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- // doomnet.h
- #define PEL_WRITE_ADR 0x3c8
- #define PEL_DATA 0x3c9
- #define I_ColorBlack(r,g,b) {outp(PEL_WRITE_ADR,0);outp(PEL_DATA,r);outp(PEL_DATA,g);outp(PEL_DATA,b);};
- #define MAXNETNODES 8 // max computers in a game
- #define MAXPLAYERS 4 // 4 players max + drones
- #define CMD_SEND 1
- #define CMD_GET 2
- #define DOOMCOM_ID 0x12345678l
- typedef struct
- {
- long id;
- short intnum; // DOOM executes an int to send commands
- // communication between DOOM and the driver
- short command; // CMD_SEND or CMD_GET
- short remotenode; // dest for send, set by get (-1 = no packet)
- short datalength; // bytes in doomdata to be sent / bytes read
- // info common to all nodes
- short numnodes; // console is allways node 0
- short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
- short extratics; // 1 = send a backup tic in every packet
- short deathmatch; // 1 = deathmatch
- short savegame; // -1 = new game, 0-5 = load savegame
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
- // info specific to this node
- short consoleplayer; // 0-3 = player number
- short numplayers; // 1-4
- short angleoffset; // 1 = left, 0 = center, -1 = right
- short drone; // 1 = drone
- // packet data to be sent
- char data[512];
- } doomcom_t;
- extern doomcom_t doomcom;
- extern void interrupt (*olddoomvect) (void);
- extern int vectorishooked;
- int CheckParm (char *check);
- void LaunchDOOM (void);
- void interrupt NetISR (void);
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