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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Thing frame/state LUT,
- * generated by multigen utilitiy.
- * This one is the original DOOM version, preserved.
- * BOOM changes include commenting and addition of predefined lumps
- * for providing things that aren't in the IWAD without sending a
- * separate must-use wad file around with the EXE.
- *
- *-----------------------------------------------------------------------------
- */
- #include "doomdef.h"
- #include "sounds.h"
- #include "m_fixed.h"
- #include "p_mobj.h"
- #include "p_enemy.h"
- #include "p_pspr.h"
- #include "w_wad.h"
- #ifdef __GNUG__
- #pragma implementation "info.h"
- #endif
- #include "info.h"
- // ********************************************************************
- // Sprite names
- // ********************************************************************
- // This is the list of sprite 4-character prefixes. They are searched
- // through, with a NULL entry terminating the list. In DOOM originally
- // this NULL entry was missing, and coincidentally the next thing in
- // memory was the dummy state_t[] entry that started with zero bytes.
- // killough 1/17/98: add an explicit NULL entry.
- // NUMSPRITES is an enum from info.h where all these are listed
- // as SPR_xxxx
- const char *sprnames[NUMSPRITES+1] = {
- "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
- "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
- "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
- "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
- "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
- "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
- "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
- "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
- "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
- "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
- "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
- "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
- "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
- "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
- "TNT1", // invisible sprite phares 3/9/98
- #ifdef DOGS
- "DOGS", /* killough 7/19/98: Marine's best friend :) */
- #endif
- NULL
- };
- // ********************************************************************
- // State or "frame" information
- // ********************************************************************
- // Each of the states, otherwise known as "frames", is outlined
- // here. The data in each element of the array is the way it is
- // initialized, with sprite names identified by their enumerator
- // value such as SPR_SHTG. These correlate to the above sprite
- // array so don't change them around unless you understand what
- // you're doing.
- //
- // The commented name beginning with S_ at the end of each line
- // is there to help figure out where the next-frame pointer is
- // pointing. These are also additionally identified in info.h
- // as enumerated values. From a change-and-recompile point of
- // view this is fairly workable, but it adds a lot to the effort
- // when trying to change things externally. See also the d_deh.c
- // parts where frame rewiring is done for more details and the
- // extended way a BEX file can handle this.
- state_t states[NUMSTATES] = {
- {SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL
- {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
- {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
- {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
- {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
- {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1
- {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2
- {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3
- {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4
- {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5
- {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL
- {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
- {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP
- {SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1
- {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2
- {SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3
- {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
- {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH
- {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN
- {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN
- {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP
- {SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1
- {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
- {SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3
- {SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4
- {SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5
- {SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6
- {SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7
- {SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8
- {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
- {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
- {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
- {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN
- {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
- {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP
- {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1
- {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2
- {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3
- {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4
- {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5
- {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6
- {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
- {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8
- {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9
- {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10
- {SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1
- {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2
- {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
- {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
- {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
- {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
- {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
- {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
- {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
- {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3
- {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1
- {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
- {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
- {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
- {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
- {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
- {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
- {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3
- {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
- {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
- {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
- {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
- {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW
- {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
- {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
- {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
- {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
- {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2
- {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3
- {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA
- {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN
- {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP
- {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1
- {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2
- {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
- {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
- {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
- {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
- {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
- {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1
- {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2
- {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
- {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
- {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
- {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
- {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
- {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
- {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
- {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1
- {SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2
- {SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3
- {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
- {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
- {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
- {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1
- {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2
- {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
- {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
- {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
- {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1
- {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2
- {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
- {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL
- {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
- {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
- {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
- {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
- {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
- {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
- {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
- {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
- {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2
- {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
- {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
- {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
- {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
- {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
- {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
- {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP
- {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2
- {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3
- {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
- {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1
- {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
- {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
- {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
- {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
- {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02
- {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
- {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
- {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
- {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
- {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
- {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
- {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
- {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
- {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
- {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG
- {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01
- {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02
- {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2
- {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3
- {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4
- {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5
- {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
- {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
- {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
- {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
- {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
- {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
- {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
- {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
- {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
- {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
- {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
- {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
- {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
- {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
- {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
- {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
- {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
- {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
- {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
- {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
- {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
- {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
- {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
- {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
- {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
- {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND
- {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
- {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
- {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
- {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
- {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
- {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
- {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
- {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
- {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
- {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
- {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
- {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3
- {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
- {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2
- {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1
- {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2
- {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3
- {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
- {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
- {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
- {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
- {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
- {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
- {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
- {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
- {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
- {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
- {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
- {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
- {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
- {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
- {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4
- {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND
- {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
- {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
- {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
- {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
- {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
- {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
- {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
- {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
- {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
- {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
- {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
- {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
- {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
- {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
- {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
- {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
- {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
- {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
- {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
- {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
- {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
- {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
- {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
- {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
- {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
- {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
- {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
- {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
- {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
- {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
- {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
- {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
- {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
- {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND
- {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2
- {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1
- {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2
- {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3
- {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4
- {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5
- {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6
- {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7
- {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8
- {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9
- {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10
- {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11
- {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12
- {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1
- {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2
- {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3
- {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4
- {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5
- {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6
- {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7
- {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8
- {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9
- {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10
- {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11
- {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
- {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
- {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3
- {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN
- {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2
- {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1
- {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2
- {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3
- {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4
- {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5
- {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6
- {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7
- {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8
- {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9
- {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10
- {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1
- {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2
- {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3
- {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4
- {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5
- {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6
- {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7
- {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8
- {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9
- {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10
- {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11
- {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12
- {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13
- {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14
- {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15
- {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16
- {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17
- {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18
- {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19
- {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20
- {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21
- {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22
- {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23
- {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24
- {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25
- {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26
- {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27
- {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28
- {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29
- {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30
- {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1
- {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2
- {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3
- {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4
- {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5
- {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER
- {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2
- {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1
- {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2
- {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3
- {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND
- {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2
- {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
- {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
- {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
- {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
- {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
- {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
- {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
- {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
- {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
- {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
- {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
- {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
- {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
- {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
- {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
- {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
- {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
- {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
- {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
- {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
- {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
- {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
- {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
- {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
- {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
- {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
- {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
- {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6
- {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
- {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
- {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
- {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
- {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
- {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
- {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1
- {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2
- {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1
- {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2
- {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3
- {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND
- {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2
- {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1
- {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2
- {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3
- {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4
- {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5
- {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6
- {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7
- {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8
- {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9
- {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10
- {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11
- {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12
- {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1
- {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2
- {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3
- {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4
- {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5
- {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6
- {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7
- {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8
- {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9
- {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10
- {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN
- {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2
- {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1
- {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2
- {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3
- {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4
- {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5
- {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6
- {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7
- {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8
- {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9
- {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10
- {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
- {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
- {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
- {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
- {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
- {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
- {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
- {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8
- {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND
- {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
- {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
- {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
- {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
- {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
- {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
- {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
- {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
- {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
- {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
- {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
- {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
- {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
- {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
- {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
- {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
- {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
- {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
- {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
- {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
- {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
- {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7
- {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
- {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
- {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
- {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
- {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
- {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6
- {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
- {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
- {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
- {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
- {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
- {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
- {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
- {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND
- {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
- {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
- {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
- {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
- {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
- {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
- {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
- {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
- {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
- {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1
- {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2
- {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
- {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
- {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2
- {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1
- {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2
- {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
- {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
- {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
- {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
- {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
- {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
- {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
- {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
- {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
- {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
- {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
- {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
- {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
- {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
- {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
- {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5
- {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND
- {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
- {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
- {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
- {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
- {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
- {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
- {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
- {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
- {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
- {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1
- {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2
- {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3
- {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
- {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2
- {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1
- {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2
- {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
- {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
- {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
- {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
- {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
- {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
- {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
- {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
- {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
- {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6
- {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
- {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
- {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
- {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
- {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
- {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
- {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
- {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
- {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
- {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
- {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
- {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
- {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
- {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
- {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
- {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
- {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
- {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
- {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
- {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
- {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1
- {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2
- {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
- {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
- {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
- {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND
- {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
- {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
- {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
- {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
- {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
- {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
- {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
- {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
- {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
- {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
- {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
- {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
- {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
- {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
- {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
- {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
- {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
- {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
- {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
- {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
- {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7
- {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
- {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
- {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
- {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
- {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
- {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
- {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
- {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND
- {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2
- {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
- {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
- {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
- {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
- {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
- {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
- {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
- {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
- {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
- {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
- {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
- {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
- {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
- {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
- {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
- {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
- {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
- {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
- {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
- {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7
- {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
- {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
- {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
- {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
- {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
- {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
- {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
- {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
- {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2
- {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
- {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
- {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
- {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
- {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
- {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
- {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
- {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
- {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
- {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
- {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
- {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
- {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
- {SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6
- {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND
- {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
- {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
- {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
- {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
- {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
- {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
- {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
- {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
- {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
- {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9
- {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10
- {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11
- {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
- {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
- {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2
- {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3
- {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4
- {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
- {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2
- {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
- {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2
- {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3
- {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4
- {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5
- {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6
- {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7
- {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8
- {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
- {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
- {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11
- {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND
- {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2
- {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
- {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
- {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
- {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
- {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
- {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
- {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
- {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
- {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
- {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
- {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
- {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
- {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
- {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
- {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
- {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
- {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
- {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
- {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
- {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
- {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
- {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
- {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
- {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
- {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
- {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7
- {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
- {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
- {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
- {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
- {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
- {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
- {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
- {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
- {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
- {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
- {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
- {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
- {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
- {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5
- {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
- {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2
- {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
- {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
- {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
- {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
- {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
- {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
- {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
- {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
- {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
- {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
- {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
- {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
- {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
- {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
- {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
- {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
- {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
- {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
- {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
- {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
- {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
- {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
- {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
- {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
- {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10
- {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND
- {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
- {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
- {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
- {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
- {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
- {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
- {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
- {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
- {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
- {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
- {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
- {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
- {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
- {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
- {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
- {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
- {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
- {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6
- {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
- {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
- {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
- {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
- {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
- {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
- {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND
- {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2
- {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
- {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
- {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
- {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
- {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
- {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
- {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
- {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
- {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
- {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
- {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
- {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
- {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
- {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
- {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
- {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
- {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
- {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
- {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
- {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
- {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5
- {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
- {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
- {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
- {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
- {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
- {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
- {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
- {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
- {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9
- {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
- {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
- {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
- {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
- {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
- {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND
- {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN
- {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2
- {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3
- {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4
- {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5
- {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6
- {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7
- {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8
- {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9
- {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10
- {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11
- {SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12
- {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN
- {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2
- {SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN
- {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN
- {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
- {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
- {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
- {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4
- {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE
- {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE
- {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1
- {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1
- {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2
- {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3
- {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4
- {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
- {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
- {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
- {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
- {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
- {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
- {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
- {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8
- {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
- {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
- {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3
- {SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1
- {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
- {SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2
- {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
- {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
- {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
- {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP
- {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2
- {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3
- {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4
- {SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5
- {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1
- {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2
- {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3
- {SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1
- {SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A
- {SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B
- {SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C
- {SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D
- {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
- {SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2
- {SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A
- {SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B
- {SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C
- {SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D
- {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
- {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
- {SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2
- {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
- {SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2
- {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
- {SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2
- {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
- {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2
- {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
- {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2
- {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
- {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2
- {SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM
- {SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI
- {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL
- {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2
- {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3
- {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4
- {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5
- {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6
- {SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV
- {SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2
- {SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3
- {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4
- {SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR
- {SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS
- {SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2
- {SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3
- {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4
- {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA
- {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2
- {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3
- {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4
- {SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT
- {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP
- {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2
- {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3
- {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4
- {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5
- {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6
- {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS
- {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
- {SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP
- {SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO
- {SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK
- {SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK
- {SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL
- {SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP
- {SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL
- {SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX
- {SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK
- {SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG
- {SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN
- {SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW
- {SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN
- {SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS
- {SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT
- {SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2
- {SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU
- {SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG
- {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
- {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
- {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
- {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
- {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
- {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
- {SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK
- {SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS
- {SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK
- {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
- {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2
- {SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK
- {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
- {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2
- {SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2
- {SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3
- {SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4
- {SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5
- {SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE
- {SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL
- {SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL
- {SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL
- {SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL
- {SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK
- {SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA
- {SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL
- {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE
- {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE
- {SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR
- {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
- {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
- {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
- {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4
- {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL
- {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
- {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
- {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
- {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2
- {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
- {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
- {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
- {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4
- {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH
- {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2
- {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3
- {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
- {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH
- {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2
- {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3
- {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
- {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
- {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
- {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
- {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
- {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
- {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
- {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
- {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
- {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
- {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
- {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
- {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
- {SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS
- {SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN
- {SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN
- {SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL
- {SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP
- {SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN
- {SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS
- {SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL
- {SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM
- {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP
- {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2
- {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3
- {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4
- {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP
- {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
- {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
- {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4
- {SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98
- // killough 8/9/98: grenade
- {SPR_MISL,32768,1000,A_Die,S_GRENADE,0,0}, // S_GRENADE
- // killough 8/10/98: variable damage explosion
- {SPR_MISL,32769,4,A_Scream,S_DETONATE2,0,0}, // S_DETONATE
- {SPR_MISL,32770,6,A_Detonate,S_DETONATE3,0,0}, // S_DETONATE2
- {SPR_MISL,32771,10,NULL,S_NULL,0,0}, // S_DETONATE3
- #ifdef DOGS
- // killough 7/19/98: Marine's best friend :)
- {SPR_DOGS,0,10,A_Look,S_DOGS_STND2}, // S_DOGS_STND
- {SPR_DOGS,1,10,A_Look,S_DOGS_STND}, // S_DOGS_STND2
- {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2}, // S_DOGS_RUN1
- {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3}, // S_DOGS_RUN2
- {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4}, // S_DOGS_RUN3
- {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5}, // S_DOGS_RUN4
- {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6}, // S_DOGS_RUN5
- {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7}, // S_DOGS_RUN6
- {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8}, // S_DOGS_RUN7
- {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1}, // S_DOGS_RUN8
- {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2}, // S_DOGS_ATK1
- {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3}, // S_DOGS_ATK2
- {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1}, // S_DOGS_ATK3
- {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2}, // S_DOGS_PAIN
- {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1}, // S_DOGS_PAIN2
- {SPR_DOGS,8,8,NULL,S_DOGS_DIE2}, // S_DOGS_DIE1
- {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3}, // S_DOGS_DIE2
- {SPR_DOGS,10,4,NULL,S_DOGS_DIE4}, // S_DOGS_DIE3
- {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5}, // S_DOGS_DIE4
- {SPR_DOGS,12,4,NULL,S_DOGS_DIE6}, // S_DOGS_DIE5
- {SPR_DOGS,13,-1,NULL,S_NULL}, // S_DOGS_DIE6
- {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2}, // S_DOGS_RAISE1
- {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3}, // S_DOGS_RAISE2
- {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4}, // S_DOGS_RAISE3
- {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5}, // S_DOGS_RAISE4
- {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6}, // S_DOGS_RAISE5
- {SPR_DOGS,8,5,NULL,S_DOGS_RUN1}, // S_DOGS_RAISE6
- #else
- // if dogs are disabled, dummy states are required for dehacked compatibility
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_STND
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_STND2
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN1
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN2
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN3
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN4
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN5
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN6
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN7
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN8
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_ATK1
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_ATK2
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_ATK3
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_PAIN
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_PAIN2
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE1
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE2
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE3
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE4
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE5
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE6
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE1
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE2
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE3
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE4
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE5
- {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE6
- #endif
- // add dummy beta bfg / lost soul frames for dehacked compatibility
- // fixes bug #1576151 (part 2)
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG1
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG2
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG3
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG4
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG5
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG6
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG7
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG8
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG9
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG10
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG11
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG12
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG13
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG14
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG15
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG16
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG17
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG18
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG19
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG20
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG21
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG22
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG23
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG24
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG25
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG26
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG27
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG28
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG29
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG30
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG31
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG32
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG33
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG34
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG35
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG36
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG37
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG38
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG39
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG40
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG41
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG42
- {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG43
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1BALL
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1BALL2
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP2
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP3
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP4
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP5
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALL
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALL2
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALLX1
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALLX2
- {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALLX3
- {0,0,-1,NULL,S_NULL,0,0}, // S_BON3
- {0,0,-1,NULL,S_NULL,0,0}, // S_BON4
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_STND
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN1
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN2
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN3
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN4
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_ATK1
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_ATK2
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_ATK3
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_PAIN1
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_PAIN2
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_PAIN3
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE1
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE2
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE3
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE4
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE5
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE6
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE7
- {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE8
- // killough 10/98: mushroom effect
- {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2,0,0}, // S_MUSHROOM
- };
- // ********************************************************************
- // Object "Thing" definitions
- // ********************************************************************
- // Now we get to the actual objects and their characteristics. If
- // you've seen Dehacked, much of this is where the Bits are set,
- // commented below as "flags", as well as where you wire in which
- // frames are the beginning frames for near and far attack, death,
- // and such. Sounds are hooked in here too, as well as how much
- // mass, speed and so forth a Thing has. Everything you ever wanted
- // to know...
- //
- // Like all this other stuff, the MT_* entries are enumerated in info.h
- //
- // Note that these are all just indices of the elements involved, and
- // not real pointers to them. For example, the player's death sequence
- // is S_PLAY_DIE1, which just evaluates to the index in the states[]
- // array above, which actually knows what happens then and what the
- // sprite looks like, if it makes noise or not, etc.
- //
- // Additional comments about each of the entries are located in info.h
- // next to the mobjinfo_t structure definition.
- //
- // This goes on for the next 3000+ lines...
- mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
- { // MT_PLAYER
- -1, // doomednum
- S_PLAY, // spawnstate
- 100, // spawnhealth
- S_PLAY_RUN1, // seestate
- sfx_None, // seesound
- 0, // reactiontime
- sfx_None, // attacksound
- S_PLAY_PAIN, // painstate
- 255, // painchance
- sfx_plpain, // painsound
- S_NULL, // meleestate
- S_PLAY_ATK1, // missilestate
- S_PLAY_DIE1, // deathstate
- S_PLAY_XDIE1, // xdeathstate
- sfx_pldeth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_POSSESSED
- 3004, // doomednum
- S_POSS_STND, // spawnstate
- 20, // spawnhealth
- S_POSS_RUN1, // seestate
- sfx_posit1, // seesound
- 8, // reactiontime
- sfx_pistol, // attacksound
- S_POSS_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_POSS_ATK1, // missilestate
- S_POSS_DIE1, // deathstate
- S_POSS_XDIE1, // xdeathstate
- sfx_podth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_POSS_RAISE1 // raisestate
- },
- { // MT_SHOTGUY
- 9, // doomednum
- S_SPOS_STND, // spawnstate
- 30, // spawnhealth
- S_SPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SPOS_ATK1, // missilestate
- S_SPOS_DIE1, // deathstate
- S_SPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SPOS_RAISE1 // raisestate
- },
- { // MT_VILE
- 64, // doomednum
- S_VILE_STND, // spawnstate
- 700, // spawnhealth
- S_VILE_RUN1, // seestate
- sfx_vilsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_VILE_PAIN, // painstate
- 10, // painchance
- sfx_vipain, // painsound
- 0, // meleestate
- S_VILE_ATK1, // missilestate
- S_VILE_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_vildth, // deathsound
- 15, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_vilact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_FIRE
- -1, // doomednum
- S_FIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_UNDEAD
- 66, // doomednum
- S_SKEL_STND, // spawnstate
- 300, // spawnhealth
- S_SKEL_RUN1, // seestate
- sfx_skesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SKEL_PAIN, // painstate
- 100, // painchance
- sfx_popain, // painsound
- S_SKEL_FIST1, // meleestate
- S_SKEL_MISS1, // missilestate
- S_SKEL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_skedth, // deathsound
- 10, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_skeact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SKEL_RAISE1 // raisestate
- },
- { // MT_TRACER
- -1, // doomednum
- S_TRACER, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_skeatk, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TRACEEXP1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 10*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 10, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_SMOKE
- -1, // doomednum
- S_SMOKE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_FATSO
- 67, // doomednum
- S_FATT_STND, // spawnstate
- 600, // spawnhealth
- S_FATT_RUN1, // seestate
- sfx_mansit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_FATT_PAIN, // painstate
- 80, // painchance
- sfx_mnpain, // painsound
- 0, // meleestate
- S_FATT_ATK1, // missilestate
- S_FATT_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_mandth, // deathsound
- 8, // speed
- 48*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_FATT_RAISE1 // raisestate
- },
- { // MT_FATSHOT
- -1, // doomednum
- S_FATSHOT1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_FATSHOTX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 20*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_CHAINGUY
- 65, // doomednum
- S_CPOS_STND, // spawnstate
- 70, // spawnhealth
- S_CPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_CPOS_ATK1, // missilestate
- S_CPOS_DIE1, // deathstate
- S_CPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_CPOS_RAISE1 // raisestate
- },
- { // MT_TROOP
- 3001, // doomednum
- S_TROO_STND, // spawnstate
- 60, // spawnhealth
- S_TROO_RUN1, // seestate
- sfx_bgsit1, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_TROO_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- S_TROO_ATK1, // meleestate
- S_TROO_ATK1, // missilestate
- S_TROO_DIE1, // deathstate
- S_TROO_XDIE1, // xdeathstate
- sfx_bgdth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_bgact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares
- S_TROO_RAISE1 // raisestate
- },
- { // MT_SERGEANT
- 3002, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
- { // MT_SHADOWS
- 58, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
- { // MT_HEAD
- 3005, // doomednum
- S_HEAD_STND, // spawnstate
- 400, // spawnhealth
- S_HEAD_RUN1, // seestate
- sfx_cacsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_HEAD_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_HEAD_ATK1, // missilestate
- S_HEAD_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cacdth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_HEAD_RAISE1 // raisestate
- },
- { // MT_BRUISER
- 3003, // doomednum
- S_BOSS_STND, // spawnstate
- 1000, // spawnhealth
- S_BOSS_RUN1, // seestate
- sfx_brssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOSS_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOSS_ATK1, // meleestate
- S_BOSS_ATK1, // missilestate
- S_BOSS_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_brsdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOSS_RAISE1 // raisestate
- },
- { // MT_BRUISERSHOT
- -1, // doomednum
- S_BRBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 15*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_KNIGHT
- 69, // doomednum
- S_BOS2_STND, // spawnstate
- 500, // spawnhealth
- S_BOS2_RUN1, // seestate
- sfx_kntsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOS2_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOS2_ATK1, // meleestate
- S_BOS2_ATK1, // missilestate
- S_BOS2_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_kntdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOS2_RAISE1 // raisestate
- },
- { // MT_SKULL
- 3006, // doomednum
- S_SKULL_STND, // spawnstate
- 100, // spawnhealth
- S_SKULL_RUN1, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_sklatk, // attacksound
- S_SKULL_PAIN, // painstate
- 256, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SKULL_ATK1, // missilestate
- S_SKULL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 8, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 50, // mass
- 3, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_SPIDER
- 7, // doomednum
- S_SPID_STND, // spawnstate
- 3000, // spawnhealth
- S_SPID_RUN1, // seestate
- sfx_spisit, // seesound
- 8, // reactiontime
- sfx_shotgn, // attacksound
- S_SPID_PAIN, // painstate
- 40, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SPID_ATK1, // missilestate
- S_SPID_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_spidth, // deathsound
- 12, // speed
- 128*FRACUNIT, // radius
- 100*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_BABY
- 68, // doomednum
- S_BSPI_STND, // spawnstate
- 500, // spawnhealth
- S_BSPI_SIGHT, // seestate
- sfx_bspsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BSPI_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_BSPI_ATK1, // missilestate
- S_BSPI_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bspdth, // deathsound
- 12, // speed
- 64*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 600, // mass
- 0, // damage
- sfx_bspact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BSPI_RAISE1 // raisestate
- },
- { // MT_CYBORG
- 16, // doomednum
- S_CYBER_STND, // spawnstate
- 4000, // spawnhealth
- S_CYBER_RUN1, // seestate
- sfx_cybsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CYBER_PAIN, // painstate
- 20, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_CYBER_ATK1, // missilestate
- S_CYBER_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cybdth, // deathsound
- 16, // speed
- 40*FRACUNIT, // radius
- 110*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_PAIN
- 71, // doomednum
- S_PAIN_STND, // spawnstate
- 400, // spawnhealth
- S_PAIN_RUN1, // seestate
- sfx_pesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_PAIN_PAIN, // painstate
- 128, // painchance
- sfx_pepain, // painsound
- 0, // meleestate
- S_PAIN_ATK1, // missilestate
- S_PAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_pedth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_PAIN_RAISE1 // raisestate
- },
- { // MT_WOLFSS
- 84, // doomednum
- S_SSWV_STND, // spawnstate
- 50, // spawnhealth
- S_SSWV_RUN1, // seestate
- sfx_sssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SSWV_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SSWV_ATK1, // missilestate
- S_SSWV_DIE1, // deathstate
- S_SSWV_XDIE1, // xdeathstate
- sfx_ssdth, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SSWV_RAISE1 // raisestate
- },
- { // MT_KEEN
- 72, // doomednum
- S_KEENSTND, // spawnstate
- 100, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_KEENPAIN, // painstate
- 256, // painchance
- sfx_keenpn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_COMMKEEN, // deathstate
- S_NULL, // xdeathstate
- sfx_keendt, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 72*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_BOSSBRAIN
- 88, // doomednum
- S_BRAIN, // spawnstate
- 250, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_BRAIN_PAIN, // painstate
- 255, // painchance
- sfx_bospn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bosdth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE, // flags
- S_NULL // raisestate
- },
- { // MT_BOSSSPIT
- 89, // doomednum
- S_BRAINEYE, // spawnstate
- 1000, // spawnhealth
- S_BRAINEYESEE, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
- { // MT_BOSSTARGET
- 87, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
- { // MT_SPAWNSHOT
- -1, // doomednum
- S_SPAWN1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_bospit, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
- S_NULL // raisestate
- },
- { // MT_SPAWNFIRE
- -1, // doomednum
- S_SPAWNFIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_BARREL
- 2035, // doomednum
- S_BAR1, // spawnstate
- 20, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 0, // speed
- 10*FRACUNIT, // radius
- 42*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
- S_NULL // raisestate
- },
- { // MT_TROOPSHOT
- -1, // doomednum
- S_TBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_HEADSHOT
- -1, // doomednum
- S_RBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_RBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags
- S_NULL // raisestate
- },
- { // MT_ROCKET
- -1, // doomednum
- S_ROCKET, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_rlaunc, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_EXPLODE1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 20*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 20, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_PLASMA
- -1, // doomednum
- S_PLASBALL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_PLASEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_BFG
- -1, // doomednum
- S_BFGSHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BFGLAND, // deathstate
- S_NULL, // xdeathstate
- sfx_rxplod, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 100, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_ARACHPLAZ
- -1, // doomednum
- S_ARACH_PLAZ, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_ARACH_PLEX, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_PUFF
- -1, // doomednum
- S_PUFF1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_BLOOD
- -1, // doomednum
- S_BLOOD1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- { // MT_TFOG
- -1, // doomednum
- S_TFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_IFOG
- -1, // doomednum
- S_IFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
- S_NULL // raisestate
- },
- { // MT_TELEPORTMAN
- 14, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
- { // MT_EXTRABFG
- -1, // doomednum
- S_BFGEXP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC0
- 2018, // doomednum
- S_ARM1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC1
- 2019, // doomednum
- S_ARM2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC2
- 2014, // doomednum
- S_BON1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC3
- 2015, // doomednum
- S_BON2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC4
- 5, // doomednum
- S_BKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC5
- 13, // doomednum
- S_RKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC6
- 6, // doomednum
- S_YKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC7
- 39, // doomednum
- S_YSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC8
- 38, // doomednum
- S_RSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC9
- 40, // doomednum
- S_BSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC10
- 2011, // doomednum
- S_STIM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC11
- 2012, // doomednum
- S_MEDI, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC12
- 2013, // doomednum
- S_SOUL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_INV
- 2022, // doomednum
- S_PINV, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_MISC13
- 2023, // doomednum
- S_PSTR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_INS
- 2024, // doomednum
- S_PINS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_MISC14
- 2025, // doomednum
- S_SUIT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC15
- 2026, // doomednum
- S_PMAP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC16
- 2045, // doomednum
- S_PVIS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MEGA
- 83, // doomednum
- S_MEGA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
- S_NULL // raisestate
- },
- { // MT_CLIP
- 2007, // doomednum
- S_CLIP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC17
- 2048, // doomednum
- S_AMMO, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC18
- 2010, // doomednum
- S_ROCK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC19
- 2046, // doomednum
- S_BROK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC20
- 2047, // doomednum
- S_CELL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC21
- 17, // doomednum
- S_CELP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC22
- 2008, // doomednum
- S_SHEL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC23
- 2049, // doomednum
- S_SBOX, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC24
- 8, // doomednum
- S_BPAK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC25
- 2006, // doomednum
- S_BFUG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_CHAINGUN
- 2002, // doomednum
- S_MGUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC26
- 2005, // doomednum
- S_CSAW, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC27
- 2003, // doomednum
- S_LAUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC28
- 2004, // doomednum
- S_PLAS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_SHOTGUN
- 2001, // doomednum
- S_SHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_SUPERSHOTGUN
- 82, // doomednum
- S_SHOT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC29
- 85, // doomednum
- S_TECHLAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC30
- 86, // doomednum
- S_TECH2LAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC31
- 2028, // doomednum
- S_COLU, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC32
- 30, // doomednum
- S_TALLGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC33
- 31, // doomednum
- S_SHRTGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC34
- 32, // doomednum
- S_TALLREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC35
- 33, // doomednum
- S_SHRTREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC36
- 37, // doomednum
- S_SKULLCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC37
- 36, // doomednum
- S_HEARTCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC38
- 41, // doomednum
- S_EVILEYE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC39
- 42, // doomednum
- S_FLOATSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC40
- 43, // doomednum
- S_TORCHTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC41
- 44, // doomednum
- S_BLUETORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC42
- 45, // doomednum
- S_GREENTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC43
- 46, // doomednum
- S_REDTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC44
- 55, // doomednum
- S_BTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC45
- 56, // doomednum
- S_GTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC46
- 57, // doomednum
- S_RTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC47
- 47, // doomednum
- S_STALAGTITE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC48
- 48, // doomednum
- S_TECHPILLAR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC49
- 34, // doomednum
- S_CANDLESTIK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC50
- 35, // doomednum
- S_CANDELABRA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC51
- 49, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC52
- 50, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC53
- 51, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC54
- 52, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC55
- 53, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC56
- 59, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC57
- 60, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC58
- 61, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC59
- 62, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC60
- 63, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC61
- 22, // doomednum
- S_HEAD_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC62
- 15, // doomednum
- S_PLAY_DIE7, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC63
- 18, // doomednum
- S_POSS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC64
- 21, // doomednum
- S_SARG_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC65
- 23, // doomednum
- S_SKULL_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC66
- 20, // doomednum
- S_TROO_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC67
- 19, // doomednum
- S_SPOS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC68
- 10, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC69
- 12, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC70
- 28, // doomednum
- S_HEADSONSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC71
- 24, // doomednum
- S_GIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC72
- 27, // doomednum
- S_HEADONASTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC73
- 29, // doomednum
- S_HEADCANDLES, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC74
- 25, // doomednum
- S_DEADSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC75
- 26, // doomednum
- S_LIVESTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC76
- 54, // doomednum
- S_BIGTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 32*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC77
- 70, // doomednum
- S_BBAR1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC78
- 73, // doomednum
- S_HANGNOGUTS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC79
- 74, // doomednum
- S_HANGBNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC80
- 75, // doomednum
- S_HANGTLOOKDN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC81
- 76, // doomednum
- S_HANGTSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC82
- 77, // doomednum
- S_HANGTLOOKUP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC83
- 78, // doomednum
- S_HANGTNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC84
- 79, // doomednum
- S_COLONGIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- { // MT_MISC85
- 80, // doomednum
- S_SMALLPOOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- { // MT_MISC86
- 81, // doomednum
- S_BRAINSTEM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- // For use with wind and current effects
- { // MT_PUSH // phares
- 5001, // doomednum // | //jff 5/11/98 deconflict
- S_TNT1, // spawnstate // V // with DOSDoom
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 8, // radius
- 8, // height
- 10, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- // For use with wind and current effects
- { // MT_PULL
- 5002, // doomednum //jff 5/11/98 deconflict
- S_TNT1, // spawnstate // with DOSDoom
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 8, // radius
- 8, // height
- 10, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- #ifdef DOGS
- // Marine's best friend :) // killough 7/19/98
- { // MT_DOGS
- 888, // doomednum
- S_DOGS_STND, // spawnstate
- 500, // spawnhealth
- S_DOGS_RUN1, // seestate
- sfx_dgsit, // seesound
- 8, // reactiontime
- sfx_dgatk, // attacksound
- S_DOGS_PAIN, // painstate
- 180, // painchance
- sfx_dgpain, // painsound
- S_DOGS_ATK1, // meleestate
- 0, // missilestate
- S_DOGS_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_dgdth, // deathsound
- 10, // speed
- 12*FRACUNIT, // radius
- 28*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_dgact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_DOGS_RAISE1 // raisestate
- },
- #endif
- };
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