
  141. "$(INTDIR)\camera.sbr" \
  142. "$(INTDIR)\cmdlib.sbr" \
  143. "$(INTDIR)\csg.sbr" \
  144. "$(INTDIR)\drag.sbr" \
  145. "$(INTDIR)\eclass.sbr" \
  146. "$(INTDIR)\entity.sbr" \
  147. "$(INTDIR)\lbmlib.sbr" \
  148. "$(INTDIR)\map.sbr" \
  149. "$(INTDIR)\mathlib.sbr" \
  150. "$(INTDIR)\mru.sbr" \
  151. "$(INTDIR)\parse.sbr" \
  152. "$(INTDIR)\points.sbr" \
  153. "$(INTDIR)\qe3.sbr" \
  154. "$(INTDIR)\select.sbr" \
  155. "$(INTDIR)\textures.sbr" \
  156. "$(INTDIR)\vertsel.sbr" \
  157. "$(INTDIR)\win_cam.sbr" \
  158. "$(INTDIR)\win_dlg.sbr" \
  159. "$(INTDIR)\win_ent.sbr" \
  160. "$(INTDIR)\win_main.sbr" \
  161. "$(INTDIR)\win_qe3.sbr" \
  162. "$(INTDIR)\win_xy.sbr" \
  163. "$(INTDIR)\win_z.sbr" \
  164. "$(INTDIR)\xy.sbr" \
  165. "$(INTDIR)\z.sbr"
  166. "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  167. $(BSC32) @<<
  168. $(BSC32_FLAGS) $(BSC32_SBRS)
  169. <<
  170. LINK32=link.exe
  171. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  172. # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  173. LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
  174. gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
  175. oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
  176. /incremental:no /pdb:"$(OUTDIR)/qe4.pdb" /debug /machine:I386\
  177. /out:"$(OUTDIR)/qe4.exe"
  178. LINK32_OBJS= \
  179. "$(INTDIR)\brush.obj" \
  180. "$(INTDIR)\camera.obj" \
  181. "$(INTDIR)\cmdlib.obj" \
  182. "$(INTDIR)\csg.obj" \
  183. "$(INTDIR)\drag.obj" \
  184. "$(INTDIR)\eclass.obj" \
  185. "$(INTDIR)\entity.obj" \
  186. "$(INTDIR)\lbmlib.obj" \
  187. "$(INTDIR)\map.obj" \
  188. "$(INTDIR)\mathlib.obj" \
  189. "$(INTDIR)\mru.obj" \
  190. "$(INTDIR)\parse.obj" \
  191. "$(INTDIR)\points.obj" \
  192. "$(INTDIR)\qe3.obj" \
  193. "$(INTDIR)\select.obj" \
  194. "$(INTDIR)\textures.obj" \
  195. "$(INTDIR)\vertsel.obj" \
  196. "$(INTDIR)\win_cam.obj" \
  197. "$(INTDIR)\win_dlg.obj" \
  198. "$(INTDIR)\win_ent.obj" \
  199. "$(INTDIR)\win_main.obj" \
  200. "$(INTDIR)\win_qe3.obj" \
  201. "$(INTDIR)\win_qe3.res" \
  202. "$(INTDIR)\win_xy.obj" \
  203. "$(INTDIR)\win_z.obj" \
  204. "$(INTDIR)\xy.obj" \
  205. "$(INTDIR)\z.obj"
  206. "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  207. $(LINK32) @<<
  208. $(LINK32_FLAGS) $(LINK32_OBJS)
  209. <<
  210. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  211. # PROP BASE Use_MFC 0
  212. # PROP BASE Use_Debug_Libraries 1
  213. # PROP BASE Output_Dir "Debug"
  214. # PROP BASE Intermediate_Dir "Debug"
  215. # PROP BASE Target_Dir ""
  216. # PROP Use_MFC 0
  217. # PROP Use_Debug_Libraries 1
  218. # PROP Output_Dir "Debug"
  219. # PROP Intermediate_Dir "Debug"
  220. # PROP Target_Dir ""
  221. OUTDIR=.\Debug
  222. INTDIR=.\Debug
  223. ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
  224. CLEAN :
  225. -@erase "$(INTDIR)\brush.obj"
  226. -@erase "$(INTDIR)\brush.sbr"
  227. -@erase "$(INTDIR)\camera.obj"
  228. -@erase "$(INTDIR)\camera.sbr"
  229. -@erase "$(INTDIR)\cmdlib.obj"
  230. -@erase "$(INTDIR)\cmdlib.sbr"
  231. -@erase "$(INTDIR)\csg.obj"
  232. -@erase "$(INTDIR)\csg.sbr"
  233. -@erase "$(INTDIR)\drag.obj"
  234. -@erase "$(INTDIR)\drag.sbr"
  235. -@erase "$(INTDIR)\eclass.obj"
  236. -@erase "$(INTDIR)\eclass.sbr"
  237. -@erase "$(INTDIR)\entity.obj"
  238. -@erase "$(INTDIR)\entity.sbr"
  239. -@erase "$(INTDIR)\lbmlib.obj"
  240. -@erase "$(INTDIR)\lbmlib.sbr"
  241. -@erase "$(INTDIR)\map.obj"
  242. -@erase "$(INTDIR)\map.sbr"
  243. -@erase "$(INTDIR)\mathlib.obj"
  244. -@erase "$(INTDIR)\mathlib.sbr"
  245. -@erase "$(INTDIR)\mru.obj"
  246. -@erase "$(INTDIR)\mru.sbr"
  247. -@erase "$(INTDIR)\parse.obj"
  248. -@erase "$(INTDIR)\parse.sbr"
  249. -@erase "$(INTDIR)\points.obj"
  250. -@erase "$(INTDIR)\points.sbr"
  251. -@erase "$(INTDIR)\qe3.obj"
  252. -@erase "$(INTDIR)\qe3.sbr"
  253. -@erase "$(INTDIR)\select.obj"
  254. -@erase "$(INTDIR)\select.sbr"
  255. -@erase "$(INTDIR)\textures.obj"
  256. -@erase "$(INTDIR)\textures.sbr"
  257. -@erase "$(INTDIR)\vc40.idb"
  258. -@erase "$(INTDIR)\vc40.pdb"
  259. -@erase "$(INTDIR)\vertsel.obj"
  260. -@erase "$(INTDIR)\vertsel.sbr"
  261. -@erase "$(INTDIR)\win_cam.obj"
  262. -@erase "$(INTDIR)\win_cam.sbr"
  263. -@erase "$(INTDIR)\win_dlg.obj"
  264. -@erase "$(INTDIR)\win_dlg.sbr"
  265. -@erase "$(INTDIR)\win_ent.obj"
  266. -@erase "$(INTDIR)\win_ent.sbr"
  267. -@erase "$(INTDIR)\win_main.obj"
  268. -@erase "$(INTDIR)\win_main.sbr"
  269. -@erase "$(INTDIR)\win_qe3.obj"
  270. -@erase "$(INTDIR)\win_qe3.res"
  271. -@erase "$(INTDIR)\win_qe3.sbr"
  272. -@erase "$(INTDIR)\win_xy.obj"
  273. -@erase "$(INTDIR)\win_xy.sbr"
  274. -@erase "$(INTDIR)\win_z.obj"
  275. -@erase "$(INTDIR)\win_z.sbr"
  276. -@erase "$(INTDIR)\xy.obj"
  277. -@erase "$(INTDIR)\xy.sbr"
  278. -@erase "$(INTDIR)\z.obj"
  279. -@erase "$(INTDIR)\z.sbr"
  280. -@erase "$(OUTDIR)\qe4.bsc"
  281. -@erase "$(OUTDIR)\qe4.exe"
  282. -@erase "$(OUTDIR)\qe4.map"
  283. "$(OUTDIR)" :
  284. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  285. CPP=cl.exe
  286. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  287. # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
  288. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  289. /FR"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  290. CPP_OBJS=.\Debug/
  291. CPP_SBRS=.\Debug/
  292. .c{$(CPP_OBJS)}.obj:
  293. $(CPP) $(CPP_PROJ) $<
  294. .cpp{$(CPP_OBJS)}.obj:
  295. $(CPP) $(CPP_PROJ) $<
  296. .cxx{$(CPP_OBJS)}.obj:
  297. $(CPP) $(CPP_PROJ) $<
  298. .c{$(CPP_SBRS)}.sbr:
  299. $(CPP) $(CPP_PROJ) $<
  300. .cpp{$(CPP_SBRS)}.sbr:
  301. $(CPP) $(CPP_PROJ) $<
  302. .cxx{$(CPP_SBRS)}.sbr:
  303. $(CPP) $(CPP_PROJ) $<
  304. MTL=mktyplib.exe
  305. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  306. # ADD MTL /nologo /D "_DEBUG" /win32
  307. MTL_PROJ=/nologo /D "_DEBUG" /win32
  308. RSC=rc.exe
  309. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  310. # ADD RSC /l 0x409 /d "_DEBUG"
  311. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG"
  312. BSC32=bscmake.exe
  313. # ADD BASE BSC32 /nologo
  314. # ADD BSC32 /nologo
  315. BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc"
  316. BSC32_SBRS= \
  317. "$(INTDIR)\brush.sbr" \
  318. "$(INTDIR)\camera.sbr" \
  319. "$(INTDIR)\cmdlib.sbr" \
  320. "$(INTDIR)\csg.sbr" \
  321. "$(INTDIR)\drag.sbr" \
  322. "$(INTDIR)\eclass.sbr" \
  323. "$(INTDIR)\entity.sbr" \
  324. "$(INTDIR)\lbmlib.sbr" \
  325. "$(INTDIR)\map.sbr" \
  326. "$(INTDIR)\mathlib.sbr" \
  327. "$(INTDIR)\mru.sbr" \
  328. "$(INTDIR)\parse.sbr" \
  329. "$(INTDIR)\points.sbr" \
  330. "$(INTDIR)\qe3.sbr" \
  331. "$(INTDIR)\select.sbr" \
  332. "$(INTDIR)\textures.sbr" \
  333. "$(INTDIR)\vertsel.sbr" \
  334. "$(INTDIR)\win_cam.sbr" \
  335. "$(INTDIR)\win_dlg.sbr" \
  336. "$(INTDIR)\win_ent.sbr" \
  337. "$(INTDIR)\win_main.sbr" \
  338. "$(INTDIR)\win_qe3.sbr" \
  339. "$(INTDIR)\win_xy.sbr" \
  340. "$(INTDIR)\win_z.sbr" \
  341. "$(INTDIR)\xy.sbr" \
  342. "$(INTDIR)\z.sbr"
  343. "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  344. $(BSC32) @<<
  345. $(BSC32_FLAGS) $(BSC32_SBRS)
  346. <<
  347. LINK32=link.exe
  348. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  349. # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386
  350. LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
  351. gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
  352. oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
  353. /profile /map:"$(INTDIR)/qe4.map" /debug /machine:I386 /out:"$(OUTDIR)/qe4.exe"\
  354. LINK32_OBJS= \
  355. "$(INTDIR)\brush.obj" \
  356. "$(INTDIR)\camera.obj" \
  357. "$(INTDIR)\cmdlib.obj" \
  358. "$(INTDIR)\csg.obj" \
  359. "$(INTDIR)\drag.obj" \
  360. "$(INTDIR)\eclass.obj" \
  361. "$(INTDIR)\entity.obj" \
  362. "$(INTDIR)\lbmlib.obj" \
  363. "$(INTDIR)\map.obj" \
  364. "$(INTDIR)\mathlib.obj" \
  365. "$(INTDIR)\mru.obj" \
  366. "$(INTDIR)\parse.obj" \
  367. "$(INTDIR)\points.obj" \
  368. "$(INTDIR)\qe3.obj" \
  369. "$(INTDIR)\select.obj" \
  370. "$(INTDIR)\textures.obj" \
  371. "$(INTDIR)\vertsel.obj" \
  372. "$(INTDIR)\win_cam.obj" \
  373. "$(INTDIR)\win_dlg.obj" \
  374. "$(INTDIR)\win_ent.obj" \
  375. "$(INTDIR)\win_main.obj" \
  376. "$(INTDIR)\win_qe3.obj" \
  377. "$(INTDIR)\win_qe3.res" \
  378. "$(INTDIR)\win_xy.obj" \
  379. "$(INTDIR)\win_z.obj" \
  380. "$(INTDIR)\xy.obj" \
  381. "$(INTDIR)\z.obj"
  382. "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  383. $(LINK32) @<<
  384. $(LINK32_FLAGS) $(LINK32_OBJS)
  385. <<
  386. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  387. # PROP BASE Use_MFC 0
  388. # PROP BASE Use_Debug_Libraries 1
  389. # PROP BASE Output_Dir "qe3___Wi"
  390. # PROP BASE Intermediate_Dir "qe3___Wi"
  391. # PROP BASE Target_Dir ""
  392. # PROP Use_MFC 0
  393. # PROP Use_Debug_Libraries 1
  394. # PROP Output_Dir "debug_alpha"
  395. # PROP Intermediate_Dir "debug_alpha"
  396. # PROP Target_Dir ""
  397. OUTDIR=.\debug_alpha
  398. INTDIR=.\debug_alpha
  399. ALL : "$(OUTDIR)\qe3.exe"
  400. "$(OUTDIR)" :
  401. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  402. CPP=cl.exe
  403. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  404. # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  405. CPP_PROJ=/nologo /MLd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  406. /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  407. CPP_OBJS=.\debug_alpha/
  408. CPP_SBRS=.\.
  409. .c{$(CPP_OBJS)}.obj:
  410. $(CPP) $(CPP_PROJ) $<
  411. .cpp{$(CPP_OBJS)}.obj:
  412. $(CPP) $(CPP_PROJ) $<
  413. .cxx{$(CPP_OBJS)}.obj:
  414. $(CPP) $(CPP_PROJ) $<
  415. .c{$(CPP_SBRS)}.sbr:
  416. $(CPP) $(CPP_PROJ) $<
  417. .cpp{$(CPP_SBRS)}.sbr:
  418. $(CPP) $(CPP_PROJ) $<
  419. .cxx{$(CPP_SBRS)}.sbr:
  420. $(CPP) $(CPP_PROJ) $<
  421. MTL=mktyplib.exe
  422. # ADD BASE MTL /nologo /D "_DEBUG" /alpha
  423. # ADD MTL /nologo /D "_DEBUG" /alpha
  424. MTL_PROJ=/nologo /D "_DEBUG" /alpha
  425. RSC=rc.exe
  426. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  427. # ADD RSC /l 0x409 /d "_DEBUG"
  428. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG"
  429. BSC32=bscmake.exe
  430. # ADD BASE BSC32 /nologo
  431. # ADD BSC32 /nologo
  432. BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc"
  433. BSC32_SBRS= \
  434. LINK32=link.exe
  435. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
  436. # SUBTRACT BASE LINK32 /incremental:no
  437. # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
  438. # SUBTRACT LINK32 /incremental:no
  439. LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib\
  440. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  441. ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
  442. /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qe3.pdb" /debug\
  443. /machine:ALPHA /out:"$(OUTDIR)/qe3.exe"
  444. LINK32_OBJS= \
  445. "$(INTDIR)\brush.obj" \
  446. "$(INTDIR)\camera.obj" \
  447. "$(INTDIR)\cmdlib.obj" \
  448. "$(INTDIR)\csg.obj" \
  449. "$(INTDIR)\drag.obj" \
  450. "$(INTDIR)\eclass.obj" \
  451. "$(INTDIR)\entity.obj" \
  452. "$(INTDIR)\map.obj" \
  453. "$(INTDIR)\mathlib.obj" \
  454. "$(INTDIR)\mru.obj" \
  455. "$(INTDIR)\parse.obj" \
  456. "$(INTDIR)\points.obj" \
  457. "$(INTDIR)\qe3.obj" \
  458. "$(INTDIR)\select.obj" \
  459. "$(INTDIR)\textures.obj" \
  460. "$(INTDIR)\vertsel.obj" \
  461. "$(INTDIR)\win_cam.obj" \
  462. "$(INTDIR)\win_dlg.obj" \
  463. "$(INTDIR)\win_ent.obj" \
  464. "$(INTDIR)\win_main.obj" \
  465. "$(INTDIR)\win_qe3.obj" \
  466. "$(INTDIR)\win_qe3.res" \
  467. "$(INTDIR)\win_xy.obj" \
  468. "$(INTDIR)\win_z.obj" \
  469. "$(INTDIR)\xy.obj" \
  470. "$(INTDIR)\z.obj"
  471. "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  472. $(LINK32) @<<
  473. $(LINK32_FLAGS) $(LINK32_OBJS)
  474. <<
  475. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  476. # PROP BASE Use_MFC 0
  477. # PROP BASE Use_Debug_Libraries 0
  478. # PROP BASE Output_Dir "qe3___W0"
  479. # PROP BASE Intermediate_Dir "qe3___W0"
  480. # PROP BASE Target_Dir ""
  481. # PROP Use_MFC 0
  482. # PROP Use_Debug_Libraries 0
  483. # PROP Output_Dir "release_alpha"
  484. # PROP Intermediate_Dir "release_alpha"
  485. # PROP Target_Dir ""
  486. OUTDIR=.\release_alpha
  487. INTDIR=.\release_alpha
  488. ALL : "$(OUTDIR)\qe3.exe"
  489. "$(OUTDIR)" :
  490. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  491. CPP=cl.exe
  492. # ADD BASE CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  493. # ADD CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  494. CPP_PROJ=/nologo /ML /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  495. /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /c
  496. CPP_OBJS=.\release_alpha/
  497. CPP_SBRS=.\.
  498. .c{$(CPP_OBJS)}.obj:
  499. $(CPP) $(CPP_PROJ) $<
  500. .cpp{$(CPP_OBJS)}.obj:
  501. $(CPP) $(CPP_PROJ) $<
  502. .cxx{$(CPP_OBJS)}.obj:
  503. $(CPP) $(CPP_PROJ) $<
  504. .c{$(CPP_SBRS)}.sbr:
  505. $(CPP) $(CPP_PROJ) $<
  506. .cpp{$(CPP_SBRS)}.sbr:
  507. $(CPP) $(CPP_PROJ) $<
  508. .cxx{$(CPP_SBRS)}.sbr:
  509. $(CPP) $(CPP_PROJ) $<
  510. MTL=mktyplib.exe
  511. # ADD BASE MTL /nologo /D "NDEBUG" /alpha
  512. # ADD MTL /nologo /D "NDEBUG" /alpha
  513. MTL_PROJ=/nologo /D "NDEBUG" /alpha
  514. RSC=rc.exe
  515. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  516. # ADD RSC /l 0x409 /d "NDEBUG"
  517. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG"
  518. BSC32=bscmake.exe
  519. # ADD BASE BSC32 /nologo
  520. # ADD BSC32 /nologo
  521. BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc"
  522. BSC32_SBRS= \
  523. LINK32=link.exe
  524. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
  525. # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
  526. LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
  527. gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
  528. oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
  529. /incremental:no /pdb:"$(OUTDIR)/qe3.pdb" /machine:ALPHA\
  530. /out:"$(OUTDIR)/qe3.exe"
  531. LINK32_OBJS= \
  532. "$(INTDIR)\brush.obj" \
  533. "$(INTDIR)\camera.obj" \
  534. "$(INTDIR)\cmdlib.obj" \
  535. "$(INTDIR)\csg.obj" \
  536. "$(INTDIR)\drag.obj" \
  537. "$(INTDIR)\eclass.obj" \
  538. "$(INTDIR)\entity.obj" \
  539. "$(INTDIR)\map.obj" \
  540. "$(INTDIR)\mathlib.obj" \
  541. "$(INTDIR)\mru.obj" \
  542. "$(INTDIR)\parse.obj" \
  543. "$(INTDIR)\points.obj" \
  544. "$(INTDIR)\qe3.obj" \
  545. "$(INTDIR)\select.obj" \
  546. "$(INTDIR)\textures.obj" \
  547. "$(INTDIR)\vertsel.obj" \
  548. "$(INTDIR)\win_cam.obj" \
  549. "$(INTDIR)\win_dlg.obj" \
  550. "$(INTDIR)\win_ent.obj" \
  551. "$(INTDIR)\win_main.obj" \
  552. "$(INTDIR)\win_qe3.obj" \
  553. "$(INTDIR)\win_qe3.res" \
  554. "$(INTDIR)\win_xy.obj" \
  555. "$(INTDIR)\win_z.obj" \
  556. "$(INTDIR)\xy.obj" \
  557. "$(INTDIR)\z.obj"
  558. "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  559. $(LINK32) @<<
  560. $(LINK32_FLAGS) $(LINK32_OBJS)
  561. <<
  562. !ENDIF
  563. ################################################################################
  564. # Begin Target
  565. # Name "qe3 - Win32 Release"
  566. # Name "qe3 - Win32 Debug"
  567. # Name "qe3 - Win32 (ALPHA) Debug"
  568. # Name "qe3 - Win32 (ALPHA) Release"
  569. !IF "$(CFG)" == "qe3 - Win32 Release"
  570. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  571. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  572. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  573. !ENDIF
  574. ################################################################################
  575. # Begin Source File
  576. SOURCE=.\textures.h
  577. !IF "$(CFG)" == "qe3 - Win32 Release"
  578. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  579. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  580. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  581. !ENDIF
  582. # End Source File
  583. ################################################################################
  584. # Begin Source File
  585. SOURCE=.\textures.c
  586. !IF "$(CFG)" == "qe3 - Win32 Release"
  587. DEP_CPP_TEXTU=\
  588. ".\brush.h"\
  589. ".\camera.h"\
  590. ".\cmdlib.h"\
  591. ".\entity.h"\
  592. ".\glingr.h"\
  593. ".\lbmlib.h"\
  594. ".\map.h"\
  595. ".\mathlib.h"\
  596. ".\mru.h"\
  597. ".\parse.h"\
  598. ".\qe3.h"\
  599. ".\qedefs.h"\
  600. ".\qfiles.h"\
  601. ".\select.h"\
  602. ".\textures.h"\
  603. ".\xy.h"\
  604. ".\z.h"\
  605. {$(INCLUDE)}"\gl\GL.H"\
  606. {$(INCLUDE)}"\gl\GLAUX.H"\
  607. {$(INCLUDE)}"\gl\GLU.H"\
  608. "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
  609. "$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
  610. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  611. DEP_CPP_TEXTU=\
  612. ".\brush.h"\
  613. ".\camera.h"\
  614. ".\cmdlib.h"\
  615. ".\entity.h"\
  616. ".\glingr.h"\
  617. ".\lbmlib.h"\
  618. ".\map.h"\
  619. ".\mathlib.h"\
  620. ".\mru.h"\
  621. ".\parse.h"\
  622. ".\qe3.h"\
  623. ".\qedefs.h"\
  624. ".\qfiles.h"\
  625. ".\select.h"\
  626. ".\textures.h"\
  627. ".\xy.h"\
  628. ".\z.h"\
  629. {$(INCLUDE)}"\gl\GL.H"\
  630. {$(INCLUDE)}"\gl\GLAUX.H"\
  631. {$(INCLUDE)}"\gl\GLU.H"\
  632. "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
  633. "$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
  634. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  635. DEP_CPP_TEXTU=\
  636. ".\brush.h"\
  637. ".\bspfile.h"\
  638. ".\camera.h"\
  639. ".\cmdlib.h"\
  640. ".\entity.h"\
  641. ".\gl\GL.H"\
  642. ".\gl\GLAUX.H"\
  643. ".\gl\GLU.H"\
  644. ".\glingr.h"\
  645. ".\map.h"\
  646. ".\mathlib.h"\
  647. ".\parse.h"\
  648. ".\qe3.h"\
  649. ".\select.h"\
  650. ".\textures.h"\
  651. ".\xy.h"\
  652. ".\z.h"\
  653. "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
  654. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  655. DEP_CPP_TEXTU=\
  656. ".\brush.h"\
  657. ".\bspfile.h"\
  658. ".\camera.h"\
  659. ".\cmdlib.h"\
  660. ".\entity.h"\
  661. ".\gl\GL.H"\
  662. ".\gl\GLAUX.H"\
  663. ".\gl\GLU.H"\
  664. ".\glingr.h"\
  665. ".\map.h"\
  666. ".\mathlib.h"\
  667. ".\parse.h"\
  668. ".\qe3.h"\
  669. ".\select.h"\
  670. ".\textures.h"\
  671. ".\xy.h"\
  672. ".\z.h"\
  673. "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
  674. !ENDIF
  675. # End Source File
  676. ################################################################################
  677. # Begin Source File
  678. SOURCE=.\resource.h
  679. !IF "$(CFG)" == "qe3 - Win32 Release"
  680. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  681. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  682. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  683. !ENDIF
  684. # End Source File
  685. ################################################################################
  686. # Begin Source File
  687. SOURCE=.\mathlib.h
  688. !IF "$(CFG)" == "qe3 - Win32 Release"
  689. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  690. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  691. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  692. !ENDIF
  693. # End Source File
  694. ################################################################################
  695. # Begin Source File
  696. SOURCE=.\mathlib.c
  697. !IF "$(CFG)" == "qe3 - Win32 Release"
  698. DEP_CPP_MATHL=\
  699. ".\cmdlib.h"\
  700. ".\mathlib.h"\
  701. "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  702. "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  703. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  704. DEP_CPP_MATHL=\
  705. ".\cmdlib.h"\
  706. ".\mathlib.h"\
  707. "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  708. "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  709. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  710. DEP_CPP_MATHL=\
  711. ".\cmdlib.h"\
  712. ".\mathlib.h"\
  713. "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  714. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  715. DEP_CPP_MATHL=\
  716. ".\cmdlib.h"\
  717. ".\mathlib.h"\
  718. "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
  719. !ENDIF
  720. # End Source File
  721. ################################################################################
  722. # Begin Source File
  723. SOURCE=.\map.h
  724. !IF "$(CFG)" == "qe3 - Win32 Release"
  725. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  726. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  727. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  728. !ENDIF
  729. # End Source File
  730. ################################################################################
  731. # Begin Source File
  732. SOURCE=.\map.c
  733. !IF "$(CFG)" == "qe3 - Win32 Release"
  734. DEP_CPP_MAP_C=\
  735. ".\brush.h"\
  736. ".\camera.h"\
  737. ".\cmdlib.h"\
  738. ".\entity.h"\
  739. ".\glingr.h"\
  740. ".\lbmlib.h"\
  741. ".\map.h"\
  742. ".\mathlib.h"\
  743. ".\mru.h"\
  744. ".\parse.h"\
  745. ".\qe3.h"\
  746. ".\qedefs.h"\
  747. ".\qfiles.h"\
  748. ".\select.h"\
  749. ".\textures.h"\
  750. ".\xy.h"\
  751. ".\z.h"\
  752. {$(INCLUDE)}"\gl\GL.H"\
  753. {$(INCLUDE)}"\gl\GLAUX.H"\
  754. {$(INCLUDE)}"\gl\GLU.H"\
  755. "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
  756. "$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
  757. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  758. DEP_CPP_MAP_C=\
  759. ".\brush.h"\
  760. ".\camera.h"\
  761. ".\cmdlib.h"\
  762. ".\entity.h"\
  763. ".\glingr.h"\
  764. ".\lbmlib.h"\
  765. ".\map.h"\
  766. ".\mathlib.h"\
  767. ".\mru.h"\
  768. ".\parse.h"\
  769. ".\qe3.h"\
  770. ".\qedefs.h"\
  771. ".\qfiles.h"\
  772. ".\select.h"\
  773. ".\textures.h"\
  774. ".\xy.h"\
  775. ".\z.h"\
  776. {$(INCLUDE)}"\gl\GL.H"\
  777. {$(INCLUDE)}"\gl\GLAUX.H"\
  778. {$(INCLUDE)}"\gl\GLU.H"\
  779. "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
  780. "$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
  781. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  782. DEP_CPP_MAP_C=\
  783. ".\brush.h"\
  784. ".\bspfile.h"\
  785. ".\camera.h"\
  786. ".\cmdlib.h"\
  787. ".\entity.h"\
  788. ".\gl\GL.H"\
  789. ".\gl\GLAUX.H"\
  790. ".\gl\GLU.H"\
  791. ".\glingr.h"\
  792. ".\map.h"\
  793. ".\mathlib.h"\
  794. ".\parse.h"\
  795. ".\qe3.h"\
  796. ".\select.h"\
  797. ".\textures.h"\
  798. ".\xy.h"\
  799. ".\z.h"\
  800. "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
  801. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  802. DEP_CPP_MAP_C=\
  803. ".\brush.h"\
  804. ".\bspfile.h"\
  805. ".\camera.h"\
  806. ".\cmdlib.h"\
  807. ".\entity.h"\
  808. ".\gl\GL.H"\
  809. ".\gl\GLAUX.H"\
  810. ".\gl\GLU.H"\
  811. ".\glingr.h"\
  812. ".\map.h"\
  813. ".\mathlib.h"\
  814. ".\parse.h"\
  815. ".\qe3.h"\
  816. ".\select.h"\
  817. ".\textures.h"\
  818. ".\xy.h"\
  819. ".\z.h"\
  820. "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
  821. !ENDIF
  822. # End Source File
  823. ################################################################################
  824. # Begin Source File
  825. SOURCE=.\cmdlib.h
  826. !IF "$(CFG)" == "qe3 - Win32 Release"
  827. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  828. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  829. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  830. !ENDIF
  831. # End Source File
  832. ################################################################################
  833. # Begin Source File
  834. SOURCE=.\cmdlib.c
  835. !IF "$(CFG)" == "qe3 - Win32 Release"
  836. DEP_CPP_CMDLI=\
  837. ".\cmdlib.h"\
  838. "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  839. "$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  840. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  841. DEP_CPP_CMDLI=\
  842. ".\cmdlib.h"\
  843. "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  844. "$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  845. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  846. DEP_CPP_CMDLI=\
  847. ".\cmdlib.h"\
  848. "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  849. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  850. DEP_CPP_CMDLI=\
  851. ".\cmdlib.h"\
  852. "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
  853. !ENDIF
  854. # End Source File
  855. ################################################################################
  856. # Begin Source File
  857. SOURCE=.\brush.h
  858. !IF "$(CFG)" == "qe3 - Win32 Release"
  859. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  860. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  861. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  862. !ENDIF
  863. # End Source File
  864. ################################################################################
  865. # Begin Source File
  866. SOURCE=.\brush.c
  867. !IF "$(CFG)" == "qe3 - Win32 Release"
  868. DEP_CPP_BRUSH=\
  869. ".\brush.h"\
  870. ".\camera.h"\
  871. ".\cmdlib.h"\
  872. ".\entity.h"\
  873. ".\glingr.h"\
  874. ".\lbmlib.h"\
  875. ".\map.h"\
  876. ".\mathlib.h"\
  877. ".\mru.h"\
  878. ".\parse.h"\
  879. ".\qe3.h"\
  880. ".\qedefs.h"\
  881. ".\qfiles.h"\
  882. ".\select.h"\
  883. ".\textures.h"\
  884. ".\xy.h"\
  885. ".\z.h"\
  886. {$(INCLUDE)}"\gl\GL.H"\
  887. {$(INCLUDE)}"\gl\GLAUX.H"\
  888. {$(INCLUDE)}"\gl\GLU.H"\
  889. "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
  890. "$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
  891. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  892. DEP_CPP_BRUSH=\
  893. ".\brush.h"\
  894. ".\camera.h"\
  895. ".\cmdlib.h"\
  896. ".\entity.h"\
  897. ".\glingr.h"\
  898. ".\lbmlib.h"\
  899. ".\map.h"\
  900. ".\mathlib.h"\
  901. ".\mru.h"\
  902. ".\parse.h"\
  903. ".\qe3.h"\
  904. ".\qedefs.h"\
  905. ".\qfiles.h"\
  906. ".\select.h"\
  907. ".\textures.h"\
  908. ".\xy.h"\
  909. ".\z.h"\
  910. {$(INCLUDE)}"\gl\GL.H"\
  911. {$(INCLUDE)}"\gl\GLAUX.H"\
  912. {$(INCLUDE)}"\gl\GLU.H"\
  913. "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
  914. "$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
  915. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  916. DEP_CPP_BRUSH=\
  917. ".\brush.h"\
  918. ".\bspfile.h"\
  919. ".\camera.h"\
  920. ".\cmdlib.h"\
  921. ".\entity.h"\
  922. ".\gl\GL.H"\
  923. ".\gl\GLAUX.H"\
  924. ".\gl\GLU.H"\
  925. ".\glingr.h"\
  926. ".\map.h"\
  927. ".\mathlib.h"\
  928. ".\parse.h"\
  929. ".\qe3.h"\
  930. ".\select.h"\
  931. ".\textures.h"\
  932. ".\xy.h"\
  933. ".\z.h"\
  934. "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
  935. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  936. DEP_CPP_BRUSH=\
  937. ".\brush.h"\
  938. ".\bspfile.h"\
  939. ".\camera.h"\
  940. ".\cmdlib.h"\
  941. ".\entity.h"\
  942. ".\gl\GL.H"\
  943. ".\gl\GLAUX.H"\
  944. ".\gl\GLU.H"\
  945. ".\glingr.h"\
  946. ".\map.h"\
  947. ".\mathlib.h"\
  948. ".\parse.h"\
  949. ".\qe3.h"\
  950. ".\select.h"\
  951. ".\textures.h"\
  952. ".\xy.h"\
  953. ".\z.h"\
  954. "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
  955. !ENDIF
  956. # End Source File
  957. ################################################################################
  958. # Begin Source File
  959. SOURCE=.\notes.txt
  960. !IF "$(CFG)" == "qe3 - Win32 Release"
  961. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  962. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  963. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  964. !ENDIF
  965. # End Source File
  966. ################################################################################
  967. # Begin Source File
  968. SOURCE=.\win_cam.c
  969. !IF "$(CFG)" == "qe3 - Win32 Release"
  970. DEP_CPP_WIN_C=\
  971. ".\brush.h"\
  972. ".\camera.h"\
  973. ".\cmdlib.h"\
  974. ".\entity.h"\
  975. ".\glingr.h"\
  976. ".\lbmlib.h"\
  977. ".\map.h"\
  978. ".\mathlib.h"\
  979. ".\mru.h"\
  980. ".\parse.h"\
  981. ".\qe3.h"\
  982. ".\qedefs.h"\
  983. ".\qfiles.h"\
  984. ".\select.h"\
  985. ".\textures.h"\
  986. ".\xy.h"\
  987. ".\z.h"\
  988. {$(INCLUDE)}"\gl\GL.H"\
  989. {$(INCLUDE)}"\gl\GLAUX.H"\
  990. {$(INCLUDE)}"\gl\GLU.H"\
  991. "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  992. "$(INTDIR)\win_cam.sbr" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  993. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  994. DEP_CPP_WIN_C=\
  995. ".\brush.h"\
  996. ".\camera.h"\
  997. ".\cmdlib.h"\
  998. ".\entity.h"\
  999. ".\glingr.h"\
  1000. ".\lbmlib.h"\
  1001. ".\map.h"\
  1002. ".\mathlib.h"\
  1003. ".\mru.h"\
  1004. ".\parse.h"\
  1005. ".\qe3.h"\
  1006. ".\qedefs.h"\
  1007. ".\qfiles.h"\
  1008. ".\select.h"\
  1009. ".\textures.h"\
  1010. ".\xy.h"\
  1011. ".\z.h"\
  1012. {$(INCLUDE)}"\gl\GL.H"\
  1013. {$(INCLUDE)}"\gl\GLAUX.H"\
  1014. {$(INCLUDE)}"\gl\GLU.H"\
  1015. "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  1016. "$(INTDIR)\win_cam.sbr" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  1017. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1018. DEP_CPP_WIN_C=\
  1019. ".\brush.h"\
  1020. ".\bspfile.h"\
  1021. ".\camera.h"\
  1022. ".\cmdlib.h"\
  1023. ".\entity.h"\
  1024. ".\gl\GL.H"\
  1025. ".\gl\GLAUX.H"\
  1026. ".\gl\GLU.H"\
  1027. ".\glingr.h"\
  1028. ".\map.h"\
  1029. ".\mathlib.h"\
  1030. ".\parse.h"\
  1031. ".\qe3.h"\
  1032. ".\select.h"\
  1033. ".\textures.h"\
  1034. ".\xy.h"\
  1035. ".\z.h"\
  1036. "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  1037. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1038. DEP_CPP_WIN_C=\
  1039. ".\brush.h"\
  1040. ".\bspfile.h"\
  1041. ".\camera.h"\
  1042. ".\cmdlib.h"\
  1043. ".\entity.h"\
  1044. ".\gl\GL.H"\
  1045. ".\gl\GLAUX.H"\
  1046. ".\gl\GLU.H"\
  1047. ".\glingr.h"\
  1048. ".\map.h"\
  1049. ".\mathlib.h"\
  1050. ".\parse.h"\
  1051. ".\qe3.h"\
  1052. ".\select.h"\
  1053. ".\textures.h"\
  1054. ".\xy.h"\
  1055. ".\z.h"\
  1056. "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
  1057. !ENDIF
  1058. # End Source File
  1059. ################################################################################
  1060. # Begin Source File
  1061. SOURCE=.\qe3.h
  1062. !IF "$(CFG)" == "qe3 - Win32 Release"
  1063. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1064. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1065. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1066. !ENDIF
  1067. # End Source File
  1068. ################################################################################
  1069. # Begin Source File
  1070. SOURCE=.\parse.h
  1071. !IF "$(CFG)" == "qe3 - Win32 Release"
  1072. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1073. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1074. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1075. !ENDIF
  1076. # End Source File
  1077. ################################################################################
  1078. # Begin Source File
  1079. SOURCE=.\parse.c
  1080. !IF "$(CFG)" == "qe3 - Win32 Release"
  1081. DEP_CPP_PARSE=\
  1082. ".\brush.h"\
  1083. ".\camera.h"\
  1084. ".\cmdlib.h"\
  1085. ".\entity.h"\
  1086. ".\glingr.h"\
  1087. ".\lbmlib.h"\
  1088. ".\map.h"\
  1089. ".\mathlib.h"\
  1090. ".\mru.h"\
  1091. ".\parse.h"\
  1092. ".\qe3.h"\
  1093. ".\qedefs.h"\
  1094. ".\qfiles.h"\
  1095. ".\select.h"\
  1096. ".\textures.h"\
  1097. ".\xy.h"\
  1098. ".\z.h"\
  1099. {$(INCLUDE)}"\gl\GL.H"\
  1100. {$(INCLUDE)}"\gl\GLAUX.H"\
  1101. {$(INCLUDE)}"\gl\GLU.H"\
  1102. "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
  1103. "$(INTDIR)\parse.sbr" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
  1104. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1105. DEP_CPP_PARSE=\
  1106. ".\brush.h"\
  1107. ".\camera.h"\
  1108. ".\cmdlib.h"\
  1109. ".\entity.h"\
  1110. ".\glingr.h"\
  1111. ".\lbmlib.h"\
  1112. ".\map.h"\
  1113. ".\mathlib.h"\
  1114. ".\mru.h"\
  1115. ".\parse.h"\
  1116. ".\qe3.h"\
  1117. ".\qedefs.h"\
  1118. ".\qfiles.h"\
  1119. ".\select.h"\
  1120. ".\textures.h"\
  1121. ".\xy.h"\
  1122. ".\z.h"\
  1123. {$(INCLUDE)}"\gl\GL.H"\
  1124. {$(INCLUDE)}"\gl\GLAUX.H"\
  1125. {$(INCLUDE)}"\gl\GLU.H"\
  1126. "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
  1127. "$(INTDIR)\parse.sbr" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
  1128. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1129. DEP_CPP_PARSE=\
  1130. ".\brush.h"\
  1131. ".\bspfile.h"\
  1132. ".\camera.h"\
  1133. ".\cmdlib.h"\
  1134. ".\entity.h"\
  1135. ".\gl\GL.H"\
  1136. ".\gl\GLAUX.H"\
  1137. ".\gl\GLU.H"\
  1138. ".\glingr.h"\
  1139. ".\map.h"\
  1140. ".\mathlib.h"\
  1141. ".\parse.h"\
  1142. ".\qe3.h"\
  1143. ".\select.h"\
  1144. ".\textures.h"\
  1145. ".\xy.h"\
  1146. ".\z.h"\
  1147. "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
  1148. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1149. DEP_CPP_PARSE=\
  1150. ".\brush.h"\
  1151. ".\bspfile.h"\
  1152. ".\camera.h"\
  1153. ".\cmdlib.h"\
  1154. ".\entity.h"\
  1155. ".\gl\GL.H"\
  1156. ".\gl\GLAUX.H"\
  1157. ".\gl\GLU.H"\
  1158. ".\glingr.h"\
  1159. ".\map.h"\
  1160. ".\mathlib.h"\
  1161. ".\parse.h"\
  1162. ".\qe3.h"\
  1163. ".\select.h"\
  1164. ".\textures.h"\
  1165. ".\xy.h"\
  1166. ".\z.h"\
  1167. "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)"
  1168. !ENDIF
  1169. # End Source File
  1170. ################################################################################
  1171. # Begin Source File
  1172. SOURCE=.\camera.h
  1173. !IF "$(CFG)" == "qe3 - Win32 Release"
  1174. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1175. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1176. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1177. !ENDIF
  1178. # End Source File
  1179. ################################################################################
  1180. # Begin Source File
  1181. SOURCE=.\camera.c
  1182. !IF "$(CFG)" == "qe3 - Win32 Release"
  1183. DEP_CPP_CAMER=\
  1184. ".\brush.h"\
  1185. ".\camera.h"\
  1186. ".\cmdlib.h"\
  1187. ".\entity.h"\
  1188. ".\glingr.h"\
  1189. ".\lbmlib.h"\
  1190. ".\map.h"\
  1191. ".\mathlib.h"\
  1192. ".\mru.h"\
  1193. ".\parse.h"\
  1194. ".\qe3.h"\
  1195. ".\qedefs.h"\
  1196. ".\qfiles.h"\
  1197. ".\select.h"\
  1198. ".\textures.h"\
  1199. ".\xy.h"\
  1200. ".\z.h"\
  1201. {$(INCLUDE)}"\gl\GL.H"\
  1202. {$(INCLUDE)}"\gl\GLAUX.H"\
  1203. {$(INCLUDE)}"\gl\GLU.H"\
  1204. "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
  1205. "$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
  1206. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1207. DEP_CPP_CAMER=\
  1208. ".\brush.h"\
  1209. ".\camera.h"\
  1210. ".\cmdlib.h"\
  1211. ".\entity.h"\
  1212. ".\glingr.h"\
  1213. ".\lbmlib.h"\
  1214. ".\map.h"\
  1215. ".\mathlib.h"\
  1216. ".\mru.h"\
  1217. ".\parse.h"\
  1218. ".\qe3.h"\
  1219. ".\qedefs.h"\
  1220. ".\qfiles.h"\
  1221. ".\select.h"\
  1222. ".\textures.h"\
  1223. ".\xy.h"\
  1224. ".\z.h"\
  1225. {$(INCLUDE)}"\gl\GL.H"\
  1226. {$(INCLUDE)}"\gl\GLAUX.H"\
  1227. {$(INCLUDE)}"\gl\GLU.H"\
  1228. "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
  1229. "$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
  1230. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1231. DEP_CPP_CAMER=\
  1232. ".\brush.h"\
  1233. ".\bspfile.h"\
  1234. ".\camera.h"\
  1235. ".\cmdlib.h"\
  1236. ".\entity.h"\
  1237. ".\gl\GL.H"\
  1238. ".\gl\GLAUX.H"\
  1239. ".\gl\GLU.H"\
  1240. ".\glingr.h"\
  1241. ".\map.h"\
  1242. ".\mathlib.h"\
  1243. ".\parse.h"\
  1244. ".\qe3.h"\
  1245. ".\select.h"\
  1246. ".\textures.h"\
  1247. ".\xy.h"\
  1248. ".\z.h"\
  1249. "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
  1250. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1251. DEP_CPP_CAMER=\
  1252. ".\brush.h"\
  1253. ".\bspfile.h"\
  1254. ".\camera.h"\
  1255. ".\cmdlib.h"\
  1256. ".\entity.h"\
  1257. ".\gl\GL.H"\
  1258. ".\gl\GLAUX.H"\
  1259. ".\gl\GLU.H"\
  1260. ".\glingr.h"\
  1261. ".\map.h"\
  1262. ".\mathlib.h"\
  1263. ".\parse.h"\
  1264. ".\qe3.h"\
  1265. ".\select.h"\
  1266. ".\textures.h"\
  1267. ".\xy.h"\
  1268. ".\z.h"\
  1269. "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
  1270. !ENDIF
  1271. # End Source File
  1272. ################################################################################
  1273. # Begin Source File
  1274. SOURCE=.\win_qe3.h
  1275. !IF "$(CFG)" == "qe3 - Win32 Release"
  1276. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1277. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1278. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1279. !ENDIF
  1280. # End Source File
  1281. ################################################################################
  1282. # Begin Source File
  1283. SOURCE=.\win_xy.c
  1284. !IF "$(CFG)" == "qe3 - Win32 Release"
  1285. DEP_CPP_WIN_X=\
  1286. ".\brush.h"\
  1287. ".\camera.h"\
  1288. ".\cmdlib.h"\
  1289. ".\entity.h"\
  1290. ".\glingr.h"\
  1291. ".\lbmlib.h"\
  1292. ".\map.h"\
  1293. ".\mathlib.h"\
  1294. ".\mru.h"\
  1295. ".\parse.h"\
  1296. ".\qe3.h"\
  1297. ".\qedefs.h"\
  1298. ".\qfiles.h"\
  1299. ".\select.h"\
  1300. ".\textures.h"\
  1301. ".\xy.h"\
  1302. ".\z.h"\
  1303. {$(INCLUDE)}"\gl\GL.H"\
  1304. {$(INCLUDE)}"\gl\GLAUX.H"\
  1305. {$(INCLUDE)}"\gl\GLU.H"\
  1306. "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
  1307. "$(INTDIR)\win_xy.sbr" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
  1308. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1309. DEP_CPP_WIN_X=\
  1310. ".\brush.h"\
  1311. ".\camera.h"\
  1312. ".\cmdlib.h"\
  1313. ".\entity.h"\
  1314. ".\glingr.h"\
  1315. ".\lbmlib.h"\
  1316. ".\map.h"\
  1317. ".\mathlib.h"\
  1318. ".\mru.h"\
  1319. ".\parse.h"\
  1320. ".\qe3.h"\
  1321. ".\qedefs.h"\
  1322. ".\qfiles.h"\
  1323. ".\select.h"\
  1324. ".\textures.h"\
  1325. ".\xy.h"\
  1326. ".\z.h"\
  1327. {$(INCLUDE)}"\gl\GL.H"\
  1328. {$(INCLUDE)}"\gl\GLAUX.H"\
  1329. {$(INCLUDE)}"\gl\GLU.H"\
  1330. "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
  1331. "$(INTDIR)\win_xy.sbr" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
  1332. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1333. DEP_CPP_WIN_X=\
  1334. ".\brush.h"\
  1335. ".\bspfile.h"\
  1336. ".\camera.h"\
  1337. ".\cmdlib.h"\
  1338. ".\entity.h"\
  1339. ".\gl\GL.H"\
  1340. ".\gl\GLAUX.H"\
  1341. ".\gl\GLU.H"\
  1342. ".\glingr.h"\
  1343. ".\map.h"\
  1344. ".\mathlib.h"\
  1345. ".\parse.h"\
  1346. ".\qe3.h"\
  1347. ".\select.h"\
  1348. ".\textures.h"\
  1349. ".\xy.h"\
  1350. ".\z.h"\
  1351. "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
  1352. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1353. DEP_CPP_WIN_X=\
  1354. ".\brush.h"\
  1355. ".\bspfile.h"\
  1356. ".\camera.h"\
  1357. ".\cmdlib.h"\
  1358. ".\entity.h"\
  1359. ".\gl\GL.H"\
  1360. ".\gl\GLAUX.H"\
  1361. ".\gl\GLU.H"\
  1362. ".\glingr.h"\
  1363. ".\map.h"\
  1364. ".\mathlib.h"\
  1365. ".\parse.h"\
  1366. ".\qe3.h"\
  1367. ".\select.h"\
  1368. ".\textures.h"\
  1369. ".\xy.h"\
  1370. ".\z.h"\
  1371. "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)"
  1372. !ENDIF
  1373. # End Source File
  1374. ################################################################################
  1375. # Begin Source File
  1376. SOURCE=.\win_qe3.rc
  1377. !IF "$(CFG)" == "qe3 - Win32 Release"
  1378. DEP_RSC_WIN_Q=\
  1379. ".\icon1.ico"\
  1380. ".\q.bmp"\
  1381. ".\toolbar1.bmp"\
  1382. "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
  1383. $(RSC) $(RSC_PROJ) $(SOURCE)
  1384. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1385. DEP_RSC_WIN_Q=\
  1386. ".\icon1.ico"\
  1387. ".\q.bmp"\
  1388. ".\toolbar1.bmp"\
  1389. "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
  1390. $(RSC) $(RSC_PROJ) $(SOURCE)
  1391. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1392. DEP_RSC_WIN_Q=\
  1393. ".\icon1.ico"\
  1394. ".\toolbar1.bmp"\
  1395. "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
  1396. $(RSC) /l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" $(SOURCE)
  1397. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1398. DEP_RSC_WIN_Q=\
  1399. ".\icon1.ico"\
  1400. ".\toolbar1.bmp"\
  1401. "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)"
  1402. $(RSC) /l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" $(SOURCE)
  1403. !ENDIF
  1404. # End Source File
  1405. ################################################################################
  1406. # Begin Source File
  1407. SOURCE=.\xy.c
  1408. !IF "$(CFG)" == "qe3 - Win32 Release"
  1409. DEP_CPP_XY_C14=\
  1410. ".\brush.h"\
  1411. ".\camera.h"\
  1412. ".\cmdlib.h"\
  1413. ".\entity.h"\
  1414. ".\glingr.h"\
  1415. ".\lbmlib.h"\
  1416. ".\map.h"\
  1417. ".\mathlib.h"\
  1418. ".\mru.h"\
  1419. ".\parse.h"\
  1420. ".\qe3.h"\
  1421. ".\qedefs.h"\
  1422. ".\qfiles.h"\
  1423. ".\select.h"\
  1424. ".\textures.h"\
  1425. ".\xy.h"\
  1426. ".\z.h"\
  1427. {$(INCLUDE)}"\gl\GL.H"\
  1428. {$(INCLUDE)}"\gl\GLAUX.H"\
  1429. {$(INCLUDE)}"\gl\GLU.H"\
  1430. "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
  1431. "$(INTDIR)\xy.sbr" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
  1432. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1433. DEP_CPP_XY_C14=\
  1434. ".\brush.h"\
  1435. ".\camera.h"\
  1436. ".\cmdlib.h"\
  1437. ".\entity.h"\
  1438. ".\glingr.h"\
  1439. ".\lbmlib.h"\
  1440. ".\map.h"\
  1441. ".\mathlib.h"\
  1442. ".\mru.h"\
  1443. ".\parse.h"\
  1444. ".\qe3.h"\
  1445. ".\qedefs.h"\
  1446. ".\qfiles.h"\
  1447. ".\select.h"\
  1448. ".\textures.h"\
  1449. ".\xy.h"\
  1450. ".\z.h"\
  1451. {$(INCLUDE)}"\gl\GL.H"\
  1452. {$(INCLUDE)}"\gl\GLAUX.H"\
  1453. {$(INCLUDE)}"\gl\GLU.H"\
  1454. "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
  1455. "$(INTDIR)\xy.sbr" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
  1456. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1457. DEP_CPP_XY_C14=\
  1458. ".\brush.h"\
  1459. ".\bspfile.h"\
  1460. ".\camera.h"\
  1461. ".\cmdlib.h"\
  1462. ".\entity.h"\
  1463. ".\gl\GL.H"\
  1464. ".\gl\GLAUX.H"\
  1465. ".\gl\GLU.H"\
  1466. ".\glingr.h"\
  1467. ".\map.h"\
  1468. ".\mathlib.h"\
  1469. ".\parse.h"\
  1470. ".\qe3.h"\
  1471. ".\select.h"\
  1472. ".\textures.h"\
  1473. ".\xy.h"\
  1474. ".\z.h"\
  1475. "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
  1476. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1477. DEP_CPP_XY_C14=\
  1478. ".\brush.h"\
  1479. ".\bspfile.h"\
  1480. ".\camera.h"\
  1481. ".\cmdlib.h"\
  1482. ".\entity.h"\
  1483. ".\gl\GL.H"\
  1484. ".\gl\GLAUX.H"\
  1485. ".\gl\GLU.H"\
  1486. ".\glingr.h"\
  1487. ".\map.h"\
  1488. ".\mathlib.h"\
  1489. ".\parse.h"\
  1490. ".\qe3.h"\
  1491. ".\select.h"\
  1492. ".\textures.h"\
  1493. ".\xy.h"\
  1494. ".\z.h"\
  1495. "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)"
  1496. !ENDIF
  1497. # End Source File
  1498. ################################################################################
  1499. # Begin Source File
  1500. SOURCE=.\xy.h
  1501. !IF "$(CFG)" == "qe3 - Win32 Release"
  1502. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1503. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1504. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1505. !ENDIF
  1506. # End Source File
  1507. ################################################################################
  1508. # Begin Source File
  1509. SOURCE=.\select.c
  1510. !IF "$(CFG)" == "qe3 - Win32 Release"
  1511. DEP_CPP_SELEC=\
  1512. ".\brush.h"\
  1513. ".\camera.h"\
  1514. ".\cmdlib.h"\
  1515. ".\entity.h"\
  1516. ".\glingr.h"\
  1517. ".\lbmlib.h"\
  1518. ".\map.h"\
  1519. ".\mathlib.h"\
  1520. ".\mru.h"\
  1521. ".\parse.h"\
  1522. ".\qe3.h"\
  1523. ".\qedefs.h"\
  1524. ".\qfiles.h"\
  1525. ".\select.h"\
  1526. ".\textures.h"\
  1527. ".\xy.h"\
  1528. ".\z.h"\
  1529. {$(INCLUDE)}"\gl\GL.H"\
  1530. {$(INCLUDE)}"\gl\GLAUX.H"\
  1531. {$(INCLUDE)}"\gl\GLU.H"\
  1532. "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
  1533. "$(INTDIR)\select.sbr" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
  1534. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1535. DEP_CPP_SELEC=\
  1536. ".\brush.h"\
  1537. ".\camera.h"\
  1538. ".\cmdlib.h"\
  1539. ".\entity.h"\
  1540. ".\glingr.h"\
  1541. ".\lbmlib.h"\
  1542. ".\map.h"\
  1543. ".\mathlib.h"\
  1544. ".\mru.h"\
  1545. ".\parse.h"\
  1546. ".\qe3.h"\
  1547. ".\qedefs.h"\
  1548. ".\qfiles.h"\
  1549. ".\select.h"\
  1550. ".\textures.h"\
  1551. ".\xy.h"\
  1552. ".\z.h"\
  1553. {$(INCLUDE)}"\gl\GL.H"\
  1554. {$(INCLUDE)}"\gl\GLAUX.H"\
  1555. {$(INCLUDE)}"\gl\GLU.H"\
  1556. "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
  1557. "$(INTDIR)\select.sbr" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
  1558. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1559. DEP_CPP_SELEC=\
  1560. ".\brush.h"\
  1561. ".\bspfile.h"\
  1562. ".\camera.h"\
  1563. ".\cmdlib.h"\
  1564. ".\entity.h"\
  1565. ".\gl\GL.H"\
  1566. ".\gl\GLAUX.H"\
  1567. ".\gl\GLU.H"\
  1568. ".\glingr.h"\
  1569. ".\map.h"\
  1570. ".\mathlib.h"\
  1571. ".\parse.h"\
  1572. ".\qe3.h"\
  1573. ".\select.h"\
  1574. ".\textures.h"\
  1575. ".\xy.h"\
  1576. ".\z.h"\
  1577. "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
  1578. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1579. DEP_CPP_SELEC=\
  1580. ".\brush.h"\
  1581. ".\bspfile.h"\
  1582. ".\camera.h"\
  1583. ".\cmdlib.h"\
  1584. ".\entity.h"\
  1585. ".\gl\GL.H"\
  1586. ".\gl\GLAUX.H"\
  1587. ".\gl\GLU.H"\
  1588. ".\glingr.h"\
  1589. ".\map.h"\
  1590. ".\mathlib.h"\
  1591. ".\parse.h"\
  1592. ".\qe3.h"\
  1593. ".\select.h"\
  1594. ".\textures.h"\
  1595. ".\xy.h"\
  1596. ".\z.h"\
  1597. "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)"
  1598. !ENDIF
  1599. # End Source File
  1600. ################################################################################
  1601. # Begin Source File
  1602. SOURCE=.\win_qe3.c
  1603. !IF "$(CFG)" == "qe3 - Win32 Release"
  1604. DEP_CPP_WIN_QE=\
  1605. ".\brush.h"\
  1606. ".\camera.h"\
  1607. ".\cmdlib.h"\
  1608. ".\entity.h"\
  1609. ".\glingr.h"\
  1610. ".\lbmlib.h"\
  1611. ".\map.h"\
  1612. ".\mathlib.h"\
  1613. ".\mru.h"\
  1614. ".\parse.h"\
  1615. ".\qe3.h"\
  1616. ".\qedefs.h"\
  1617. ".\qfiles.h"\
  1618. ".\select.h"\
  1619. ".\textures.h"\
  1620. ".\xy.h"\
  1621. ".\z.h"\
  1622. {$(INCLUDE)}"\gl\GL.H"\
  1623. {$(INCLUDE)}"\gl\GLAUX.H"\
  1624. {$(INCLUDE)}"\gl\GLU.H"\
  1625. "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
  1626. "$(INTDIR)\win_qe3.sbr" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
  1627. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1628. DEP_CPP_WIN_QE=\
  1629. ".\brush.h"\
  1630. ".\camera.h"\
  1631. ".\cmdlib.h"\
  1632. ".\entity.h"\
  1633. ".\glingr.h"\
  1634. ".\lbmlib.h"\
  1635. ".\map.h"\
  1636. ".\mathlib.h"\
  1637. ".\mru.h"\
  1638. ".\parse.h"\
  1639. ".\qe3.h"\
  1640. ".\qedefs.h"\
  1641. ".\qfiles.h"\
  1642. ".\select.h"\
  1643. ".\textures.h"\
  1644. ".\xy.h"\
  1645. ".\z.h"\
  1646. {$(INCLUDE)}"\gl\GL.H"\
  1647. {$(INCLUDE)}"\gl\GLAUX.H"\
  1648. {$(INCLUDE)}"\gl\GLU.H"\
  1649. "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
  1650. "$(INTDIR)\win_qe3.sbr" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
  1651. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1652. DEP_CPP_WIN_QE=\
  1653. ".\brush.h"\
  1654. ".\bspfile.h"\
  1655. ".\camera.h"\
  1656. ".\cmdlib.h"\
  1657. ".\entity.h"\
  1658. ".\gl\GL.H"\
  1659. ".\gl\GLAUX.H"\
  1660. ".\gl\GLU.H"\
  1661. ".\glingr.h"\
  1662. ".\map.h"\
  1663. ".\mathlib.h"\
  1664. ".\mru.h"\
  1665. ".\parse.h"\
  1666. ".\qe3.h"\
  1667. ".\select.h"\
  1668. ".\textures.h"\
  1669. ".\xy.h"\
  1670. ".\z.h"\
  1671. "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
  1672. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1673. DEP_CPP_WIN_QE=\
  1674. ".\brush.h"\
  1675. ".\bspfile.h"\
  1676. ".\camera.h"\
  1677. ".\cmdlib.h"\
  1678. ".\entity.h"\
  1679. ".\gl\GL.H"\
  1680. ".\gl\GLAUX.H"\
  1681. ".\gl\GLU.H"\
  1682. ".\glingr.h"\
  1683. ".\map.h"\
  1684. ".\mathlib.h"\
  1685. ".\mru.h"\
  1686. ".\parse.h"\
  1687. ".\qe3.h"\
  1688. ".\select.h"\
  1689. ".\textures.h"\
  1690. ".\xy.h"\
  1691. ".\z.h"\
  1692. "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)"
  1693. !ENDIF
  1694. # End Source File
  1695. ################################################################################
  1696. # Begin Source File
  1697. SOURCE=.\select.h
  1698. !IF "$(CFG)" == "qe3 - Win32 Release"
  1699. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1700. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1701. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1702. !ENDIF
  1703. # End Source File
  1704. ################################################################################
  1705. # Begin Source File
  1706. SOURCE=.\qe3.c
  1707. !IF "$(CFG)" == "qe3 - Win32 Release"
  1708. DEP_CPP_QE3_C=\
  1709. ".\brush.h"\
  1710. ".\camera.h"\
  1711. ".\cmdlib.h"\
  1712. ".\entity.h"\
  1713. ".\glingr.h"\
  1714. ".\lbmlib.h"\
  1715. ".\map.h"\
  1716. ".\mathlib.h"\
  1717. ".\mru.h"\
  1718. ".\parse.h"\
  1719. ".\qe3.h"\
  1720. ".\qedefs.h"\
  1721. ".\qfiles.h"\
  1722. ".\select.h"\
  1723. ".\textures.h"\
  1724. ".\xy.h"\
  1725. ".\z.h"\
  1726. {$(INCLUDE)}"\gl\GL.H"\
  1727. {$(INCLUDE)}"\gl\GLAUX.H"\
  1728. {$(INCLUDE)}"\gl\GLU.H"\
  1729. "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
  1730. "$(INTDIR)\qe3.sbr" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
  1731. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1732. DEP_CPP_QE3_C=\
  1733. ".\brush.h"\
  1734. ".\camera.h"\
  1735. ".\cmdlib.h"\
  1736. ".\entity.h"\
  1737. ".\glingr.h"\
  1738. ".\lbmlib.h"\
  1739. ".\map.h"\
  1740. ".\mathlib.h"\
  1741. ".\mru.h"\
  1742. ".\parse.h"\
  1743. ".\qe3.h"\
  1744. ".\qedefs.h"\
  1745. ".\qfiles.h"\
  1746. ".\select.h"\
  1747. ".\textures.h"\
  1748. ".\xy.h"\
  1749. ".\z.h"\
  1750. {$(INCLUDE)}"\gl\GL.H"\
  1751. {$(INCLUDE)}"\gl\GLAUX.H"\
  1752. {$(INCLUDE)}"\gl\GLU.H"\
  1753. "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
  1754. "$(INTDIR)\qe3.sbr" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
  1755. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1756. DEP_CPP_QE3_C=\
  1757. ".\brush.h"\
  1758. ".\bspfile.h"\
  1759. ".\camera.h"\
  1760. ".\cmdlib.h"\
  1761. ".\entity.h"\
  1762. ".\gl\GL.H"\
  1763. ".\gl\GLAUX.H"\
  1764. ".\gl\GLU.H"\
  1765. ".\glingr.h"\
  1766. ".\map.h"\
  1767. ".\mathlib.h"\
  1768. ".\parse.h"\
  1769. ".\qe3.h"\
  1770. ".\select.h"\
  1771. ".\textures.h"\
  1772. ".\xy.h"\
  1773. ".\z.h"\
  1774. "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
  1775. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1776. DEP_CPP_QE3_C=\
  1777. ".\brush.h"\
  1778. ".\bspfile.h"\
  1779. ".\camera.h"\
  1780. ".\cmdlib.h"\
  1781. ".\entity.h"\
  1782. ".\gl\GL.H"\
  1783. ".\gl\GLAUX.H"\
  1784. ".\gl\GLU.H"\
  1785. ".\glingr.h"\
  1786. ".\map.h"\
  1787. ".\mathlib.h"\
  1788. ".\parse.h"\
  1789. ".\qe3.h"\
  1790. ".\select.h"\
  1791. ".\textures.h"\
  1792. ".\xy.h"\
  1793. ".\z.h"\
  1794. "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)"
  1795. !ENDIF
  1796. # End Source File
  1797. ################################################################################
  1798. # Begin Source File
  1799. SOURCE=.\eclass.c
  1800. !IF "$(CFG)" == "qe3 - Win32 Release"
  1801. DEP_CPP_ECLAS=\
  1802. ".\brush.h"\
  1803. ".\camera.h"\
  1804. ".\cmdlib.h"\
  1805. ".\entity.h"\
  1806. ".\glingr.h"\
  1807. ".\lbmlib.h"\
  1808. ".\map.h"\
  1809. ".\mathlib.h"\
  1810. ".\mru.h"\
  1811. ".\parse.h"\
  1812. ".\qe3.h"\
  1813. ".\qedefs.h"\
  1814. ".\qfiles.h"\
  1815. ".\select.h"\
  1816. ".\textures.h"\
  1817. ".\xy.h"\
  1818. ".\z.h"\
  1819. {$(INCLUDE)}"\gl\GL.H"\
  1820. {$(INCLUDE)}"\gl\GLAUX.H"\
  1821. {$(INCLUDE)}"\gl\GLU.H"\
  1822. "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
  1823. "$(INTDIR)\eclass.sbr" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
  1824. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1825. DEP_CPP_ECLAS=\
  1826. ".\brush.h"\
  1827. ".\camera.h"\
  1828. ".\cmdlib.h"\
  1829. ".\entity.h"\
  1830. ".\glingr.h"\
  1831. ".\lbmlib.h"\
  1832. ".\map.h"\
  1833. ".\mathlib.h"\
  1834. ".\mru.h"\
  1835. ".\parse.h"\
  1836. ".\qe3.h"\
  1837. ".\qedefs.h"\
  1838. ".\qfiles.h"\
  1839. ".\select.h"\
  1840. ".\textures.h"\
  1841. ".\xy.h"\
  1842. ".\z.h"\
  1843. {$(INCLUDE)}"\gl\GL.H"\
  1844. {$(INCLUDE)}"\gl\GLAUX.H"\
  1845. {$(INCLUDE)}"\gl\GLU.H"\
  1846. "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
  1847. "$(INTDIR)\eclass.sbr" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
  1848. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1849. DEP_CPP_ECLAS=\
  1850. ".\brush.h"\
  1851. ".\bspfile.h"\
  1852. ".\camera.h"\
  1853. ".\cmdlib.h"\
  1854. ".\entity.h"\
  1855. ".\gl\GL.H"\
  1856. ".\gl\GLAUX.H"\
  1857. ".\gl\GLU.H"\
  1858. ".\glingr.h"\
  1859. ".\map.h"\
  1860. ".\mathlib.h"\
  1861. ".\parse.h"\
  1862. ".\qe3.h"\
  1863. ".\select.h"\
  1864. ".\textures.h"\
  1865. ".\xy.h"\
  1866. ".\z.h"\
  1867. "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
  1868. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1869. DEP_CPP_ECLAS=\
  1870. ".\brush.h"\
  1871. ".\bspfile.h"\
  1872. ".\camera.h"\
  1873. ".\cmdlib.h"\
  1874. ".\entity.h"\
  1875. ".\gl\GL.H"\
  1876. ".\gl\GLAUX.H"\
  1877. ".\gl\GLU.H"\
  1878. ".\glingr.h"\
  1879. ".\map.h"\
  1880. ".\mathlib.h"\
  1881. ".\parse.h"\
  1882. ".\qe3.h"\
  1883. ".\select.h"\
  1884. ".\textures.h"\
  1885. ".\xy.h"\
  1886. ".\z.h"\
  1887. "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)"
  1888. !ENDIF
  1889. # End Source File
  1890. ################################################################################
  1891. # Begin Source File
  1892. SOURCE=.\eclass.h
  1893. !IF "$(CFG)" == "qe3 - Win32 Release"
  1894. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1895. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1896. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1897. !ENDIF
  1898. # End Source File
  1899. ################################################################################
  1900. # Begin Source File
  1901. SOURCE=.\entity.c
  1902. !IF "$(CFG)" == "qe3 - Win32 Release"
  1903. DEP_CPP_ENTIT=\
  1904. ".\brush.h"\
  1905. ".\camera.h"\
  1906. ".\cmdlib.h"\
  1907. ".\entity.h"\
  1908. ".\glingr.h"\
  1909. ".\lbmlib.h"\
  1910. ".\map.h"\
  1911. ".\mathlib.h"\
  1912. ".\mru.h"\
  1913. ".\parse.h"\
  1914. ".\qe3.h"\
  1915. ".\qedefs.h"\
  1916. ".\qfiles.h"\
  1917. ".\select.h"\
  1918. ".\textures.h"\
  1919. ".\xy.h"\
  1920. ".\z.h"\
  1921. {$(INCLUDE)}"\gl\GL.H"\
  1922. {$(INCLUDE)}"\gl\GLAUX.H"\
  1923. {$(INCLUDE)}"\gl\GLU.H"\
  1924. "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
  1925. "$(INTDIR)\entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
  1926. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1927. DEP_CPP_ENTIT=\
  1928. ".\brush.h"\
  1929. ".\camera.h"\
  1930. ".\cmdlib.h"\
  1931. ".\entity.h"\
  1932. ".\glingr.h"\
  1933. ".\lbmlib.h"\
  1934. ".\map.h"\
  1935. ".\mathlib.h"\
  1936. ".\mru.h"\
  1937. ".\parse.h"\
  1938. ".\qe3.h"\
  1939. ".\qedefs.h"\
  1940. ".\qfiles.h"\
  1941. ".\select.h"\
  1942. ".\textures.h"\
  1943. ".\xy.h"\
  1944. ".\z.h"\
  1945. {$(INCLUDE)}"\gl\GL.H"\
  1946. {$(INCLUDE)}"\gl\GLAUX.H"\
  1947. {$(INCLUDE)}"\gl\GLU.H"\
  1948. "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
  1949. "$(INTDIR)\entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
  1950. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1951. DEP_CPP_ENTIT=\
  1952. ".\brush.h"\
  1953. ".\bspfile.h"\
  1954. ".\camera.h"\
  1955. ".\cmdlib.h"\
  1956. ".\entity.h"\
  1957. ".\gl\GL.H"\
  1958. ".\gl\GLAUX.H"\
  1959. ".\gl\GLU.H"\
  1960. ".\glingr.h"\
  1961. ".\map.h"\
  1962. ".\mathlib.h"\
  1963. ".\parse.h"\
  1964. ".\qe3.h"\
  1965. ".\select.h"\
  1966. ".\textures.h"\
  1967. ".\xy.h"\
  1968. ".\z.h"\
  1969. "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
  1970. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1971. DEP_CPP_ENTIT=\
  1972. ".\brush.h"\
  1973. ".\bspfile.h"\
  1974. ".\camera.h"\
  1975. ".\cmdlib.h"\
  1976. ".\entity.h"\
  1977. ".\gl\GL.H"\
  1978. ".\gl\GLAUX.H"\
  1979. ".\gl\GLU.H"\
  1980. ".\glingr.h"\
  1981. ".\map.h"\
  1982. ".\mathlib.h"\
  1983. ".\parse.h"\
  1984. ".\qe3.h"\
  1985. ".\select.h"\
  1986. ".\textures.h"\
  1987. ".\xy.h"\
  1988. ".\z.h"\
  1989. "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
  1990. !ENDIF
  1991. # End Source File
  1992. ################################################################################
  1993. # Begin Source File
  1994. SOURCE=.\entity.h
  1995. !IF "$(CFG)" == "qe3 - Win32 Release"
  1996. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  1997. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  1998. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  1999. !ENDIF
  2000. # End Source File
  2001. ################################################################################
  2002. # Begin Source File
  2003. SOURCE=.\win_dlg.c
  2004. !IF "$(CFG)" == "qe3 - Win32 Release"
  2005. DEP_CPP_WIN_D=\
  2006. ".\brush.h"\
  2007. ".\camera.h"\
  2008. ".\cmdlib.h"\
  2009. ".\entity.h"\
  2010. ".\glingr.h"\
  2011. ".\lbmlib.h"\
  2012. ".\map.h"\
  2013. ".\mathlib.h"\
  2014. ".\mru.h"\
  2015. ".\parse.h"\
  2016. ".\qe3.h"\
  2017. ".\qedefs.h"\
  2018. ".\qfiles.h"\
  2019. ".\select.h"\
  2020. ".\textures.h"\
  2021. ".\xy.h"\
  2022. ".\z.h"\
  2023. {$(INCLUDE)}"\gl\GL.H"\
  2024. {$(INCLUDE)}"\gl\GLAUX.H"\
  2025. {$(INCLUDE)}"\gl\GLU.H"\
  2026. "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
  2027. "$(INTDIR)\win_dlg.sbr" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
  2028. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2029. DEP_CPP_WIN_D=\
  2030. ".\brush.h"\
  2031. ".\camera.h"\
  2032. ".\cmdlib.h"\
  2033. ".\entity.h"\
  2034. ".\glingr.h"\
  2035. ".\lbmlib.h"\
  2036. ".\map.h"\
  2037. ".\mathlib.h"\
  2038. ".\mru.h"\
  2039. ".\parse.h"\
  2040. ".\qe3.h"\
  2041. ".\qedefs.h"\
  2042. ".\qfiles.h"\
  2043. ".\select.h"\
  2044. ".\textures.h"\
  2045. ".\xy.h"\
  2046. ".\z.h"\
  2047. {$(INCLUDE)}"\gl\GL.H"\
  2048. {$(INCLUDE)}"\gl\GLAUX.H"\
  2049. {$(INCLUDE)}"\gl\GLU.H"\
  2050. "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
  2051. "$(INTDIR)\win_dlg.sbr" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
  2052. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2053. DEP_CPP_WIN_D=\
  2054. ".\brush.h"\
  2055. ".\bspfile.h"\
  2056. ".\camera.h"\
  2057. ".\cmdlib.h"\
  2058. ".\entity.h"\
  2059. ".\gl\GL.H"\
  2060. ".\gl\GLAUX.H"\
  2061. ".\gl\GLU.H"\
  2062. ".\glingr.h"\
  2063. ".\map.h"\
  2064. ".\mathlib.h"\
  2065. ".\parse.h"\
  2066. ".\qe3.h"\
  2067. ".\select.h"\
  2068. ".\textures.h"\
  2069. ".\xy.h"\
  2070. ".\z.h"\
  2071. "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
  2072. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2073. DEP_CPP_WIN_D=\
  2074. ".\brush.h"\
  2075. ".\bspfile.h"\
  2076. ".\camera.h"\
  2077. ".\cmdlib.h"\
  2078. ".\entity.h"\
  2079. ".\gl\GL.H"\
  2080. ".\gl\GLAUX.H"\
  2081. ".\gl\GLU.H"\
  2082. ".\glingr.h"\
  2083. ".\map.h"\
  2084. ".\mathlib.h"\
  2085. ".\parse.h"\
  2086. ".\qe3.h"\
  2087. ".\select.h"\
  2088. ".\textures.h"\
  2089. ".\xy.h"\
  2090. ".\z.h"\
  2091. "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)"
  2092. !ENDIF
  2093. # End Source File
  2094. ################################################################################
  2095. # Begin Source File
  2096. SOURCE=.\points.c
  2097. !IF "$(CFG)" == "qe3 - Win32 Release"
  2098. DEP_CPP_POINT=\
  2099. ".\brush.h"\
  2100. ".\camera.h"\
  2101. ".\cmdlib.h"\
  2102. ".\entity.h"\
  2103. ".\glingr.h"\
  2104. ".\lbmlib.h"\
  2105. ".\map.h"\
  2106. ".\mathlib.h"\
  2107. ".\mru.h"\
  2108. ".\parse.h"\
  2109. ".\qe3.h"\
  2110. ".\qedefs.h"\
  2111. ".\qfiles.h"\
  2112. ".\select.h"\
  2113. ".\textures.h"\
  2114. ".\xy.h"\
  2115. ".\z.h"\
  2116. {$(INCLUDE)}"\gl\GL.H"\
  2117. {$(INCLUDE)}"\gl\GLAUX.H"\
  2118. {$(INCLUDE)}"\gl\GLU.H"\
  2119. "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
  2120. "$(INTDIR)\points.sbr" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
  2121. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2122. DEP_CPP_POINT=\
  2123. ".\brush.h"\
  2124. ".\camera.h"\
  2125. ".\cmdlib.h"\
  2126. ".\entity.h"\
  2127. ".\glingr.h"\
  2128. ".\lbmlib.h"\
  2129. ".\map.h"\
  2130. ".\mathlib.h"\
  2131. ".\mru.h"\
  2132. ".\parse.h"\
  2133. ".\qe3.h"\
  2134. ".\qedefs.h"\
  2135. ".\qfiles.h"\
  2136. ".\select.h"\
  2137. ".\textures.h"\
  2138. ".\xy.h"\
  2139. ".\z.h"\
  2140. {$(INCLUDE)}"\gl\GL.H"\
  2141. {$(INCLUDE)}"\gl\GLAUX.H"\
  2142. {$(INCLUDE)}"\gl\GLU.H"\
  2143. "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
  2144. "$(INTDIR)\points.sbr" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
  2145. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2146. DEP_CPP_POINT=\
  2147. ".\brush.h"\
  2148. ".\bspfile.h"\
  2149. ".\camera.h"\
  2150. ".\cmdlib.h"\
  2151. ".\entity.h"\
  2152. ".\gl\GL.H"\
  2153. ".\gl\GLAUX.H"\
  2154. ".\gl\GLU.H"\
  2155. ".\glingr.h"\
  2156. ".\map.h"\
  2157. ".\mathlib.h"\
  2158. ".\parse.h"\
  2159. ".\qe3.h"\
  2160. ".\select.h"\
  2161. ".\textures.h"\
  2162. ".\xy.h"\
  2163. ".\z.h"\
  2164. "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
  2165. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2166. DEP_CPP_POINT=\
  2167. ".\brush.h"\
  2168. ".\bspfile.h"\
  2169. ".\camera.h"\
  2170. ".\cmdlib.h"\
  2171. ".\entity.h"\
  2172. ".\gl\GL.H"\
  2173. ".\gl\GLAUX.H"\
  2174. ".\gl\GLU.H"\
  2175. ".\glingr.h"\
  2176. ".\map.h"\
  2177. ".\mathlib.h"\
  2178. ".\parse.h"\
  2179. ".\qe3.h"\
  2180. ".\select.h"\
  2181. ".\textures.h"\
  2182. ".\xy.h"\
  2183. ".\z.h"\
  2184. "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)"
  2185. !ENDIF
  2186. # End Source File
  2187. ################################################################################
  2188. # Begin Source File
  2189. SOURCE=.\win_z.c
  2190. !IF "$(CFG)" == "qe3 - Win32 Release"
  2191. DEP_CPP_WIN_Z=\
  2192. ".\brush.h"\
  2193. ".\camera.h"\
  2194. ".\cmdlib.h"\
  2195. ".\entity.h"\
  2196. ".\glingr.h"\
  2197. ".\lbmlib.h"\
  2198. ".\map.h"\
  2199. ".\mathlib.h"\
  2200. ".\mru.h"\
  2201. ".\parse.h"\
  2202. ".\qe3.h"\
  2203. ".\qedefs.h"\
  2204. ".\qfiles.h"\
  2205. ".\select.h"\
  2206. ".\textures.h"\
  2207. ".\xy.h"\
  2208. ".\z.h"\
  2209. {$(INCLUDE)}"\gl\GL.H"\
  2210. {$(INCLUDE)}"\gl\GLAUX.H"\
  2211. {$(INCLUDE)}"\gl\GLU.H"\
  2212. "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
  2213. "$(INTDIR)\win_z.sbr" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
  2214. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2215. DEP_CPP_WIN_Z=\
  2216. ".\brush.h"\
  2217. ".\camera.h"\
  2218. ".\cmdlib.h"\
  2219. ".\entity.h"\
  2220. ".\glingr.h"\
  2221. ".\lbmlib.h"\
  2222. ".\map.h"\
  2223. ".\mathlib.h"\
  2224. ".\mru.h"\
  2225. ".\parse.h"\
  2226. ".\qe3.h"\
  2227. ".\qedefs.h"\
  2228. ".\qfiles.h"\
  2229. ".\select.h"\
  2230. ".\textures.h"\
  2231. ".\xy.h"\
  2232. ".\z.h"\
  2233. {$(INCLUDE)}"\gl\GL.H"\
  2234. {$(INCLUDE)}"\gl\GLAUX.H"\
  2235. {$(INCLUDE)}"\gl\GLU.H"\
  2236. "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
  2237. "$(INTDIR)\win_z.sbr" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
  2238. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2239. DEP_CPP_WIN_Z=\
  2240. ".\brush.h"\
  2241. ".\bspfile.h"\
  2242. ".\camera.h"\
  2243. ".\cmdlib.h"\
  2244. ".\entity.h"\
  2245. ".\gl\GL.H"\
  2246. ".\gl\GLAUX.H"\
  2247. ".\gl\GLU.H"\
  2248. ".\glingr.h"\
  2249. ".\map.h"\
  2250. ".\mathlib.h"\
  2251. ".\parse.h"\
  2252. ".\qe3.h"\
  2253. ".\select.h"\
  2254. ".\textures.h"\
  2255. ".\xy.h"\
  2256. ".\z.h"\
  2257. "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
  2258. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2259. DEP_CPP_WIN_Z=\
  2260. ".\brush.h"\
  2261. ".\bspfile.h"\
  2262. ".\camera.h"\
  2263. ".\cmdlib.h"\
  2264. ".\entity.h"\
  2265. ".\gl\GL.H"\
  2266. ".\gl\GLAUX.H"\
  2267. ".\gl\GLU.H"\
  2268. ".\glingr.h"\
  2269. ".\map.h"\
  2270. ".\mathlib.h"\
  2271. ".\parse.h"\
  2272. ".\qe3.h"\
  2273. ".\select.h"\
  2274. ".\textures.h"\
  2275. ".\xy.h"\
  2276. ".\z.h"\
  2277. "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)"
  2278. !ENDIF
  2279. # End Source File
  2280. ################################################################################
  2281. # Begin Source File
  2282. SOURCE=.\z.c
  2283. !IF "$(CFG)" == "qe3 - Win32 Release"
  2284. DEP_CPP_Z_C26=\
  2285. ".\brush.h"\
  2286. ".\camera.h"\
  2287. ".\cmdlib.h"\
  2288. ".\entity.h"\
  2289. ".\glingr.h"\
  2290. ".\lbmlib.h"\
  2291. ".\map.h"\
  2292. ".\mathlib.h"\
  2293. ".\mru.h"\
  2294. ".\parse.h"\
  2295. ".\qe3.h"\
  2296. ".\qedefs.h"\
  2297. ".\qfiles.h"\
  2298. ".\select.h"\
  2299. ".\textures.h"\
  2300. ".\xy.h"\
  2301. ".\z.h"\
  2302. {$(INCLUDE)}"\gl\GL.H"\
  2303. {$(INCLUDE)}"\gl\GLAUX.H"\
  2304. {$(INCLUDE)}"\gl\GLU.H"\
  2305. "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
  2306. "$(INTDIR)\z.sbr" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
  2307. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2308. DEP_CPP_Z_C26=\
  2309. ".\brush.h"\
  2310. ".\camera.h"\
  2311. ".\cmdlib.h"\
  2312. ".\entity.h"\
  2313. ".\glingr.h"\
  2314. ".\lbmlib.h"\
  2315. ".\map.h"\
  2316. ".\mathlib.h"\
  2317. ".\mru.h"\
  2318. ".\parse.h"\
  2319. ".\qe3.h"\
  2320. ".\qedefs.h"\
  2321. ".\qfiles.h"\
  2322. ".\select.h"\
  2323. ".\textures.h"\
  2324. ".\xy.h"\
  2325. ".\z.h"\
  2326. {$(INCLUDE)}"\gl\GL.H"\
  2327. {$(INCLUDE)}"\gl\GLAUX.H"\
  2328. {$(INCLUDE)}"\gl\GLU.H"\
  2329. "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
  2330. "$(INTDIR)\z.sbr" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
  2331. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2332. DEP_CPP_Z_C26=\
  2333. ".\brush.h"\
  2334. ".\bspfile.h"\
  2335. ".\camera.h"\
  2336. ".\cmdlib.h"\
  2337. ".\entity.h"\
  2338. ".\gl\GL.H"\
  2339. ".\gl\GLAUX.H"\
  2340. ".\gl\GLU.H"\
  2341. ".\glingr.h"\
  2342. ".\map.h"\
  2343. ".\mathlib.h"\
  2344. ".\parse.h"\
  2345. ".\qe3.h"\
  2346. ".\select.h"\
  2347. ".\textures.h"\
  2348. ".\xy.h"\
  2349. ".\z.h"\
  2350. "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
  2351. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2352. DEP_CPP_Z_C26=\
  2353. ".\brush.h"\
  2354. ".\bspfile.h"\
  2355. ".\camera.h"\
  2356. ".\cmdlib.h"\
  2357. ".\entity.h"\
  2358. ".\gl\GL.H"\
  2359. ".\gl\GLAUX.H"\
  2360. ".\gl\GLU.H"\
  2361. ".\glingr.h"\
  2362. ".\map.h"\
  2363. ".\mathlib.h"\
  2364. ".\parse.h"\
  2365. ".\qe3.h"\
  2366. ".\select.h"\
  2367. ".\textures.h"\
  2368. ".\xy.h"\
  2369. ".\z.h"\
  2370. "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)"
  2371. !ENDIF
  2372. # End Source File
  2373. ################################################################################
  2374. # Begin Source File
  2375. SOURCE=.\z.h
  2376. !IF "$(CFG)" == "qe3 - Win32 Release"
  2377. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2378. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2379. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2380. !ENDIF
  2381. # End Source File
  2382. ################################################################################
  2383. # Begin Source File
  2384. SOURCE=.\drag.c
  2385. !IF "$(CFG)" == "qe3 - Win32 Release"
  2386. DEP_CPP_DRAG_=\
  2387. ".\brush.h"\
  2388. ".\camera.h"\
  2389. ".\cmdlib.h"\
  2390. ".\entity.h"\
  2391. ".\glingr.h"\
  2392. ".\lbmlib.h"\
  2393. ".\map.h"\
  2394. ".\mathlib.h"\
  2395. ".\mru.h"\
  2396. ".\parse.h"\
  2397. ".\qe3.h"\
  2398. ".\qedefs.h"\
  2399. ".\qfiles.h"\
  2400. ".\select.h"\
  2401. ".\textures.h"\
  2402. ".\xy.h"\
  2403. ".\z.h"\
  2404. {$(INCLUDE)}"\gl\GL.H"\
  2405. {$(INCLUDE)}"\gl\GLAUX.H"\
  2406. {$(INCLUDE)}"\gl\GLU.H"\
  2407. "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
  2408. "$(INTDIR)\drag.sbr" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
  2409. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2410. DEP_CPP_DRAG_=\
  2411. ".\brush.h"\
  2412. ".\camera.h"\
  2413. ".\cmdlib.h"\
  2414. ".\entity.h"\
  2415. ".\glingr.h"\
  2416. ".\lbmlib.h"\
  2417. ".\map.h"\
  2418. ".\mathlib.h"\
  2419. ".\mru.h"\
  2420. ".\parse.h"\
  2421. ".\qe3.h"\
  2422. ".\qedefs.h"\
  2423. ".\qfiles.h"\
  2424. ".\select.h"\
  2425. ".\textures.h"\
  2426. ".\xy.h"\
  2427. ".\z.h"\
  2428. {$(INCLUDE)}"\gl\GL.H"\
  2429. {$(INCLUDE)}"\gl\GLAUX.H"\
  2430. {$(INCLUDE)}"\gl\GLU.H"\
  2431. "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
  2432. "$(INTDIR)\drag.sbr" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
  2433. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2434. DEP_CPP_DRAG_=\
  2435. ".\brush.h"\
  2436. ".\bspfile.h"\
  2437. ".\camera.h"\
  2438. ".\cmdlib.h"\
  2439. ".\entity.h"\
  2440. ".\gl\GL.H"\
  2441. ".\gl\GLAUX.H"\
  2442. ".\gl\GLU.H"\
  2443. ".\glingr.h"\
  2444. ".\map.h"\
  2445. ".\mathlib.h"\
  2446. ".\parse.h"\
  2447. ".\qe3.h"\
  2448. ".\select.h"\
  2449. ".\textures.h"\
  2450. ".\xy.h"\
  2451. ".\z.h"\
  2452. "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
  2453. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2454. DEP_CPP_DRAG_=\
  2455. ".\brush.h"\
  2456. ".\bspfile.h"\
  2457. ".\camera.h"\
  2458. ".\cmdlib.h"\
  2459. ".\entity.h"\
  2460. ".\gl\GL.H"\
  2461. ".\gl\GLAUX.H"\
  2462. ".\gl\GLU.H"\
  2463. ".\glingr.h"\
  2464. ".\map.h"\
  2465. ".\mathlib.h"\
  2466. ".\parse.h"\
  2467. ".\qe3.h"\
  2468. ".\select.h"\
  2469. ".\textures.h"\
  2470. ".\xy.h"\
  2471. ".\z.h"\
  2472. "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)"
  2473. !ENDIF
  2474. # End Source File
  2475. ################################################################################
  2476. # Begin Source File
  2477. SOURCE=.\win_main.c
  2478. !IF "$(CFG)" == "qe3 - Win32 Release"
  2479. DEP_CPP_WIN_M=\
  2480. ".\brush.h"\
  2481. ".\camera.h"\
  2482. ".\cmdlib.h"\
  2483. ".\entity.h"\
  2484. ".\entityw.h"\
  2485. ".\glingr.h"\
  2486. ".\lbmlib.h"\
  2487. ".\map.h"\
  2488. ".\mathlib.h"\
  2489. ".\mru.h"\
  2490. ".\parse.h"\
  2491. ".\qe3.h"\
  2492. ".\qedefs.h"\
  2493. ".\qfiles.h"\
  2494. ".\select.h"\
  2495. ".\textures.h"\
  2496. ".\xy.h"\
  2497. ".\z.h"\
  2498. {$(INCLUDE)}"\gl\GL.H"\
  2499. {$(INCLUDE)}"\gl\GLAUX.H"\
  2500. {$(INCLUDE)}"\gl\GLU.H"\
  2501. "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  2502. "$(INTDIR)\win_main.sbr" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  2503. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2504. DEP_CPP_WIN_M=\
  2505. ".\brush.h"\
  2506. ".\camera.h"\
  2507. ".\cmdlib.h"\
  2508. ".\entity.h"\
  2509. ".\entityw.h"\
  2510. ".\glingr.h"\
  2511. ".\lbmlib.h"\
  2512. ".\map.h"\
  2513. ".\mathlib.h"\
  2514. ".\mru.h"\
  2515. ".\parse.h"\
  2516. ".\qe3.h"\
  2517. ".\qedefs.h"\
  2518. ".\qfiles.h"\
  2519. ".\select.h"\
  2520. ".\textures.h"\
  2521. ".\xy.h"\
  2522. ".\z.h"\
  2523. {$(INCLUDE)}"\gl\GL.H"\
  2524. {$(INCLUDE)}"\gl\GLAUX.H"\
  2525. {$(INCLUDE)}"\gl\GLU.H"\
  2526. "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  2527. "$(INTDIR)\win_main.sbr" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  2528. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2529. DEP_CPP_WIN_M=\
  2530. ".\brush.h"\
  2531. ".\bspfile.h"\
  2532. ".\camera.h"\
  2533. ".\cmdlib.h"\
  2534. ".\entity.h"\
  2535. ".\gl\GL.H"\
  2536. ".\gl\GLAUX.H"\
  2537. ".\gl\GLU.H"\
  2538. ".\glingr.h"\
  2539. ".\map.h"\
  2540. ".\mathlib.h"\
  2541. ".\mru.h"\
  2542. ".\parse.h"\
  2543. ".\qe3.h"\
  2544. ".\select.h"\
  2545. ".\textures.h"\
  2546. ".\xy.h"\
  2547. ".\z.h"\
  2548. "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  2549. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2550. DEP_CPP_WIN_M=\
  2551. ".\brush.h"\
  2552. ".\bspfile.h"\
  2553. ".\camera.h"\
  2554. ".\cmdlib.h"\
  2555. ".\entity.h"\
  2556. ".\gl\GL.H"\
  2557. ".\gl\GLAUX.H"\
  2558. ".\gl\GLU.H"\
  2559. ".\glingr.h"\
  2560. ".\map.h"\
  2561. ".\mathlib.h"\
  2562. ".\mru.h"\
  2563. ".\parse.h"\
  2564. ".\qe3.h"\
  2565. ".\select.h"\
  2566. ".\textures.h"\
  2567. ".\xy.h"\
  2568. ".\z.h"\
  2569. "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
  2570. !ENDIF
  2571. # End Source File
  2572. ################################################################################
  2573. # Begin Source File
  2574. SOURCE=.\csg.c
  2575. !IF "$(CFG)" == "qe3 - Win32 Release"
  2576. DEP_CPP_CSG_C=\
  2577. ".\brush.h"\
  2578. ".\camera.h"\
  2579. ".\cmdlib.h"\
  2580. ".\entity.h"\
  2581. ".\glingr.h"\
  2582. ".\lbmlib.h"\
  2583. ".\map.h"\
  2584. ".\mathlib.h"\
  2585. ".\mru.h"\
  2586. ".\parse.h"\
  2587. ".\qe3.h"\
  2588. ".\qedefs.h"\
  2589. ".\qfiles.h"\
  2590. ".\select.h"\
  2591. ".\textures.h"\
  2592. ".\xy.h"\
  2593. ".\z.h"\
  2594. {$(INCLUDE)}"\gl\GL.H"\
  2595. {$(INCLUDE)}"\gl\GLAUX.H"\
  2596. {$(INCLUDE)}"\gl\GLU.H"\
  2597. "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
  2598. "$(INTDIR)\csg.sbr" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
  2599. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2600. DEP_CPP_CSG_C=\
  2601. ".\brush.h"\
  2602. ".\camera.h"\
  2603. ".\cmdlib.h"\
  2604. ".\entity.h"\
  2605. ".\glingr.h"\
  2606. ".\lbmlib.h"\
  2607. ".\map.h"\
  2608. ".\mathlib.h"\
  2609. ".\mru.h"\
  2610. ".\parse.h"\
  2611. ".\qe3.h"\
  2612. ".\qedefs.h"\
  2613. ".\qfiles.h"\
  2614. ".\select.h"\
  2615. ".\textures.h"\
  2616. ".\xy.h"\
  2617. ".\z.h"\
  2618. {$(INCLUDE)}"\gl\GL.H"\
  2619. {$(INCLUDE)}"\gl\GLAUX.H"\
  2620. {$(INCLUDE)}"\gl\GLU.H"\
  2621. "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
  2622. "$(INTDIR)\csg.sbr" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
  2623. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2624. DEP_CPP_CSG_C=\
  2625. ".\brush.h"\
  2626. ".\bspfile.h"\
  2627. ".\camera.h"\
  2628. ".\cmdlib.h"\
  2629. ".\entity.h"\
  2630. ".\gl\GL.H"\
  2631. ".\gl\GLAUX.H"\
  2632. ".\gl\GLU.H"\
  2633. ".\glingr.h"\
  2634. ".\map.h"\
  2635. ".\mathlib.h"\
  2636. ".\parse.h"\
  2637. ".\qe3.h"\
  2638. ".\select.h"\
  2639. ".\textures.h"\
  2640. ".\xy.h"\
  2641. ".\z.h"\
  2642. "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
  2643. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2644. DEP_CPP_CSG_C=\
  2645. ".\brush.h"\
  2646. ".\bspfile.h"\
  2647. ".\camera.h"\
  2648. ".\cmdlib.h"\
  2649. ".\entity.h"\
  2650. ".\gl\GL.H"\
  2651. ".\gl\GLAUX.H"\
  2652. ".\gl\GLU.H"\
  2653. ".\glingr.h"\
  2654. ".\map.h"\
  2655. ".\mathlib.h"\
  2656. ".\parse.h"\
  2657. ".\qe3.h"\
  2658. ".\select.h"\
  2659. ".\textures.h"\
  2660. ".\xy.h"\
  2661. ".\z.h"\
  2662. "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)"
  2663. !ENDIF
  2664. # End Source File
  2665. ################################################################################
  2666. # Begin Source File
  2667. SOURCE=.\vertsel.c
  2668. !IF "$(CFG)" == "qe3 - Win32 Release"
  2669. DEP_CPP_VERTS=\
  2670. ".\brush.h"\
  2671. ".\camera.h"\
  2672. ".\cmdlib.h"\
  2673. ".\entity.h"\
  2674. ".\glingr.h"\
  2675. ".\lbmlib.h"\
  2676. ".\map.h"\
  2677. ".\mathlib.h"\
  2678. ".\mru.h"\
  2679. ".\parse.h"\
  2680. ".\qe3.h"\
  2681. ".\qedefs.h"\
  2682. ".\qfiles.h"\
  2683. ".\select.h"\
  2684. ".\textures.h"\
  2685. ".\xy.h"\
  2686. ".\z.h"\
  2687. {$(INCLUDE)}"\gl\GL.H"\
  2688. {$(INCLUDE)}"\gl\GLAUX.H"\
  2689. {$(INCLUDE)}"\gl\GLU.H"\
  2690. "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
  2691. "$(INTDIR)\vertsel.sbr" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
  2692. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2693. DEP_CPP_VERTS=\
  2694. ".\brush.h"\
  2695. ".\camera.h"\
  2696. ".\cmdlib.h"\
  2697. ".\entity.h"\
  2698. ".\glingr.h"\
  2699. ".\lbmlib.h"\
  2700. ".\map.h"\
  2701. ".\mathlib.h"\
  2702. ".\mru.h"\
  2703. ".\parse.h"\
  2704. ".\qe3.h"\
  2705. ".\qedefs.h"\
  2706. ".\qfiles.h"\
  2707. ".\select.h"\
  2708. ".\textures.h"\
  2709. ".\xy.h"\
  2710. ".\z.h"\
  2711. {$(INCLUDE)}"\gl\GL.H"\
  2712. {$(INCLUDE)}"\gl\GLAUX.H"\
  2713. {$(INCLUDE)}"\gl\GLU.H"\
  2714. "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
  2715. "$(INTDIR)\vertsel.sbr" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
  2716. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2717. DEP_CPP_VERTS=\
  2718. ".\brush.h"\
  2719. ".\bspfile.h"\
  2720. ".\camera.h"\
  2721. ".\cmdlib.h"\
  2722. ".\entity.h"\
  2723. ".\gl\GL.H"\
  2724. ".\gl\GLAUX.H"\
  2725. ".\gl\GLU.H"\
  2726. ".\glingr.h"\
  2727. ".\map.h"\
  2728. ".\mathlib.h"\
  2729. ".\parse.h"\
  2730. ".\qe3.h"\
  2731. ".\select.h"\
  2732. ".\textures.h"\
  2733. ".\xy.h"\
  2734. ".\z.h"\
  2735. "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
  2736. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2737. DEP_CPP_VERTS=\
  2738. ".\brush.h"\
  2739. ".\bspfile.h"\
  2740. ".\camera.h"\
  2741. ".\cmdlib.h"\
  2742. ".\entity.h"\
  2743. ".\gl\GL.H"\
  2744. ".\gl\GLAUX.H"\
  2745. ".\gl\GLU.H"\
  2746. ".\glingr.h"\
  2747. ".\map.h"\
  2748. ".\mathlib.h"\
  2749. ".\parse.h"\
  2750. ".\qe3.h"\
  2751. ".\select.h"\
  2752. ".\textures.h"\
  2753. ".\xy.h"\
  2754. ".\z.h"\
  2755. "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)"
  2756. !ENDIF
  2757. # End Source File
  2758. ################################################################################
  2759. # Begin Source File
  2760. SOURCE=.\mru.c
  2761. !IF "$(CFG)" == "qe3 - Win32 Release"
  2762. DEP_CPP_MRU_C=\
  2763. ".\mru.h"\
  2764. "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
  2765. "$(INTDIR)\mru.sbr" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
  2766. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2767. DEP_CPP_MRU_C=\
  2768. ".\mru.h"\
  2769. "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
  2770. "$(INTDIR)\mru.sbr" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
  2771. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2772. DEP_CPP_MRU_C=\
  2773. ".\mru.h"\
  2774. "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
  2775. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2776. DEP_CPP_MRU_C=\
  2777. ".\mru.h"\
  2778. "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)"
  2779. !ENDIF
  2780. # End Source File
  2781. ################################################################################
  2782. # Begin Source File
  2783. SOURCE=.\win_ent.c
  2784. !IF "$(CFG)" == "qe3 - Win32 Release"
  2785. DEP_CPP_WIN_E=\
  2786. ".\brush.h"\
  2787. ".\camera.h"\
  2788. ".\cmdlib.h"\
  2789. ".\entity.h"\
  2790. ".\entityw.h"\
  2791. ".\glingr.h"\
  2792. ".\lbmlib.h"\
  2793. ".\map.h"\
  2794. ".\mathlib.h"\
  2795. ".\mru.h"\
  2796. ".\parse.h"\
  2797. ".\qe3.h"\
  2798. ".\qedefs.h"\
  2799. ".\qfiles.h"\
  2800. ".\select.h"\
  2801. ".\textures.h"\
  2802. ".\xy.h"\
  2803. ".\z.h"\
  2804. {$(INCLUDE)}"\gl\GL.H"\
  2805. {$(INCLUDE)}"\gl\GLAUX.H"\
  2806. {$(INCLUDE)}"\gl\GLU.H"\
  2807. "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
  2808. "$(INTDIR)\win_ent.sbr" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
  2809. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2810. DEP_CPP_WIN_E=\
  2811. ".\brush.h"\
  2812. ".\camera.h"\
  2813. ".\cmdlib.h"\
  2814. ".\entity.h"\
  2815. ".\entityw.h"\
  2816. ".\glingr.h"\
  2817. ".\lbmlib.h"\
  2818. ".\map.h"\
  2819. ".\mathlib.h"\
  2820. ".\mru.h"\
  2821. ".\parse.h"\
  2822. ".\qe3.h"\
  2823. ".\qedefs.h"\
  2824. ".\qfiles.h"\
  2825. ".\select.h"\
  2826. ".\textures.h"\
  2827. ".\xy.h"\
  2828. ".\z.h"\
  2829. {$(INCLUDE)}"\gl\GL.H"\
  2830. {$(INCLUDE)}"\gl\GLAUX.H"\
  2831. {$(INCLUDE)}"\gl\GLU.H"\
  2832. "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
  2833. "$(INTDIR)\win_ent.sbr" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
  2834. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2835. DEP_CPP_WIN_E=\
  2836. ".\brush.h"\
  2837. ".\bspfile.h"\
  2838. ".\camera.h"\
  2839. ".\cmdlib.h"\
  2840. ".\entity.h"\
  2841. ".\entityw.h"\
  2842. ".\gl\GL.H"\
  2843. ".\gl\GLAUX.H"\
  2844. ".\gl\GLU.H"\
  2845. ".\glingr.h"\
  2846. ".\map.h"\
  2847. ".\mathlib.h"\
  2848. ".\parse.h"\
  2849. ".\qe3.h"\
  2850. ".\select.h"\
  2851. ".\textures.h"\
  2852. ".\xy.h"\
  2853. ".\z.h"\
  2854. "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
  2855. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2856. DEP_CPP_WIN_E=\
  2857. ".\brush.h"\
  2858. ".\bspfile.h"\
  2859. ".\camera.h"\
  2860. ".\cmdlib.h"\
  2861. ".\entity.h"\
  2862. ".\entityw.h"\
  2863. ".\gl\GL.H"\
  2864. ".\gl\GLAUX.H"\
  2865. ".\gl\GLU.H"\
  2866. ".\glingr.h"\
  2867. ".\map.h"\
  2868. ".\mathlib.h"\
  2869. ".\parse.h"\
  2870. ".\qe3.h"\
  2871. ".\select.h"\
  2872. ".\textures.h"\
  2873. ".\xy.h"\
  2874. ".\z.h"\
  2875. "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)"
  2876. !ENDIF
  2877. # End Source File
  2878. ################################################################################
  2879. # Begin Source File
  2880. SOURCE=.\lbmlib.c
  2881. !IF "$(CFG)" == "qe3 - Win32 Release"
  2882. DEP_CPP_LBMLI=\
  2883. ".\cmdlib.h"\
  2884. ".\lbmlib.h"\
  2885. "$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
  2886. "$(INTDIR)\lbmlib.sbr" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
  2887. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2888. DEP_CPP_LBMLI=\
  2889. ".\cmdlib.h"\
  2890. ".\lbmlib.h"\
  2891. "$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
  2892. "$(INTDIR)\lbmlib.sbr" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
  2893. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2894. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2895. !ENDIF
  2896. # End Source File
  2897. ################################################################################
  2898. # Begin Source File
  2899. SOURCE=.\qfiles.h
  2900. !IF "$(CFG)" == "qe3 - Win32 Release"
  2901. !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
  2902. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
  2903. !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
  2904. !ENDIF
  2905. # End Source File
  2906. # End Target
  2907. # End Project
  2908. ################################################################################