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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * General plane mover and floor mover action routines
- * Floor motion, pure changer types, raising stairs. donuts, elevators
- *
- *-----------------------------------------------------------------------------*/
- #include "doomstat.h"
- #include "r_main.h"
- #include "p_map.h"
- #include "p_spec.h"
- #include "p_tick.h"
- #include "s_sound.h"
- #include "sounds.h"
- ///////////////////////////////////////////////////////////////////////
- //
- // Plane (floor or ceiling), Floor motion and Elevator action routines
- //
- ///////////////////////////////////////////////////////////////////////
- //
- // T_MovePlane()
- //
- // Move a plane (floor or ceiling) and check for crushing. Called
- // every tick by all actions that move floors or ceilings.
- //
- // Passed the sector to move a plane in, the speed to move it at,
- // the dest height it is to achieve, whether it crushes obstacles,
- // whether it moves a floor or ceiling, and the direction up or down
- // to move.
- //
- // Returns a result_e:
- // ok - plane moved normally, has not achieved destination yet
- // pastdest - plane moved normally and is now at destination height
- // crushed - plane encountered an obstacle, is holding until removed
- //
- result_e T_MovePlane
- ( sector_t* sector,
- fixed_t speed,
- fixed_t dest,
- boolean crush,
- int floorOrCeiling,
- int direction )
- {
- boolean flag;
- fixed_t lastpos;
- fixed_t destheight; //jff 02/04/98 used to keep floors/ceilings
- // from moving thru each other
- switch(floorOrCeiling)
- {
- case 0:
- // Moving a floor
- switch(direction)
- {
- case -1:
- // Moving a floor down
- if (sector->floorheight - speed < dest)
- {
- lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- if (flag == true)
- {
- sector->floorheight =lastpos;
- P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- }
- return pastdest;
- }
- else
- {
- lastpos = sector->floorheight;
- sector->floorheight -= speed;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- /* cph - make more compatible with original Doom, by
- * reintroducing this code. This means floors can't lower
- * if objects are stuck in the ceiling */
- if ((flag == true) && comp[comp_floors]) {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
- }
- break;
- case 1:
- // Moving a floor up
- // jff 02/04/98 keep floor from moving thru ceilings
- // jff 2/22/98 weaken check to demo_compatibility
- destheight = (comp[comp_floors] || dest<sector->ceilingheight)?
- dest : sector->ceilingheight;
- if (sector->floorheight + speed > destheight)
- {
- lastpos = sector->floorheight;
- sector->floorheight = destheight;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- if (flag == true)
- {
- sector->floorheight = lastpos;
- P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- }
- return pastdest;
- }
- else
- {
- // crushing is possible
- lastpos = sector->floorheight;
- sector->floorheight += speed;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- if (flag == true)
- {
- /* jff 1/25/98 fix floor crusher */
- if (comp[comp_floors]) {
- if (crush == true)
- return crushed;
- }
- sector->floorheight = lastpos;
- P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- return crushed;
- }
- }
- break;
- }
- break;
- case 1:
- // moving a ceiling
- switch(direction)
- {
- case -1:
- // moving a ceiling down
- // jff 02/04/98 keep ceiling from moving thru floors
- // jff 2/22/98 weaken check to demo_compatibility
- destheight = (comp[comp_floors] || dest>sector->floorheight)?
- dest : sector->floorheight;
- if (sector->ceilingheight - speed < destheight)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = destheight;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- }
- return pastdest;
- }
- else
- {
- // crushing is possible
- lastpos = sector->ceilingheight;
- sector->ceilingheight -= speed;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- if (flag == true)
- {
- if (crush == true)
- return crushed;
- sector->ceilingheight = lastpos;
- P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- return crushed;
- }
- }
- break;
- case 1:
- // moving a ceiling up
- if (sector->ceilingheight + speed > dest)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- }
- return pastdest;
- }
- else
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight += speed;
- flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk
- }
- break;
- }
- break;
- }
- return ok;
- }
- //
- // T_MoveFloor()
- //
- // Move a floor to it's destination (up or down).
- // Called once per tick for each moving floor.
- //
- // Passed a floormove_t structure that contains all pertinent info about the
- // move. See P_SPEC.H for fields.
- // No return.
- //
- // jff 02/08/98 all cases with labels beginning with gen added to support
- // generalized line type behaviors.
- void T_MoveFloor(floormove_t* floor)
- {
- result_e res;
- res = T_MovePlane // move the floor
- (
- floor->sector,
- floor->speed,
- floor->floordestheight,
- floor->crush,
- 0,
- floor->direction
- );
- if (!(leveltime&7)) // make the floormove sound
- S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_stnmov);
- if (res == pastdest) // if destination height is reached
- {
- if (floor->direction == 1) // going up
- {
- switch(floor->type) // handle texture/type changes
- {
- case donutRaise:
- floor->sector->special = floor->newspecial;
- floor->sector->floorpic = floor->texture;
- break;
- case genFloorChgT:
- case genFloorChg0:
- floor->sector->special = floor->newspecial;
- //jff add to fix bug in special transfers from changes
- floor->sector->oldspecial = floor->oldspecial;
- //fall thru
- case genFloorChg:
- floor->sector->floorpic = floor->texture;
- break;
- default:
- break;
- }
- }
- else if (floor->direction == -1) // going down
- {
- switch(floor->type) // handle texture/type changes
- {
- case lowerAndChange:
- floor->sector->special = floor->newspecial;
- //jff add to fix bug in special transfers from changes
- floor->sector->oldspecial = floor->oldspecial;
- floor->sector->floorpic = floor->texture;
- break;
- case genFloorChgT:
- case genFloorChg0:
- floor->sector->special = floor->newspecial;
- //jff add to fix bug in special transfers from changes
- floor->sector->oldspecial = floor->oldspecial;
- //fall thru
- case genFloorChg:
- floor->sector->floorpic = floor->texture;
- break;
- default:
- break;
- }
- }
- floor->sector->floordata = NULL; //jff 2/22/98
- P_RemoveThinker(&floor->thinker);//remove this floor from list of movers
- //jff 2/26/98 implement stair retrigger lockout while still building
- // note this only applies to the retriggerable generalized stairs
- if (floor->sector->stairlock==-2) // if this sector is stairlocked
- {
- sector_t *sec = floor->sector;
- sec->stairlock=-1; // thinker done, promote lock to -1
- while (sec->prevsec!=-1 && sectors[sec->prevsec].stairlock!=-2)
- sec = §ors[sec->prevsec]; // search for a non-done thinker
- if (sec->prevsec==-1) // if all thinkers previous are done
- {
- sec = floor->sector; // search forward
- while (sec->nextsec!=-1 && sectors[sec->nextsec].stairlock!=-2)
- sec = §ors[sec->nextsec];
- if (sec->nextsec==-1) // if all thinkers ahead are done too
- {
- while (sec->prevsec!=-1) // clear all locks
- {
- sec->stairlock = 0;
- sec = §ors[sec->prevsec];
- }
- sec->stairlock = 0;
- }
- }
- }
- // make floor stop sound
- S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_pstop);
- }
- }
- //
- // T_MoveElevator()
- //
- // Move an elevator to it's destination (up or down)
- // Called once per tick for each moving floor.
- //
- // Passed an elevator_t structure that contains all pertinent info about the
- // move. See P_SPEC.H for fields.
- // No return.
- //
- // jff 02/22/98 added to support parallel floor/ceiling motion
- //
- void T_MoveElevator(elevator_t* elevator)
- {
- result_e res;
- if (elevator->direction<0) // moving down
- {
- res = T_MovePlane //jff 4/7/98 reverse order of ceiling/floor
- (
- elevator->sector,
- elevator->speed,
- elevator->ceilingdestheight,
- 0,
- 1, // move floor
- elevator->direction
- );
- if (res==ok || res==pastdest) // jff 4/7/98 don't move ceil if blocked
- T_MovePlane
- (
- elevator->sector,
- elevator->speed,
- elevator->floordestheight,
- 0,
- 0, // move ceiling
- elevator->direction
- );
- }
- else // up
- {
- res = T_MovePlane //jff 4/7/98 reverse order of ceiling/floor
- (
- elevator->sector,
- elevator->speed,
- elevator->floordestheight,
- 0,
- 0, // move ceiling
- elevator->direction
- );
- if (res==ok || res==pastdest) // jff 4/7/98 don't move floor if blocked
- T_MovePlane
- (
- elevator->sector,
- elevator->speed,
- elevator->ceilingdestheight,
- 0,
- 1, // move floor
- elevator->direction
- );
- }
- // make floor move sound
- if (!(leveltime&7))
- S_StartSound((mobj_t *)&elevator->sector->soundorg, sfx_stnmov);
- if (res == pastdest) // if destination height acheived
- {
- elevator->sector->floordata = NULL; //jff 2/22/98
- elevator->sector->ceilingdata = NULL; //jff 2/22/98
- P_RemoveThinker(&elevator->thinker); // remove elevator from actives
- // make floor stop sound
- S_StartSound((mobj_t *)&elevator->sector->soundorg, sfx_pstop);
- }
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Floor motion linedef handlers
- //
- ///////////////////////////////////////////////////////////////////////
- //
- // EV_DoFloor()
- //
- // Handle regular and extended floor types
- //
- // Passed the line that activated the floor and the type of floor motion
- // Returns true if a thinker was created.
- //
- int EV_DoFloor
- ( line_t* line,
- floor_e floortype )
- {
- int secnum;
- int rtn;
- int i;
- sector_t* sec;
- floormove_t* floor;
- secnum = -1;
- rtn = 0;
- // move all floors with the same tag as the linedef
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- // Don't start a second thinker on the same floor
- if (P_SectorActive(floor_special,sec)) //jff 2/23/98
- continue;
- // new floor thinker
- rtn = 1;
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker (&floor->thinker);
- sec->floordata = floor; //jff 2/22/98
- floor->thinker.function = T_MoveFloor;
- floor->type = floortype;
- floor->crush = false;
- // setup the thinker according to the linedef type
- switch(floortype)
- {
- case lowerFloor:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = P_FindHighestFloorSurrounding(sec);
- break;
- //jff 02/03/30 support lowering floor by 24 absolute
- case lowerFloor24:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = floor->sector->floorheight + 24 * FRACUNIT;
- break;
- //jff 02/03/30 support lowering floor by 32 absolute (fast)
- case lowerFloor32Turbo:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED*4;
- floor->floordestheight = floor->sector->floorheight + 32 * FRACUNIT;
- break;
- case lowerFloorToLowest:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = P_FindLowestFloorSurrounding(sec);
- break;
- //jff 02/03/30 support lowering floor to next lowest floor
- case lowerFloorToNearest:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight =
- P_FindNextLowestFloor(sec,floor->sector->floorheight);
- break;
- case turboLower:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED * 4;
- floor->floordestheight = P_FindHighestFloorSurrounding(sec);
- if (floor->floordestheight != sec->floorheight)
- floor->floordestheight += 8*FRACUNIT;
- break;
- case raiseFloorCrush:
- floor->crush = true;
- case raiseFloor:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = P_FindLowestCeilingSurrounding(sec);
- if (floor->floordestheight > sec->ceilingheight)
- floor->floordestheight = sec->ceilingheight;
- floor->floordestheight -= (8*FRACUNIT)*(floortype == raiseFloorCrush);
- break;
- case raiseFloorTurbo:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED*4;
- floor->floordestheight = P_FindNextHighestFloor(sec,sec->floorheight);
- break;
- case raiseFloorToNearest:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = P_FindNextHighestFloor(sec,sec->floorheight);
- break;
- case raiseFloor24:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = floor->sector->floorheight + 24 * FRACUNIT;
- break;
- // jff 2/03/30 support straight raise by 32 (fast)
- case raiseFloor32Turbo:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED*4;
- floor->floordestheight = floor->sector->floorheight + 32 * FRACUNIT;
- break;
- case raiseFloor512:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = floor->sector->floorheight + 512 * FRACUNIT;
- break;
- case raiseFloor24AndChange:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = floor->sector->floorheight + 24 * FRACUNIT;
- sec->floorpic = line->frontsector->floorpic;
- sec->special = line->frontsector->special;
- //jff 3/14/98 transfer both old and new special
- sec->oldspecial = line->frontsector->oldspecial;
- break;
- case raiseToTexture:
- {
- int minsize = INT_MAX;
- side_t* side;
- /* jff 3/13/98 no ovf */
- if (!comp[comp_model]) minsize = 32000<<FRACBITS;
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- for (i = 0; i < sec->linecount; i++)
- {
- if (twoSided (secnum, i) )
- {
- side = getSide(secnum,i,0);
- // jff 8/14/98 don't scan texture 0, its not real
- if (side->bottomtexture > 0 ||
- (comp[comp_model] && !side->bottomtexture))
- if (textureheight[side->bottomtexture] < minsize)
- minsize = textureheight[side->bottomtexture];
- side = getSide(secnum,i,1);
- // jff 8/14/98 don't scan texture 0, its not real
- if (side->bottomtexture > 0 ||
- (comp[comp_model] && !side->bottomtexture))
- if (textureheight[side->bottomtexture] < minsize)
- minsize = textureheight[side->bottomtexture];
- }
- }
- if (comp[comp_model])
- floor->floordestheight = floor->sector->floorheight + minsize;
- else
- {
- floor->floordestheight =
- (floor->sector->floorheight>>FRACBITS) + (minsize>>FRACBITS);
- if (floor->floordestheight>32000)
- floor->floordestheight = 32000; //jff 3/13/98 do not
- floor->floordestheight<<=FRACBITS; // allow height overflow
- }
- }
- break;
- case lowerAndChange:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = P_FindLowestFloorSurrounding(sec);
- floor->texture = sec->floorpic;
- // jff 1/24/98 make sure floor->newspecial gets initialized
- // in case no surrounding sector is at floordestheight
- // --> should not affect compatibility <--
- floor->newspecial = sec->special;
- //jff 3/14/98 transfer both old and new special
- floor->oldspecial = sec->oldspecial;
- //jff 5/23/98 use model subroutine to unify fixes and handling
- sec = P_FindModelFloorSector(floor->floordestheight,sec-sectors);
- if (sec)
- {
- floor->texture = sec->floorpic;
- floor->newspecial = sec->special;
- //jff 3/14/98 transfer both old and new special
- floor->oldspecial = sec->oldspecial;
- }
- break;
- default:
- break;
- }
- }
- return rtn;
- }
- //
- // EV_DoChange()
- //
- // Handle pure change types. These change floor texture and sector type
- // by trigger or numeric model without moving the floor.
- //
- // The linedef causing the change and the type of change is passed
- // Returns true if any sector changes
- //
- // jff 3/15/98 added to better support generalized sector types
- //
- int EV_DoChange
- ( line_t* line,
- change_e changetype )
- {
- int secnum;
- int rtn;
- sector_t* sec;
- sector_t* secm;
- secnum = -1;
- rtn = 0;
- // change all sectors with the same tag as the linedef
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- rtn = 1;
- // handle trigger or numeric change type
- switch(changetype)
- {
- case trigChangeOnly:
- sec->floorpic = line->frontsector->floorpic;
- sec->special = line->frontsector->special;
- sec->oldspecial = line->frontsector->oldspecial;
- break;
- case numChangeOnly:
- secm = P_FindModelFloorSector(sec->floorheight,secnum);
- if (secm) // if no model, no change
- {
- sec->floorpic = secm->floorpic;
- sec->special = secm->special;
- sec->oldspecial = secm->oldspecial;
- }
- break;
- default:
- break;
- }
- }
- return rtn;
- }
- /*
- * EV_BuildStairs()
- *
- * Handles staircase building. A sequence of sectors chosen by algorithm
- * rise at a speed indicated to a height that increases by the stepsize
- * each step.
- *
- * Passed the linedef triggering the stairs and the type of stair rise
- * Returns true if any thinkers are created
- *
- * cph 2001/09/21 - compatibility nightmares again
- * There are three different ways this function has, during its history, stepped
- * through all the stairs to be triggered by the single switch
- * - original Doom used a linear P_FindSectorFromLineTag, but failed to preserve
- * the index of the previous sector found, so instead it would restart its
- * linear search from the last sector of the previous staircase
- * - MBF/PrBoom with comp_stairs fail to emulate this, because their
- * P_FindSectorFromLineTag is a chained hash table implementation. Instead they
- * start following the hash chain from the last sector of the previous
- * staircase, which will (probably) have the wrong tag, so they miss any further
- * stairs
- * - Boom fixed the bug, and MBF/PrBoom without comp_stairs work right
- */
- static inline int P_FindSectorFromLineTagWithLowerBound
- (line_t* l, int start, int min)
- {
- /* Emulate original Doom's linear lower-bounded P_FindSectorFromLineTag
- * as needed */
- do {
- start = P_FindSectorFromLineTag(l,start);
- } while (start >= 0 && start <= min);
- return start;
- }
- int EV_BuildStairs
- ( line_t* line,
- stair_e type )
- {
- /* cph 2001/09/22 - cleaned up this function to save my sanity. A separate
- * outer loop index makes the logic much cleared, and local variables moved
- * into the inner blocks helps too */
- int ssec = -1;
- int minssec = -1;
- int rtn = 0;
- // start a stair at each sector tagged the same as the linedef
- while ((ssec = P_FindSectorFromLineTagWithLowerBound(line,ssec,minssec)) >= 0)
- {
- int secnum = ssec;
- sector_t* sec = §ors[secnum];
- // don't start a stair if the first step's floor is already moving
- if (!P_SectorActive(floor_special,sec)) { //jff 2/22/98
- floormove_t* floor;
- int texture, height;
- fixed_t stairsize;
- fixed_t speed;
- int ok;
- // create new floor thinker for first step
- rtn = 1;
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker (&floor->thinker);
- sec->floordata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->direction = 1;
- floor->sector = sec;
- floor->type = buildStair; //jff 3/31/98 do not leave uninited
- // set up the speed and stepsize according to the stairs type
- switch(type)
- {
- default: // killough -- prevent compiler warning
- case build8:
- speed = FLOORSPEED/4;
- stairsize = 8*FRACUNIT;
- if (!demo_compatibility)
- floor->crush = false; //jff 2/27/98 fix uninitialized crush field
- break;
- case turbo16:
- speed = FLOORSPEED*4;
- stairsize = 16*FRACUNIT;
- if (!demo_compatibility)
- floor->crush = true; //jff 2/27/98 fix uninitialized crush field
- break;
- }
- floor->speed = speed;
- height = sec->floorheight + stairsize;
- floor->floordestheight = height;
- texture = sec->floorpic;
- // Find next sector to raise
- // 1. Find 2-sided line with same sector side[0] (lowest numbered)
- // 2. Other side is the next sector to raise
- // 3. Unless already moving, or different texture, then stop building
- do
- {
- int i;
- ok = 0;
- for (i = 0;i < sec->linecount;i++)
- {
- sector_t* tsec = (sec->lines[i])->frontsector;
- int newsecnum;
- if ( !((sec->lines[i])->flags & ML_TWOSIDED) )
- continue;
- newsecnum = tsec-sectors;
- if (secnum != newsecnum)
- continue;
- tsec = (sec->lines[i])->backsector;
- if (!tsec) continue; //jff 5/7/98 if no backside, continue
- newsecnum = tsec - sectors;
- // if sector's floor is different texture, look for another
- if (tsec->floorpic != texture)
- continue;
- /* jff 6/19/98 prevent double stepsize
- * killough 10/98: intentionally left this way [MBF comment]
- * cph 2001/02/06: stair bug fix should be controlled by comp_stairs,
- * except if we're emulating MBF which perversly reverted the fix
- */
- if (comp[comp_stairs] || (compatibility_level == mbf_compatibility))
- height += stairsize; // jff 6/28/98 change demo compatibility
- // if sector's floor already moving, look for another
- if (P_SectorActive(floor_special,tsec)) //jff 2/22/98
- continue;
- /* cph - see comment above - do this iff we didn't do so above */
- if (!comp[comp_stairs] && (compatibility_level != mbf_compatibility))
- height += stairsize;
- sec = tsec;
- secnum = newsecnum;
- // create and initialize a thinker for the next step
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker (&floor->thinker);
- sec->floordata = floor; //jff 2/22/98
- floor->thinker.function = T_MoveFloor;
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = speed;
- floor->floordestheight = height;
- floor->type = buildStair; //jff 3/31/98 do not leave uninited
- //jff 2/27/98 fix uninitialized crush field
- if (!demo_compatibility)
- floor->crush = type==build8? false : true;
- ok = 1;
- break;
- }
- } while(ok); // continue until no next step is found
- }
- /* killough 10/98: compatibility option */
- if (comp[comp_stairs]) {
- /* cph 2001/09/22 - emulate buggy MBF comp_stairs for demos, with logic
- * reversed since we now have a separate outer loop index.
- * DEMOSYNC - what about boom_compatibility_compatibility?
- */
- if ((compatibility_level >= mbf_compatibility) && (compatibility_level <
- prboom_3_compatibility)) ssec = secnum; /* Trash outer loop index */
- else {
- /* cph 2001/09/22 - now the correct comp_stairs - Doom used a linear
- * search from the last secnum, so we set that as a minimum value and do
- * a fresh tag search
- */
- ssec = -1; minssec = secnum;
- }
- }
- }
- return rtn;
- }
- //
- // EV_DoDonut()
- //
- // Handle donut function: lower pillar, raise surrounding pool, both to height,
- // texture and type of the sector surrounding the pool.
- //
- // Passed the linedef that triggered the donut
- // Returns whether a thinker was created
- //
- int EV_DoDonut(line_t* line)
- {
- sector_t* s1;
- sector_t* s2;
- sector_t* s3;
- int secnum;
- int rtn;
- int i;
- floormove_t* floor;
- secnum = -1;
- rtn = 0;
- // do function on all sectors with same tag as linedef
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- s1 = §ors[secnum]; // s1 is pillar's sector
- // do not start the donut if the pillar is already moving
- if (P_SectorActive(floor_special,s1)) //jff 2/22/98
- continue;
- s2 = getNextSector(s1->lines[0],s1); // s2 is pool's sector
- if (!s2) continue; // note lowest numbered line around
- // pillar must be two-sided
- /* do not start the donut if the pool is already moving
- * cph - DEMOSYNC - was !compatibility */
- if (!comp[comp_floors] && P_SectorActive(floor_special,s2))
- continue; //jff 5/7/98
- // find a two sided line around the pool whose other side isn't the pillar
- for (i = 0;i < s2->linecount;i++)
- {
- //jff 3/29/98 use true two-sidedness, not the flag
- // killough 4/5/98: changed demo_compatibility to compatibility
- if (comp[comp_model])
- {
- if ((!s2->lines[i]->flags & ML_TWOSIDED) ||
- (s2->lines[i]->backsector == s1))
- continue;
- }
- else if (!s2->lines[i]->backsector || s2->lines[i]->backsector == s1)
- continue;
- rtn = 1; //jff 1/26/98 no donut action - no switch change on return
- s3 = s2->lines[i]->backsector; // s3 is model sector for changes
- // Spawn rising slime
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker (&floor->thinker);
- s2->floordata = floor; //jff 2/22/98
- floor->thinker.function = T_MoveFloor;
- floor->type = donutRaise;
- floor->crush = false;
- floor->direction = 1;
- floor->sector = s2;
- floor->speed = FLOORSPEED / 2;
- floor->texture = s3->floorpic;
- floor->newspecial = 0;
- floor->floordestheight = s3->floorheight;
- // Spawn lowering donut-hole pillar
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker (&floor->thinker);
- s1->floordata = floor; //jff 2/22/98
- floor->thinker.function = T_MoveFloor;
- floor->type = lowerFloor;
- floor->crush = false;
- floor->direction = -1;
- floor->sector = s1;
- floor->speed = FLOORSPEED / 2;
- floor->floordestheight = s3->floorheight;
- break;
- }
- }
- return rtn;
- }
- //
- // EV_DoElevator
- //
- // Handle elevator linedef types
- //
- // Passed the linedef that triggered the elevator and the elevator action
- //
- // jff 2/22/98 new type to move floor and ceiling in parallel
- //
- int EV_DoElevator
- ( line_t* line,
- elevator_e elevtype )
- {
- int secnum;
- int rtn;
- sector_t* sec;
- elevator_t* elevator;
- secnum = -1;
- rtn = 0;
- // act on all sectors with the same tag as the triggering linedef
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- // If either floor or ceiling is already activated, skip it
- if (sec->floordata || sec->ceilingdata) //jff 2/22/98
- continue;
- // create and initialize new elevator thinker
- rtn = 1;
- elevator = Z_Malloc (sizeof(*elevator), PU_LEVSPEC, 0);
- memset(elevator, 0, sizeof(*elevator));
- P_AddThinker (&elevator->thinker);
- sec->floordata = elevator; //jff 2/22/98
- sec->ceilingdata = elevator; //jff 2/22/98
- elevator->thinker.function = T_MoveElevator;
- elevator->type = elevtype;
- // set up the fields according to the type of elevator action
- switch(elevtype)
- {
- // elevator down to next floor
- case elevateDown:
- elevator->direction = -1;
- elevator->sector = sec;
- elevator->speed = ELEVATORSPEED;
- elevator->floordestheight =
- P_FindNextLowestFloor(sec,sec->floorheight);
- elevator->ceilingdestheight =
- elevator->floordestheight + sec->ceilingheight - sec->floorheight;
- break;
- // elevator up to next floor
- case elevateUp:
- elevator->direction = 1;
- elevator->sector = sec;
- elevator->speed = ELEVATORSPEED;
- elevator->floordestheight =
- P_FindNextHighestFloor(sec,sec->floorheight);
- elevator->ceilingdestheight =
- elevator->floordestheight + sec->ceilingheight - sec->floorheight;
- break;
- // elevator to floor height of activating switch's front sector
- case elevateCurrent:
- elevator->sector = sec;
- elevator->speed = ELEVATORSPEED;
- elevator->floordestheight = line->frontsector->floorheight;
- elevator->ceilingdestheight =
- elevator->floordestheight + sec->ceilingheight - sec->floorheight;
- elevator->direction =
- elevator->floordestheight>sec->floorheight? 1 : -1;
- break;
- default:
- break;
- }
- }
- return rtn;
- }
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