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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Ceiling aninmation (lowering, crushing, raising)
- *
- *-----------------------------------------------------------------------------*/
- #include "doomstat.h"
- #include "r_main.h"
- #include "p_spec.h"
- #include "p_tick.h"
- #include "s_sound.h"
- #include "sounds.h"
- // the list of ceilings moving currently, including crushers
- ceilinglist_t *activeceilings;
- /////////////////////////////////////////////////////////////////
- //
- // Ceiling action routine and linedef type handler
- //
- /////////////////////////////////////////////////////////////////
- //
- // T_MoveCeiling
- //
- // Action routine that moves ceilings. Called once per tick.
- //
- // Passed a ceiling_t structure that contains all the info about the move.
- // see P_SPEC.H for fields. No return.
- //
- // jff 02/08/98 all cases with labels beginning with gen added to support
- // generalized line type behaviors.
- //
- void T_MoveCeiling (ceiling_t* ceiling)
- {
- result_e res;
- switch(ceiling->direction)
- {
- case 0:
- // If ceiling in stasis, do nothing
- break;
- case 1:
- // Ceiling is moving up
- res = T_MovePlane
- (
- ceiling->sector,
- ceiling->speed,
- ceiling->topheight,
- false,
- 1,
- ceiling->direction
- );
- // if not a silent crusher, make moving sound
- if (!(leveltime&7))
- {
- switch(ceiling->type)
- {
- case silentCrushAndRaise:
- case genSilentCrusher:
- break;
- default:
- S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov);
- break;
- }
- }
- // handle reaching destination height
- if (res == pastdest)
- {
- switch(ceiling->type)
- {
- // plain movers are just removed
- case raiseToHighest:
- case genCeiling:
- P_RemoveActiveCeiling(ceiling);
- break;
- // movers with texture change, change the texture then get removed
- case genCeilingChgT:
- case genCeilingChg0:
- ceiling->sector->special = ceiling->newspecial;
- //jff 3/14/98 transfer old special field as well
- ceiling->sector->oldspecial = ceiling->oldspecial;
- case genCeilingChg:
- ceiling->sector->ceilingpic = ceiling->texture;
- P_RemoveActiveCeiling(ceiling);
- break;
- // crushers reverse direction at the top
- case silentCrushAndRaise:
- S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop);
- case genSilentCrusher:
- case genCrusher:
- case fastCrushAndRaise:
- case crushAndRaise:
- ceiling->direction = -1;
- break;
- default:
- break;
- }
- }
- break;
- case -1:
- // Ceiling moving down
- res = T_MovePlane
- (
- ceiling->sector,
- ceiling->speed,
- ceiling->bottomheight,
- ceiling->crush,
- 1,
- ceiling->direction
- );
- // if not silent crusher type make moving sound
- if (!(leveltime&7))
- {
- switch(ceiling->type)
- {
- case silentCrushAndRaise:
- case genSilentCrusher:
- break;
- default:
- S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov);
- }
- }
- // handle reaching destination height
- if (res == pastdest)
- {
- switch(ceiling->type)
- {
- // 02/09/98 jff change slow crushers' speed back to normal
- // start back up
- case genSilentCrusher:
- case genCrusher:
- if (ceiling->oldspeed<CEILSPEED*3)
- ceiling->speed = ceiling->oldspeed;
- ceiling->direction = 1; //jff 2/22/98 make it go back up!
- break;
- // make platform stop at bottom of all crusher strokes
- // except generalized ones, reset speed, start back up
- case silentCrushAndRaise:
- S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop);
- case crushAndRaise:
- ceiling->speed = CEILSPEED;
- case fastCrushAndRaise:
- ceiling->direction = 1;
- break;
- // in the case of ceiling mover/changer, change the texture
- // then remove the active ceiling
- case genCeilingChgT:
- case genCeilingChg0:
- ceiling->sector->special = ceiling->newspecial;
- //jff add to fix bug in special transfers from changes
- ceiling->sector->oldspecial = ceiling->oldspecial;
- case genCeilingChg:
- ceiling->sector->ceilingpic = ceiling->texture;
- P_RemoveActiveCeiling(ceiling);
- break;
- // all other case, just remove the active ceiling
- case lowerAndCrush:
- case lowerToFloor:
- case lowerToLowest:
- case lowerToMaxFloor:
- case genCeiling:
- P_RemoveActiveCeiling(ceiling);
- break;
- default:
- break;
- }
- }
- else // ( res != pastdest )
- {
- // handle the crusher encountering an obstacle
- if (res == crushed)
- {
- switch(ceiling->type)
- {
- //jff 02/08/98 slow down slow crushers on obstacle
- case genCrusher:
- case genSilentCrusher:
- if (ceiling->oldspeed < CEILSPEED*3)
- ceiling->speed = CEILSPEED / 8;
- break;
- case silentCrushAndRaise:
- case crushAndRaise:
- case lowerAndCrush:
- ceiling->speed = CEILSPEED / 8;
- break;
- default:
- break;
- }
- }
- }
- break;
- }
- }
- //
- // EV_DoCeiling
- //
- // Move a ceiling up/down or start a crusher
- //
- // Passed the linedef activating the function and the type of function desired
- // returns true if a thinker started
- //
- int EV_DoCeiling
- ( line_t* line,
- ceiling_e type )
- {
- int secnum;
- int rtn;
- sector_t* sec;
- ceiling_t* ceiling;
- secnum = -1;
- rtn = 0;
- // Reactivate in-stasis ceilings...for certain types.
- // This restarts a crusher after it has been stopped
- switch(type)
- {
- case fastCrushAndRaise:
- case silentCrushAndRaise:
- case crushAndRaise:
- //jff 4/5/98 return if activated
- rtn = P_ActivateInStasisCeiling(line);
- default:
- break;
- }
- // affects all sectors with the same tag as the linedef
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- // if ceiling already moving, don't start a second function on it
- if (P_SectorActive(ceiling_special,sec)) //jff 2/22/98
- continue;
- // create a new ceiling thinker
- rtn = 1;
- ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
- memset(ceiling, 0, sizeof(*ceiling));
- P_AddThinker (&ceiling->thinker);
- sec->ceilingdata = ceiling; //jff 2/22/98
- ceiling->thinker.function = T_MoveCeiling;
- ceiling->sector = sec;
- ceiling->crush = false;
- // setup ceiling structure according to type of function
- switch(type)
- {
- case fastCrushAndRaise:
- ceiling->crush = true;
- ceiling->topheight = sec->ceilingheight;
- ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED * 2;
- break;
- case silentCrushAndRaise:
- case crushAndRaise:
- ceiling->crush = true;
- ceiling->topheight = sec->ceilingheight;
- case lowerAndCrush:
- case lowerToFloor:
- ceiling->bottomheight = sec->floorheight;
- if (type != lowerToFloor)
- ceiling->bottomheight += 8*FRACUNIT;
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED;
- break;
- case raiseToHighest:
- ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
- ceiling->direction = 1;
- ceiling->speed = CEILSPEED;
- break;
- case lowerToLowest:
- ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec);
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED;
- break;
- case lowerToMaxFloor:
- ceiling->bottomheight = P_FindHighestFloorSurrounding(sec);
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED;
- break;
- default:
- break;
- }
- // add the ceiling to the active list
- ceiling->tag = sec->tag;
- ceiling->type = type;
- P_AddActiveCeiling(ceiling);
- }
- return rtn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Active ceiling list primitives
- //
- /////////////////////////////////////////////////////////////////////
- // jff 2/22/98 - modified Lee's plat code to work for ceilings
- //
- // The following were all rewritten by Lee Killough
- // to use the new structure which places no limits
- // on active ceilings. It also avoids spending as much
- // time searching for active ceilings. Previously a
- // fixed-size array was used, with NULL indicating
- // empty entries, while now a doubly-linked list
- // is used.
- //
- // P_ActivateInStasisCeiling()
- //
- // Reactivates all stopped crushers with the right tag
- //
- // Passed the line reactivating the crusher
- // Returns true if a ceiling reactivated
- //
- //jff 4/5/98 return if activated
- int P_ActivateInStasisCeiling(line_t *line)
- {
- ceilinglist_t *cl;
- int rtn=0;
- for (cl=activeceilings; cl; cl=cl->next)
- {
- ceiling_t *ceiling = cl->ceiling;
- if (ceiling->tag == line->tag && ceiling->direction == 0)
- {
- ceiling->direction = ceiling->olddirection;
- ceiling->thinker.function = T_MoveCeiling;
- //jff 4/5/98 return if activated
- rtn=1;
- }
- }
- return rtn;
- }
- //
- // EV_CeilingCrushStop()
- //
- // Stops all active ceilings with the right tag
- //
- // Passed the linedef stopping the ceilings
- // Returns true if a ceiling put in stasis
- //
- int EV_CeilingCrushStop(line_t* line)
- {
- int rtn=0;
- ceilinglist_t *cl;
- for (cl=activeceilings; cl; cl=cl->next)
- {
- ceiling_t *ceiling = cl->ceiling;
- if (ceiling->direction != 0 && ceiling->tag == line->tag)
- {
- ceiling->olddirection = ceiling->direction;
- ceiling->direction = 0;
- ceiling->thinker.function = NULL;
- rtn=1;
- }
- }
- return rtn;
- }
- //
- // P_AddActiveCeiling()
- //
- // Adds a ceiling to the head of the list of active ceilings
- //
- // Passed the ceiling motion structure
- // Returns nothing
- //
- void P_AddActiveCeiling(ceiling_t* ceiling)
- {
- ceilinglist_t *list = malloc(sizeof *list);
- list->ceiling = ceiling;
- ceiling->list = list;
- if ((list->next = activeceilings))
- list->next->prev = &list->next;
- list->prev = &activeceilings;
- activeceilings = list;
- }
- //
- // P_RemoveActiveCeiling()
- //
- // Removes a ceiling from the list of active ceilings
- //
- // Passed the ceiling motion structure
- // Returns nothing
- //
- void P_RemoveActiveCeiling(ceiling_t* ceiling)
- {
- ceilinglist_t *list = ceiling->list;
- ceiling->sector->ceilingdata = NULL; //jff 2/22/98
- P_RemoveThinker(&ceiling->thinker);
- if ((*list->prev = list->next))
- list->next->prev = list->prev;
- free(list);
- }
- //
- // P_RemoveAllActiveCeilings()
- //
- // Removes all ceilings from the active ceiling list
- //
- // Passed nothing, returns nothing
- //
- void P_RemoveAllActiveCeilings(void)
- {
- while (activeceilings)
- {
- ceilinglist_t *next = activeceilings->next;
- free(activeceilings);
- activeceilings = next;
- }
- }
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