m_menu.h 6.5 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Menu widget stuff, episode selection and such.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __M_MENU__
  34. #define __M_MENU__
  35. #include "d_event.h"
  36. //
  37. // MENUS
  38. //
  39. // Called by main loop,
  40. // saves config file and calls I_Quit when user exits.
  41. // Even when the menu is not displayed,
  42. // this can resize the view and change game parameters.
  43. // Does all the real work of the menu interaction.
  44. boolean M_Responder (event_t *ev);
  45. // Called by main loop,
  46. // only used for menu (skull cursor) animation.
  47. void M_Ticker (void);
  48. // Called by main loop,
  49. // draws the menus directly into the screen buffer.
  50. void M_Drawer (void);
  51. // Called by D_DoomMain,
  52. // loads the config file.
  53. void M_Init (void);
  54. // Called by intro code to force menu up upon a keypress,
  55. // does nothing if menu is already up.
  56. void M_StartControlPanel (void);
  57. void M_ForcedLoadGame(const char *msg); // killough 5/15/98: forced loadgames
  58. void M_Trans(void); // killough 11/98: reset translucency
  59. void M_ResetMenu(void); // killough 11/98: reset main menu ordering
  60. void M_DrawCredits(void); // killough 11/98
  61. /* killough 8/15/98: warn about changes not being committed until next game */
  62. #define warn_about_changes(x) (warning_about_changes=(x), \
  63. print_warning_about_changes = 2)
  64. extern int warning_about_changes, print_warning_about_changes;
  65. /****************************
  66. *
  67. * The following #defines are for the m_flags field of each item on every
  68. * Setup Screen. They can be OR'ed together where appropriate
  69. */
  70. #define S_HILITE 0x1 // Cursor is sitting on this item
  71. #define S_SELECT 0x2 // We're changing this item
  72. #define S_TITLE 0x4 // Title item
  73. #define S_YESNO 0x8 // Yes or No item
  74. #define S_CRITEM 0x10 // Message color
  75. #define S_COLOR 0x20 // Automap color
  76. #define S_CHAT 0x40 // Chat String
  77. #define S_RESET 0x80 // Reset to Defaults Button
  78. #define S_PREV 0x100 // Previous menu exists
  79. #define S_NEXT 0x200 // Next menu exists
  80. #define S_KEY 0x400 // Key Binding
  81. #define S_WEAP 0x800 // Weapon #
  82. #define S_NUM 0x1000 // Numerical item
  83. #define S_SKIP 0x2000 // Cursor can't land here
  84. #define S_KEEP 0x4000 // Don't swap key out
  85. #define S_END 0x8000 // Last item in list (dummy)
  86. #define S_LEVWARN 0x10000// killough 8/30/98: Always warn about pending change
  87. #define S_PRGWARN 0x20000// killough 10/98: Warn about change until next run
  88. #define S_BADVAL 0x40000// killough 10/98: Warn about bad value
  89. #define S_FILE 0x80000// killough 10/98: Filenames
  90. #define S_LEFTJUST 0x100000 // killough 10/98: items which are left-justified
  91. #define S_CREDIT 0x200000 // killough 10/98: credit
  92. #define S_BADVID 0x400000 // killough 12/98: video mode change error
  93. #define S_CHOICE 0x800000 // this item has several values
  94. /* S_SHOWDESC = the set of items whose description should be displayed
  95. * S_SHOWSET = the set of items whose setting should be displayed
  96. * S_STRING = the set of items whose settings are strings -- killough 10/98:
  97. * S_HASDEFPTR = the set of items whose var field points to default array
  98. */
  99. #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
  100. #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
  101. #define S_STRING (S_CHAT|S_FILE)
  102. #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
  103. /****************************
  104. *
  105. * The setup_group enum is used to show which 'groups' keys fall into so
  106. * that you can bind a key differently in each 'group'.
  107. */
  108. typedef enum {
  109. m_null, // Has no meaning; not applicable
  110. m_scrn, // A key can not be assigned to more than one action
  111. m_map, // in the same group. A key can be assigned to one
  112. m_menu, // action in one group, and another action in another.
  113. } setup_group;
  114. /****************************
  115. *
  116. * phares 4/17/98:
  117. * State definition for each item.
  118. * This is the definition of the structure for each setup item. Not all
  119. * fields are used by all items.
  120. *
  121. * A setup screen is defined by an array of these items specific to
  122. * that screen.
  123. *
  124. * killough 11/98:
  125. *
  126. * Restructured to allow simpler table entries,
  127. * and to Xref with defaults[] array in m_misc.c.
  128. * Moved from m_menu.c to m_menu.h so that m_misc.c can use it.
  129. */
  130. typedef struct setup_menu_s
  131. {
  132. const char *m_text; /* text to display */
  133. int m_flags; /* phares 4/17/98: flag bits S_* (defined above) */
  134. setup_group m_group; /* Group */
  135. short m_x; /* screen x position (left is 0) */
  136. short m_y; /* screen y position (top is 0) */
  137. union /* killough 11/98: The first field is a union of several types */
  138. {
  139. const void *var; /* generic variable */
  140. int *m_key; /* key value, or 0 if not shown */
  141. const char *name; /* name */
  142. struct default_s *def; /* default[] table entry */
  143. struct setup_menu_s *menu; /* next or prev menu */
  144. } var;
  145. int *m_mouse; /* mouse button value, or 0 if not shown */
  146. int *m_joy; /* joystick button value, or 0 if not shown */
  147. void (*action)(void); /* killough 10/98: function to call after changing */
  148. const char **selectstrings; /* list of strings for choice value */
  149. } setup_menu_t;
  150. #endif