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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Plats (i.e. elevator platforms) code, raising/lowering.
- *
- *-----------------------------------------------------------------------------*/
- #include "doomstat.h"
- #include "m_random.h"
- #include "r_main.h"
- #include "p_spec.h"
- #include "p_tick.h"
- #include "s_sound.h"
- #include "sounds.h"
- platlist_t *activeplats; // killough 2/14/98: made global again
- //
- // T_PlatRaise()
- //
- // Action routine to move a plat up and down
- //
- // Passed a plat structure containing all pertinent information about the move
- // No return
- //
- // jff 02/08/98 all cases with labels beginning with gen added to support
- // generalized line type behaviors.
- void T_PlatRaise(plat_t* plat)
- {
- result_e res;
- // handle plat moving, up, down, waiting, or in stasis,
- switch(plat->status)
- {
- case up: // plat moving up
- res = T_MovePlane(plat->sector,plat->speed,plat->high,plat->crush,0,1);
- // if a pure raise type, make the plat moving sound
- if (plat->type == raiseAndChange
- || plat->type == raiseToNearestAndChange)
- {
- if (!(leveltime&7))
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov);
- }
- // if encountered an obstacle, and not a crush type, reverse direction
- if (res == crushed && (!plat->crush))
- {
- plat->count = plat->wait;
- plat->status = down;
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart);
- }
- else // else handle reaching end of up stroke
- {
- if (res == pastdest) // end of stroke
- {
- // if not an instant toggle type, wait, make plat stop sound
- if (plat->type!=toggleUpDn)
- {
- plat->count = plat->wait;
- plat->status = waiting;
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop);
- }
- else // else go into stasis awaiting next toggle activation
- {
- plat->oldstatus = plat->status;//jff 3/14/98 after action wait
- plat->status = in_stasis; //for reactivation of toggle
- }
- // lift types and pure raise types are done at end of up stroke
- // only the perpetual type waits then goes back up
- switch(plat->type)
- {
- case blazeDWUS:
- case downWaitUpStay:
- case raiseAndChange:
- case raiseToNearestAndChange:
- case genLift:
- P_RemoveActivePlat(plat); // killough
- default:
- break;
- }
- }
- }
- break;
- case down: // plat moving down
- res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1);
- // handle reaching end of down stroke
- if (res == pastdest)
- {
- // if not an instant toggle, start waiting, make plat stop sound
- if (plat->type!=toggleUpDn) //jff 3/14/98 toggle up down
- { // is silent, instant, no waiting
- plat->count = plat->wait;
- plat->status = waiting;
- S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop);
- }
- else // instant toggles go into stasis awaiting next activation
- {
- plat->oldstatus = plat->status;//jff 3/14/98 after action wait
- plat->status = in_stasis; //for reactivation of toggle
- }
- //jff 1/26/98 remove the plat if it bounced so it can be tried again
- //only affects plats that raise and bounce
- //killough 1/31/98: relax compatibility to demo_compatibility
- // remove the plat if its a pure raise type
- if (!comp[comp_floors])
- {
- switch(plat->type)
- {
- case raiseAndChange:
- case raiseToNearestAndChange:
- P_RemoveActivePlat(plat);
- default:
- break;
- }
- }
- }
- break;
- case waiting: // plat is waiting
- if (!--plat->count) // downcount and check for delay elapsed
- {
- if (plat->sector->floorheight == plat->low)
- plat->status = up; // if at bottom, start up
- else
- plat->status = down; // if at top, start down
- // make plat start sound
- S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart);
- }
- break; //jff 1/27/98 don't pickup code added later to in_stasis
- case in_stasis: // do nothing if in stasis
- break;
- }
- }
- //
- // EV_DoPlat
- //
- // Handle Plat linedef types
- //
- // Passed the linedef that activated the plat, the type of plat action,
- // and for some plat types, an amount to raise
- // Returns true if a thinker is started, or restarted from stasis
- //
- int EV_DoPlat
- ( line_t* line,
- plattype_e type,
- int amount )
- {
- plat_t* plat;
- int secnum;
- int rtn;
- sector_t* sec;
- secnum = -1;
- rtn = 0;
- // Activate all <type> plats that are in_stasis
- switch(type)
- {
- case perpetualRaise:
- P_ActivateInStasis(line->tag);
- break;
- case toggleUpDn:
- P_ActivateInStasis(line->tag);
- rtn=1;
- break;
- default:
- break;
- }
- // act on all sectors tagged the same as the activating linedef
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- // don't start a second floor function if already moving
- if (P_SectorActive(floor_special,sec)) //jff 2/23/98 multiple thinkers
- continue;
- // Create a thinker
- rtn = 1;
- plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);
- memset(plat, 0, sizeof(*plat));
- P_AddThinker(&plat->thinker);
- plat->type = type;
- plat->sector = sec;
- plat->sector->floordata = plat; //jff 2/23/98 multiple thinkers
- plat->thinker.function = T_PlatRaise;
- plat->crush = false;
- plat->tag = line->tag;
- //jff 1/26/98 Avoid raise plat bouncing a head off a ceiling and then
- //going down forever -- default low to plat height when triggered
- plat->low = sec->floorheight;
- // set up plat according to type
- switch(type)
- {
- case raiseToNearestAndChange:
- plat->speed = PLATSPEED/2;
- sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
- plat->high = P_FindNextHighestFloor(sec,sec->floorheight);
- plat->wait = 0;
- plat->status = up;
- sec->special = 0;
- //jff 3/14/98 clear old field as well
- sec->oldspecial = 0;
- S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov);
- break;
- case raiseAndChange:
- plat->speed = PLATSPEED/2;
- sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
- plat->high = sec->floorheight + amount*FRACUNIT;
- plat->wait = 0;
- plat->status = up;
- S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov);
- break;
- case downWaitUpStay:
- plat->speed = PLATSPEED * 4;
- plat->low = P_FindLowestFloorSurrounding(sec);
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = sec->floorheight;
- plat->wait = 35*PLATWAIT;
- plat->status = down;
- S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);
- break;
- case blazeDWUS:
- plat->speed = PLATSPEED * 8;
- plat->low = P_FindLowestFloorSurrounding(sec);
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = sec->floorheight;
- plat->wait = 35*PLATWAIT;
- plat->status = down;
- S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);
- break;
- case perpetualRaise:
- plat->speed = PLATSPEED;
- plat->low = P_FindLowestFloorSurrounding(sec);
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = P_FindHighestFloorSurrounding(sec);
- if (plat->high < sec->floorheight)
- plat->high = sec->floorheight;
- plat->wait = 35*PLATWAIT;
- plat->status = P_Random(pr_plats)&1;
- S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);
- break;
- case toggleUpDn: //jff 3/14/98 add new type to support instant toggle
- plat->speed = PLATSPEED; //not used
- plat->wait = 35*PLATWAIT; //not used
- plat->crush = true; //jff 3/14/98 crush anything in the way
- // set up toggling between ceiling, floor inclusive
- plat->low = sec->ceilingheight;
- plat->high = sec->floorheight;
- plat->status = down;
- break;
- default:
- break;
- }
- P_AddActivePlat(plat); // add plat to list of active plats
- }
- return rtn;
- }
- // The following were all rewritten by Lee Killough
- // to use the new structure which places no limits
- // on active plats. It also avoids spending as much
- // time searching for active plats. Previously a
- // fixed-size array was used, with NULL indicating
- // empty entries, while now a doubly-linked list
- // is used.
- //
- // P_ActivateInStasis()
- //
- // Activate a plat that has been put in stasis
- // (stopped perpetual floor, instant floor/ceil toggle)
- //
- // Passed the tag of the plat that should be reactivated
- // Returns nothing
- //
- void P_ActivateInStasis(int tag)
- {
- platlist_t *pl;
- for (pl=activeplats; pl; pl=pl->next) // search the active plats
- {
- plat_t *plat = pl->plat; // for one in stasis with right tag
- if (plat->tag == tag && plat->status == in_stasis)
- {
- if (plat->type==toggleUpDn) //jff 3/14/98 reactivate toggle type
- plat->status = plat->oldstatus==up? down : up;
- else
- plat->status = plat->oldstatus;
- plat->thinker.function = T_PlatRaise;
- }
- }
- }
- //
- // EV_StopPlat()
- //
- // Handler for "stop perpetual floor" linedef type
- //
- // Passed the linedef that stopped the plat
- // Returns true if a plat was put in stasis
- //
- // jff 2/12/98 added int return value, fixed return
- //
- int EV_StopPlat(line_t* line)
- {
- platlist_t *pl;
- for (pl=activeplats; pl; pl=pl->next) // search the active plats
- {
- plat_t *plat = pl->plat; // for one with the tag not in stasis
- if (plat->status != in_stasis && plat->tag == line->tag)
- {
- plat->oldstatus = plat->status; // put it in stasis
- plat->status = in_stasis;
- plat->thinker.function = NULL;
- }
- }
- return 1;
- }
- //
- // P_AddActivePlat()
- //
- // Add a plat to the head of the active plat list
- //
- // Passed a pointer to the plat to add
- // Returns nothing
- //
- void P_AddActivePlat(plat_t* plat)
- {
- platlist_t *list = malloc(sizeof *list);
- list->plat = plat;
- plat->list = list;
- if ((list->next = activeplats))
- list->next->prev = &list->next;
- list->prev = &activeplats;
- activeplats = list;
- }
- //
- // P_RemoveActivePlat()
- //
- // Remove a plat from the active plat list
- //
- // Passed a pointer to the plat to remove
- // Returns nothing
- //
- void P_RemoveActivePlat(plat_t* plat)
- {
- platlist_t *list = plat->list;
- plat->sector->floordata = NULL; //jff 2/23/98 multiple thinkers
- P_RemoveThinker(&plat->thinker);
- if ((*list->prev = list->next))
- list->next->prev = list->prev;
- free(list);
- }
- //
- // P_RemoveAllActivePlats()
- //
- // Remove all plats from the active plat list
- //
- // Passed nothing, returns nothing
- //
- void P_RemoveAllActivePlats(void)
- {
- while (activeplats)
- {
- platlist_t *next = activeplats->next;
- free(activeplats);
- activeplats = next;
- }
- }
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