r_state.h 3.0 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Refresh/render internal state variables (global).
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __R_STATE__
  34. #define __R_STATE__
  35. // Need data structure definitions.
  36. #include "d_player.h"
  37. #include "r_data.h"
  38. //
  39. // Refresh internal data structures,
  40. // for rendering.
  41. //
  42. // needed for texture pegging
  43. extern fixed_t *textureheight;
  44. extern int scaledviewwidth;
  45. extern int firstflat, numflats;
  46. // for global animation
  47. extern int *flattranslation;
  48. extern int *texturetranslation;
  49. // Sprite....
  50. extern int firstspritelump;
  51. extern int lastspritelump;
  52. extern int numspritelumps;
  53. //
  54. // Lookup tables for map data.
  55. //
  56. extern int numsprites;
  57. extern spritedef_t *sprites;
  58. extern int numvertexes;
  59. extern vertex_t *vertexes;
  60. extern int numsegs;
  61. extern seg_t *segs;
  62. extern int numsectors;
  63. extern sector_t *sectors;
  64. extern int numsubsectors;
  65. extern subsector_t *subsectors;
  66. extern int numnodes;
  67. extern node_t *nodes;
  68. extern int numlines;
  69. extern line_t *lines;
  70. extern int numsides;
  71. extern side_t *sides;
  72. //
  73. // POV data.
  74. //
  75. extern fixed_t viewx;
  76. extern fixed_t viewy;
  77. extern fixed_t viewz;
  78. extern angle_t viewangle;
  79. extern player_t *viewplayer;
  80. extern angle_t clipangle;
  81. extern int viewangletox[FINEANGLES/2];
  82. extern angle_t xtoviewangle[MAX_SCREENWIDTH+1]; // killough 2/8/98
  83. extern fixed_t rw_distance;
  84. extern angle_t rw_normalangle;
  85. // angle to line origin
  86. extern int rw_angle1;
  87. extern visplane_t *floorplane;
  88. extern visplane_t *ceilingplane;
  89. #endif