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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- *-----------------------------------------------------------------------------*/
- #if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
- #define SCREENTYPE byte
- #define TEMPBUF byte_tempbuf
- #elif (R_DRAWCOLUMN_PIPELINE_BITS == 15)
- #define SCREENTYPE unsigned short
- #define TEMPBUF short_tempbuf
- #elif (R_DRAWCOLUMN_PIPELINE_BITS == 16)
- #define SCREENTYPE unsigned short
- #define TEMPBUF short_tempbuf
- #elif (R_DRAWCOLUMN_PIPELINE_BITS == 32)
- #define SCREENTYPE unsigned int
- #define TEMPBUF int_tempbuf
- #endif
- #define GETDESTCOLOR8(col) (col)
- #define GETDESTCOLOR15(col) (col)
- #define GETDESTCOLOR16(col) (col)
- #define GETDESTCOLOR32(col) (col)
- #if (R_DRAWCOLUMN_PIPELINE & RDC_TRANSLATED)
- #define GETCOL8_MAPPED(col) (translation[(col)])
- #else
- #define GETCOL8_MAPPED(col) (col)
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_NOCOLMAP)
- #define GETCOL8_DEPTH(col) GETCOL8_MAPPED(col)
- #else
- #if (R_DRAWCOLUMN_PIPELINE & RDC_DITHERZ)
- #define GETCOL8_DEPTH(col) (dither_colormaps[filter_getDitheredPixelLevel(x, y, fracz)][GETCOL8_MAPPED(col)])
- #else
- #define GETCOL8_DEPTH(col) colormap[GETCOL8_MAPPED(col)]
- #endif
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR)
- #define GETCOL8(frac, nextfrac) GETCOL8_DEPTH(filter_getDitheredForColumn(x,y,frac,nextfrac))
- #define GETCOL15(frac, nextfrac) filter_getFilteredForColumn15(GETCOL8_DEPTH,frac,nextfrac)
- #define GETCOL16(frac, nextfrac) filter_getFilteredForColumn16(GETCOL8_DEPTH,frac,nextfrac)
- #define GETCOL32(frac, nextfrac) filter_getFilteredForColumn32(GETCOL8_DEPTH,frac,nextfrac)
- #elif (R_DRAWCOLUMN_PIPELINE & RDC_ROUNDED)
- #define GETCOL8(frac, nextfrac) GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac))
- #define GETCOL15(frac, nextfrac) VID_PAL15(GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac)), VID_COLORWEIGHTMASK)
- #define GETCOL16(frac, nextfrac) VID_PAL16(GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac)), VID_COLORWEIGHTMASK)
- #define GETCOL32(frac, nextfrac) VID_PAL32(GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac)), VID_COLORWEIGHTMASK)
- #else
- #define GETCOL8(frac, nextfrac) GETCOL8_DEPTH(source[(frac)>>FRACBITS])
- #define GETCOL15(frac, nextfrac) VID_PAL15(GETCOL8_DEPTH(source[(frac)>>FRACBITS]), VID_COLORWEIGHTMASK)
- #define GETCOL16(frac, nextfrac) VID_PAL16(GETCOL8_DEPTH(source[(frac)>>FRACBITS]), VID_COLORWEIGHTMASK)
- #define GETCOL32(frac, nextfrac) VID_PAL32(GETCOL8_DEPTH(source[(frac)>>FRACBITS]), VID_COLORWEIGHTMASK)
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED|RDC_DITHERZ))
- #define INCY(y) (y++)
- #else
- #define INCY(y)
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_TRANSLUCENT)
- #define COLTYPE (COL_TRANS)
- #elif (R_DRAWCOLUMN_PIPELINE & RDC_FUZZ)
- #define COLTYPE (COL_FUZZ)
- #else
- #define COLTYPE (COL_OPAQUE)
- #endif
- #if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
- #define GETCOL(frac, nextfrac) GETCOL8(frac, nextfrac)
- #define GETDESTCOLOR(col) GETDESTCOLOR8(col)
- #elif (R_DRAWCOLUMN_PIPELINE_BITS == 15)
- #define GETCOL(frac, nextfrac) GETCOL15(frac, nextfrac)
- #define GETDESTCOLOR(col) GETDESTCOLOR15(col)
- #elif (R_DRAWCOLUMN_PIPELINE_BITS == 16)
- #define GETCOL(frac, nextfrac) GETCOL16(frac, nextfrac)
- #define GETDESTCOLOR(col) GETDESTCOLOR16(col)
- #elif (R_DRAWCOLUMN_PIPELINE_BITS == 32)
- #define GETCOL(frac, nextfrac) GETCOL32(frac, nextfrac)
- #define GETDESTCOLOR(col) GETDESTCOLOR32(col)
- #endif
- static void R_DRAWCOLUMN_FUNCNAME(draw_column_vars_t *dcvars)
- {
- int count;
- SCREENTYPE *dest; // killough
- fixed_t frac;
- const fixed_t fracstep = dcvars->iscale;
- #if ((R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR) && (R_DRAWCOLUMN_PIPELINE_BITS != 8))
- const fixed_t slope_texu = (dcvars->source == dcvars->nextsource) ? 0 : dcvars->texu & 0xffff;
- #else
- const fixed_t slope_texu = dcvars->texu;
- #endif
- // drop back to point filtering if we're minifying
- #if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED))
- if (dcvars->iscale > drawvars.mag_threshold) {
- R_GetDrawColumnFunc(R_DRAWCOLUMN_PIPELINE_TYPE,
- RDRAW_FILTER_POINT,
- drawvars.filterz)(dcvars);
- return;
- }
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_FUZZ)
- // Adjust borders. Low...
- if (!dcvars->yl)
- dcvars->yl = 1;
- // .. and high.
- if (dcvars->yh == viewheight-1)
- dcvars->yh = viewheight - 2;
- #endif
- // leban 1/17/99:
- // removed the + 1 here, adjusted the if test, and added an increment
- // later. this helps a compiler pipeline a bit better. the x86
- // assembler also does this.
- count = dcvars->yh - dcvars->yl;
- // leban 1/17/99:
- // this case isn't executed too often. depending on how many instructions
- // there are between here and the second if test below, this case could
- // be moved down and might save instructions overall. since there are
- // probably different wads that favor one way or the other, i'll leave
- // this alone for now.
- if (count < 0) // Zero length, column does not exceed a pixel.
- return;
- #ifdef RANGECHECK
- if (dcvars->x >= SCREENWIDTH
- || dcvars->yl < 0
- || dcvars->yh >= SCREENHEIGHT)
- I_Error("R_DrawColumn: %i to %i at %i", dcvars->yl, dcvars->yh, dcvars->x);
- #endif
- // Determine scaling, which is the only mapping to be done.
- #if (R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR)
- frac = dcvars->texturemid - (FRACUNIT>>1) + (dcvars->yl-centery)*fracstep;
- #else
- frac = dcvars->texturemid + (dcvars->yl-centery)*fracstep;
- #endif
- if (dcvars->drawingmasked && dcvars->edgetype == RDRAW_MASKEDCOLUMNEDGE_SLOPED) {
- // slope the top and bottom column edge based on the fractional u coordinate
- // and dcvars->edgeslope, which were set in R_DrawMaskedColumn
- // in r_things.c
- if (dcvars->yl != 0) {
- if (dcvars->edgeslope & RDRAW_EDGESLOPE_TOP_UP) {
- // [/#]
- int shift = ((0xffff-(slope_texu & 0xffff))/dcvars->iscale);
- dcvars->yl += shift;
- count -= shift;
- frac += 0xffff-(slope_texu & 0xffff);
- }
- else if (dcvars->edgeslope & RDRAW_EDGESLOPE_TOP_DOWN) {
- // [#\]
- int shift = ((slope_texu & 0xffff)/dcvars->iscale);
- dcvars->yl += shift;
- count -= shift;
- frac += slope_texu & 0xffff;
- }
- }
- if (dcvars->yh != viewheight-1) {
- if (dcvars->edgeslope & RDRAW_EDGESLOPE_BOT_UP) {
- // [#/]
- int shift = ((0xffff-(slope_texu & 0xffff))/dcvars->iscale);
- dcvars->yh -= shift;
- count -= shift;
- }
- else if (dcvars->edgeslope & RDRAW_EDGESLOPE_BOT_DOWN) {
- // [\#]
- int shift = ((slope_texu & 0xffff)/dcvars->iscale);
- dcvars->yh -= shift;
- count -= shift;
- }
- }
- if (count <= 0) return;
- }
- // Framebuffer destination address.
- // SoM: MAGIC
- {
- // haleyjd: reordered predicates
- if(temp_x == 4 ||
- (temp_x && (temptype != COLTYPE || temp_x + startx != dcvars->x)))
- R_FlushColumns();
- if(!temp_x)
- {
- startx = dcvars->x;
- tempyl[0] = commontop = dcvars->yl;
- tempyh[0] = commonbot = dcvars->yh;
- temptype = COLTYPE;
- #if (R_DRAWCOLUMN_PIPELINE & RDC_TRANSLUCENT)
- temptranmap = tranmap;
- #elif (R_DRAWCOLUMN_PIPELINE & RDC_FUZZ)
- tempfuzzmap = fullcolormap; // SoM 7-28-04: Fix the fuzz problem.
- #endif
- R_FlushWholeColumns = R_FLUSHWHOLE_FUNCNAME;
- R_FlushHTColumns = R_FLUSHHEADTAIL_FUNCNAME;
- R_FlushQuadColumn = R_FLUSHQUAD_FUNCNAME;
- dest = &TEMPBUF[dcvars->yl << 2];
- } else {
- tempyl[temp_x] = dcvars->yl;
- tempyh[temp_x] = dcvars->yh;
-
- if(dcvars->yl > commontop)
- commontop = dcvars->yl;
- if(dcvars->yh < commonbot)
- commonbot = dcvars->yh;
-
- dest = &TEMPBUF[(dcvars->yl << 2) + temp_x];
- }
- temp_x += 1;
- }
- // do nothing else when drawin fuzz columns
- #if (!(R_DRAWCOLUMN_PIPELINE & RDC_FUZZ))
- {
- const byte *source = dcvars->source;
- const lighttable_t *colormap = dcvars->colormap;
- const byte *translation = dcvars->translation;
-
- #if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED|RDC_DITHERZ))
- int y = dcvars->yl;
- const int x = dcvars->x;
- (void)x;
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_DITHERZ)
- const int fracz = (dcvars->z >> 6) & 255;
- const byte *dither_colormaps[2] = { dcvars->colormap, dcvars->nextcolormap };
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR)
- #if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
- const int yl = dcvars->yl;
- const byte *dither_sources[2] = { dcvars->source, dcvars->nextsource };
- const unsigned int filter_fracu = (dcvars->source == dcvars->nextsource) ? 0 : (dcvars->texu>>8) & 0xff;
- #else
- const byte *nextsource = dcvars->nextsource;
- const unsigned int filter_fracu = (dcvars->source == dcvars->nextsource) ? 0 : dcvars->texu & 0xffff;
- #endif
- #endif
- #if (R_DRAWCOLUMN_PIPELINE & RDC_ROUNDED)
- const byte *prevsource = dcvars->prevsource;
- const byte *nextsource = dcvars->nextsource;
- const unsigned int filter_fracu = (dcvars->source == dcvars->nextsource) ? 0 : (dcvars->texu>>8) & 0xff;
- #endif
- /* Prevent unused variable warnings. */
- (void)source;
- (void)colormap;
- (void)translation;
-
- count++;
- // Inner loop that does the actual texture mapping,
- // e.g. a DDA-lile scaling.
- // This is as fast as it gets. (Yeah, right!!! -- killough)
- //
- // killough 2/1/98: more performance tuning
- if (dcvars->texheight == 128) {
- #define FIXEDT_128MASK ((127<<FRACBITS)|0xffff)
- while(count--) {
- *dest = GETDESTCOLOR(GETCOL(frac & FIXEDT_128MASK, (frac+FRACUNIT) & FIXEDT_128MASK));
- INCY(y);
- dest += 4;
- frac += fracstep;
- }
- } else if (dcvars->texheight == 0) {
- /* cph - another special case */
- while (count--) {
- *dest = GETDESTCOLOR(GETCOL(frac, (frac+FRACUNIT)));
- INCY(y);
- dest += 4;
- frac += fracstep;
- }
- } else {
- unsigned heightmask = dcvars->texheight-1; // CPhipps - specify type
- if (! (dcvars->texheight & heightmask) ) { // power of 2 -- killough
- fixed_t fixedt_heightmask = (heightmask<<FRACBITS)|0xffff;
- while ((count-=2)>=0) { // texture height is a power of 2 -- killough
- *dest = GETDESTCOLOR(GETCOL(frac & fixedt_heightmask, (frac+FRACUNIT) & fixedt_heightmask));
- INCY(y);
- dest += 4;
- frac += fracstep;
- *dest = GETDESTCOLOR(GETCOL(frac & fixedt_heightmask, (frac+FRACUNIT) & fixedt_heightmask));
- INCY(y);
- dest += 4;
- frac += fracstep;
- }
- if (count & 1)
- *dest = GETDESTCOLOR(GETCOL(frac & fixedt_heightmask, (frac+FRACUNIT) & fixedt_heightmask));
- INCY(y);
- } else {
- fixed_t nextfrac = 0;
- (void)nextfrac;
-
- heightmask++;
- heightmask <<= FRACBITS;
- if (frac < 0)
- while ((frac += heightmask) < 0);
- else
- while (frac >= (int)heightmask)
- frac -= heightmask;
- #if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED))
- nextfrac = frac + FRACUNIT;
- while (nextfrac >= (int)heightmask)
- nextfrac -= heightmask;
- #endif
-
- #define INCFRAC(f) if ((f += fracstep) >= (int)heightmask) f -= heightmask;
- while (count--) {
- // Re-map color indices from wall texture column
- // using a lighting/special effects LUT.
- // heightmask is the Tutti-Frutti fix -- killough
- *dest = GETDESTCOLOR(GETCOL(frac, nextfrac));
- INCY(y);
- dest += 4;
- INCFRAC(frac);
- #if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED))
- INCFRAC(nextfrac);
- #endif
- }
- }
- }
- }
- #endif // (!(R_DRAWCOLUMN_PIPELINE & RDC_FUZZ))
- }
- #undef GETDESTCOLOR32
- #undef GETDESTCOLOR16
- #undef GETDESTCOLOR15
- #undef GETDESTCOLOR8
- #undef GETDESTCOLOR
- #undef GETCOL8_MAPPED
- #undef GETCOL8_DEPTH
- #undef GETCOL32
- #undef GETCOL16
- #undef GETCOL15
- #undef GETCOL8
- #undef GETCOL
- #undef INCY
- #undef INCFRAC
- #undef COLTYPE
- #undef TEMPBUF
- #undef SCREENTYPE
- #undef R_DRAWCOLUMN_FUNCNAME
- #undef R_DRAWCOLUMN_PIPELINE
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