r_sky.c 1.8 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Sky rendering. The DOOM sky is a texture map like any
  31. * wall, wrapping around. A 1024 columns equal 360 degrees.
  32. * The default sky map is 256 columns and repeats 4 times
  33. * on a 320 screen?
  34. *
  35. *-----------------------------------------------------------------------------*/
  36. #ifdef __GNUG__
  37. #pragma implementation "r_sky.h"
  38. #endif
  39. #include "r_sky.h"
  40. //
  41. // sky mapping
  42. //
  43. int skyflatnum;
  44. int skytexture;
  45. int skytexturemid;
  46. //
  47. // R_InitSkyMap
  48. // Called whenever the view size changes.
  49. //
  50. void R_InitSkyMap (void)
  51. {
  52. skytexturemid = 100*FRACUNIT;
  53. }