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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * System interface, sound.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __I_SOUND__
- #define __I_SOUND__
- #include "sounds.h"
- #include "doomtype.h"
- #define SNDSERV
- #undef SNDINTR
- #ifndef SNDSERV
- #include "l_soundgen.h"
- #endif
- // Init at program start...
- void I_InitSound(void);
- // ... shut down and relase at program termination.
- void I_ShutdownSound(void);
- //
- // SFX I/O
- //
- // Initialize channels?
- void I_SetChannels(void);
- // Get raw data lump index for sound descriptor.
- int I_GetSfxLumpNum (sfxinfo_t *sfxinfo);
- // Starts a sound in a particular sound channel.
- int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
- // Stops a sound channel.
- void I_StopSound(int handle);
- // Called by S_*() functions
- // to see if a channel is still playing.
- // Returns 0 if no longer playing, 1 if playing.
- boolean I_SoundIsPlaying(int handle);
- // Called by m_menu.c to let the quit sound play and quit right after it stops
- boolean I_AnySoundStillPlaying(void);
- // Updates the volume, separation,
- // and pitch of a sound channel.
- void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
- //
- // MUSIC I/O
- //
- void I_InitMusic(void);
- void I_ShutdownMusic(void);
- void I_UpdateMusic(void);
- // Volume.
- void I_SetMusicVolume(int volume);
- // PAUSE game handling.
- void I_PauseSong(int handle);
- void I_ResumeSong(int handle);
- // Registers a song handle to song data.
- int I_RegisterSong(const void *data, size_t len);
- // cournia - tries to load a music file
- int I_RegisterMusic( const char* filename, musicinfo_t *music );
- // Called by anything that wishes to start music.
- // plays a song, and when the song is done,
- // starts playing it again in an endless loop.
- // Horrible thing to do, considering.
- void I_PlaySong(int handle, int looping);
- // Stops a song over 3 seconds.
- void I_StopSong(int handle);
- // See above (register), then think backwards
- void I_UnRegisterSong(int handle);
- // Allegro card support jff 1/18/98
- extern int snd_card;
- extern int mus_card;
- // CPhipps - put these in config file
- extern int snd_samplerate;
- #endif
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