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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // mathlib.c -- math primitives
- #include "cmdlib.h"
- #include "mathlib.h"
- vec3_t vec3_origin = {0.0f,0.0f,0.0f};
- float VectorLength(vec3_t v)
- {
- int i;
- float length;
- length = 0.0f;
- for (i=0 ; i< 3 ; i++)
- length += v[i]*v[i];
- length = (float)sqrt (length);
- return length;
- }
- qboolean VectorCompare (vec3_t v1, vec3_t v2)
- {
- int i;
- for (i=0 ; i<3 ; i++)
- if (fabs(v1[i]-v2[i]) > EQUAL_EPSILON)
- return false;
- return true;
- }
- vec_t Q_rint (vec_t in)
- {
- return (float)floor (in + 0.5);
- }
- void VectorMA (vec3_t va, float scale, vec3_t vb, vec3_t vc)
- {
- vc[0] = va[0] + scale*vb[0];
- vc[1] = va[1] + scale*vb[1];
- vc[2] = va[2] + scale*vb[2];
- }
- void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
- {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
- }
- vec_t _DotProduct (vec3_t v1, vec3_t v2)
- {
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
- }
- void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out)
- {
- out[0] = va[0]-vb[0];
- out[1] = va[1]-vb[1];
- out[2] = va[2]-vb[2];
- }
- void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out)
- {
- out[0] = va[0]+vb[0];
- out[1] = va[1]+vb[1];
- out[2] = va[2]+vb[2];
- }
- void _VectorCopy (vec3_t in, vec3_t out)
- {
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- }
- vec_t VectorNormalize (vec3_t v)
- {
- int i;
- float length;
- length = 0.0f;
- for (i=0 ; i< 3 ; i++)
- length += v[i]*v[i];
- length = (float)sqrt (length);
- if (length == 0)
- return (vec_t)0;
- for (i=0 ; i< 3 ; i++)
- v[i] /= length;
- return length;
- }
- void VectorInverse (vec3_t v)
- {
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
- }
- void VectorScale (vec3_t v, vec_t scale, vec3_t out)
- {
- out[0] = v[0] * scale;
- out[1] = v[1] * scale;
- out[2] = v[2] * scale;
- }
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