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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Here is a core component: drawing the floors and ceilings,
- * while maintaining a per column clipping list only.
- * Moreover, the sky areas have to be determined.
- *
- * MAXVISPLANES is no longer a limit on the number of visplanes,
- * but a limit on the number of hash slots; larger numbers mean
- * better performance usually but after a point they are wasted,
- * and memory and time overheads creep in.
- *
- * For more information on visplanes, see:
- *
- * http://classicgaming.com/doom/editing/
- *
- * Lee Killough
- *
- *-----------------------------------------------------------------------------*/
- #ifdef HAVE_CONFIG_H
- #include "config.h"
- #endif
- #include "z_zone.h" /* memory allocation wrappers -- killough */
- #include "doomstat.h"
- #include "w_wad.h"
- #include "r_main.h"
- #include "r_draw.h"
- #include "r_things.h"
- #include "r_sky.h"
- #include "r_plane.h"
- #include "v_video.h"
- #include "lprintf.h"
- #define MAXVISPLANES 128 /* must be a power of 2 */
- static visplane_t *visplanes[MAXVISPLANES]; // killough
- static visplane_t *freetail; // killough
- static visplane_t **freehead = &freetail; // killough
- visplane_t *floorplane, *ceilingplane;
- // killough -- hash function for visplanes
- // Empirically verified to be fairly uniform:
- #define visplane_hash(picnum,lightlevel,height) \
- ((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
- size_t maxopenings;
- int *openings,*lastopening; // dropoff overflow
- // Clip values are the solid pixel bounding the range.
- // floorclip starts out SCREENHEIGHT
- // ceilingclip starts out -1
- int floorclip[MAX_SCREENWIDTH], ceilingclip[MAX_SCREENWIDTH]; // dropoff overflow
- // spanstart holds the start of a plane span; initialized to 0 at start
- static int spanstart[MAX_SCREENHEIGHT]; // killough 2/8/98
- //
- // texture mapping
- //
- static const lighttable_t **planezlight;
- static fixed_t planeheight;
- // killough 2/8/98: make variables static
- static fixed_t basexscale, baseyscale;
- static fixed_t cachedheight[MAX_SCREENHEIGHT];
- static fixed_t cacheddistance[MAX_SCREENHEIGHT];
- static fixed_t cachedxstep[MAX_SCREENHEIGHT];
- static fixed_t cachedystep[MAX_SCREENHEIGHT];
- static fixed_t xoffs,yoffs; // killough 2/28/98: flat offsets
- fixed_t yslope[MAX_SCREENHEIGHT], distscale[MAX_SCREENWIDTH];
- //
- // R_InitPlanes
- // Only at game startup.
- //
- void R_InitPlanes (void)
- {
- }
- //
- // R_MapPlane
- //
- // Uses global vars:
- // planeheight
- // dsvars.source
- // basexscale
- // baseyscale
- // viewx
- // viewy
- // xoffs
- // yoffs
- //
- // BASIC PRIMITIVE
- //
- static void R_MapPlane(int y, int x1, int x2, draw_span_vars_t *dsvars)
- {
- angle_t angle;
- fixed_t distance, length;
- unsigned index;
- #ifdef RANGECHECK
- if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
- I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
- #endif
- if (planeheight != cachedheight[y])
- {
- cachedheight[y] = planeheight;
- distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
- dsvars->xstep = cachedxstep[y] = FixedMul (distance,basexscale);
- dsvars->ystep = cachedystep[y] = FixedMul (distance,baseyscale);
- }
- else
- {
- distance = cacheddistance[y];
- dsvars->xstep = cachedxstep[y];
- dsvars->ystep = cachedystep[y];
- }
- length = FixedMul (distance,distscale[x1]);
- angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
- // killough 2/28/98: Add offsets
- dsvars->xfrac = viewx + FixedMul(finecosine[angle], length) + xoffs;
- dsvars->yfrac = -viewy - FixedMul(finesine[angle], length) + yoffs;
- if (drawvars.filterfloor == RDRAW_FILTER_LINEAR) {
- dsvars->xfrac -= (FRACUNIT>>1);
- dsvars->yfrac -= (FRACUNIT>>1);
- }
- if (!(dsvars->colormap = fixedcolormap))
- {
- dsvars->z = distance;
- index = distance >> LIGHTZSHIFT;
- if (index >= MAXLIGHTZ )
- index = MAXLIGHTZ-1;
- dsvars->colormap = planezlight[index];
- dsvars->nextcolormap = planezlight[index+1 >= MAXLIGHTZ ? MAXLIGHTZ-1 : index+1];
- }
- else
- {
- dsvars->z = 0;
- }
- dsvars->y = y;
- dsvars->x1 = x1;
- dsvars->x2 = x2;
- if (V_GetMode() != VID_MODEGL)
- R_DrawSpan(dsvars);
- }
- //
- // R_ClearPlanes
- // At begining of frame.
- //
- void R_ClearPlanes(void)
- {
- int i;
- // opening / clipping determination
- for (i=0 ; i<viewwidth ; i++)
- floorclip[i] = viewheight, ceilingclip[i] = -1;
- for (i=0;i<MAXVISPLANES;i++) // new code -- killough
- for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
- freehead = &(*freehead)->next;
- lastopening = openings;
- // texture calculation
- memset (cachedheight, 0, sizeof(cachedheight));
- // scale will be unit scale at SCREENWIDTH/2 distance
- basexscale = FixedDiv (viewsin,projection);
- baseyscale = FixedDiv (viewcos,projection);
- }
- // New function, by Lee Killough
- static visplane_t *new_visplane(unsigned hash)
- {
- visplane_t *check = freetail;
- if (!check)
- check = calloc(1, sizeof *check);
- else
- if (!(freetail = freetail->next))
- freehead = &freetail;
- check->next = visplanes[hash];
- visplanes[hash] = check;
- return check;
- }
- /*
- * R_DupPlane
- *
- * cph 2003/04/18 - create duplicate of existing visplane and set initial range
- */
- visplane_t *R_DupPlane(const visplane_t *pl, int start, int stop)
- {
- unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
- visplane_t *new_pl = new_visplane(hash);
- new_pl->height = pl->height;
- new_pl->picnum = pl->picnum;
- new_pl->lightlevel = pl->lightlevel;
- new_pl->xoffs = pl->xoffs; // killough 2/28/98
- new_pl->yoffs = pl->yoffs;
- new_pl->minx = start;
- new_pl->maxx = stop;
- memset(new_pl->top, 0xff, sizeof new_pl->top);
- return new_pl;
- }
- //
- // R_FindPlane
- //
- // killough 2/28/98: Add offsets
- visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
- fixed_t xoffset, fixed_t yoffset)
- {
- visplane_t *check;
- unsigned hash; // killough
- if (picnum == skyflatnum || picnum & PL_SKYFLAT)
- height = lightlevel = 0; // killough 7/19/98: most skies map together
- // New visplane algorithm uses hash table -- killough
- hash = visplane_hash(picnum,lightlevel,height);
- for (check=visplanes[hash]; check; check=check->next) // killough
- if (height == check->height &&
- picnum == check->picnum &&
- lightlevel == check->lightlevel &&
- xoffset == check->xoffs && // killough 2/28/98: Add offset checks
- yoffset == check->yoffs)
- return check;
- check = new_visplane(hash); // killough
- check->height = height;
- check->picnum = picnum;
- check->lightlevel = lightlevel;
- check->minx = viewwidth; // Was SCREENWIDTH -- killough 11/98
- check->maxx = -1;
- check->xoffs = xoffset; // killough 2/28/98: Save offsets
- check->yoffs = yoffset;
- memset (check->top, 0xff, sizeof check->top);
- return check;
- }
- //
- // R_CheckPlane
- //
- visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
- {
- int intrl, intrh, unionl, unionh, x;
- if (start < pl->minx)
- intrl = pl->minx, unionl = start;
- else
- unionl = pl->minx, intrl = start;
- if (stop > pl->maxx)
- intrh = pl->maxx, unionh = stop;
- else
- unionh = pl->maxx, intrh = stop;
- for (x=intrl ; x <= intrh && pl->top[x] == 0xffffffffu; x++) // dropoff overflow
- ;
- if (x > intrh) { /* Can use existing plane; extend range */
- pl->minx = unionl; pl->maxx = unionh;
- return pl;
- } else /* Cannot use existing plane; create a new one */
- return R_DupPlane(pl,start,stop);
- }
- //
- // R_MakeSpans
- //
- static void R_MakeSpans(int x, unsigned int t1, unsigned int b1,
- unsigned int t2, unsigned int b2,
- draw_span_vars_t *dsvars)
- {
- for (; t1 < t2 && t1 <= b1; t1++)
- R_MapPlane(t1, spanstart[t1], x-1, dsvars);
- for (; b1 > b2 && b1 >= t1; b1--)
- R_MapPlane(b1, spanstart[b1] ,x-1, dsvars);
- while (t2 < t1 && t2 <= b2)
- spanstart[t2++] = x;
- while (b2 > b1 && b2 >= t2)
- spanstart[b2--] = x;
- }
- // New function, by Lee Killough
- static void R_DoDrawPlane(visplane_t *pl)
- {
- register int x;
- draw_column_vars_t dcvars;
- R_DrawColumn_f colfunc = R_GetDrawColumnFunc(RDC_PIPELINE_STANDARD, drawvars.filterwall, drawvars.filterz);
- R_SetDefaultDrawColumnVars(&dcvars);
- if (pl->minx <= pl->maxx) {
- if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT) { // sky flat
- int texture;
- const rpatch_t *tex_patch;
- angle_t an, flip;
- // killough 10/98: allow skies to come from sidedefs.
- // Allows scrolling and/or animated skies, as well as
- // arbitrary multiple skies per level without having
- // to use info lumps.
- an = viewangle;
- if (pl->picnum & PL_SKYFLAT)
- {
- // Sky Linedef
- const line_t *l = &lines[pl->picnum & ~PL_SKYFLAT];
- // Sky transferred from first sidedef
- const side_t *s = *l->sidenum + sides;
- // Texture comes from upper texture of reference sidedef
- texture = texturetranslation[s->toptexture];
- // Horizontal offset is turned into an angle offset,
- // to allow sky rotation as well as careful positioning.
- // However, the offset is scaled very small, so that it
- // allows a long-period of sky rotation.
- an += s->textureoffset;
- // Vertical offset allows careful sky positioning.
- dcvars.texturemid = s->rowoffset - 28*FRACUNIT;
- // We sometimes flip the picture horizontally.
- //
- // Doom always flipped the picture, so we make it optional,
- // to make it easier to use the new feature, while to still
- // allow old sky textures to be used.
- flip = l->special==272 ? 0u : ~0u;
- }
- else
- { // Normal Doom sky, only one allowed per level
- dcvars.texturemid = skytexturemid; // Default y-offset
- texture = skytexture; // Default texture
- flip = 0; // Doom flips it
- }
- /* Sky is always drawn full bright, i.e. colormaps[0] is used.
- * Because of this hack, sky is not affected by INVUL inverse mapping.
- * Until Boom fixed this. Compat option added in MBF. */
- if (comp[comp_skymap] || !(dcvars.colormap = fixedcolormap))
- dcvars.colormap = fullcolormap; // killough 3/20/98
- dcvars.nextcolormap = dcvars.colormap; // for filtering -- POPE
- //dcvars.texturemid = skytexturemid;
- dcvars.texheight = textureheight[skytexture]>>FRACBITS; // killough
- // proff 09/21/98: Changed for high-res
- dcvars.iscale = FRACUNIT*200/viewheight;
- tex_patch = R_CacheTextureCompositePatchNum(texture);
- // killough 10/98: Use sky scrolling offset, and possibly flip picture
- for (x = pl->minx; (dcvars.x = x) <= pl->maxx; x++)
- if ((dcvars.yl = pl->top[x]) != -1 && dcvars.yl <= (dcvars.yh = pl->bottom[x])) // dropoff overflow
- {
- dcvars.source = R_GetTextureColumn(tex_patch, ((an + xtoviewangle[x])^flip) >> ANGLETOSKYSHIFT);
- dcvars.prevsource = R_GetTextureColumn(tex_patch, ((an + xtoviewangle[x-1])^flip) >> ANGLETOSKYSHIFT);
- dcvars.nextsource = R_GetTextureColumn(tex_patch, ((an + xtoviewangle[x+1])^flip) >> ANGLETOSKYSHIFT);
- colfunc(&dcvars);
- }
- R_UnlockTextureCompositePatchNum(texture);
- } else { // regular flat
- int stop, light;
- draw_span_vars_t dsvars;
- dsvars.source = W_CacheLumpNum(firstflat + flattranslation[pl->picnum]);
- xoffs = pl->xoffs; // killough 2/28/98: Add offsets
- yoffs = pl->yoffs;
- planeheight = D_abs(pl->height-viewz);
- light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
- if (light >= LIGHTLEVELS)
- light = LIGHTLEVELS-1;
- if (light < 0)
- light = 0;
- stop = pl->maxx + 1;
- planezlight = zlight[light];
- pl->top[pl->minx-1] = pl->top[stop] = 0xffffffffu; // dropoff overflow
- for (x = pl->minx ; x <= stop ; x++)
- R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1],
- pl->top[x],pl->bottom[x], &dsvars);
- W_UnlockLumpNum(firstflat + flattranslation[pl->picnum]);
- }
- }
- }
- //
- // RDrawPlanes
- // At the end of each frame.
- //
- void R_DrawPlanes (void)
- {
- visplane_t *pl;
- int i;
- for (i=0;i<MAXVISPLANES;i++)
- for (pl=visplanes[i]; pl; pl=pl->next, rendered_visplanes++)
- R_DoDrawPlane(pl);
- }
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