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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Intermission screens.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __WI_STUFF__
- #define __WI_STUFF__
- //#include "v_video.h"
- #include "doomdef.h"
- // States for the intermission
- typedef enum
- {
- NoState = -1,
- StatCount,
- ShowNextLoc
- } stateenum_t;
- // Called by main loop, animate the intermission.
- void WI_Ticker (void);
- // Called by main loop,
- // draws the intermission directly into the screen buffer.
- void WI_Drawer (void);
- // Setup for an intermission screen.
- void WI_Start(wbstartstruct_t* wbstartstruct);
- // Release intermission screen memory
- void WI_End(void);
- #endif
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