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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Switches, buttons. Two-state animation. Exits.
- *
- *-----------------------------------------------------------------------------*/
- #include "doomstat.h"
- #include "w_wad.h"
- #include "r_main.h"
- #include "p_spec.h"
- #include "g_game.h"
- #include "s_sound.h"
- #include "sounds.h"
- #include "lprintf.h"
- // killough 2/8/98: Remove switch limit
- static int *switchlist; // killough
- static int max_numswitches; // killough
- static int numswitches; // killough
- button_t buttonlist[MAXBUTTONS];
- //
- // P_InitSwitchList()
- //
- // Only called at game initialization in order to list the set of switches
- // and buttons known to the engine. This enables their texture to change
- // when activated, and in the case of buttons, change back after a timeout.
- //
- // This routine modified to read its data from a predefined lump or
- // PWAD lump called SWITCHES rather than a static table in this module to
- // allow wad designers to insert or modify switches.
- //
- // Lump format is an array of byte packed switchlist_t structures, terminated
- // by a structure with episode == -0. The lump can be generated from a
- // text source file using SWANTBLS.EXE, distributed with the BOOM utils.
- // The standard list of switches and animations is contained in the example
- // source text file DEFSWANI.DAT also in the BOOM util distribution.
- //
- // Rewritten by Lee Killough to remove limit 2/8/98
- //
- void P_InitSwitchList(void)
- {
- int i, index = 0;
- int episode = (gamemode == registered || gamemode==retail) ?
- 2 : gamemode == commercial ? 3 : 1;
- const switchlist_t *alphSwitchList; //jff 3/23/98 pointer to switch table
- int lump = W_GetNumForName("SWITCHES"); // cph - new wad lump handling
- //jff 3/23/98 read the switch table from a predefined lump
- alphSwitchList = (const switchlist_t *)W_CacheLumpNum(lump);
- for (i=0;;i++)
- {
- if (index+1 >= max_numswitches)
- switchlist = realloc(switchlist, sizeof *switchlist *
- (max_numswitches = max_numswitches ? max_numswitches*2 : 8));
- if (SHORT(alphSwitchList[i].episode) <= episode) //jff 5/11/98 endianess
- {
- int texture1, texture2;
- if (!SHORT(alphSwitchList[i].episode))
- break;
- // Ignore switches referencing unknown texture names, instead of exiting.
- // Warn if either one is missing, but only add if both are valid.
- texture1 = R_CheckTextureNumForName(alphSwitchList[i].name1);
- if (texture1 == -1)
- lprintf(LO_WARN, "P_InitSwitchList: unknown texture %s\n",
- alphSwitchList[i].name1);
- texture2 = R_CheckTextureNumForName(alphSwitchList[i].name2);
- if (texture2 == -1)
- lprintf(LO_WARN, "P_InitSwitchList: unknown texture %s\n",
- alphSwitchList[i].name2);
- if (texture1 != -1 && texture2 != -1) {
- switchlist[index++] = texture1;
- switchlist[index++] = texture2;
- }
- }
- }
- numswitches = index/2;
- switchlist[index] = -1;
- W_UnlockLumpNum(lump);
- }
- //
- // P_StartButton()
- //
- // Start a button (retriggerable switch) counting down till it turns off.
- //
- // Passed the linedef the button is on, which texture on the sidedef contains
- // the button, the texture number of the button, and the time the button is
- // to remain active in gametics.
- // No return.
- //
- static void P_StartButton
- ( line_t* line,
- bwhere_e w,
- int texture,
- int time )
- {
- int i;
- // See if button is already pressed
- for (i = 0;i < MAXBUTTONS;i++)
- if (buttonlist[i].btimer && buttonlist[i].line == line)
- return;
- for (i = 0;i < MAXBUTTONS;i++)
- if (!buttonlist[i].btimer) // use first unused element of list
- {
- buttonlist[i].line = line;
- buttonlist[i].where = w;
- buttonlist[i].btexture = texture;
- buttonlist[i].btimer = time;
- /* use sound origin of line itself - no need to compatibility-wrap
- * as the popout code gets it wrong whatever its value */
- buttonlist[i].soundorg = (mobj_t *)&line->soundorg;
- return;
- }
- I_Error("P_StartButton: no button slots left!");
- }
- //
- // P_ChangeSwitchTexture()
- //
- // Function that changes switch wall texture on activation.
- //
- // Passed the line which the switch is on, and whether its retriggerable.
- // If not retriggerable, this function clears the line special to insure that
- //
- // No return
- //
- void P_ChangeSwitchTexture
- ( line_t* line,
- int useAgain )
- {
- /* Rearranged a bit to avoid too much code duplication */
- mobj_t *soundorg;
- int i, sound;
- short *texture, *ttop, *tmid, *tbot;
- bwhere_e position;
- ttop = &sides[line->sidenum[0]].toptexture;
- tmid = &sides[line->sidenum[0]].midtexture;
- tbot = &sides[line->sidenum[0]].bottomtexture;
- sound = sfx_swtchn;
- /* use the sound origin of the linedef (its midpoint)
- * unless in a compatibility mode */
- soundorg = (mobj_t *)&line->soundorg;
- if (comp[comp_sound] || compatibility_level < prboom_6_compatibility) {
- /* usually NULL, unless there is another button already pressed in,
- * in which case it's the sound origin of that button press... */
- soundorg = buttonlist->soundorg;
- } else {
- // EXIT SWITCH?
- /* don't do this unless you're in a compatibility mode */
- // proff - this works as advertised, but I don't like the sound
- // if (line->special == 11 || line->special == 51) // exit or secret exit
- // sound = sfx_swtchx;
- }
- /* don't zero line->special until after exit switch test */
- if (!useAgain)
- line->special = 0;
- /* search for a texture to change */
- texture = NULL; position = 0;
- for (i = 0;i < numswitches*2;i++) { /* this could be more efficient... */
- if (switchlist[i] == *ttop) {
- texture = ttop; position = top; break;
- } else if (switchlist[i] == *tmid) {
- texture = tmid; position = middle; break;
- } else if (switchlist[i] == *tbot) {
- texture = tbot; position = bottom; break;
- }
- }
- if (texture == NULL)
- return; /* no switch texture was found to change */
- *texture = switchlist[i^1];
- S_StartSound(soundorg, sound);
- if (useAgain)
- P_StartButton(line, position, switchlist[i], BUTTONTIME);
- }
- //
- // P_UseSpecialLine
- //
- //
- // Called when a thing uses (pushes) a special line.
- // Only the front sides of lines are usable.
- // Dispatches to the appropriate linedef function handler.
- //
- // Passed the thing using the line, the line being used, and the side used
- // Returns true if a thinker was created
- //
- boolean
- P_UseSpecialLine
- ( mobj_t* thing,
- line_t* line,
- int side )
- {
- // e6y
- // b.m. side test was broken in boom201
- if ((demoplayback ? (demover != 201) : (compatibility_level != boom_201_compatibility)))
- if (side) //jff 6/1/98 fix inadvertent deletion of side test
- return false;
- //jff 02/04/98 add check here for generalized floor/ceil mover
- if (!demo_compatibility)
- {
- // pointer to line function is NULL by default, set non-null if
- // line special is push or switch generalized linedef type
- int (*linefunc)(line_t *line)=NULL;
- // check each range of generalized linedefs
- if ((unsigned)line->special >= GenEnd)
- {
- // Out of range for GenFloors
- }
- else if ((unsigned)line->special >= GenFloorBase)
- {
- if (!thing->player)
- if ((line->special & FloorChange) || !(line->special & FloorModel))
- return false; // FloorModel is "Allow Monsters" if FloorChange is 0
- if (!line->tag && ((line->special&6)!=6)) //jff 2/27/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenFloor;
- }
- else if ((unsigned)line->special >= GenCeilingBase)
- {
- if (!thing->player)
- if ((line->special & CeilingChange) || !(line->special & CeilingModel))
- return false; // CeilingModel is "Allow Monsters" if CeilingChange is 0
- if (!line->tag && ((line->special&6)!=6)) //jff 2/27/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenCeiling;
- }
- else if ((unsigned)line->special >= GenDoorBase)
- {
- if (!thing->player)
- {
- if (!(line->special & DoorMonster))
- return false; // monsters disallowed from this door
- if (line->flags & ML_SECRET) // they can't open secret doors either
- return false;
- }
- if (!line->tag && ((line->special&6)!=6)) //jff 3/2/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenDoor;
- }
- else if ((unsigned)line->special >= GenLockedBase)
- {
- if (!thing->player)
- return false; // monsters disallowed from unlocking doors
- if (!P_CanUnlockGenDoor(line,thing->player))
- return false;
- if (!line->tag && ((line->special&6)!=6)) //jff 2/27/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenLockedDoor;
- }
- else if ((unsigned)line->special >= GenLiftBase)
- {
- if (!thing->player)
- if (!(line->special & LiftMonster))
- return false; // monsters disallowed
- if (!line->tag && ((line->special&6)!=6)) //jff 2/27/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenLift;
- }
- else if ((unsigned)line->special >= GenStairsBase)
- {
- if (!thing->player)
- if (!(line->special & StairMonster))
- return false; // monsters disallowed
- if (!line->tag && ((line->special&6)!=6)) //jff 2/27/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenStairs;
- }
- else if ((unsigned)line->special >= GenCrusherBase)
- {
- if (!thing->player)
- if (!(line->special & CrusherMonster))
- return false; // monsters disallowed
- if (!line->tag && ((line->special&6)!=6)) //jff 2/27/98 all non-manual
- return false; // generalized types require tag
- linefunc = EV_DoGenCrusher;
- }
- if (linefunc)
- switch((line->special & TriggerType) >> TriggerTypeShift)
- {
- case PushOnce:
- if (!side)
- if (linefunc(line))
- line->special = 0;
- return true;
- case PushMany:
- if (!side)
- linefunc(line);
- return true;
- case SwitchOnce:
- if (linefunc(line))
- P_ChangeSwitchTexture(line,0);
- return true;
- case SwitchMany:
- if (linefunc(line))
- P_ChangeSwitchTexture(line,1);
- return true;
- default: // if not a switch/push type, do nothing here
- return false;
- }
- }
- // Switches that other things can activate.
- if (!thing->player)
- {
- // never open secret doors
- if (line->flags & ML_SECRET)
- return false;
- switch(line->special)
- {
- case 1: // MANUAL DOOR RAISE
- case 32: // MANUAL BLUE
- case 33: // MANUAL RED
- case 34: // MANUAL YELLOW
- //jff 3/5/98 add ability to use teleporters for monsters
- case 195: // switch teleporters
- case 174:
- case 210: // silent switch teleporters
- case 209:
- break;
- default:
- return false;
- break;
- }
- }
- if (!P_CheckTag(line)) //jff 2/27/98 disallow zero tag on some types
- return false;
- // Dispatch to handler according to linedef type
- switch (line->special)
- {
- // Manual doors, push type with no tag
- case 1: // Vertical Door
- case 26: // Blue Door/Locked
- case 27: // Yellow Door /Locked
- case 28: // Red Door /Locked
- case 31: // Manual door open
- case 32: // Blue locked door open
- case 33: // Red locked door open
- case 34: // Yellow locked door open
- case 117: // Blazing door raise
- case 118: // Blazing door open
- EV_VerticalDoor (line, thing);
- break;
- // Switches (non-retriggerable)
- case 7:
- // Build Stairs
- if (EV_BuildStairs(line,build8))
- P_ChangeSwitchTexture(line,0);
- break;
- case 9:
- // Change Donut
- if (EV_DoDonut(line))
- P_ChangeSwitchTexture(line,0);
- break;
- case 11:
- /* Exit level
- * killough 10/98: prevent zombies from exiting levels
- */
- if (thing->player && thing->player->health <= 0 && !comp[comp_zombie])
- {
- S_StartSound(thing, sfx_noway);
- return false;
- }
- #ifdef IPHONE
- // disable level switch with timelimit or fraglimit
- extern boolean levelTimer;
- extern boolean levelFragLimit;
- if ( deathmatch && ( levelTimer || levelFragLimit ) ) {
- S_StartSound(thing, sfx_noway);
- return false;
- }
- #endif
-
- P_ChangeSwitchTexture(line,0);
- G_ExitLevel ();
- break;
- case 14:
- // Raise Floor 32 and change texture
- if (EV_DoPlat(line,raiseAndChange,32))
- P_ChangeSwitchTexture(line,0);
- break;
- case 15:
- // Raise Floor 24 and change texture
- if (EV_DoPlat(line,raiseAndChange,24))
- P_ChangeSwitchTexture(line,0);
- break;
- case 18:
- // Raise Floor to next highest floor
- if (EV_DoFloor(line, raiseFloorToNearest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 20:
- // Raise Plat next highest floor and change texture
- if (EV_DoPlat(line,raiseToNearestAndChange,0))
- P_ChangeSwitchTexture(line,0);
- break;
- case 21:
- // PlatDownWaitUpStay
- if (EV_DoPlat(line,downWaitUpStay,0))
- P_ChangeSwitchTexture(line,0);
- break;
- case 23:
- // Lower Floor to Lowest
- if (EV_DoFloor(line,lowerFloorToLowest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 29:
- // Raise Door
- if (EV_DoDoor(line,normal))
- P_ChangeSwitchTexture(line,0);
- break;
- case 41:
- // Lower Ceiling to Floor
- if (EV_DoCeiling(line,lowerToFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 71:
- // Turbo Lower Floor
- if (EV_DoFloor(line,turboLower))
- P_ChangeSwitchTexture(line,0);
- break;
- case 49:
- // Ceiling Crush And Raise
- if (EV_DoCeiling(line,crushAndRaise))
- P_ChangeSwitchTexture(line,0);
- break;
- case 50:
- // Close Door
- if (EV_DoDoor(line,close))
- P_ChangeSwitchTexture(line,0);
- break;
- case 51:
- /* Secret EXIT
- * killough 10/98: prevent zombies from exiting levels
- */
- if (thing->player && thing->player->health <= 0 && !comp[comp_zombie])
- {
- S_StartSound(thing, sfx_noway);
- return false;
- }
- P_ChangeSwitchTexture(line,0);
- G_SecretExitLevel ();
- break;
- case 55:
- // Raise Floor Crush
- if (EV_DoFloor(line,raiseFloorCrush))
- P_ChangeSwitchTexture(line,0);
- break;
- case 101:
- // Raise Floor
- if (EV_DoFloor(line,raiseFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 102:
- // Lower Floor to Surrounding floor height
- if (EV_DoFloor(line,lowerFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 103:
- // Open Door
- if (EV_DoDoor(line,open))
- P_ChangeSwitchTexture(line,0);
- break;
- case 111:
- // Blazing Door Raise (faster than TURBO!)
- if (EV_DoDoor (line,blazeRaise))
- P_ChangeSwitchTexture(line,0);
- break;
- case 112:
- // Blazing Door Open (faster than TURBO!)
- if (EV_DoDoor (line,blazeOpen))
- P_ChangeSwitchTexture(line,0);
- break;
- case 113:
- // Blazing Door Close (faster than TURBO!)
- if (EV_DoDoor (line,blazeClose))
- P_ChangeSwitchTexture(line,0);
- break;
- case 122:
- // Blazing PlatDownWaitUpStay
- if (EV_DoPlat(line,blazeDWUS,0))
- P_ChangeSwitchTexture(line,0);
- break;
- case 127:
- // Build Stairs Turbo 16
- if (EV_BuildStairs(line,turbo16))
- P_ChangeSwitchTexture(line,0);
- break;
- case 131:
- // Raise Floor Turbo
- if (EV_DoFloor(line,raiseFloorTurbo))
- P_ChangeSwitchTexture(line,0);
- break;
- case 133:
- // BlzOpenDoor BLUE
- case 135:
- // BlzOpenDoor RED
- case 137:
- // BlzOpenDoor YELLOW
- if (EV_DoLockedDoor (line,blazeOpen,thing))
- P_ChangeSwitchTexture(line,0);
- break;
- case 140:
- // Raise Floor 512
- if (EV_DoFloor(line,raiseFloor512))
- P_ChangeSwitchTexture(line,0);
- break;
- // killough 1/31/98: factored out compatibility check;
- // added inner switch, relaxed check to demo_compatibility
- default:
- if (!demo_compatibility)
- switch (line->special)
- {
- //jff 1/29/98 added linedef types to fill all functions out so that
- // all possess SR, S1, WR, W1 types
- case 158:
- // Raise Floor to shortest lower texture
- // 158 S1 EV_DoFloor(raiseToTexture), CSW(0)
- if (EV_DoFloor(line,raiseToTexture))
- P_ChangeSwitchTexture(line,0);
- break;
- case 159:
- // Raise Floor to shortest lower texture
- // 159 S1 EV_DoFloor(lowerAndChange)
- if (EV_DoFloor(line,lowerAndChange))
- P_ChangeSwitchTexture(line,0);
- break;
- case 160:
- // Raise Floor 24 and change
- // 160 S1 EV_DoFloor(raiseFloor24AndChange)
- if (EV_DoFloor(line,raiseFloor24AndChange))
- P_ChangeSwitchTexture(line,0);
- break;
- case 161:
- // Raise Floor 24
- // 161 S1 EV_DoFloor(raiseFloor24)
- if (EV_DoFloor(line,raiseFloor24))
- P_ChangeSwitchTexture(line,0);
- break;
- case 162:
- // Moving floor min n to max n
- // 162 S1 EV_DoPlat(perpetualRaise,0)
- if (EV_DoPlat(line,perpetualRaise,0))
- P_ChangeSwitchTexture(line,0);
- break;
- case 163:
- // Stop Moving floor
- // 163 S1 EV_DoPlat(perpetualRaise,0)
- EV_StopPlat(line);
- P_ChangeSwitchTexture(line,0);
- break;
- case 164:
- // Start fast crusher
- // 164 S1 EV_DoCeiling(fastCrushAndRaise)
- if (EV_DoCeiling(line,fastCrushAndRaise))
- P_ChangeSwitchTexture(line,0);
- break;
- case 165:
- // Start slow silent crusher
- // 165 S1 EV_DoCeiling(silentCrushAndRaise)
- if (EV_DoCeiling(line,silentCrushAndRaise))
- P_ChangeSwitchTexture(line,0);
- break;
- case 166:
- // Raise ceiling, Lower floor
- // 166 S1 EV_DoCeiling(raiseToHighest), EV_DoFloor(lowerFloortoLowest)
- if (EV_DoCeiling(line, raiseToHighest) ||
- EV_DoFloor(line, lowerFloorToLowest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 167:
- // Lower floor and Crush
- // 167 S1 EV_DoCeiling(lowerAndCrush)
- if (EV_DoCeiling(line, lowerAndCrush))
- P_ChangeSwitchTexture(line,0);
- break;
- case 168:
- // Stop crusher
- // 168 S1 EV_CeilingCrushStop()
- if (EV_CeilingCrushStop(line))
- P_ChangeSwitchTexture(line,0);
- break;
- case 169:
- // Lights to brightest neighbor sector
- // 169 S1 EV_LightTurnOn(0)
- EV_LightTurnOn(line,0);
- P_ChangeSwitchTexture(line,0);
- break;
- case 170:
- // Lights to near dark
- // 170 S1 EV_LightTurnOn(35)
- EV_LightTurnOn(line,35);
- P_ChangeSwitchTexture(line,0);
- break;
- case 171:
- // Lights on full
- // 171 S1 EV_LightTurnOn(255)
- EV_LightTurnOn(line,255);
- P_ChangeSwitchTexture(line,0);
- break;
- case 172:
- // Start Lights Strobing
- // 172 S1 EV_StartLightStrobing()
- EV_StartLightStrobing(line);
- P_ChangeSwitchTexture(line,0);
- break;
- case 173:
- // Lights to Dimmest Near
- // 173 S1 EV_TurnTagLightsOff()
- EV_TurnTagLightsOff(line);
- P_ChangeSwitchTexture(line,0);
- break;
- case 174:
- // Teleport
- // 174 S1 EV_Teleport(side,thing)
- if (EV_Teleport(line,side,thing))
- P_ChangeSwitchTexture(line,0);
- break;
- case 175:
- // Close Door, Open in 30 secs
- // 175 S1 EV_DoDoor(close30ThenOpen)
- if (EV_DoDoor(line,close30ThenOpen))
- P_ChangeSwitchTexture(line,0);
- break;
- case 189: //jff 3/15/98 create texture change no motion type
- // Texture Change Only (Trigger)
- // 189 S1 Change Texture/Type Only
- if (EV_DoChange(line,trigChangeOnly))
- P_ChangeSwitchTexture(line,0);
- break;
- case 203:
- // Lower ceiling to lowest surrounding ceiling
- // 203 S1 EV_DoCeiling(lowerToLowest)
- if (EV_DoCeiling(line,lowerToLowest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 204:
- // Lower ceiling to highest surrounding floor
- // 204 S1 EV_DoCeiling(lowerToMaxFloor)
- if (EV_DoCeiling(line,lowerToMaxFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 209:
- // killough 1/31/98: silent teleporter
- //jff 209 S1 SilentTeleport
- if (EV_SilentTeleport(line, side, thing))
- P_ChangeSwitchTexture(line,0);
- break;
- case 241: //jff 3/15/98 create texture change no motion type
- // Texture Change Only (Numeric)
- // 241 S1 Change Texture/Type Only
- if (EV_DoChange(line,numChangeOnly))
- P_ChangeSwitchTexture(line,0);
- break;
- case 221:
- // Lower floor to next lowest floor
- // 221 S1 Lower Floor To Nearest Floor
- if (EV_DoFloor(line,lowerFloorToNearest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 229:
- // Raise elevator next floor
- // 229 S1 Raise Elevator next floor
- if (EV_DoElevator(line,elevateUp))
- P_ChangeSwitchTexture(line,0);
- break;
- case 233:
- // Lower elevator next floor
- // 233 S1 Lower Elevator next floor
- if (EV_DoElevator(line,elevateDown))
- P_ChangeSwitchTexture(line,0);
- break;
- case 237:
- // Elevator to current floor
- // 237 S1 Elevator to current floor
- if (EV_DoElevator(line,elevateCurrent))
- P_ChangeSwitchTexture(line,0);
- break;
- // jff 1/29/98 end of added S1 linedef types
- //jff 1/29/98 added linedef types to fill all functions out so that
- // all possess SR, S1, WR, W1 types
- case 78: //jff 3/15/98 create texture change no motion type
- // Texture Change Only (Numeric)
- // 78 SR Change Texture/Type Only
- if (EV_DoChange(line,numChangeOnly))
- P_ChangeSwitchTexture(line,1);
- break;
- case 176:
- // Raise Floor to shortest lower texture
- // 176 SR EV_DoFloor(raiseToTexture), CSW(1)
- if (EV_DoFloor(line,raiseToTexture))
- P_ChangeSwitchTexture(line,1);
- break;
- case 177:
- // Raise Floor to shortest lower texture
- // 177 SR EV_DoFloor(lowerAndChange)
- if (EV_DoFloor(line,lowerAndChange))
- P_ChangeSwitchTexture(line,1);
- break;
- case 178:
- // Raise Floor 512
- // 178 SR EV_DoFloor(raiseFloor512)
- if (EV_DoFloor(line,raiseFloor512))
- P_ChangeSwitchTexture(line,1);
- break;
- case 179:
- // Raise Floor 24 and change
- // 179 SR EV_DoFloor(raiseFloor24AndChange)
- if (EV_DoFloor(line,raiseFloor24AndChange))
- P_ChangeSwitchTexture(line,1);
- break;
- case 180:
- // Raise Floor 24
- // 180 SR EV_DoFloor(raiseFloor24)
- if (EV_DoFloor(line,raiseFloor24))
- P_ChangeSwitchTexture(line,1);
- break;
- case 181:
- // Moving floor min n to max n
- // 181 SR EV_DoPlat(perpetualRaise,0)
- EV_DoPlat(line,perpetualRaise,0);
- P_ChangeSwitchTexture(line,1);
- break;
- case 182:
- // Stop Moving floor
- // 182 SR EV_DoPlat(perpetualRaise,0)
- EV_StopPlat(line);
- P_ChangeSwitchTexture(line,1);
- break;
- case 183:
- // Start fast crusher
- // 183 SR EV_DoCeiling(fastCrushAndRaise)
- if (EV_DoCeiling(line,fastCrushAndRaise))
- P_ChangeSwitchTexture(line,1);
- break;
- case 184:
- // Start slow crusher
- // 184 SR EV_DoCeiling(crushAndRaise)
- if (EV_DoCeiling(line,crushAndRaise))
- P_ChangeSwitchTexture(line,1);
- break;
- case 185:
- // Start slow silent crusher
- // 185 SR EV_DoCeiling(silentCrushAndRaise)
- if (EV_DoCeiling(line,silentCrushAndRaise))
- P_ChangeSwitchTexture(line,1);
- break;
- case 186:
- // Raise ceiling, Lower floor
- // 186 SR EV_DoCeiling(raiseToHighest), EV_DoFloor(lowerFloortoLowest)
- if (EV_DoCeiling(line, raiseToHighest) ||
- EV_DoFloor(line, lowerFloorToLowest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 187:
- // Lower floor and Crush
- // 187 SR EV_DoCeiling(lowerAndCrush)
- if (EV_DoCeiling(line, lowerAndCrush))
- P_ChangeSwitchTexture(line,1);
- break;
- case 188:
- // Stop crusher
- // 188 SR EV_CeilingCrushStop()
- if (EV_CeilingCrushStop(line))
- P_ChangeSwitchTexture(line,1);
- break;
- case 190: //jff 3/15/98 create texture change no motion type
- // Texture Change Only (Trigger)
- // 190 SR Change Texture/Type Only
- if (EV_DoChange(line,trigChangeOnly))
- P_ChangeSwitchTexture(line,1);
- break;
- case 191:
- // Lower Pillar, Raise Donut
- // 191 SR EV_DoDonut()
- if (EV_DoDonut(line))
- P_ChangeSwitchTexture(line,1);
- break;
- case 192:
- // Lights to brightest neighbor sector
- // 192 SR EV_LightTurnOn(0)
- EV_LightTurnOn(line,0);
- P_ChangeSwitchTexture(line,1);
- break;
- case 193:
- // Start Lights Strobing
- // 193 SR EV_StartLightStrobing()
- EV_StartLightStrobing(line);
- P_ChangeSwitchTexture(line,1);
- break;
- case 194:
- // Lights to Dimmest Near
- // 194 SR EV_TurnTagLightsOff()
- EV_TurnTagLightsOff(line);
- P_ChangeSwitchTexture(line,1);
- break;
- case 195:
- // Teleport
- // 195 SR EV_Teleport(side,thing)
- if (EV_Teleport(line,side,thing))
- P_ChangeSwitchTexture(line,1);
- break;
- case 196:
- // Close Door, Open in 30 secs
- // 196 SR EV_DoDoor(close30ThenOpen)
- if (EV_DoDoor(line,close30ThenOpen))
- P_ChangeSwitchTexture(line,1);
- break;
- case 205:
- // Lower ceiling to lowest surrounding ceiling
- // 205 SR EV_DoCeiling(lowerToLowest)
- if (EV_DoCeiling(line,lowerToLowest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 206:
- // Lower ceiling to highest surrounding floor
- // 206 SR EV_DoCeiling(lowerToMaxFloor)
- if (EV_DoCeiling(line,lowerToMaxFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 210:
- // killough 1/31/98: silent teleporter
- //jff 210 SR SilentTeleport
- if (EV_SilentTeleport(line, side, thing))
- P_ChangeSwitchTexture(line,1);
- break;
- case 211: //jff 3/14/98 create instant toggle floor type
- // Toggle Floor Between C and F Instantly
- // 211 SR Toggle Floor Instant
- if (EV_DoPlat(line,toggleUpDn,0))
- P_ChangeSwitchTexture(line,1);
- break;
- case 222:
- // Lower floor to next lowest floor
- // 222 SR Lower Floor To Nearest Floor
- if (EV_DoFloor(line,lowerFloorToNearest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 230:
- // Raise elevator next floor
- // 230 SR Raise Elevator next floor
- if (EV_DoElevator(line,elevateUp))
- P_ChangeSwitchTexture(line,1);
- break;
- case 234:
- // Lower elevator next floor
- // 234 SR Lower Elevator next floor
- if (EV_DoElevator(line,elevateDown))
- P_ChangeSwitchTexture(line,1);
- break;
- case 238:
- // Elevator to current floor
- // 238 SR Elevator to current floor
- if (EV_DoElevator(line,elevateCurrent))
- P_ChangeSwitchTexture(line,1);
- break;
- case 258:
- // Build stairs, step 8
- // 258 SR EV_BuildStairs(build8)
- if (EV_BuildStairs(line,build8))
- P_ChangeSwitchTexture(line,1);
- break;
- case 259:
- // Build stairs, step 16
- // 259 SR EV_BuildStairs(turbo16)
- if (EV_BuildStairs(line,turbo16))
- P_ChangeSwitchTexture(line,1);
- break;
- // 1/29/98 jff end of added SR linedef types
- }
- break;
- // Buttons (retriggerable switches)
- case 42:
- // Close Door
- if (EV_DoDoor(line,close))
- P_ChangeSwitchTexture(line,1);
- break;
- case 43:
- // Lower Ceiling to Floor
- if (EV_DoCeiling(line,lowerToFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 45:
- // Lower Floor to Surrounding floor height
- if (EV_DoFloor(line,lowerFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 60:
- // Lower Floor to Lowest
- if (EV_DoFloor(line,lowerFloorToLowest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 61:
- // Open Door
- if (EV_DoDoor(line,open))
- P_ChangeSwitchTexture(line,1);
- break;
- case 62:
- // PlatDownWaitUpStay
- if (EV_DoPlat(line,downWaitUpStay,1))
- P_ChangeSwitchTexture(line,1);
- break;
- case 63:
- // Raise Door
- if (EV_DoDoor(line,normal))
- P_ChangeSwitchTexture(line,1);
- break;
- case 64:
- // Raise Floor to ceiling
- if (EV_DoFloor(line,raiseFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 66:
- // Raise Floor 24 and change texture
- if (EV_DoPlat(line,raiseAndChange,24))
- P_ChangeSwitchTexture(line,1);
- break;
- case 67:
- // Raise Floor 32 and change texture
- if (EV_DoPlat(line,raiseAndChange,32))
- P_ChangeSwitchTexture(line,1);
- break;
- case 65:
- // Raise Floor Crush
- if (EV_DoFloor(line,raiseFloorCrush))
- P_ChangeSwitchTexture(line,1);
- break;
- case 68:
- // Raise Plat to next highest floor and change texture
- if (EV_DoPlat(line,raiseToNearestAndChange,0))
- P_ChangeSwitchTexture(line,1);
- break;
- case 69:
- // Raise Floor to next highest floor
- if (EV_DoFloor(line, raiseFloorToNearest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 70:
- // Turbo Lower Floor
- if (EV_DoFloor(line,turboLower))
- P_ChangeSwitchTexture(line,1);
- break;
- case 114:
- // Blazing Door Raise (faster than TURBO!)
- if (EV_DoDoor (line,blazeRaise))
- P_ChangeSwitchTexture(line,1);
- break;
- case 115:
- // Blazing Door Open (faster than TURBO!)
- if (EV_DoDoor (line,blazeOpen))
- P_ChangeSwitchTexture(line,1);
- break;
- case 116:
- // Blazing Door Close (faster than TURBO!)
- if (EV_DoDoor (line,blazeClose))
- P_ChangeSwitchTexture(line,1);
- break;
- case 123:
- // Blazing PlatDownWaitUpStay
- if (EV_DoPlat(line,blazeDWUS,0))
- P_ChangeSwitchTexture(line,1);
- break;
- case 132:
- // Raise Floor Turbo
- if (EV_DoFloor(line,raiseFloorTurbo))
- P_ChangeSwitchTexture(line,1);
- break;
- case 99:
- // BlzOpenDoor BLUE
- case 134:
- // BlzOpenDoor RED
- case 136:
- // BlzOpenDoor YELLOW
- if (EV_DoLockedDoor (line,blazeOpen,thing))
- P_ChangeSwitchTexture(line,1);
- break;
- case 138:
- // Light Turn On
- EV_LightTurnOn(line,255);
- P_ChangeSwitchTexture(line,1);
- break;
- case 139:
- // Light Turn Off
- EV_LightTurnOn(line,35);
- P_ChangeSwitchTexture(line,1);
- break;
- }
- return true;
- }
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