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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- *-----------------------------------------------------------------------------*/
- #include "doomtype.h"
- #include "r_filter.h"
- #define DMR 16
- byte filter_ditherMatrix[DITHER_DIM][DITHER_DIM] = {
- {0*DMR, 14*DMR, 3*DMR, 13*DMR}, {11*DMR, 5*DMR, 8*DMR, 6*DMR},
- {12*DMR, 2*DMR, 15*DMR, 1*DMR}, {7*DMR, 9*DMR, 4*DMR, 10*DMR}
- };
- byte filter_roundedUVMap[FILTER_UVDIM*FILTER_UVDIM];
- byte filter_roundedRowMap[4*16];
- void R_FilterInit(void) {
- int i,j,s,t;
- // scale2x takes the following source:
- // A B C
- // D E F
- // G H I
- //
- // and doubles the size of E to produce:
- // E0 E1
- // E2 E3
- //
- // E0 = D == B && B != F && D != H ? D : E;
- // E1 = B == F && B != D && F != H ? F : E;
- // E2 = D == H && D != B && H != F ? D : E;
- // E3 = H == F && D != H && B != F ? F : E;
- //
- // to make this comparison regimen faster, we encode source color
- // equivalency into a single byte with the getCode() macro
- //
- // #define getCode(b,f,h,d) ( (b == f)<<0 | (f == h)<<1 | (h == d)<<2 | (d == b)<<3 )
- // encode the scale2x conditionals into a lookup code
- for (i=0; i<16; i++) {
- // E0 = D == B && B != F && D != H ? D : E; // 10-0 => 1000 or 1010 => 8 or A
- filter_roundedRowMap[0*16+i] = (i == 0x8 || i == 0xA) ? 0 : 1;
- // E1 = B == F && B != D && F != H ? F : E; // 0-01 => 0101 or 0001 => 5 or 1
- filter_roundedRowMap[1*16+i] = (i == 0x5 || i == 0x1) ? 2 : 1;
- // E2 = D == H && D != B && H != F ? D : E; // 010- => 0101 or 0100 => 5 or 4
- filter_roundedRowMap[2*16+i] = (i == 0x4 || i == 0x5) ? 0 : 1;
- // E3 = H == F && D != H && B != F ? F : E; // -010 => 1010 or 0010 => A or 2
- filter_roundedRowMap[3*16+i] = (i == 0xA || i == 0x2) ? 2 : 1;
- }
- // fill the uvMap. this will return:
- // 0/\1
- // /4 \
- // \ /
- // 2\/3
- // .. based on the uv coordinates
- for (i=0; i<FILTER_UVDIM; i++) {
- for (j=0; j<FILTER_UVDIM; j++) {
- s = (FILTER_UVDIM/2) - i;
- t = (FILTER_UVDIM/2) - j;
- if (s>=0 && t>=0) filter_roundedUVMap[i*FILTER_UVDIM+j] = (s+t > FILTER_UVDIM/2) ? 0 : 4;
- else if (s>=0 && t<=0) filter_roundedUVMap[i*FILTER_UVDIM+j] = (s-t > FILTER_UVDIM/2) ? 2 : 4;
- else if (s<=0 && t>=0) filter_roundedUVMap[i*FILTER_UVDIM+j] = (-s+t > FILTER_UVDIM/2) ? 1 : 4;
- else if (s<=0 && t<=0) filter_roundedUVMap[i*FILTER_UVDIM+j] = (-s-t > FILTER_UVDIM/2) ? 3 : 4;
- else filter_roundedUVMap[i*FILTER_UVDIM+j] = 4;
- }
- }
- }
- byte *filter_getScale2xQuadColors(byte e, byte b, byte f, byte h, byte d) {
- // A B C
- // D E F
- // G H I
- // perform the Scale2x algorithm (quickly) to get the new quad to represent E
- static byte quad[5];
- static byte rowColors[3];
- int code;
-
- rowColors[0] = d;
- rowColors[1] = e;
- rowColors[2] = f;
-
- #define getCode(b,f,h,d) ( (b == f)<<0 | (f == h)<<1 | (h == d)<<2 | (d == b)<<3 )
- code = getCode(b,f,h,d);
- quad[0] = rowColors[filter_roundedRowMap[0*16+code]];
- quad[1] = rowColors[filter_roundedRowMap[1*16+code]];
- quad[2] = rowColors[filter_roundedRowMap[2*16+code]];
- quad[3] = rowColors[filter_roundedRowMap[3*16+code]];
- quad[4] = e;
-
- return quad;
- }
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