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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION: definitions, declarations and prototypes for specials
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __P_SPEC__
- #define __P_SPEC__
- #include "r_defs.h"
- #include "d_player.h"
- // Define values for map objects
- #define MO_TELEPORTMAN 14
- // p_floor
- #define ELEVATORSPEED (FRACUNIT*4)
- #define FLOORSPEED FRACUNIT
- // p_ceilng
- #define CEILSPEED FRACUNIT
- #define CEILWAIT 150
- // p_doors
- #define VDOORSPEED (FRACUNIT*2)
- #define VDOORWAIT 150
- // p_plats
- #define PLATWAIT 3
- #define PLATSPEED FRACUNIT
- // p_switch
- // 4 players, 4 buttons each at once, max.
- // killough 2/14/98: redefine in terms of MAXPLAYERS
- #define MAXBUTTONS (MAXPLAYERS*4)
- // 1 second, in ticks.
- #define BUTTONTIME TICRATE
- // p_lights
- #define GLOWSPEED 8
- #define STROBEBRIGHT 5
- #define FASTDARK 15
- #define SLOWDARK 35
- //jff 3/14/98 add bits and shifts for generalized sector types
- #define DAMAGE_MASK 0x60
- #define DAMAGE_SHIFT 5
- #define SECRET_MASK 0x80
- #define SECRET_SHIFT 7
- #define FRICTION_MASK 0x100
- #define FRICTION_SHIFT 8
- #define PUSH_MASK 0x200
- #define PUSH_SHIFT 9
- //jff 02/04/98 Define masks, shifts, for fields in
- // generalized linedef types
- #define GenEnd 0x8000
- #define GenFloorBase 0x6000
- #define GenCeilingBase 0x4000
- #define GenDoorBase 0x3c00
- #define GenLockedBase 0x3800
- #define GenLiftBase 0x3400
- #define GenStairsBase 0x3000
- #define GenCrusherBase 0x2F80
- #define TriggerType 0x0007
- #define TriggerTypeShift 0
- // define masks and shifts for the floor type fields
- #define FloorCrush 0x1000
- #define FloorChange 0x0c00
- #define FloorTarget 0x0380
- #define FloorDirection 0x0040
- #define FloorModel 0x0020
- #define FloorSpeed 0x0018
- #define FloorCrushShift 12
- #define FloorChangeShift 10
- #define FloorTargetShift 7
- #define FloorDirectionShift 6
- #define FloorModelShift 5
- #define FloorSpeedShift 3
- // define masks and shifts for the ceiling type fields
- #define CeilingCrush 0x1000
- #define CeilingChange 0x0c00
- #define CeilingTarget 0x0380
- #define CeilingDirection 0x0040
- #define CeilingModel 0x0020
- #define CeilingSpeed 0x0018
- #define CeilingCrushShift 12
- #define CeilingChangeShift 10
- #define CeilingTargetShift 7
- #define CeilingDirectionShift 6
- #define CeilingModelShift 5
- #define CeilingSpeedShift 3
- // define masks and shifts for the lift type fields
- #define LiftTarget 0x0300
- #define LiftDelay 0x00c0
- #define LiftMonster 0x0020
- #define LiftSpeed 0x0018
- #define LiftTargetShift 8
- #define LiftDelayShift 6
- #define LiftMonsterShift 5
- #define LiftSpeedShift 3
- // define masks and shifts for the stairs type fields
- #define StairIgnore 0x0200
- #define StairDirection 0x0100
- #define StairStep 0x00c0
- #define StairMonster 0x0020
- #define StairSpeed 0x0018
- #define StairIgnoreShift 9
- #define StairDirectionShift 8
- #define StairStepShift 6
- #define StairMonsterShift 5
- #define StairSpeedShift 3
- // define masks and shifts for the crusher type fields
- #define CrusherSilent 0x0040
- #define CrusherMonster 0x0020
- #define CrusherSpeed 0x0018
- #define CrusherSilentShift 6
- #define CrusherMonsterShift 5
- #define CrusherSpeedShift 3
- // define masks and shifts for the door type fields
- #define DoorDelay 0x0300
- #define DoorMonster 0x0080
- #define DoorKind 0x0060
- #define DoorSpeed 0x0018
- #define DoorDelayShift 8
- #define DoorMonsterShift 7
- #define DoorKindShift 5
- #define DoorSpeedShift 3
- // define masks and shifts for the locked door type fields
- #define LockedNKeys 0x0200
- #define LockedKey 0x01c0
- #define LockedKind 0x0020
- #define LockedSpeed 0x0018
- #define LockedNKeysShift 9
- #define LockedKeyShift 6
- #define LockedKindShift 5
- #define LockedSpeedShift 3
- // define names for the TriggerType field of the general linedefs
- typedef enum
- {
- WalkOnce,
- WalkMany,
- SwitchOnce,
- SwitchMany,
- GunOnce,
- GunMany,
- PushOnce,
- PushMany,
- } triggertype_e;
- // define names for the Speed field of the general linedefs
- typedef enum
- {
- SpeedSlow,
- SpeedNormal,
- SpeedFast,
- SpeedTurbo,
- } motionspeed_e;
- // define names for the Target field of the general floor
- typedef enum
- {
- FtoHnF,
- FtoLnF,
- FtoNnF,
- FtoLnC,
- FtoC,
- FbyST,
- Fby24,
- Fby32,
- } floortarget_e;
- // define names for the Changer Type field of the general floor
- typedef enum
- {
- FNoChg,
- FChgZero,
- FChgTxt,
- FChgTyp,
- } floorchange_e;
- // define names for the Change Model field of the general floor
- typedef enum
- {
- FTriggerModel,
- FNumericModel,
- } floormodel_t;
- // define names for the Target field of the general ceiling
- typedef enum
- {
- CtoHnC,
- CtoLnC,
- CtoNnC,
- CtoHnF,
- CtoF,
- CbyST,
- Cby24,
- Cby32,
- } ceilingtarget_e;
- // define names for the Changer Type field of the general ceiling
- typedef enum
- {
- CNoChg,
- CChgZero,
- CChgTxt,
- CChgTyp,
- } ceilingchange_e;
- // define names for the Change Model field of the general ceiling
- typedef enum
- {
- CTriggerModel,
- CNumericModel,
- } ceilingmodel_t;
- // define names for the Target field of the general lift
- typedef enum
- {
- F2LnF,
- F2NnF,
- F2LnC,
- LnF2HnF,
- } lifttarget_e;
- // define names for the door Kind field of the general ceiling
- typedef enum
- {
- OdCDoor,
- ODoor,
- CdODoor,
- CDoor,
- } doorkind_e;
- // define names for the locked door Kind field of the general ceiling
- typedef enum
- {
- AnyKey,
- RCard,
- BCard,
- YCard,
- RSkull,
- BSkull,
- YSkull,
- AllKeys,
- } keykind_e;
- //////////////////////////////////////////////////////////////////
- //
- // enums for classes of linedef triggers
- //
- //////////////////////////////////////////////////////////////////
- //jff 2/23/98 identify the special classes that can share sectors
- typedef enum
- {
- floor_special,
- ceiling_special,
- lighting_special,
- } special_e;
- //jff 3/15/98 pure texture/type change for better generalized support
- typedef enum
- {
- trigChangeOnly,
- numChangeOnly,
- } change_e;
- // p_plats
- typedef enum
- {
- up,
- down,
- waiting,
- in_stasis
- } plat_e;
- typedef enum
- {
- perpetualRaise,
- downWaitUpStay,
- raiseAndChange,
- raiseToNearestAndChange,
- blazeDWUS,
- genLift, //jff added to support generalized Plat types
- genPerpetual,
- toggleUpDn, //jff 3/14/98 added to support instant toggle type
- } plattype_e;
- // p_doors
- typedef enum
- {
- normal,
- close30ThenOpen,
- close,
- open,
- raiseIn5Mins,
- blazeRaise,
- blazeOpen,
- blazeClose,
- //jff 02/05/98 add generalize door types
- genRaise,
- genBlazeRaise,
- genOpen,
- genBlazeOpen,
- genClose,
- genBlazeClose,
- genCdO,
- genBlazeCdO,
- } vldoor_e;
- // p_ceilng
- typedef enum
- {
- lowerToFloor,
- raiseToHighest,
- lowerToLowest,
- lowerToMaxFloor,
- lowerAndCrush,
- crushAndRaise,
- fastCrushAndRaise,
- silentCrushAndRaise,
- //jff 02/04/98 add types for generalized ceiling mover
- genCeiling,
- genCeilingChg,
- genCeilingChg0,
- genCeilingChgT,
- //jff 02/05/98 add types for generalized ceiling mover
- genCrusher,
- genSilentCrusher,
- } ceiling_e;
- // p_floor
- typedef enum
- {
- // lower floor to highest surrounding floor
- lowerFloor,
- // lower floor to lowest surrounding floor
- lowerFloorToLowest,
- // lower floor to highest surrounding floor VERY FAST
- turboLower,
- // raise floor to lowest surrounding CEILING
- raiseFloor,
- // raise floor to next highest surrounding floor
- raiseFloorToNearest,
- //jff 02/03/98 lower floor to next lowest neighbor
- lowerFloorToNearest,
- //jff 02/03/98 lower floor 24 absolute
- lowerFloor24,
- //jff 02/03/98 lower floor 32 absolute
- lowerFloor32Turbo,
- // raise floor to shortest height texture around it
- raiseToTexture,
- // lower floor to lowest surrounding floor
- // and change floorpic
- lowerAndChange,
- raiseFloor24,
- //jff 02/03/98 raise floor 32 absolute
- raiseFloor32Turbo,
- raiseFloor24AndChange,
- raiseFloorCrush,
- // raise to next highest floor, turbo-speed
- raiseFloorTurbo,
- donutRaise,
- raiseFloor512,
- //jff 02/04/98 add types for generalized floor mover
- genFloor,
- genFloorChg,
- genFloorChg0,
- genFloorChgT,
- //new types for stair builders
- buildStair,
- genBuildStair,
- } floor_e;
- typedef enum
- {
- build8, // slowly build by 8
- turbo16 // quickly build by 16
- } stair_e;
- typedef enum
- {
- elevateUp,
- elevateDown,
- elevateCurrent,
- } elevator_e;
- //////////////////////////////////////////////////////////////////
- //
- // general enums
- //
- //////////////////////////////////////////////////////////////////
- // texture type enum
- typedef enum
- {
- top,
- middle,
- bottom
- } bwhere_e;
- // crush check returns
- typedef enum
- {
- ok,
- crushed,
- pastdest
- } result_e;
- //////////////////////////////////////////////////////////////////
- //
- // linedef and sector special data types
- //
- //////////////////////////////////////////////////////////////////
- // p_switch
- // switch animation structure type
- #if defined(__MWERKS__)
- #pragma options align=packed
- #endif
- typedef struct
- {
- char name1[9];
- char name2[9];
- short episode;
- } PACKEDATTR switchlist_t; //jff 3/23/98 pack to read from memory
- #if defined(__MWERKS__)
- #pragma options align=reset
- #endif
- typedef struct
- {
- line_t* line;
- bwhere_e where;
- int btexture;
- int btimer;
- mobj_t* soundorg;
- } button_t;
- // p_lights
- typedef struct
- {
- thinker_t thinker;
- sector_t* sector;
- int count;
- int maxlight;
- int minlight;
- } fireflicker_t;
- typedef struct
- {
- thinker_t thinker;
- sector_t* sector;
- int count;
- int maxlight;
- int minlight;
- int maxtime;
- int mintime;
- } lightflash_t;
- typedef struct
- {
- thinker_t thinker;
- sector_t* sector;
- int count;
- int minlight;
- int maxlight;
- int darktime;
- int brighttime;
- } strobe_t;
- typedef struct
- {
- thinker_t thinker;
- sector_t* sector;
- int minlight;
- int maxlight;
- int direction;
- } glow_t;
- // p_plats
- typedef struct
- {
- thinker_t thinker;
- sector_t* sector;
- fixed_t speed;
- fixed_t low;
- fixed_t high;
- int wait;
- int count;
- plat_e status;
- plat_e oldstatus;
- boolean crush;
- int tag;
- plattype_e type;
- struct platlist *list; // killough
- } plat_t;
- // New limit-free plat structure -- killough
- typedef struct platlist {
- plat_t *plat;
- struct platlist *next,**prev;
- } platlist_t;
- // p_ceilng
- typedef struct
- {
- thinker_t thinker;
- vldoor_e type;
- sector_t* sector;
- fixed_t topheight;
- fixed_t speed;
- // 1 = up, 0 = waiting at top, -1 = down
- int direction;
- // tics to wait at the top
- int topwait;
- // (keep in case a door going down is reset)
- // when it reaches 0, start going down
- int topcountdown;
- //jff 1/31/98 keep track of line door is triggered by
- line_t *line;
- /* killough 10/98: sector tag for gradual lighting effects */
- int lighttag;
- } vldoor_t;
- // p_doors
- typedef struct
- {
- thinker_t thinker;
- ceiling_e type;
- sector_t* sector;
- fixed_t bottomheight;
- fixed_t topheight;
- fixed_t speed;
- fixed_t oldspeed;
- boolean crush;
- //jff 02/04/98 add these to support ceiling changers
- int newspecial;
- int oldspecial; //jff 3/14/98 add to fix bug in change transfers
- short texture;
- // 1 = up, 0 = waiting, -1 = down
- int direction;
- // ID
- int tag;
- int olddirection;
- struct ceilinglist *list; // jff 2/22/98 copied from killough's plats
- } ceiling_t;
- typedef struct ceilinglist {
- ceiling_t *ceiling;
- struct ceilinglist *next,**prev;
- } ceilinglist_t;
- // p_floor
- typedef struct
- {
- thinker_t thinker;
- floor_e type;
- boolean crush;
- sector_t* sector;
- int direction;
- int newspecial;
- int oldspecial; //jff 3/14/98 add to fix bug in change transfers
- short texture;
- fixed_t floordestheight;
- fixed_t speed;
- } floormove_t;
- typedef struct
- {
- thinker_t thinker;
- elevator_e type;
- sector_t* sector;
- int direction;
- fixed_t floordestheight;
- fixed_t ceilingdestheight;
- fixed_t speed;
- } elevator_t;
- // p_spec
- // killough 3/7/98: Add generalized scroll effects
- typedef struct {
- thinker_t thinker; // Thinker structure for scrolling
- fixed_t dx, dy; // (dx,dy) scroll speeds
- int affectee; // Number of affected sidedef, sector, tag, or whatever
- int control; // Control sector (-1 if none) used to control scrolling
- fixed_t last_height; // Last known height of control sector
- fixed_t vdx, vdy; // Accumulated velocity if accelerative
- int accel; // Whether it's accelerative
- enum
- {
- sc_side,
- sc_floor,
- sc_ceiling,
- sc_carry,
- sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
- } type; // Type of scroll effect
- } scroll_t;
- // phares 3/12/98: added new model of friction for ice/sludge effects
- typedef struct {
- thinker_t thinker; // Thinker structure for friction
- int friction; // friction value (E800 = normal)
- int movefactor; // inertia factor when adding to momentum
- int affectee; // Number of affected sector
- } friction_t;
- // phares 3/20/98: added new model of Pushers for push/pull effects
- typedef struct {
- thinker_t thinker; // Thinker structure for Pusher
- enum
- {
- p_push,
- p_pull,
- p_wind,
- p_current,
- } type;
- mobj_t* source; // Point source if point pusher
- int x_mag; // X Strength
- int y_mag; // Y Strength
- int magnitude; // Vector strength for point pusher
- int radius; // Effective radius for point pusher
- int x; // X of point source if point pusher
- int y; // Y of point source if point pusher
- int affectee; // Number of affected sector
- } pusher_t;
- //////////////////////////////////////////////////////////////////
- //
- // external data declarations
- //
- //////////////////////////////////////////////////////////////////
- // list of retriggerable buttons active
- extern button_t buttonlist[MAXBUTTONS];
- extern platlist_t *activeplats; // killough 2/14/98
- extern ceilinglist_t *activeceilings; // jff 2/22/98
- ////////////////////////////////////////////////////////////////
- //
- // Linedef and sector special utility function prototypes
- //
- ////////////////////////////////////////////////////////////////
- int twoSided
- ( int sector,
- int line );
- sector_t* getSector
- ( int currentSector,
- int line,
- int side );
- side_t* getSide
- ( int currentSector,
- int line,
- int side );
- fixed_t P_FindLowestFloorSurrounding
- ( sector_t* sec );
- fixed_t P_FindHighestFloorSurrounding
- ( sector_t* sec );
- fixed_t P_FindNextHighestFloor
- ( sector_t* sec,
- int currentheight );
- fixed_t P_FindNextLowestFloor
- ( sector_t* sec,
- int currentheight );
- fixed_t P_FindLowestCeilingSurrounding
- ( sector_t* sec ); // jff 2/04/98
- fixed_t P_FindHighestCeilingSurrounding
- ( sector_t* sec ); // jff 2/04/98
- fixed_t P_FindNextLowestCeiling
- ( sector_t *sec,
- int currentheight ); // jff 2/04/98
- fixed_t P_FindNextHighestCeiling
- ( sector_t *sec,
- int currentheight ); // jff 2/04/98
- fixed_t P_FindShortestTextureAround
- ( int secnum ); // jff 2/04/98
- fixed_t P_FindShortestUpperAround
- ( int secnum ); // jff 2/04/98
- sector_t* P_FindModelFloorSector
- ( fixed_t floordestheight,
- int secnum ); //jff 02/04/98
- sector_t* P_FindModelCeilingSector
- ( fixed_t ceildestheight,
- int secnum ); //jff 02/04/98
- int P_FindSectorFromLineTag
- ( const line_t *line,
- int start ); // killough 4/17/98
- int P_FindLineFromLineTag
- ( const line_t *line,
- int start ); // killough 4/17/98
- int P_FindMinSurroundingLight
- ( sector_t* sector,
- int max );
- sector_t* getNextSector
- ( line_t* line,
- sector_t* sec );
- int P_CheckTag
- (line_t *line); // jff 2/27/98
- boolean P_CanUnlockGenDoor
- ( line_t* line,
- player_t* player);
- boolean PUREFUNC P_SectorActive
- ( special_e t,
- const sector_t* s );
- boolean PUREFUNC P_IsSecret
- ( const sector_t *sec );
- boolean PUREFUNC P_WasSecret
- ( const sector_t *sec );
- void P_ChangeSwitchTexture
- ( line_t* line,
- int useAgain );
- ////////////////////////////////////////////////////////////////
- //
- // Linedef and sector special action function prototypes
- //
- ////////////////////////////////////////////////////////////////
- // p_lights
- void T_LightFlash
- ( lightflash_t* flash );
- void T_StrobeFlash
- ( strobe_t* flash );
- // jff 8/8/98 add missing thinker for flicker
- void T_FireFlicker
- ( fireflicker_t* flick );
- void T_Glow
- ( glow_t* g );
- // p_plats
- void T_PlatRaise
- ( plat_t* plat );
- // p_doors
- void T_VerticalDoor
- ( vldoor_t* door );
- // p_ceilng
- void T_MoveCeiling
- ( ceiling_t* ceiling );
- // p_floor
- result_e T_MovePlane
- ( sector_t* sector,
- fixed_t speed,
- fixed_t dest,
- boolean crush,
- int floorOrCeiling,
- int direction );
- void T_MoveFloor
- ( floormove_t* floor );
- void T_MoveElevator
- ( elevator_t* elevator );
- // p_spec
- void T_Scroll
- ( scroll_t * ); // killough 3/7/98: scroll effect thinker
- void T_Friction
- ( friction_t * ); // phares 3/12/98: friction thinker
- void T_Pusher
- ( pusher_t * ); // phares 3/20/98: Push thinker
- ////////////////////////////////////////////////////////////////
- //
- // Linedef and sector special handler prototypes
- //
- ////////////////////////////////////////////////////////////////
- // p_telept
- int EV_Teleport
- ( line_t* line,
- int side,
- mobj_t* thing );
- // killough 2/14/98: Add silent teleporter
- int EV_SilentTeleport
- ( line_t* line,
- int side,
- mobj_t* thing );
- // killough 1/31/98: Add silent line teleporter
- int EV_SilentLineTeleport
- ( line_t* line,
- int side,
- mobj_t* thing,
- boolean reverse);
- // p_floor
- int
- EV_DoElevator
- ( line_t* line,
- elevator_e type );
- int EV_BuildStairs
- ( line_t* line,
- stair_e type );
- int EV_DoFloor
- ( line_t* line,
- floor_e floortype );
- // p_ceilng
- int EV_DoCeiling
- ( line_t* line,
- ceiling_e type );
- int EV_CeilingCrushStop
- ( line_t* line );
- // p_doors
- int EV_VerticalDoor
- ( line_t* line,
- mobj_t* thing );
- int EV_DoDoor
- ( line_t* line,
- vldoor_e type );
- int EV_DoLockedDoor
- ( line_t* line,
- vldoor_e type,
- mobj_t* thing );
- // p_lights
- int EV_StartLightStrobing
- ( line_t* line );
- int EV_TurnTagLightsOff
- ( line_t* line );
- int EV_LightTurnOn
- ( line_t* line,
- int bright );
- int EV_LightTurnOnPartway(line_t* line, fixed_t level); // killough 10/10/98
- // p_floor
- int EV_DoChange
- ( line_t* line,
- change_e changetype );
- int EV_DoDonut
- ( line_t* line );
- // p_plats
- int EV_DoPlat
- ( line_t* line,
- plattype_e type,
- int amount );
- int EV_StopPlat
- ( line_t* line );
- // p_genlin
- int EV_DoGenFloor
- ( line_t* line );
- int EV_DoGenCeiling
- ( line_t* line );
- int EV_DoGenLift
- ( line_t* line );
- int EV_DoGenStairs
- ( line_t* line );
- int EV_DoGenCrusher
- ( line_t* line );
- int EV_DoGenDoor
- ( line_t* line );
- int EV_DoGenLockedDoor
- ( line_t* line );
- ////////////////////////////////////////////////////////////////
- //
- // Linedef and sector special thinker spawning
- //
- ////////////////////////////////////////////////////////////////
- // at game start
- void P_InitPicAnims
- ( void );
- void P_InitSwitchList
- ( void );
- // at map load
- void P_SpawnSpecials
- ( void );
- // every tic
- void P_UpdateSpecials
- ( void );
- // when needed
- boolean P_UseSpecialLine
- ( mobj_t* thing,
- line_t* line,
- int side );
- void P_ShootSpecialLine
- ( mobj_t* thing,
- line_t* line );
- void P_CrossSpecialLine(line_t *line, int side, mobj_t *thing);
- void P_PlayerInSpecialSector
- ( player_t* player );
- // p_lights
- void P_SpawnFireFlicker
- ( sector_t* sector );
- void P_SpawnLightFlash
- ( sector_t* sector );
- void P_SpawnStrobeFlash
- ( sector_t* sector,
- int fastOrSlow,
- int inSync );
- void P_SpawnGlowingLight
- ( sector_t* sector );
- // p_plats
- void P_AddActivePlat
- ( plat_t* plat );
- void P_RemoveActivePlat
- ( plat_t* plat );
- void P_RemoveAllActivePlats
- ( void ); // killough
- void P_ActivateInStasis
- ( int tag );
- // p_doors
- void P_SpawnDoorCloseIn30
- ( sector_t* sec );
- void P_SpawnDoorRaiseIn5Mins
- ( sector_t* sec,
- int secnum );
- // p_ceilng
- void P_RemoveActiveCeiling
- ( ceiling_t* ceiling ); //jff 2/22/98
- void P_RemoveAllActiveCeilings
- ( void ); //jff 2/22/98
- void P_AddActiveCeiling
- ( ceiling_t* c );
- int P_ActivateInStasisCeiling
- ( line_t* line );
- mobj_t* P_GetPushThing(int); // phares 3/23/98
- #endif
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