m_bbox.c 1.9 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Main loop menu stuff.
  31. * Random number LUT.
  32. * Default Config File.
  33. * PCX Screenshots.
  34. *
  35. *-----------------------------------------------------------------------------*/
  36. #ifdef __GNUG__
  37. #pragma implementation "m_bbox.h"
  38. #endif
  39. #include "m_bbox.h"
  40. void M_ClearBox (fixed_t *box)
  41. {
  42. box[BOXTOP] = box[BOXRIGHT] = INT_MIN;
  43. box[BOXBOTTOM] = box[BOXLEFT] = INT_MAX;
  44. }
  45. void M_AddToBox(fixed_t* box,fixed_t x,fixed_t y)
  46. {
  47. if (x<box[BOXLEFT])
  48. box[BOXLEFT] = x;
  49. else if (x>box[BOXRIGHT])
  50. box[BOXRIGHT] = x;
  51. if (y<box[BOXBOTTOM])
  52. box[BOXBOTTOM] = y;
  53. else if (y>box[BOXTOP])
  54. box[BOXTOP] = y;
  55. }