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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Refresh/render internal state variables (global).
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __R_STATE__
- #define __R_STATE__
- // Need data structure definitions.
- #include "d_player.h"
- #include "r_data.h"
- //
- // Refresh internal data structures,
- // for rendering.
- //
- // needed for texture pegging
- extern fixed_t *textureheight;
- extern int scaledviewwidth;
- extern int firstflat, numflats;
- // for global animation
- extern int *flattranslation;
- extern int *texturetranslation;
- // Sprite....
- extern int firstspritelump;
- extern int lastspritelump;
- extern int numspritelumps;
- //
- // Lookup tables for map data.
- //
- extern int numsprites;
- extern spritedef_t *sprites;
- extern int numvertexes;
- extern vertex_t *vertexes;
- extern int numsegs;
- extern seg_t *segs;
- extern int numsectors;
- extern sector_t *sectors;
- extern int numsubsectors;
- extern subsector_t *subsectors;
- extern int numnodes;
- extern node_t *nodes;
- extern int numlines;
- extern line_t *lines;
- extern int numsides;
- extern side_t *sides;
- //
- // POV data.
- //
- extern fixed_t viewx;
- extern fixed_t viewy;
- extern fixed_t viewz;
- extern angle_t viewangle;
- extern player_t *viewplayer;
- extern angle_t clipangle;
- extern int viewangletox[FINEANGLES/2];
- extern angle_t xtoviewangle[MAX_SCREENWIDTH+1]; // killough 2/8/98
- extern fixed_t rw_distance;
- extern angle_t rw_normalangle;
- // angle to line origin
- extern int rw_angle1;
- extern visplane_t *floorplane;
- extern visplane_t *ceilingplane;
- #endif
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