lbmlib.h 1.6 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1997-2006 Id Software, Inc.
  4. This file is part of Quake 2 Tools source code.
  5. Quake 2 Tools source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake 2 Tools source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Quake 2 Tools source code; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. // piclib.h
  19. void LoadLBM (char *filename, byte **picture, byte **palette);
  20. void WriteLBMfile (char *filename, byte *data, int width, int height
  21. , byte *palette);
  22. void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height);
  23. void WritePCXfile (char *filename, byte *data, int width, int height
  24. , byte *palette);
  25. // loads / saves either lbm or pcx, depending on extension
  26. void Load256Image (char *name, byte **pixels, byte **palette,
  27. int *width, int *height);
  28. void Save256Image (char *name, byte *pixels, byte *palette,
  29. int width, int height);
  30. void LoadTGA (char *filename, byte **pixels, int *width, int *height);