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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Networking stuff.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __D_NET__
- #define __D_NET__
- #include "d_player.h"
- //
- // Network play related stuff.
- // There is a data struct that stores network
- // communication related stuff, and another
- // one that defines the actual packets to
- // be transmitted.
- //
- #define DOOMCOM_ID 0x12345678l
- // Max computers/players in a game.
- #define MAXNETNODES 8
- typedef enum
- {
- CMD_SEND = 1,
- CMD_GET = 2
- } command_t;
- //
- // Network packet data.
- //
- typedef struct
- {
- // High bit is retransmit request.
- unsigned checksum;
- // Only valid if NCMD_RETRANSMIT.
- byte retransmitfrom;
- byte starttic;
- byte player;
- byte numtics;
- ticcmd_t cmds[BACKUPTICS];
- } doomdata_t;
- //
- // Startup packet difference
- // SG: 4/12/98
- // Added so we can send more startup data to synch things like
- // bobbing, recoil, etc.
- // this is just mapped over the ticcmd_t array when setup packet is sent
- //
- // Note: the original code takes care of startskill, deathmatch, nomonsters
- // respawn, startepisode, startmap
- // Note: for phase 1 we need to add monsters_remember, variable_friction,
- // weapon_recoil, allow_pushers, over_under, player_bobbing,
- // fastparm, demo_insurance, and the rngseed
- //Stick all options into bytes so we don't need to mess with bitfields
- //WARNING: make sure this doesn't exceed the size of the ticcmds area!
- //sizeof(ticcmd_t)*BACKUPTICS
- //This is the current length of our extra stuff
- //
- //killough 5/2/98: this should all be replaced by calls to G_WriteOptions()
- //and G_ReadOptions(), which were specifically designed to set up packets.
- //By creating a separate struct and functions to read/write the options,
- //you now have two functions and data to maintain instead of just one.
- //If the array in g_game.c which G_WriteOptions()/G_ReadOptions() operates
- //on, is too large (more than sizeof(ticcmd_t)*BACKUPTICS), it can
- //either be shortened, or the net code needs to divide it up
- //automatically into packets. The STARTUPLEN below is non-portable.
- //There's a portable way to do it without having to know the sizes.
- #define STARTUPLEN 12
- typedef struct
- {
- byte monsters_remember;
- byte variable_friction;
- byte weapon_recoil;
- byte allow_pushers;
- byte over_under;
- byte player_bobbing;
- byte fastparm;
- byte demo_insurance;
- unsigned long rngseed;
- char filler[sizeof(ticcmd_t)*BACKUPTICS-STARTUPLEN];
- } startup_t;
- typedef enum {
- // Leave space, so low values corresponding to normal netgame setup packets can be ignored
- nm_plcolour = 3,
- nm_savegamename = 4,
- } netmisctype_t;
- typedef struct
- {
- netmisctype_t type;
- size_t len;
- byte value[sizeof(ticcmd_t)*BACKUPTICS - sizeof(netmisctype_t) - sizeof(size_t)];
- } netmisc_t;
- typedef struct
- {
- // Supposed to be DOOMCOM_ID?
- long id;
- // DOOM executes an int to execute commands.
- short intnum;
- // Communication between DOOM and the driver.
- // Is CMD_SEND or CMD_GET.
- short command;
- // Is dest for send, set by get (-1 = no packet).
- short remotenode;
- // Number of bytes in doomdata to be sent
- short datalength;
- // Info common to all nodes.
- // Console is allways node 0.
- short numnodes;
- // Flag: 1 = no duplication, 2-5 = dup for slow nets.
- short ticdup;
- // Flag: 1 = send a backup tic in every packet.
- short extratics;
- // Flag: 1 = deathmatch.
- short deathmatch;
- // Flag: -1 = new game, 0-5 = load savegame
- short savegame;
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
- // Info specific to this node.
- short consoleplayer;
- short numplayers;
- // These are related to the 3-display mode,
- // in which two drones looking left and right
- // were used to render two additional views
- // on two additional computers.
- // Probably not operational anymore.
- // 1 = left, 0 = center, -1 = right
- short angleoffset;
- // 1 = drone
- short drone;
- // The packet data to be sent.
- doomdata_t data;
- } doomcom_t;
- // Create any new ticcmds and broadcast to other players.
- #ifdef HAVE_NET
- void NetUpdate (void);
- #else
- void D_BuildNewTiccmds(void);
- #endif
- //? how many ticks to run?
- void TryRunTics (void);
- // CPhipps - move to header file
- void D_InitNetGame (void); // This does the setup
- void D_CheckNetGame(void); // This waits for game start
- // CPhipps - misc info broadcast
- void D_NetSendMisc(netmisctype_t type, size_t len, void* data);
- // CPhipps - ask server for a wad file we need
- boolean D_NetGetWad(const char* name);
- // Netgame stuff (buffers and pointers, i.e. indices).
- extern doomcom_t *doomcom;
- extern doomdata_t *netbuffer; // This points inside doomcom.
- #endif
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