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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Something to do with weapon sprite frames. Don't ask me.
- *
- *-----------------------------------------------------------------------------
- */
- // We are referring to sprite numbers.
- #include "doomtype.h"
- #include "info.h"
- #ifdef __GNUG__
- #pragma implementation "d_items.h"
- #endif
- #include "d_items.h"
- //
- // PSPRITE ACTIONS for waepons.
- // This struct controls the weapon animations.
- //
- // Each entry is:
- // ammo/amunition type
- // upstate
- // downstate
- // readystate
- // atkstate, i.e. attack/fire/hit frame
- // flashstate, muzzle flash
- //
- weaponinfo_t weaponinfo[NUMWEAPONS] =
- {
- {
- // fist
- am_noammo,
- S_PUNCHUP,
- S_PUNCHDOWN,
- S_PUNCH,
- S_PUNCH1,
- S_NULL
- },
- {
- // pistol
- am_clip,
- S_PISTOLUP,
- S_PISTOLDOWN,
- S_PISTOL,
- S_PISTOL1,
- S_PISTOLFLASH
- },
- {
- // shotgun
- am_shell,
- S_SGUNUP,
- S_SGUNDOWN,
- S_SGUN,
- S_SGUN1,
- S_SGUNFLASH1
- },
- {
- // chaingun
- am_clip,
- S_CHAINUP,
- S_CHAINDOWN,
- S_CHAIN,
- S_CHAIN1,
- S_CHAINFLASH1
- },
- {
- // missile launcher
- am_misl,
- S_MISSILEUP,
- S_MISSILEDOWN,
- S_MISSILE,
- S_MISSILE1,
- S_MISSILEFLASH1
- },
- {
- // plasma rifle
- am_cell,
- S_PLASMAUP,
- S_PLASMADOWN,
- S_PLASMA,
- S_PLASMA1,
- S_PLASMAFLASH1
- },
- {
- // bfg 9000
- am_cell,
- S_BFGUP,
- S_BFGDOWN,
- S_BFG,
- S_BFG1,
- S_BFGFLASH1
- },
- {
- // chainsaw
- am_noammo,
- S_SAWUP,
- S_SAWDOWN,
- S_SAW,
- S_SAW1,
- S_NULL
- },
- {
- // super shotgun
- am_shell,
- S_DSGUNUP,
- S_DSGUNDOWN,
- S_DSGUN,
- S_DSGUN1,
- S_DSGUNFLASH1
- },
- };
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