p_setup.h 2.0 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Setup a game, startup stuff.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __P_SETUP__
  34. #define __P_SETUP__
  35. #include "p_mobj.h"
  36. void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
  37. void P_Init(void); /* Called by startup code. */
  38. extern const byte *rejectmatrix; /* for fast sight rejection - cph - const* */
  39. /* killough 3/1/98: change blockmap from "short" to "long" offsets: */
  40. extern long *blockmaplump; /* offsets in blockmap are from here */
  41. extern long *blockmap;
  42. extern int bmapwidth;
  43. extern int bmapheight; /* in mapblocks */
  44. extern fixed_t bmaporgx;
  45. extern fixed_t bmaporgy; /* origin of block map */
  46. extern mobj_t **blocklinks; /* for thing chains */
  47. #endif