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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef R_FILTER_H
- #define R_FILTER_H
- #define DITHER_DIM 4
- extern byte filter_ditherMatrix[DITHER_DIM][DITHER_DIM];
- #define FILTER_UVBITS 6
- #define FILTER_UVDIM (1<<FILTER_UVBITS)
- extern byte filter_roundedUVMap[FILTER_UVDIM*FILTER_UVDIM];
- extern byte filter_roundedRowMap[4*16];
- void R_FilterInit(void);
- // Use the dither matrix to determine whether a pixel is on or off based
- // on the overall intensity we're trying to simulate
- #define filter_getDitheredPixelLevel(x, y, intensity) \
- ((filter_ditherMatrix[(y)&(DITHER_DIM-1)][(x)&(DITHER_DIM-1)] < (intensity)) ? 1 : 0)
- // Choose current pixel or next pixel down based on dither of the fractional
- // texture V coord. texV is not a true fractional texture coord, so it
- // has to be converted using ((texV) - dcvars.yl) >> 8), which was empirically
- // derived. the "-dcvars.yl" is apparently required to offset some minor
- // shaking in coordinate y-axis and prevents dithering seams
- #define FILTER_GETV(x,y,texV,nextRowTexV) \
- (filter_getDitheredPixelLevel(x, y, (((texV) - yl) >> 8)&0xff) ? ((nextRowTexV)>>FRACBITS) : ((texV)>>FRACBITS))
- // Choose current column or next column to the right based on dither of the
- // fractional texture U coord
- #define filter_getDitheredForColumn(x, y, texV, nextRowTexV) \
- dither_sources[(filter_getDitheredPixelLevel(x, y, filter_fracu))][FILTER_GETV(x,y,texV,nextRowTexV)]
- #define filter_getRoundedForColumn(texV, nextRowTexV) \
- filter_getScale2xQuadColors( \
- source[ ((texV)>>FRACBITS) ], \
- source[ (MAX(0, ((texV)>>FRACBITS)-1)) ], \
- nextsource[ ((texV)>>FRACBITS) ], \
- source[ ((nextRowTexV)>>FRACBITS) ], \
- prevsource[ ((texV)>>FRACBITS) ] \
- ) \
- [ filter_roundedUVMap[ \
- ((filter_fracu>>(8-FILTER_UVBITS))<<FILTER_UVBITS) + \
- ((((texV)>>8) & 0xff)>>(8-FILTER_UVBITS)) \
- ] ]
- #define filter_getRoundedForSpan(texU, texV) \
- filter_getScale2xQuadColors( \
- source[ (((texU)>>16)&0x3f) | (((texV)>>10)&0xfc0) ], \
- source[ (((texU)>>16)&0x3f) | ((((texV)-FRACUNIT)>>10)&0xfc0) ], \
- source[ ((((texU)+FRACUNIT)>>16)&0x3f) | (((texV)>>10)&0xfc0) ], \
- source[ (((texU)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0) ], \
- source[ ((((texU)-FRACUNIT)>>16)&0x3f) | (((texV)>>10)&0xfc0) ] \
- ) \
- [ filter_roundedUVMap[ \
- (((((texU)>>8) & 0xff)>>(8-FILTER_UVBITS))<<FILTER_UVBITS) + \
- ((((texV)>>8) & 0xff)>>(8-FILTER_UVBITS)) \
- ] ]
- byte *filter_getScale2xQuadColors(byte e, byte b, byte f, byte h, byte d);
- // This is the horrendous macro version of the function commented out of
- // r_filter.c. It does a bilinear blend on the four source texels for a
- // given u and v
- #define filter_getFilteredForColumn32(depthmap, texV, nextRowTexV) ( \
- VID_PAL32( depthmap(nextsource[(nextRowTexV)>>FRACBITS]), (filter_fracu*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL32( depthmap(source[(nextRowTexV)>>FRACBITS]), ((0xffff-filter_fracu)*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL32( depthmap(source[(texV)>>FRACBITS]), ((0xffff-filter_fracu)*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL32( depthmap(nextsource[(texV)>>FRACBITS]), (filter_fracu*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS) ))
- // The 16 bit method of the filtering doesn't really maintain enough
- // accuracy for discerning viewers, but the alternative requires converting
- // from 32 bit, which is slow and requires both the intPalette and the
- // shortPalette to be in memory at the same time.
- #define filter_getFilteredForColumn16(depthmap, texV, nextRowTexV) ( \
- VID_PAL16( depthmap(nextsource[(nextRowTexV)>>FRACBITS]), (filter_fracu*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL16( depthmap(source[(nextRowTexV)>>FRACBITS]), ((0xffff-filter_fracu)*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL16( depthmap(source[(texV)>>FRACBITS]), ((0xffff-filter_fracu)*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL16( depthmap(nextsource[(texV)>>FRACBITS]), (filter_fracu*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS) ))
- #define filter_getFilteredForColumn15(depthmap, texV, nextRowTexV) ( \
- VID_PAL15( depthmap(nextsource[(nextRowTexV)>>FRACBITS]), (filter_fracu*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL15( depthmap(source[(nextRowTexV)>>FRACBITS]), ((0xffff-filter_fracu)*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL15( depthmap(source[(texV)>>FRACBITS]), ((0xffff-filter_fracu)*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS) ) + \
- VID_PAL15( depthmap(nextsource[(texV)>>FRACBITS]), (filter_fracu*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS) ))
- // Same as for column but wrapping at 64
- #define filter_getFilteredForSpan32(depthmap, texU, texV) ( \
- VID_PAL32( depthmap(source[ ((((texU)+FRACUNIT)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0)]), (unsigned int)(((texU)&0xffff)*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL32( depthmap(source[ (((texU)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0)]), (unsigned int)((0xffff-((texU)&0xffff))*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL32( depthmap(source[ (((texU)>>16)&0x3f) | (((texV)>>10)&0xfc0)]), (unsigned int)((0xffff-((texU)&0xffff))*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL32( depthmap(source[ ((((texU)+FRACUNIT)>>16)&0x3f) | (((texV)>>10)&0xfc0)]), (unsigned int)(((texU)&0xffff)*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS)))
- // Use 16 bit addition here since it's a little faster and the defects from
- // such low-accuracy blending are less visible on spans
- #define filter_getFilteredForSpan16(depthmap, texU, texV) ( \
- VID_PAL16( depthmap(source[ ((((texU)+FRACUNIT)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0)]), (unsigned int)(((texU)&0xffff)*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL16( depthmap(source[ (((texU)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0)]), (unsigned int)((0xffff-((texU)&0xffff))*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL16( depthmap(source[ (((texU)>>16)&0x3f) | (((texV)>>10)&0xfc0)]), (unsigned int)((0xffff-((texU)&0xffff))*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL16( depthmap(source[ ((((texU)+FRACUNIT)>>16)&0x3f) | (((texV)>>10)&0xfc0)]), (unsigned int)(((texU)&0xffff)*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS)))
- #define filter_getFilteredForSpan15(depthmap, texU, texV) ( \
- VID_PAL15( depthmap(source[ ((((texU)+FRACUNIT)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0)]), (unsigned int)(((texU)&0xffff)*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL15( depthmap(source[ (((texU)>>16)&0x3f) | ((((texV)+FRACUNIT)>>10)&0xfc0)]), (unsigned int)((0xffff-((texU)&0xffff))*((texV)&0xffff))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL15( depthmap(source[ (((texU)>>16)&0x3f) | (((texV)>>10)&0xfc0)]), (unsigned int)((0xffff-((texU)&0xffff))*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS)) + \
- VID_PAL15( depthmap(source[ ((((texU)+FRACUNIT)>>16)&0x3f) | (((texV)>>10)&0xfc0)]), (unsigned int)(((texU)&0xffff)*(0xffff-((texV)&0xffff)))>>(32-VID_COLORWEIGHTBITS)))
- // do red and blue at once for slight speedup
- #define GETBLENDED15_5050(col1, col2) \
- ((((col1&0x7c1f)+(col2&0x7c1f))>>1)&0x7c1f) | \
- ((((col1&0x03e0)+(col2&0x03e0))>>1)&0x03e0)
- #define GETBLENDED16_5050(col1, col2) \
- ((((col1&0xf81f)+(col2&0xf81f))>>1)&0xf81f) | \
- ((((col1&0x07e0)+(col2&0x07e0))>>1)&0x07e0)
- #define GETBLENDED32_5050(col1, col2) \
- ((((col1&0xff00ff)+(col2&0xff00ff))>>1)&0xff00ff) | \
- ((((col1&0x00ff00)+(col2&0x00ff00))>>1)&0x00ff00)
- #define GETBLENDED15_3268(col1, col2) \
- ((((col1&0x7c1f)*5+(col2&0x7c1f)*11)>>4)&0x7c1f) | \
- ((((col1&0x03e0)*5+(col2&0x03e0)*11)>>4)&0x03e0)
- #define GETBLENDED16_3268(col1, col2) \
- ((((col1&0xf81f)*5+(col2&0xf81f)*11)>>4)&0xf81f) | \
- ((((col1&0x07e0)*5+(col2&0x07e0)*11)>>4)&0x07e0)
- #define GETBLENDED32_3268(col1, col2) \
- ((((col1&0xff00ff)*5+(col2&0xff00ff)*11)>>4)&0xff00ff) | \
- ((((col1&0x00ff00)*5+(col2&0x00ff00)*11)>>4)&0x00ff00)
- #define GETBLENDED15_9406(col1, col2) \
- ((((col1&0x7c1f)*15+(col2&0x7c1f))>>4)&0x7c1f) | \
- ((((col1&0x03e0)*15+(col2&0x03e0))>>4)&0x03e0)
- #define GETBLENDED16_9406(col1, col2) \
- ((((col1&0xf81f)*15+(col2&0xf81f))>>4)&0xf81f) | \
- ((((col1&0x07e0)*15+(col2&0x07e0))>>4)&0x07e0)
- #define GETBLENDED32_9406(col1, col2) \
- ((((col1&0xff00ff)*15+(col2&0xff00ff))>>4)&0xff00ff) | \
- ((((col1&0x00ff00)*15+(col2&0x00ff00))>>4)&0x00ff00)
- #endif
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