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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // brush.h
- typedef struct
- {
- int numpoints;
- int maxpoints;
- float points[8][5]; // variable sized
- } winding_t;
- // the normals on planes point OUT of the brush
- #define MAXPOINTS 16
- typedef struct face_s
- {
- struct face_s *next;
- vec3_t planepts[3];
- texdef_t texdef;
- plane_t plane;
- winding_t *face_winding;
- vec3_t d_color;
- qtexture_t *d_texture;
- // int d_numpoints;
- // vec3_t *d_points;
- } face_t;
- #define MAX_FACES 16
- typedef struct brush_s
- {
- struct brush_s *prev, *next; // links in active/selected
- struct brush_s *oprev, *onext; // links in entity
- struct entity_s *owner;
- vec3_t mins, maxs;
- face_t *brush_faces;
- } brush_t;
- void Brush_AddToList (brush_t *b, brush_t *list);
- void Brush_Build(brush_t *b);
- void Brush_BuildWindings( brush_t *b );
- brush_t *Brush_Clone (brush_t *b);
- brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
- void Brush_Draw( brush_t *b );
- void Brush_DrawXY( brush_t *b );
- void Brush_Free (brush_t *b);
- void Brush_MakeSided (int sides);
- void Brush_Move (brush_t *b, vec3_t move);
- brush_t *Brush_Parse (void);
- face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
- void Brush_RemoveFromList (brush_t *b);
- void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
- void Brush_SetTexture (brush_t *b, texdef_t *texdef);
- void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
- void Brush_Write (brush_t *b, FILE *f);
- void Brush_RemoveEmptyFaces ( brush_t *b );
- int AddPlanept (float *f);
- face_t *Face_Clone (face_t *f);
- void Face_Draw( face_t *face );
- winding_t *MakeFaceWinding (brush_t *b, face_t *face);
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