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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Status bar code.
- * Does the face/direction indicator animatin.
- * Does palette indicators as well (red pain/berserk, bright pickup)
- *
- *-----------------------------------------------------------------------------*/
- #include "doomdef.h"
- #include "doomstat.h"
- #include "m_random.h"
- #include "i_video.h"
- #include "w_wad.h"
- #include "st_stuff.h"
- #include "st_lib.h"
- #include "r_main.h"
- #include "am_map.h"
- #include "m_cheat.h"
- #include "s_sound.h"
- #include "sounds.h"
- #include "dstrings.h"
- #include "r_draw.h"
- //
- // STATUS BAR DATA
- //
- // Palette indices.
- // For damage/bonus red-/gold-shifts
- #define STARTREDPALS 1
- #define STARTBONUSPALS 9
- #define NUMREDPALS 8
- #define NUMBONUSPALS 4
- // Radiation suit, green shift.
- #define RADIATIONPAL 13
- // Location of status bar
- #define ST_X 0
- #define ST_X2 104
- // proff 08/18/98: Changed for high-res
- #define ST_FX (ST_X+143)
- #define ST_FY (ST_Y+1)
- //#define ST_FX 143
- //#define ST_FY 169
- // Should be set to patch width
- // for tall numbers later on
- #define ST_TALLNUMWIDTH (tallnum[0]->width)
- // Number of status faces.
- #define ST_NUMPAINFACES 5
- #define ST_NUMSTRAIGHTFACES 3
- #define ST_NUMTURNFACES 2
- #define ST_NUMSPECIALFACES 3
- #define ST_FACESTRIDE \
- (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES)
- #define ST_NUMEXTRAFACES 2
- #define ST_NUMFACES \
- (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES)
- #define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES)
- #define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES)
- #define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1)
- #define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1)
- #define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE)
- #define ST_DEADFACE (ST_GODFACE+1)
- // proff 08/18/98: Changed for high-res
- #define ST_FACESX (ST_X+143)
- #define ST_FACESY (ST_Y)
- //#define ST_FACESX 143
- //#define ST_FACESY 168
- #define ST_EVILGRINCOUNT (2*TICRATE)
- #define ST_STRAIGHTFACECOUNT (TICRATE/2)
- #define ST_TURNCOUNT (1*TICRATE)
- #define ST_OUCHCOUNT (1*TICRATE)
- #define ST_RAMPAGEDELAY (2*TICRATE)
- #define ST_MUCHPAIN 20
- // Location and size of statistics,
- // justified according to widget type.
- // Problem is, within which space? STbar? Screen?
- // Note: this could be read in by a lump.
- // Problem is, is the stuff rendered
- // into a buffer,
- // or into the frame buffer?
- // I dunno, why don't you go and find out!!! killough
- // AMMO number pos.
- #define ST_AMMOWIDTH 3
- // proff 08/18/98: Changed for high-res
- #define ST_AMMOX (ST_X+44)
- #define ST_AMMOY (ST_Y+3)
- //#define ST_AMMOX 44
- //#define ST_AMMOY 171
- // HEALTH number pos.
- #define ST_HEALTHWIDTH 3
- // proff 08/18/98: Changed for high-res
- #define ST_HEALTHX (ST_X+90)
- #define ST_HEALTHY (ST_Y+3)
- //#define ST_HEALTHX 90
- //#define ST_HEALTHY 171
- // Weapon pos.
- // proff 08/18/98: Changed for high-res
- #define ST_ARMSX (ST_X+111)
- #define ST_ARMSY (ST_Y+4)
- #define ST_ARMSBGX (ST_X+104)
- #define ST_ARMSBGY (ST_Y)
- //#define ST_ARMSX 111
- //#define ST_ARMSY 172
- //#define ST_ARMSBGX 104
- //#define ST_ARMSBGY 168
- #define ST_ARMSXSPACE 12
- #define ST_ARMSYSPACE 10
- // Frags pos.
- // proff 08/18/98: Changed for high-res
- #define ST_FRAGSX (ST_X+138)
- #define ST_FRAGSY (ST_Y+3)
- //#define ST_FRAGSX 138
- //#define ST_FRAGSY 171
- #define ST_FRAGSWIDTH 2
- // ARMOR number pos.
- #define ST_ARMORWIDTH 3
- // proff 08/18/98: Changed for high-res
- #define ST_ARMORX (ST_X+221)
- #define ST_ARMORY (ST_Y+3)
- //#define ST_ARMORX 221
- //#define ST_ARMORY 171
- // Key icon positions.
- #define ST_KEY0WIDTH 8
- #define ST_KEY0HEIGHT 5
- // proff 08/18/98: Changed for high-res
- #define ST_KEY0X (ST_X+239)
- #define ST_KEY0Y (ST_Y+3)
- //#define ST_KEY0X 239
- //#define ST_KEY0Y 171
- #define ST_KEY1WIDTH ST_KEY0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_KEY1X (ST_X+239)
- #define ST_KEY1Y (ST_Y+13)
- //#define ST_KEY1X 239
- //#define ST_KEY1Y 181
- #define ST_KEY2WIDTH ST_KEY0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_KEY2X (ST_X+239)
- #define ST_KEY2Y (ST_Y+23)
- //#define ST_KEY2X 239
- //#define ST_KEY2Y 191
- // Ammunition counter.
- #define ST_AMMO0WIDTH 3
- #define ST_AMMO0HEIGHT 6
- // proff 08/18/98: Changed for high-res
- #define ST_AMMO0X (ST_X+288)
- #define ST_AMMO0Y (ST_Y+5)
- //#define ST_AMMO0X 288
- //#define ST_AMMO0Y 173
- #define ST_AMMO1WIDTH ST_AMMO0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_AMMO1X (ST_X+288)
- #define ST_AMMO1Y (ST_Y+11)
- //#define ST_AMMO1X 288
- //#define ST_AMMO1Y 179
- #define ST_AMMO2WIDTH ST_AMMO0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_AMMO2X (ST_X+288)
- #define ST_AMMO2Y (ST_Y+23)
- //#define ST_AMMO2X 288
- //#define ST_AMMO2Y 191
- #define ST_AMMO3WIDTH ST_AMMO0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_AMMO3X (ST_X+288)
- #define ST_AMMO3Y (ST_Y+17)
- //#define ST_AMMO3X 288
- //#define ST_AMMO3Y 185
- // Indicate maximum ammunition.
- // Only needed because backpack exists.
- #define ST_MAXAMMO0WIDTH 3
- #define ST_MAXAMMO0HEIGHT 5
- // proff 08/18/98: Changed for high-res
- #define ST_MAXAMMO0X (ST_X+314)
- #define ST_MAXAMMO0Y (ST_Y+5)
- //#define ST_MAXAMMO0X 314
- //#define ST_MAXAMMO0Y 173
- #define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_MAXAMMO1X (ST_X+314)
- #define ST_MAXAMMO1Y (ST_Y+11)
- //#define ST_MAXAMMO1X 314
- //#define ST_MAXAMMO1Y 179
- #define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_MAXAMMO2X (ST_X+314)
- #define ST_MAXAMMO2Y (ST_Y+23)
- //#define ST_MAXAMMO2X 314
- //#define ST_MAXAMMO2Y 191
- #define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
- // proff 08/18/98: Changed for high-res
- #define ST_MAXAMMO3X (ST_X+314)
- #define ST_MAXAMMO3Y (ST_Y+17)
- //#define ST_MAXAMMO3X 314
- //#define ST_MAXAMMO3Y 185
- // killough 2/8/98: weapon info position macros UNUSED, removed here
- // main player in game
- static player_t *plyr;
- // ST_Start() has just been called
- static boolean st_firsttime;
- // used to execute ST_Init() only once
- static int veryfirsttime = 1;
- // CPhipps - no longer do direct PLAYPAL handling here
- // used for timing
- static unsigned int st_clock;
- // used for making messages go away
- static int st_msgcounter=0;
- // used when in chat
- static st_chatstateenum_t st_chatstate;
- // whether in automap or first-person
- static st_stateenum_t st_gamestate;
- // whether left-side main status bar is active
- static boolean st_statusbaron;
- // whether status bar chat is active
- static boolean st_chat;
- // value of st_chat before message popped up
- static boolean st_oldchat;
- // whether chat window has the cursor on
- static boolean st_cursoron;
- // !deathmatch
- static boolean st_notdeathmatch;
- // !deathmatch && st_statusbaron
- static boolean st_armson;
- // !deathmatch
- static boolean st_fragson;
- // 0-9, tall numbers
- static patchnum_t tallnum[10];
- // tall % sign
- static patchnum_t tallpercent;
- // 0-9, short, yellow (,different!) numbers
- static patchnum_t shortnum[10];
- // 3 key-cards, 3 skulls, 3 card/skull combos
- // jff 2/24/98 extend number of patches by three skull/card combos
- static patchnum_t keys[NUMCARDS+3];
- // face status patches
- static patchnum_t faces[ST_NUMFACES];
- // face background
- static patchnum_t faceback; // CPhipps - single background, translated for different players
- //e6y: status bar background
- /* JDC static */ patchnum_t stbarbg;
- // main bar right
- static patchnum_t armsbg;
- // weapon ownership patches
- static patchnum_t arms[6][2];
- // ready-weapon widget
- static st_number_t w_ready;
- //jff 2/16/98 status color change levels
- int ammo_red; // ammo percent less than which status is red
- int ammo_yellow; // ammo percent less is yellow more green
- int health_red; // health amount less than which status is red
- int health_yellow; // health amount less than which status is yellow
- int health_green; // health amount above is blue, below is green
- int armor_red; // armor amount less than which status is red
- int armor_yellow; // armor amount less than which status is yellow
- int armor_green; // armor amount above is blue, below is green
- // in deathmatch only, summary of frags stats
- static st_number_t w_frags;
- // health widget
- static st_percent_t w_health;
- // arms background
- static st_binicon_t w_armsbg;
- // weapon ownership widgets
- static st_multicon_t w_arms[6];
- // face status widget
- static st_multicon_t w_faces;
- // keycard widgets
- static st_multicon_t w_keyboxes[3];
- // armor widget
- static st_percent_t w_armor;
- // ammo widgets
- static st_number_t w_ammo[4];
- // max ammo widgets
- static st_number_t w_maxammo[4];
- // number of frags so far in deathmatch
- static int st_fragscount;
- // used to use appopriately pained face
- static int st_oldhealth = -1;
- // used for evil grin
- static boolean oldweaponsowned[NUMWEAPONS];
- // count until face changes
- static int st_facecount = 0;
- // current face index, used by w_faces
- static int st_faceindex = 0;
- // holds key-type for each key box on bar
- static int keyboxes[3];
- // a random number per tick
- static int st_randomnumber;
- extern char *mapnames[];
- //
- // STATUS BAR CODE
- //
- static void ST_Stop(void);
- static void ST_refreshBackground(void)
- {
- int y=0;
- if (st_statusbaron)
- {
- // proff 05/17/2000: draw to the frontbuffer in OpenGL
- if (V_GetMode() == VID_MODEGL)
- y=ST_Y;
- V_DrawNumPatch(ST_X, y, BG, stbarbg.lumpnum, CR_DEFAULT, VPT_STRETCH);
- if (st_armson)
- V_DrawNumPatch(ST_ARMSBGX, y, BG, armsbg.lumpnum, CR_DEFAULT, VPT_STRETCH);
- // killough 3/7/98: make face background change with displayplayer
- if (netgame)
- {
- V_DrawNumPatch(ST_FX, y, BG, faceback.lumpnum,
- displayplayer ? CR_LIMIT+displayplayer : CR_DEFAULT,
- displayplayer ? (VPT_TRANS | VPT_STRETCH) : VPT_STRETCH);
- }
- V_CopyRect(ST_X, y, BG, ST_SCALED_WIDTH, ST_SCALED_HEIGHT, ST_X, ST_SCALED_Y, FG, VPT_NONE);
- }
- }
- // Respond to keyboard input events,
- // intercept cheats.
- boolean ST_Responder(event_t *ev)
- {
- // Filter automap on/off.
- if (ev->type == ev_keyup && (ev->data1 & 0xffff0000) == AM_MSGHEADER)
- {
- switch(ev->data1)
- {
- case AM_MSGENTERED:
- st_gamestate = AutomapState;
- st_firsttime = true;
- break;
- case AM_MSGEXITED:
- st_gamestate = FirstPersonState;
- break;
- }
- }
- else // if a user keypress...
- if (ev->type == ev_keydown) // Try cheat responder in m_cheat.c
- return M_FindCheats(ev->data1); // killough 4/17/98, 5/2/98
- return false;
- }
- static int ST_calcPainOffset(void)
- {
- static int lastcalc;
- static int oldhealth = -1;
- int health = plyr->health > 100 ? 100 : plyr->health;
- if (health != oldhealth)
- {
- lastcalc = ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101);
- oldhealth = health;
- }
- return lastcalc;
- }
- //
- // This is a not-very-pretty routine which handles
- // the face states and their timing.
- // the precedence of expressions is:
- // dead > evil grin > turned head > straight ahead
- //
- static void ST_updateFaceWidget(void)
- {
- int i;
- angle_t badguyangle;
- angle_t diffang;
- static int lastattackdown = -1;
- static int priority = 0;
- boolean doevilgrin;
- if (priority < 10)
- {
- // dead
- if (!plyr->health)
- {
- priority = 9;
- st_faceindex = ST_DEADFACE;
- st_facecount = 1;
- }
- }
- if (priority < 9)
- {
- if (plyr->bonuscount)
- {
- // picking up bonus
- doevilgrin = false;
- for (i=0;i<NUMWEAPONS;i++)
- {
- if (oldweaponsowned[i] != plyr->weaponowned[i])
- {
- doevilgrin = true;
- oldweaponsowned[i] = plyr->weaponowned[i];
- }
- }
- if (doevilgrin)
- {
- // evil grin if just picked up weapon
- priority = 8;
- st_facecount = ST_EVILGRINCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_EVILGRINOFFSET;
- }
- }
- }
- if (priority < 8)
- {
- if (plyr->damagecount && plyr->attacker && plyr->attacker != plyr->mo)
- {
- // being attacked
- priority = 7;
- // haleyjd 10/12/03: classic DOOM problem of missing OUCH face
- // was due to inversion of this test:
- // if(plyr->health - st_oldhealth > ST_MUCHPAIN)
- if(st_oldhealth - plyr->health > ST_MUCHPAIN)
- {
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
- }
- else
- {
- badguyangle = R_PointToAngle2(plyr->mo->x,
- plyr->mo->y,
- plyr->attacker->x,
- plyr->attacker->y);
- if (badguyangle > plyr->mo->angle)
- {
- // whether right or left
- diffang = badguyangle - plyr->mo->angle;
- i = diffang > ANG180;
- }
- else
- {
- // whether left or right
- diffang = plyr->mo->angle - badguyangle;
- i = diffang <= ANG180;
- } // confusing, aint it?
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset();
- if (diffang < ANG45)
- {
- // head-on
- st_faceindex += ST_RAMPAGEOFFSET;
- }
- else if (i)
- {
- // turn face right
- st_faceindex += ST_TURNOFFSET;
- }
- else
- {
- // turn face left
- st_faceindex += ST_TURNOFFSET+1;
- }
- }
- }
- }
- if (priority < 7)
- {
- // getting hurt because of your own damn stupidity
- if (plyr->damagecount)
- {
- // haleyjd 10/12/03: classic DOOM problem of missing OUCH face
- // was due to inversion of this test:
- // if(plyr->health - st_oldhealth > ST_MUCHPAIN)
- if(st_oldhealth - plyr->health > ST_MUCHPAIN)
- {
- priority = 7;
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
- }
- else
- {
- priority = 6;
- st_facecount = ST_TURNCOUNT;
- st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET;
- }
- }
- }
- if (priority < 6)
- {
- // rapid firing
- if (plyr->attackdown)
- {
- if (lastattackdown==-1)
- lastattackdown = ST_RAMPAGEDELAY;
- else if (!--lastattackdown)
- {
- priority = 5;
- st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET;
- st_facecount = 1;
- lastattackdown = 1;
- }
- }
- else
- lastattackdown = -1;
- }
- if (priority < 5)
- {
- // invulnerability
- if ((plyr->cheats & CF_GODMODE)
- || plyr->powers[pw_invulnerability])
- {
- priority = 4;
- st_faceindex = ST_GODFACE;
- st_facecount = 1;
- }
- }
- // look left or look right if the facecount has timed out
- if (!st_facecount)
- {
- st_faceindex = ST_calcPainOffset() + (st_randomnumber % 3);
- st_facecount = ST_STRAIGHTFACECOUNT;
- priority = 0;
- }
- st_facecount--;
- }
- int sts_traditional_keys; // killough 2/28/98: traditional status bar keys
- static void ST_updateWidgets(void)
- {
- static int largeammo = 1994; // means "n/a"
- int i;
- // must redirect the pointer if the ready weapon has changed.
- // if (w_ready.data != plyr->readyweapon)
- // {
- if (weaponinfo[plyr->readyweapon].ammo == am_noammo)
- w_ready.num = &largeammo;
- else
- w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo];
- //{
- // static int tic=0;
- // static int dir=-1;
- // if (!(tic&15))
- // plyr->ammo[weaponinfo[plyr->readyweapon].ammo]+=dir;
- // if (plyr->ammo[weaponinfo[plyr->readyweapon].ammo] == -100)
- // dir = 1;
- // tic++;
- // }
- w_ready.data = plyr->readyweapon;
- // if (*w_ready.on)
- // STlib_updateNum(&w_ready, true);
- // refresh weapon change
- // }
- // update keycard multiple widgets
- for (i=0;i<3;i++)
- {
- keyboxes[i] = plyr->cards[i] ? i : -1;
- //jff 2/24/98 select double key
- //killough 2/28/98: preserve traditional keys by config option
- if (plyr->cards[i+3])
- keyboxes[i] = keyboxes[i]==-1 || sts_traditional_keys ? i+3 : i+6;
- }
- // refresh everything if this is him coming back to life
- ST_updateFaceWidget();
- // used by the w_armsbg widget
- st_notdeathmatch = !deathmatch;
- // used by w_arms[] widgets
- st_armson = st_statusbaron && !deathmatch;
- // used by w_frags widget
- st_fragson = deathmatch && st_statusbaron;
- st_fragscount = 0;
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (i != displayplayer) // killough 3/7/98
- st_fragscount += plyr->frags[i];
- else
- st_fragscount -= plyr->frags[i];
- }
- // get rid of chat window if up because of message
- if (!--st_msgcounter)
- st_chat = st_oldchat;
- }
- void ST_Ticker(void)
- {
- st_clock++;
- st_randomnumber = M_Random();
- ST_updateWidgets();
- st_oldhealth = plyr->health;
- }
- int st_palette = 0;
- static void ST_doPaletteStuff(void)
- {
- int palette;
- int cnt = plyr->damagecount;
- if (plyr->powers[pw_strength])
- {
- // slowly fade the berzerk out
- int bzc = 12 - (plyr->powers[pw_strength]>>6);
- if (bzc > cnt)
- cnt = bzc;
- }
- if (cnt)
- {
- palette = (cnt+7)>>3;
- if (palette >= NUMREDPALS)
- palette = NUMREDPALS-1;
- /* cph 2006/08/06 - if in the menu, reduce the red tint - navigating to
- * load a game can be tricky if the screen is all red */
- if (menuactive) palette >>=1;
- palette += STARTREDPALS;
- }
- else
- if (plyr->bonuscount)
- {
- palette = (plyr->bonuscount+7)>>3;
- if (palette >= NUMBONUSPALS)
- palette = NUMBONUSPALS-1;
- palette += STARTBONUSPALS;
- }
- else
- if (plyr->powers[pw_ironfeet] > 4*32 || plyr->powers[pw_ironfeet] & 8)
- palette = RADIATIONPAL;
- else
- palette = 0;
- if (palette != st_palette) {
- V_SetPalette(st_palette = palette); // CPhipps - use new palette function
- // have to redraw the entire status bar when the palette changes
- // in truecolor modes - POPE
- if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32)
- st_firsttime = true;
- }
- }
- static void ST_drawWidgets(boolean refresh)
- {
- int i;
- // used by w_arms[] widgets
- st_armson = st_statusbaron && !deathmatch;
- // used by w_frags widget
- st_fragson = deathmatch && st_statusbaron;
- //jff 2/16/98 make color of ammo depend on amount
- if (*w_ready.num*100 < ammo_red*plyr->maxammo[weaponinfo[w_ready.data].ammo])
- STlib_updateNum(&w_ready, CR_RED, refresh);
- else
- if (*w_ready.num*100 <
- ammo_yellow*plyr->maxammo[weaponinfo[w_ready.data].ammo])
- STlib_updateNum(&w_ready, CR_GOLD, refresh);
- else
- STlib_updateNum(&w_ready, CR_GREEN, refresh);
- for (i=0;i<4;i++)
- {
- STlib_updateNum(&w_ammo[i], CR_DEFAULT, refresh); //jff 2/16/98 no xlation
- STlib_updateNum(&w_maxammo[i], CR_DEFAULT, refresh);
- }
- //jff 2/16/98 make color of health depend on amount
- if (*w_health.n.num<health_red)
- STlib_updatePercent(&w_health, CR_RED, refresh);
- else if (*w_health.n.num<health_yellow)
- STlib_updatePercent(&w_health, CR_GOLD, refresh);
- else if (*w_health.n.num<=health_green)
- STlib_updatePercent(&w_health, CR_GREEN, refresh);
- else
- STlib_updatePercent(&w_health, CR_BLUE2, refresh); //killough 2/28/98
- //jff 2/16/98 make color of armor depend on amount
- if (*w_armor.n.num<armor_red)
- STlib_updatePercent(&w_armor, CR_RED, refresh);
- else if (*w_armor.n.num<armor_yellow)
- STlib_updatePercent(&w_armor, CR_GOLD, refresh);
- else if (*w_armor.n.num<=armor_green)
- STlib_updatePercent(&w_armor, CR_GREEN, refresh);
- else
- STlib_updatePercent(&w_armor, CR_BLUE2, refresh); //killough 2/28/98
- //e6y: moved to ST_refreshBackground() for correct single-pass stretching
- //STlib_updateBinIcon(&w_armsbg, refresh);
- for (i=0;i<6;i++)
- STlib_updateMultIcon(&w_arms[i], refresh);
- STlib_updateMultIcon(&w_faces, refresh);
- for (i=0;i<3;i++)
- STlib_updateMultIcon(&w_keyboxes[i], refresh);
- STlib_updateNum(&w_frags, CR_DEFAULT, refresh);
- }
- static void ST_doRefresh(void)
- {
- st_firsttime = false;
- // draw status bar background to off-screen buff
- ST_refreshBackground();
- // and refresh all widgets
- ST_drawWidgets(true);
- }
- static void ST_diffDraw(void)
- {
- // update all widgets
- ST_drawWidgets(false);
- }
- void ST_Drawer(boolean statusbaron, boolean refresh)
- {
- /* cph - let status bar on be controlled
- * completely by the call from D_Display
- * proff - really do it
- */
- st_firsttime = st_firsttime || refresh;
- ST_doPaletteStuff(); // Do red-/gold-shifts from damage/items
- // JDC: I want the status bar to change when debugging multiplayer
- // unfortunately, this doesn't get a lot of the widgets updated
- // properly, because they have internal pointers setup based on
- // the default displayplayer.
- plyr = &players[displayplayer];
-
- if (statusbaron) {
- if (st_firsttime || (V_GetMode() == VID_MODEGL))
- ST_doRefresh(); /* If just after ST_Start(), refresh all */
- else
- ST_diffDraw(); /* Otherwise, update as little as possible */
- }
- }
- //
- // ST_loadGraphics
- //
- // CPhipps - Loads graphics needed for status bar if doload is true,
- // unloads them otherwise
- //
- static void ST_loadGraphics(boolean doload)
- {
- int i, facenum;
- char namebuf[9];
- // cph - macro that either acquires a pointer and lock for a lump, or
- // unlocks it. var is referenced exactly once in either case, so ++ in arg works
- // Load the numbers, tall and short
- for (i=0;i<10;i++)
- {
- sprintf(namebuf, "STTNUM%d", i);
- R_SetPatchNum(&tallnum[i],namebuf);
- sprintf(namebuf, "STYSNUM%d", i);
- R_SetPatchNum(&shortnum[i],namebuf);
- }
- // Load percent key.
- R_SetPatchNum(&tallpercent,"STTPRCNT");
- // key cards
- for (i=0;i<NUMCARDS+3;i++) //jff 2/23/98 show both keys too
- {
- sprintf(namebuf, "STKEYS%d", i);
- R_SetPatchNum(&keys[i], namebuf);
- }
- //e6y: status bar background
- R_SetPatchNum(&stbarbg, "STBAR");
- // arms background
- R_SetPatchNum(&armsbg, "STARMS");
- // arms ownership widgets
- for (i=0;i<6;i++)
- {
- sprintf(namebuf, "STGNUM%d", i+2);
- // gray #
- R_SetPatchNum(&arms[i][0], namebuf);
- // yellow #
- arms[i][1] = shortnum[i+2];
- }
- // face backgrounds for different color players
- // killough 3/7/98: add better support for spy mode by loading all
- // player face backgrounds and using displayplayer to choose them:
- R_SetPatchNum(&faceback, "STFB0");
- // face states
- facenum = 0;
- for (i=0;i<ST_NUMPAINFACES;i++)
- {
- int j;
- for (j=0;j<ST_NUMSTRAIGHTFACES;j++)
- {
- sprintf(namebuf, "STFST%d%d", i, j);
- R_SetPatchNum(&faces[facenum++], namebuf);
- }
- sprintf(namebuf, "STFTR%d0", i); // turn right
- R_SetPatchNum(&faces[facenum++], namebuf);
- sprintf(namebuf, "STFTL%d0", i); // turn left
- R_SetPatchNum(&faces[facenum++], namebuf);
- sprintf(namebuf, "STFOUCH%d", i); // ouch!
- R_SetPatchNum(&faces[facenum++], namebuf);
- sprintf(namebuf, "STFEVL%d", i); // evil grin ;)
- R_SetPatchNum(&faces[facenum++], namebuf);
- sprintf(namebuf, "STFKILL%d", i); // pissed off
- R_SetPatchNum(&faces[facenum++], namebuf);
- }
- R_SetPatchNum(&faces[facenum++], "STFGOD0");
- R_SetPatchNum(&faces[facenum++], "STFDEAD0");
- }
- static void ST_loadData(void)
- {
- ST_loadGraphics(true);
- }
- static void ST_initData(void)
- {
- int i;
- st_firsttime = true;
- plyr = &players[displayplayer]; // killough 3/7/98
- st_clock = 0;
- st_chatstate = StartChatState;
- st_gamestate = FirstPersonState;
- st_statusbaron = true;
- st_oldchat = st_chat = false;
- st_cursoron = false;
- st_faceindex = 0;
- st_palette = -1;
- st_oldhealth = -1;
- for (i=0;i<NUMWEAPONS;i++)
- oldweaponsowned[i] = plyr->weaponowned[i];
- for (i=0;i<3;i++)
- keyboxes[i] = -1;
- STlib_init();
- }
- static void ST_createWidgets(void)
- {
- int i;
- // ready weapon ammo
- STlib_initNum(&w_ready,
- ST_AMMOX,
- ST_AMMOY,
- tallnum,
- &plyr->ammo[weaponinfo[plyr->readyweapon].ammo],
- &st_statusbaron,
- ST_AMMOWIDTH );
- // the last weapon type
- w_ready.data = plyr->readyweapon;
- // health percentage
- STlib_initPercent(&w_health,
- ST_HEALTHX,
- ST_HEALTHY,
- tallnum,
- &plyr->health,
- &st_statusbaron,
- &tallpercent);
- // arms background
- STlib_initBinIcon(&w_armsbg,
- ST_ARMSBGX,
- ST_ARMSBGY,
- &armsbg,
- &st_notdeathmatch,
- &st_statusbaron);
- // weapons owned
- for(i=0;i<6;i++)
- {
- STlib_initMultIcon(&w_arms[i],
- ST_ARMSX+(i%3)*ST_ARMSXSPACE,
- ST_ARMSY+(i/3)*ST_ARMSYSPACE,
- arms[i], (int *) &plyr->weaponowned[i+1],
- &st_armson);
- }
- // frags sum
- STlib_initNum(&w_frags,
- ST_FRAGSX,
- ST_FRAGSY,
- tallnum,
- &st_fragscount,
- &st_fragson,
- ST_FRAGSWIDTH);
- // faces
- STlib_initMultIcon(&w_faces,
- ST_FACESX,
- ST_FACESY,
- faces,
- &st_faceindex,
- &st_statusbaron);
- // armor percentage - should be colored later
- STlib_initPercent(&w_armor,
- ST_ARMORX,
- ST_ARMORY,
- tallnum,
- &plyr->armorpoints,
- &st_statusbaron, &tallpercent);
- // keyboxes 0-2
- STlib_initMultIcon(&w_keyboxes[0],
- ST_KEY0X,
- ST_KEY0Y,
- keys,
- &keyboxes[0],
- &st_statusbaron);
- STlib_initMultIcon(&w_keyboxes[1],
- ST_KEY1X,
- ST_KEY1Y,
- keys,
- &keyboxes[1],
- &st_statusbaron);
- STlib_initMultIcon(&w_keyboxes[2],
- ST_KEY2X,
- ST_KEY2Y,
- keys,
- &keyboxes[2],
- &st_statusbaron);
- // ammo count (all four kinds)
- STlib_initNum(&w_ammo[0],
- ST_AMMO0X,
- ST_AMMO0Y,
- shortnum,
- &plyr->ammo[0],
- &st_statusbaron,
- ST_AMMO0WIDTH);
- STlib_initNum(&w_ammo[1],
- ST_AMMO1X,
- ST_AMMO1Y,
- shortnum,
- &plyr->ammo[1],
- &st_statusbaron,
- ST_AMMO1WIDTH);
- STlib_initNum(&w_ammo[2],
- ST_AMMO2X,
- ST_AMMO2Y,
- shortnum,
- &plyr->ammo[2],
- &st_statusbaron,
- ST_AMMO2WIDTH);
- STlib_initNum(&w_ammo[3],
- ST_AMMO3X,
- ST_AMMO3Y,
- shortnum,
- &plyr->ammo[3],
- &st_statusbaron,
- ST_AMMO3WIDTH);
- // max ammo count (all four kinds)
- STlib_initNum(&w_maxammo[0],
- ST_MAXAMMO0X,
- ST_MAXAMMO0Y,
- shortnum,
- &plyr->maxammo[0],
- &st_statusbaron,
- ST_MAXAMMO0WIDTH);
- STlib_initNum(&w_maxammo[1],
- ST_MAXAMMO1X,
- ST_MAXAMMO1Y,
- shortnum,
- &plyr->maxammo[1],
- &st_statusbaron,
- ST_MAXAMMO1WIDTH);
- STlib_initNum(&w_maxammo[2],
- ST_MAXAMMO2X,
- ST_MAXAMMO2Y,
- shortnum,
- &plyr->maxammo[2],
- &st_statusbaron,
- ST_MAXAMMO2WIDTH);
- STlib_initNum(&w_maxammo[3],
- ST_MAXAMMO3X,
- ST_MAXAMMO3Y,
- shortnum,
- &plyr->maxammo[3],
- &st_statusbaron,
- ST_MAXAMMO3WIDTH);
- }
- static boolean st_stopped = true;
- void ST_Start(void)
- {
- if (!st_stopped)
- ST_Stop();
- ST_initData();
- ST_createWidgets();
- st_stopped = false;
- }
- static void ST_Stop(void)
- {
- if (st_stopped)
- return;
- V_SetPalette(0);
- st_stopped = true;
- }
- void ST_Init(void)
- {
- veryfirsttime = 0;
- ST_loadData();
- }
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