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- /*
-
- Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- #import "View.h"
- /*
- ================================================
- idView
-
- Standard Objective C UIView Class
- ================================================
- */
- idView * gMainView; // global openGL View.
- @implementation idView
- /*
- ==================================
- idView::layerClass
- ==================================
- */
- + (Class) layerClass
- {
- return [CAEAGLLayer class];
- }
- /*
- ==================================
- idView::initWithCoder
- ==================================
- */
- - (id) initWithCoder:(NSCoder *)aCoder{
-
- if ( ( self = [super initWithCoder:aCoder] ) ) {
- [self Initialize];
- }
-
- return self;
- }
- /*
- ==================================
- idView::initWithFrame
- ==================================
- */
- - (id) initWithFrame:(CGRect)rect{
- if ( ( self = [super initWithFrame:rect] ) ) {
- [self Initialize];
- }
- return self;
- }
- /*
- ==================================
- idView::handleTouches
- ==================================
- */
- - (void) handleTouches:(UIEvent*)event {
- (void)event;
- }
- /*
- ==================================
- idView::touchesBegan
- ==================================
- */
- - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
- (void)touches;
-
- [self handleTouches:event];
- }
-
- /*
- ==================================
- idView::touchesMoved
- ==================================
- */
- - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
- (void)touches;
-
- [self handleTouches:event];
- }
- /*
- ==================================
- idView::touchesEnded
- ==================================
- */
- - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
- (void)touches;
-
- [self handleTouches:event];
- }
- /*
- ==================================
- idView::touchesCancelled
- ==================================
- */
- - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
-
- (void)touches;
-
- [self handleTouches:event];
- }
- /*
- ==================================
- idView::Initialize
- ==================================
- */
- - (void) Initialize {
-
- self.multipleTouchEnabled = YES;
- gMainView = self;
-
- // Double the resolution on iPhone 4.
- [self setContentScaleFactor:[UIScreen mainScreen].scale];
-
- // Get the layer for this view
- CAEAGLLayer *glLayer = (CAEAGLLayer *)self.layer;
- glLayer.opaque = TRUE;
- glLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,
- kEAGLColorFormatRGB565,
- kEAGLDrawablePropertyColorFormat, nil];
-
- // Create Our Render Context.
- mRenderContext.Initialize( kEAGLRenderingAPIOpenGLES1, NULL );
-
- // Create our Frame Buffers.
- mRenderContext.InitFrameBuffer( glLayer );
- }
- /*
- ==================================
- idView::EndFrame
- ==================================
- */
- - (void) EndFrame {
-
- mRenderContext.SwapBuffers();
- }
- @end
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