info.c 158 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Thing frame/state LUT,
  31. * generated by multigen utilitiy.
  32. * This one is the original DOOM version, preserved.
  33. * BOOM changes include commenting and addition of predefined lumps
  34. * for providing things that aren't in the IWAD without sending a
  35. * separate must-use wad file around with the EXE.
  36. *
  37. *-----------------------------------------------------------------------------
  38. */
  39. #include "doomdef.h"
  40. #include "sounds.h"
  41. #include "m_fixed.h"
  42. #include "p_mobj.h"
  43. #include "p_enemy.h"
  44. #include "p_pspr.h"
  45. #include "w_wad.h"
  46. #ifdef __GNUG__
  47. #pragma implementation "info.h"
  48. #endif
  49. #include "info.h"
  50. // ********************************************************************
  51. // Sprite names
  52. // ********************************************************************
  53. // This is the list of sprite 4-character prefixes. They are searched
  54. // through, with a NULL entry terminating the list. In DOOM originally
  55. // this NULL entry was missing, and coincidentally the next thing in
  56. // memory was the dummy state_t[] entry that started with zero bytes.
  57. // killough 1/17/98: add an explicit NULL entry.
  58. // NUMSPRITES is an enum from info.h where all these are listed
  59. // as SPR_xxxx
  60. const char *sprnames[NUMSPRITES+1] = {
  61. "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
  62. "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
  63. "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
  64. "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
  65. "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
  66. "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
  67. "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
  68. "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
  69. "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
  70. "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
  71. "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
  72. "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
  73. "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
  74. "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
  75. "TNT1", // invisible sprite phares 3/9/98
  76. #ifdef DOGS
  77. "DOGS", /* killough 7/19/98: Marine's best friend :) */
  78. #endif
  79. NULL
  80. };
  81. // ********************************************************************
  82. // State or "frame" information
  83. // ********************************************************************
  84. // Each of the states, otherwise known as "frames", is outlined
  85. // here. The data in each element of the array is the way it is
  86. // initialized, with sprite names identified by their enumerator
  87. // value such as SPR_SHTG. These correlate to the above sprite
  88. // array so don't change them around unless you understand what
  89. // you're doing.
  90. //
  91. // The commented name beginning with S_ at the end of each line
  92. // is there to help figure out where the next-frame pointer is
  93. // pointing. These are also additionally identified in info.h
  94. // as enumerated values. From a change-and-recompile point of
  95. // view this is fairly workable, but it adds a lot to the effort
  96. // when trying to change things externally. See also the d_deh.c
  97. // parts where frame rewiring is done for more details and the
  98. // extended way a BEX file can handle this.
  99. state_t states[NUMSTATES] = {
  100. {SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL
  101. {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
  102. {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
  103. {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
  104. {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
  105. {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1
  106. {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2
  107. {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3
  108. {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4
  109. {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5
  110. {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL
  111. {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
  112. {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP
  113. {SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1
  114. {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2
  115. {SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3
  116. {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
  117. {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH
  118. {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN
  119. {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN
  120. {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP
  121. {SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1
  122. {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
  123. {SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3
  124. {SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4
  125. {SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5
  126. {SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6
  127. {SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7
  128. {SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8
  129. {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
  130. {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
  131. {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
  132. {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN
  133. {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
  134. {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP
  135. {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1
  136. {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2
  137. {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3
  138. {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4
  139. {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5
  140. {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6
  141. {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
  142. {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8
  143. {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9
  144. {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10
  145. {SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1
  146. {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2
  147. {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
  148. {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
  149. {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
  150. {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
  151. {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
  152. {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
  153. {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
  154. {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3
  155. {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1
  156. {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
  157. {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
  158. {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
  159. {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
  160. {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
  161. {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
  162. {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3
  163. {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
  164. {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
  165. {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
  166. {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
  167. {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW
  168. {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
  169. {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
  170. {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
  171. {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
  172. {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2
  173. {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3
  174. {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA
  175. {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN
  176. {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP
  177. {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1
  178. {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2
  179. {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
  180. {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
  181. {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
  182. {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
  183. {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
  184. {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1
  185. {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2
  186. {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
  187. {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
  188. {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
  189. {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
  190. {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
  191. {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
  192. {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
  193. {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1
  194. {SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2
  195. {SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3
  196. {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
  197. {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
  198. {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
  199. {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1
  200. {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2
  201. {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
  202. {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
  203. {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
  204. {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1
  205. {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2
  206. {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
  207. {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL
  208. {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
  209. {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
  210. {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
  211. {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
  212. {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
  213. {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
  214. {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
  215. {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
  216. {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2
  217. {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
  218. {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
  219. {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
  220. {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
  221. {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
  222. {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
  223. {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP
  224. {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2
  225. {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3
  226. {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
  227. {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1
  228. {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
  229. {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
  230. {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
  231. {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
  232. {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02
  233. {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
  234. {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
  235. {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
  236. {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
  237. {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
  238. {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
  239. {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
  240. {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
  241. {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
  242. {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG
  243. {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01
  244. {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02
  245. {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2
  246. {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3
  247. {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4
  248. {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5
  249. {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
  250. {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
  251. {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
  252. {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
  253. {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
  254. {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
  255. {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
  256. {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
  257. {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
  258. {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
  259. {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
  260. {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
  261. {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
  262. {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
  263. {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
  264. {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
  265. {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
  266. {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
  267. {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
  268. {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
  269. {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
  270. {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
  271. {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
  272. {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
  273. {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
  274. {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND
  275. {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
  276. {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
  277. {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
  278. {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
  279. {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
  280. {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
  281. {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
  282. {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
  283. {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
  284. {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
  285. {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
  286. {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3
  287. {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
  288. {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2
  289. {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1
  290. {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2
  291. {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3
  292. {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
  293. {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
  294. {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
  295. {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
  296. {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
  297. {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
  298. {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
  299. {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
  300. {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
  301. {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
  302. {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
  303. {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
  304. {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
  305. {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
  306. {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4
  307. {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND
  308. {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
  309. {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
  310. {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
  311. {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
  312. {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
  313. {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
  314. {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
  315. {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
  316. {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
  317. {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
  318. {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
  319. {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
  320. {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
  321. {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
  322. {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
  323. {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
  324. {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
  325. {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
  326. {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
  327. {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
  328. {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
  329. {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
  330. {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
  331. {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
  332. {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
  333. {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
  334. {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
  335. {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
  336. {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
  337. {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
  338. {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
  339. {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
  340. {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
  341. {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND
  342. {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2
  343. {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1
  344. {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2
  345. {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3
  346. {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4
  347. {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5
  348. {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6
  349. {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7
  350. {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8
  351. {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9
  352. {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10
  353. {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11
  354. {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12
  355. {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1
  356. {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2
  357. {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3
  358. {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4
  359. {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5
  360. {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6
  361. {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7
  362. {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8
  363. {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9
  364. {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10
  365. {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11
  366. {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
  367. {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
  368. {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3
  369. {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN
  370. {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2
  371. {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1
  372. {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2
  373. {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3
  374. {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4
  375. {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5
  376. {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6
  377. {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7
  378. {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8
  379. {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9
  380. {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10
  381. {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1
  382. {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2
  383. {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3
  384. {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4
  385. {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5
  386. {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6
  387. {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7
  388. {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8
  389. {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9
  390. {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10
  391. {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11
  392. {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12
  393. {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13
  394. {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14
  395. {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15
  396. {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16
  397. {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17
  398. {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18
  399. {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19
  400. {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20
  401. {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21
  402. {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22
  403. {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23
  404. {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24
  405. {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25
  406. {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26
  407. {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27
  408. {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28
  409. {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29
  410. {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30
  411. {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1
  412. {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2
  413. {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3
  414. {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4
  415. {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5
  416. {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER
  417. {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2
  418. {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1
  419. {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2
  420. {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3
  421. {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND
  422. {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2
  423. {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
  424. {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
  425. {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
  426. {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
  427. {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
  428. {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
  429. {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
  430. {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
  431. {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
  432. {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
  433. {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
  434. {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
  435. {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
  436. {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
  437. {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
  438. {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
  439. {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
  440. {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
  441. {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
  442. {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
  443. {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
  444. {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
  445. {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
  446. {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
  447. {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
  448. {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
  449. {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
  450. {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6
  451. {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
  452. {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
  453. {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
  454. {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
  455. {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
  456. {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
  457. {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1
  458. {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2
  459. {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1
  460. {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2
  461. {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3
  462. {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND
  463. {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2
  464. {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1
  465. {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2
  466. {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3
  467. {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4
  468. {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5
  469. {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6
  470. {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7
  471. {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8
  472. {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9
  473. {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10
  474. {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11
  475. {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12
  476. {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1
  477. {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2
  478. {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3
  479. {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4
  480. {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5
  481. {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6
  482. {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7
  483. {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8
  484. {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9
  485. {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10
  486. {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN
  487. {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2
  488. {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1
  489. {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2
  490. {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3
  491. {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4
  492. {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5
  493. {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6
  494. {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7
  495. {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8
  496. {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9
  497. {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10
  498. {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
  499. {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
  500. {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
  501. {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
  502. {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
  503. {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
  504. {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
  505. {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8
  506. {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND
  507. {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
  508. {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
  509. {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
  510. {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
  511. {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
  512. {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
  513. {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
  514. {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
  515. {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
  516. {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
  517. {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
  518. {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
  519. {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
  520. {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
  521. {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
  522. {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
  523. {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
  524. {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
  525. {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
  526. {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
  527. {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
  528. {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7
  529. {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
  530. {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
  531. {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
  532. {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
  533. {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
  534. {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6
  535. {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
  536. {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
  537. {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
  538. {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
  539. {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
  540. {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
  541. {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
  542. {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND
  543. {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
  544. {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
  545. {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
  546. {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
  547. {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
  548. {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
  549. {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
  550. {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
  551. {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
  552. {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1
  553. {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2
  554. {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
  555. {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
  556. {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2
  557. {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1
  558. {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2
  559. {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
  560. {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
  561. {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
  562. {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
  563. {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
  564. {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
  565. {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
  566. {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
  567. {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
  568. {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
  569. {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
  570. {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
  571. {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
  572. {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
  573. {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
  574. {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5
  575. {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND
  576. {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
  577. {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
  578. {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
  579. {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
  580. {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
  581. {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
  582. {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
  583. {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
  584. {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
  585. {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1
  586. {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2
  587. {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3
  588. {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
  589. {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2
  590. {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1
  591. {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2
  592. {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
  593. {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
  594. {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
  595. {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
  596. {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
  597. {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
  598. {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
  599. {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
  600. {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
  601. {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6
  602. {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
  603. {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
  604. {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
  605. {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
  606. {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
  607. {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
  608. {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
  609. {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
  610. {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
  611. {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
  612. {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
  613. {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
  614. {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
  615. {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
  616. {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
  617. {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
  618. {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
  619. {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
  620. {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
  621. {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
  622. {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1
  623. {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2
  624. {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
  625. {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
  626. {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
  627. {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND
  628. {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
  629. {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
  630. {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
  631. {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
  632. {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
  633. {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
  634. {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
  635. {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
  636. {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
  637. {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
  638. {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
  639. {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
  640. {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
  641. {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
  642. {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
  643. {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
  644. {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
  645. {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
  646. {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
  647. {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
  648. {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7
  649. {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
  650. {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
  651. {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
  652. {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
  653. {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
  654. {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
  655. {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
  656. {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND
  657. {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2
  658. {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
  659. {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
  660. {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
  661. {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
  662. {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
  663. {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
  664. {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
  665. {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
  666. {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
  667. {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
  668. {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
  669. {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
  670. {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
  671. {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
  672. {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
  673. {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
  674. {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
  675. {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
  676. {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
  677. {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7
  678. {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
  679. {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
  680. {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
  681. {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
  682. {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
  683. {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
  684. {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
  685. {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
  686. {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2
  687. {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
  688. {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
  689. {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
  690. {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
  691. {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
  692. {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
  693. {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
  694. {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
  695. {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
  696. {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
  697. {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
  698. {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
  699. {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
  700. {SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6
  701. {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND
  702. {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
  703. {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
  704. {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
  705. {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
  706. {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
  707. {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
  708. {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
  709. {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
  710. {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
  711. {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9
  712. {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10
  713. {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11
  714. {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
  715. {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
  716. {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2
  717. {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3
  718. {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4
  719. {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
  720. {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2
  721. {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
  722. {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2
  723. {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3
  724. {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4
  725. {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5
  726. {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6
  727. {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7
  728. {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8
  729. {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
  730. {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
  731. {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11
  732. {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND
  733. {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2
  734. {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
  735. {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
  736. {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
  737. {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
  738. {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
  739. {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
  740. {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
  741. {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
  742. {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
  743. {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
  744. {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
  745. {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
  746. {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
  747. {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
  748. {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
  749. {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
  750. {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
  751. {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
  752. {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
  753. {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
  754. {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
  755. {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
  756. {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
  757. {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
  758. {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
  759. {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7
  760. {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
  761. {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
  762. {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
  763. {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
  764. {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
  765. {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
  766. {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
  767. {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
  768. {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
  769. {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
  770. {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
  771. {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
  772. {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
  773. {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5
  774. {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
  775. {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2
  776. {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
  777. {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
  778. {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
  779. {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
  780. {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
  781. {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
  782. {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
  783. {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
  784. {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
  785. {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
  786. {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
  787. {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
  788. {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
  789. {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
  790. {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
  791. {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
  792. {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
  793. {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
  794. {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
  795. {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
  796. {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
  797. {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
  798. {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
  799. {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
  800. {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10
  801. {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND
  802. {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
  803. {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
  804. {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
  805. {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
  806. {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
  807. {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
  808. {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
  809. {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
  810. {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
  811. {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
  812. {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
  813. {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
  814. {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
  815. {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
  816. {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
  817. {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
  818. {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
  819. {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6
  820. {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
  821. {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
  822. {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
  823. {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
  824. {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
  825. {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
  826. {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND
  827. {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2
  828. {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
  829. {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
  830. {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
  831. {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
  832. {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
  833. {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
  834. {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
  835. {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
  836. {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
  837. {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
  838. {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
  839. {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
  840. {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
  841. {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
  842. {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
  843. {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
  844. {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
  845. {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
  846. {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
  847. {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
  848. {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5
  849. {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
  850. {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
  851. {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
  852. {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
  853. {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
  854. {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
  855. {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
  856. {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
  857. {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9
  858. {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
  859. {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
  860. {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
  861. {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
  862. {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
  863. {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND
  864. {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN
  865. {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2
  866. {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3
  867. {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4
  868. {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5
  869. {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6
  870. {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7
  871. {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8
  872. {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9
  873. {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10
  874. {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11
  875. {SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12
  876. {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN
  877. {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2
  878. {SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN
  879. {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN
  880. {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
  881. {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
  882. {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
  883. {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4
  884. {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE
  885. {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE
  886. {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1
  887. {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1
  888. {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2
  889. {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3
  890. {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4
  891. {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
  892. {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
  893. {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
  894. {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
  895. {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
  896. {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
  897. {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
  898. {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8
  899. {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
  900. {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
  901. {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3
  902. {SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1
  903. {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
  904. {SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2
  905. {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
  906. {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
  907. {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
  908. {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP
  909. {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2
  910. {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3
  911. {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4
  912. {SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5
  913. {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1
  914. {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2
  915. {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3
  916. {SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1
  917. {SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A
  918. {SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B
  919. {SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C
  920. {SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D
  921. {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
  922. {SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2
  923. {SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A
  924. {SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B
  925. {SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C
  926. {SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D
  927. {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
  928. {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
  929. {SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2
  930. {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
  931. {SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2
  932. {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
  933. {SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2
  934. {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
  935. {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2
  936. {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
  937. {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2
  938. {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
  939. {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2
  940. {SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM
  941. {SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI
  942. {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL
  943. {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2
  944. {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3
  945. {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4
  946. {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5
  947. {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6
  948. {SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV
  949. {SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2
  950. {SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3
  951. {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4
  952. {SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR
  953. {SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS
  954. {SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2
  955. {SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3
  956. {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4
  957. {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA
  958. {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2
  959. {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3
  960. {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4
  961. {SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT
  962. {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP
  963. {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2
  964. {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3
  965. {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4
  966. {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5
  967. {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6
  968. {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS
  969. {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
  970. {SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP
  971. {SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO
  972. {SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK
  973. {SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK
  974. {SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL
  975. {SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP
  976. {SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL
  977. {SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX
  978. {SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK
  979. {SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG
  980. {SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN
  981. {SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW
  982. {SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN
  983. {SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS
  984. {SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT
  985. {SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2
  986. {SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU
  987. {SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG
  988. {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
  989. {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
  990. {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
  991. {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
  992. {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
  993. {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
  994. {SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK
  995. {SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS
  996. {SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK
  997. {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
  998. {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2
  999. {SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK
  1000. {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
  1001. {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2
  1002. {SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2
  1003. {SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3
  1004. {SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4
  1005. {SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5
  1006. {SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE
  1007. {SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL
  1008. {SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL
  1009. {SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL
  1010. {SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL
  1011. {SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK
  1012. {SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA
  1013. {SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL
  1014. {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE
  1015. {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE
  1016. {SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR
  1017. {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
  1018. {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
  1019. {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
  1020. {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4
  1021. {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL
  1022. {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
  1023. {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
  1024. {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
  1025. {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2
  1026. {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
  1027. {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
  1028. {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
  1029. {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4
  1030. {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH
  1031. {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2
  1032. {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3
  1033. {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
  1034. {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH
  1035. {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2
  1036. {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3
  1037. {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
  1038. {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
  1039. {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
  1040. {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
  1041. {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
  1042. {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
  1043. {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
  1044. {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
  1045. {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
  1046. {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
  1047. {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
  1048. {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
  1049. {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
  1050. {SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS
  1051. {SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN
  1052. {SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN
  1053. {SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL
  1054. {SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP
  1055. {SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN
  1056. {SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS
  1057. {SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL
  1058. {SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM
  1059. {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP
  1060. {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2
  1061. {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3
  1062. {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4
  1063. {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP
  1064. {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
  1065. {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
  1066. {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4
  1067. {SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98
  1068. // killough 8/9/98: grenade
  1069. {SPR_MISL,32768,1000,A_Die,S_GRENADE,0,0}, // S_GRENADE
  1070. // killough 8/10/98: variable damage explosion
  1071. {SPR_MISL,32769,4,A_Scream,S_DETONATE2,0,0}, // S_DETONATE
  1072. {SPR_MISL,32770,6,A_Detonate,S_DETONATE3,0,0}, // S_DETONATE2
  1073. {SPR_MISL,32771,10,NULL,S_NULL,0,0}, // S_DETONATE3
  1074. #ifdef DOGS
  1075. // killough 7/19/98: Marine's best friend :)
  1076. {SPR_DOGS,0,10,A_Look,S_DOGS_STND2}, // S_DOGS_STND
  1077. {SPR_DOGS,1,10,A_Look,S_DOGS_STND}, // S_DOGS_STND2
  1078. {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2}, // S_DOGS_RUN1
  1079. {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3}, // S_DOGS_RUN2
  1080. {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4}, // S_DOGS_RUN3
  1081. {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5}, // S_DOGS_RUN4
  1082. {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6}, // S_DOGS_RUN5
  1083. {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7}, // S_DOGS_RUN6
  1084. {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8}, // S_DOGS_RUN7
  1085. {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1}, // S_DOGS_RUN8
  1086. {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2}, // S_DOGS_ATK1
  1087. {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3}, // S_DOGS_ATK2
  1088. {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1}, // S_DOGS_ATK3
  1089. {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2}, // S_DOGS_PAIN
  1090. {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1}, // S_DOGS_PAIN2
  1091. {SPR_DOGS,8,8,NULL,S_DOGS_DIE2}, // S_DOGS_DIE1
  1092. {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3}, // S_DOGS_DIE2
  1093. {SPR_DOGS,10,4,NULL,S_DOGS_DIE4}, // S_DOGS_DIE3
  1094. {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5}, // S_DOGS_DIE4
  1095. {SPR_DOGS,12,4,NULL,S_DOGS_DIE6}, // S_DOGS_DIE5
  1096. {SPR_DOGS,13,-1,NULL,S_NULL}, // S_DOGS_DIE6
  1097. {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2}, // S_DOGS_RAISE1
  1098. {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3}, // S_DOGS_RAISE2
  1099. {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4}, // S_DOGS_RAISE3
  1100. {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5}, // S_DOGS_RAISE4
  1101. {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6}, // S_DOGS_RAISE5
  1102. {SPR_DOGS,8,5,NULL,S_DOGS_RUN1}, // S_DOGS_RAISE6
  1103. #else
  1104. // if dogs are disabled, dummy states are required for dehacked compatibility
  1105. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_STND
  1106. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_STND2
  1107. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN1
  1108. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN2
  1109. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN3
  1110. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN4
  1111. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN5
  1112. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN6
  1113. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN7
  1114. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RUN8
  1115. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_ATK1
  1116. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_ATK2
  1117. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_ATK3
  1118. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_PAIN
  1119. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_PAIN2
  1120. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE1
  1121. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE2
  1122. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE3
  1123. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE4
  1124. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE5
  1125. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE6
  1126. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE1
  1127. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE2
  1128. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE3
  1129. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE4
  1130. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE5
  1131. {0,0,-1,NULL,S_NULL,0,0}, // S_DOGS_RAISE6
  1132. #endif
  1133. // add dummy beta bfg / lost soul frames for dehacked compatibility
  1134. // fixes bug #1576151 (part 2)
  1135. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG1
  1136. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG2
  1137. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG3
  1138. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG4
  1139. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG5
  1140. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG6
  1141. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG7
  1142. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG8
  1143. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG9
  1144. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG10
  1145. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG11
  1146. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG12
  1147. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG13
  1148. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG14
  1149. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG15
  1150. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG16
  1151. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG17
  1152. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG18
  1153. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG19
  1154. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG20
  1155. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG21
  1156. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG22
  1157. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG23
  1158. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG24
  1159. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG25
  1160. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG26
  1161. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG27
  1162. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG28
  1163. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG29
  1164. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG30
  1165. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG31
  1166. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG32
  1167. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG33
  1168. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG34
  1169. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG35
  1170. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG36
  1171. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG37
  1172. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG38
  1173. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG39
  1174. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG40
  1175. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG41
  1176. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG42
  1177. {0,0,-1,NULL,S_NULL,0,0}, // S_OLDBFG43
  1178. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1BALL
  1179. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1BALL2
  1180. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP
  1181. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP2
  1182. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP3
  1183. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP4
  1184. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS1EXP5
  1185. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALL
  1186. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALL2
  1187. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALLX1
  1188. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALLX2
  1189. {0,0,-1,NULL,S_NULL,0,0}, // S_PLS2BALLX3
  1190. {0,0,-1,NULL,S_NULL,0,0}, // S_BON3
  1191. {0,0,-1,NULL,S_NULL,0,0}, // S_BON4
  1192. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_STND
  1193. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN1
  1194. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN2
  1195. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN3
  1196. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_RUN4
  1197. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_ATK1
  1198. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_ATK2
  1199. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_ATK3
  1200. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_PAIN1
  1201. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_PAIN2
  1202. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_PAIN3
  1203. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE1
  1204. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE2
  1205. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE3
  1206. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE4
  1207. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE5
  1208. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE6
  1209. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE7
  1210. {0,0,-1,NULL,S_NULL,0,0}, // S_BSKUL_DIE8
  1211. // killough 10/98: mushroom effect
  1212. {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2,0,0}, // S_MUSHROOM
  1213. };
  1214. // ********************************************************************
  1215. // Object "Thing" definitions
  1216. // ********************************************************************
  1217. // Now we get to the actual objects and their characteristics. If
  1218. // you've seen Dehacked, much of this is where the Bits are set,
  1219. // commented below as "flags", as well as where you wire in which
  1220. // frames are the beginning frames for near and far attack, death,
  1221. // and such. Sounds are hooked in here too, as well as how much
  1222. // mass, speed and so forth a Thing has. Everything you ever wanted
  1223. // to know...
  1224. //
  1225. // Like all this other stuff, the MT_* entries are enumerated in info.h
  1226. //
  1227. // Note that these are all just indices of the elements involved, and
  1228. // not real pointers to them. For example, the player's death sequence
  1229. // is S_PLAY_DIE1, which just evaluates to the index in the states[]
  1230. // array above, which actually knows what happens then and what the
  1231. // sprite looks like, if it makes noise or not, etc.
  1232. //
  1233. // Additional comments about each of the entries are located in info.h
  1234. // next to the mobjinfo_t structure definition.
  1235. //
  1236. // This goes on for the next 3000+ lines...
  1237. mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
  1238. { // MT_PLAYER
  1239. -1, // doomednum
  1240. S_PLAY, // spawnstate
  1241. 100, // spawnhealth
  1242. S_PLAY_RUN1, // seestate
  1243. sfx_None, // seesound
  1244. 0, // reactiontime
  1245. sfx_None, // attacksound
  1246. S_PLAY_PAIN, // painstate
  1247. 255, // painchance
  1248. sfx_plpain, // painsound
  1249. S_NULL, // meleestate
  1250. S_PLAY_ATK1, // missilestate
  1251. S_PLAY_DIE1, // deathstate
  1252. S_PLAY_XDIE1, // xdeathstate
  1253. sfx_pldeth, // deathsound
  1254. 0, // speed
  1255. 16*FRACUNIT, // radius
  1256. 56*FRACUNIT, // height
  1257. 100, // mass
  1258. 0, // damage
  1259. sfx_None, // activesound
  1260. MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
  1261. S_NULL // raisestate
  1262. },
  1263. { // MT_POSSESSED
  1264. 3004, // doomednum
  1265. S_POSS_STND, // spawnstate
  1266. 20, // spawnhealth
  1267. S_POSS_RUN1, // seestate
  1268. sfx_posit1, // seesound
  1269. 8, // reactiontime
  1270. sfx_pistol, // attacksound
  1271. S_POSS_PAIN, // painstate
  1272. 200, // painchance
  1273. sfx_popain, // painsound
  1274. 0, // meleestate
  1275. S_POSS_ATK1, // missilestate
  1276. S_POSS_DIE1, // deathstate
  1277. S_POSS_XDIE1, // xdeathstate
  1278. sfx_podth1, // deathsound
  1279. 8, // speed
  1280. 20*FRACUNIT, // radius
  1281. 56*FRACUNIT, // height
  1282. 100, // mass
  1283. 0, // damage
  1284. sfx_posact, // activesound
  1285. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1286. S_POSS_RAISE1 // raisestate
  1287. },
  1288. { // MT_SHOTGUY
  1289. 9, // doomednum
  1290. S_SPOS_STND, // spawnstate
  1291. 30, // spawnhealth
  1292. S_SPOS_RUN1, // seestate
  1293. sfx_posit2, // seesound
  1294. 8, // reactiontime
  1295. 0, // attacksound
  1296. S_SPOS_PAIN, // painstate
  1297. 170, // painchance
  1298. sfx_popain, // painsound
  1299. 0, // meleestate
  1300. S_SPOS_ATK1, // missilestate
  1301. S_SPOS_DIE1, // deathstate
  1302. S_SPOS_XDIE1, // xdeathstate
  1303. sfx_podth2, // deathsound
  1304. 8, // speed
  1305. 20*FRACUNIT, // radius
  1306. 56*FRACUNIT, // height
  1307. 100, // mass
  1308. 0, // damage
  1309. sfx_posact, // activesound
  1310. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1311. S_SPOS_RAISE1 // raisestate
  1312. },
  1313. { // MT_VILE
  1314. 64, // doomednum
  1315. S_VILE_STND, // spawnstate
  1316. 700, // spawnhealth
  1317. S_VILE_RUN1, // seestate
  1318. sfx_vilsit, // seesound
  1319. 8, // reactiontime
  1320. 0, // attacksound
  1321. S_VILE_PAIN, // painstate
  1322. 10, // painchance
  1323. sfx_vipain, // painsound
  1324. 0, // meleestate
  1325. S_VILE_ATK1, // missilestate
  1326. S_VILE_DIE1, // deathstate
  1327. S_NULL, // xdeathstate
  1328. sfx_vildth, // deathsound
  1329. 15, // speed
  1330. 20*FRACUNIT, // radius
  1331. 56*FRACUNIT, // height
  1332. 500, // mass
  1333. 0, // damage
  1334. sfx_vilact, // activesound
  1335. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1336. S_NULL // raisestate
  1337. },
  1338. { // MT_FIRE
  1339. -1, // doomednum
  1340. S_FIRE1, // spawnstate
  1341. 1000, // spawnhealth
  1342. S_NULL, // seestate
  1343. sfx_None, // seesound
  1344. 8, // reactiontime
  1345. sfx_None, // attacksound
  1346. S_NULL, // painstate
  1347. 0, // painchance
  1348. sfx_None, // painsound
  1349. S_NULL, // meleestate
  1350. S_NULL, // missilestate
  1351. S_NULL, // deathstate
  1352. S_NULL, // xdeathstate
  1353. sfx_None, // deathsound
  1354. 0, // speed
  1355. 20*FRACUNIT, // radius
  1356. 16*FRACUNIT, // height
  1357. 100, // mass
  1358. 0, // damage
  1359. sfx_None, // activesound
  1360. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98
  1361. S_NULL // raisestate
  1362. },
  1363. { // MT_UNDEAD
  1364. 66, // doomednum
  1365. S_SKEL_STND, // spawnstate
  1366. 300, // spawnhealth
  1367. S_SKEL_RUN1, // seestate
  1368. sfx_skesit, // seesound
  1369. 8, // reactiontime
  1370. 0, // attacksound
  1371. S_SKEL_PAIN, // painstate
  1372. 100, // painchance
  1373. sfx_popain, // painsound
  1374. S_SKEL_FIST1, // meleestate
  1375. S_SKEL_MISS1, // missilestate
  1376. S_SKEL_DIE1, // deathstate
  1377. S_NULL, // xdeathstate
  1378. sfx_skedth, // deathsound
  1379. 10, // speed
  1380. 20*FRACUNIT, // radius
  1381. 56*FRACUNIT, // height
  1382. 500, // mass
  1383. 0, // damage
  1384. sfx_skeact, // activesound
  1385. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1386. S_SKEL_RAISE1 // raisestate
  1387. },
  1388. { // MT_TRACER
  1389. -1, // doomednum
  1390. S_TRACER, // spawnstate
  1391. 1000, // spawnhealth
  1392. S_NULL, // seestate
  1393. sfx_skeatk, // seesound
  1394. 8, // reactiontime
  1395. sfx_None, // attacksound
  1396. S_NULL, // painstate
  1397. 0, // painchance
  1398. sfx_None, // painsound
  1399. S_NULL, // meleestate
  1400. S_NULL, // missilestate
  1401. S_TRACEEXP1, // deathstate
  1402. S_NULL, // xdeathstate
  1403. sfx_barexp, // deathsound
  1404. 10*FRACUNIT, // speed
  1405. 11*FRACUNIT, // radius
  1406. 8*FRACUNIT, // height
  1407. 100, // mass
  1408. 10, // damage
  1409. sfx_None, // activesound
  1410. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
  1411. S_NULL // raisestate
  1412. },
  1413. { // MT_SMOKE
  1414. -1, // doomednum
  1415. S_SMOKE1, // spawnstate
  1416. 1000, // spawnhealth
  1417. S_NULL, // seestate
  1418. sfx_None, // seesound
  1419. 8, // reactiontime
  1420. sfx_None, // attacksound
  1421. S_NULL, // painstate
  1422. 0, // painchance
  1423. sfx_None, // painsound
  1424. S_NULL, // meleestate
  1425. S_NULL, // missilestate
  1426. S_NULL, // deathstate
  1427. S_NULL, // xdeathstate
  1428. sfx_None, // deathsound
  1429. 0, // speed
  1430. 20*FRACUNIT, // radius
  1431. 16*FRACUNIT, // height
  1432. 100, // mass
  1433. 0, // damage
  1434. sfx_None, // activesound
  1435. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  1436. S_NULL // raisestate
  1437. },
  1438. { // MT_FATSO
  1439. 67, // doomednum
  1440. S_FATT_STND, // spawnstate
  1441. 600, // spawnhealth
  1442. S_FATT_RUN1, // seestate
  1443. sfx_mansit, // seesound
  1444. 8, // reactiontime
  1445. 0, // attacksound
  1446. S_FATT_PAIN, // painstate
  1447. 80, // painchance
  1448. sfx_mnpain, // painsound
  1449. 0, // meleestate
  1450. S_FATT_ATK1, // missilestate
  1451. S_FATT_DIE1, // deathstate
  1452. S_NULL, // xdeathstate
  1453. sfx_mandth, // deathsound
  1454. 8, // speed
  1455. 48*FRACUNIT, // radius
  1456. 64*FRACUNIT, // height
  1457. 1000, // mass
  1458. 0, // damage
  1459. sfx_posact, // activesound
  1460. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1461. S_FATT_RAISE1 // raisestate
  1462. },
  1463. { // MT_FATSHOT
  1464. -1, // doomednum
  1465. S_FATSHOT1, // spawnstate
  1466. 1000, // spawnhealth
  1467. S_NULL, // seestate
  1468. sfx_firsht, // seesound
  1469. 8, // reactiontime
  1470. sfx_None, // attacksound
  1471. S_NULL, // painstate
  1472. 0, // painchance
  1473. sfx_None, // painsound
  1474. S_NULL, // meleestate
  1475. S_NULL, // missilestate
  1476. S_FATSHOTX1, // deathstate
  1477. S_NULL, // xdeathstate
  1478. sfx_firxpl, // deathsound
  1479. 20*FRACUNIT, // speed
  1480. 6*FRACUNIT, // radius
  1481. 8*FRACUNIT, // height
  1482. 100, // mass
  1483. 8, // damage
  1484. sfx_None, // activesound
  1485. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98
  1486. S_NULL // raisestate
  1487. },
  1488. { // MT_CHAINGUY
  1489. 65, // doomednum
  1490. S_CPOS_STND, // spawnstate
  1491. 70, // spawnhealth
  1492. S_CPOS_RUN1, // seestate
  1493. sfx_posit2, // seesound
  1494. 8, // reactiontime
  1495. 0, // attacksound
  1496. S_CPOS_PAIN, // painstate
  1497. 170, // painchance
  1498. sfx_popain, // painsound
  1499. 0, // meleestate
  1500. S_CPOS_ATK1, // missilestate
  1501. S_CPOS_DIE1, // deathstate
  1502. S_CPOS_XDIE1, // xdeathstate
  1503. sfx_podth2, // deathsound
  1504. 8, // speed
  1505. 20*FRACUNIT, // radius
  1506. 56*FRACUNIT, // height
  1507. 100, // mass
  1508. 0, // damage
  1509. sfx_posact, // activesound
  1510. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1511. S_CPOS_RAISE1 // raisestate
  1512. },
  1513. { // MT_TROOP
  1514. 3001, // doomednum
  1515. S_TROO_STND, // spawnstate
  1516. 60, // spawnhealth
  1517. S_TROO_RUN1, // seestate
  1518. sfx_bgsit1, // seesound
  1519. 8, // reactiontime
  1520. 0, // attacksound
  1521. S_TROO_PAIN, // painstate
  1522. 200, // painchance
  1523. sfx_popain, // painsound
  1524. S_TROO_ATK1, // meleestate
  1525. S_TROO_ATK1, // missilestate
  1526. S_TROO_DIE1, // deathstate
  1527. S_TROO_XDIE1, // xdeathstate
  1528. sfx_bgdth1, // deathsound
  1529. 8, // speed
  1530. 20*FRACUNIT, // radius
  1531. 56*FRACUNIT, // height
  1532. 100, // mass
  1533. 0, // damage
  1534. sfx_bgact, // activesound
  1535. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares
  1536. S_TROO_RAISE1 // raisestate
  1537. },
  1538. { // MT_SERGEANT
  1539. 3002, // doomednum
  1540. S_SARG_STND, // spawnstate
  1541. 150, // spawnhealth
  1542. S_SARG_RUN1, // seestate
  1543. sfx_sgtsit, // seesound
  1544. 8, // reactiontime
  1545. sfx_sgtatk, // attacksound
  1546. S_SARG_PAIN, // painstate
  1547. 180, // painchance
  1548. sfx_dmpain, // painsound
  1549. S_SARG_ATK1, // meleestate
  1550. 0, // missilestate
  1551. S_SARG_DIE1, // deathstate
  1552. S_NULL, // xdeathstate
  1553. sfx_sgtdth, // deathsound
  1554. 10, // speed
  1555. 30*FRACUNIT, // radius
  1556. 56*FRACUNIT, // height
  1557. 400, // mass
  1558. 0, // damage
  1559. sfx_dmact, // activesound
  1560. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1561. S_SARG_RAISE1 // raisestate
  1562. },
  1563. { // MT_SHADOWS
  1564. 58, // doomednum
  1565. S_SARG_STND, // spawnstate
  1566. 150, // spawnhealth
  1567. S_SARG_RUN1, // seestate
  1568. sfx_sgtsit, // seesound
  1569. 8, // reactiontime
  1570. sfx_sgtatk, // attacksound
  1571. S_SARG_PAIN, // painstate
  1572. 180, // painchance
  1573. sfx_dmpain, // painsound
  1574. S_SARG_ATK1, // meleestate
  1575. 0, // missilestate
  1576. S_SARG_DIE1, // deathstate
  1577. S_NULL, // xdeathstate
  1578. sfx_sgtdth, // deathsound
  1579. 10, // speed
  1580. 30*FRACUNIT, // radius
  1581. 56*FRACUNIT, // height
  1582. 400, // mass
  1583. 0, // damage
  1584. sfx_dmact, // activesound
  1585. MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
  1586. S_SARG_RAISE1 // raisestate
  1587. },
  1588. { // MT_HEAD
  1589. 3005, // doomednum
  1590. S_HEAD_STND, // spawnstate
  1591. 400, // spawnhealth
  1592. S_HEAD_RUN1, // seestate
  1593. sfx_cacsit, // seesound
  1594. 8, // reactiontime
  1595. 0, // attacksound
  1596. S_HEAD_PAIN, // painstate
  1597. 128, // painchance
  1598. sfx_dmpain, // painsound
  1599. 0, // meleestate
  1600. S_HEAD_ATK1, // missilestate
  1601. S_HEAD_DIE1, // deathstate
  1602. S_NULL, // xdeathstate
  1603. sfx_cacdth, // deathsound
  1604. 8, // speed
  1605. 31*FRACUNIT, // radius
  1606. 56*FRACUNIT, // height
  1607. 400, // mass
  1608. 0, // damage
  1609. sfx_dmact, // activesound
  1610. MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
  1611. S_HEAD_RAISE1 // raisestate
  1612. },
  1613. { // MT_BRUISER
  1614. 3003, // doomednum
  1615. S_BOSS_STND, // spawnstate
  1616. 1000, // spawnhealth
  1617. S_BOSS_RUN1, // seestate
  1618. sfx_brssit, // seesound
  1619. 8, // reactiontime
  1620. 0, // attacksound
  1621. S_BOSS_PAIN, // painstate
  1622. 50, // painchance
  1623. sfx_dmpain, // painsound
  1624. S_BOSS_ATK1, // meleestate
  1625. S_BOSS_ATK1, // missilestate
  1626. S_BOSS_DIE1, // deathstate
  1627. S_NULL, // xdeathstate
  1628. sfx_brsdth, // deathsound
  1629. 8, // speed
  1630. 24*FRACUNIT, // radius
  1631. 64*FRACUNIT, // height
  1632. 1000, // mass
  1633. 0, // damage
  1634. sfx_dmact, // activesound
  1635. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1636. S_BOSS_RAISE1 // raisestate
  1637. },
  1638. { // MT_BRUISERSHOT
  1639. -1, // doomednum
  1640. S_BRBALL1, // spawnstate
  1641. 1000, // spawnhealth
  1642. S_NULL, // seestate
  1643. sfx_firsht, // seesound
  1644. 8, // reactiontime
  1645. sfx_None, // attacksound
  1646. S_NULL, // painstate
  1647. 0, // painchance
  1648. sfx_None, // painsound
  1649. S_NULL, // meleestate
  1650. S_NULL, // missilestate
  1651. S_BRBALLX1, // deathstate
  1652. S_NULL, // xdeathstate
  1653. sfx_firxpl, // deathsound
  1654. 15*FRACUNIT, // speed
  1655. 6*FRACUNIT, // radius
  1656. 8*FRACUNIT, // height
  1657. 100, // mass
  1658. 8, // damage
  1659. sfx_None, // activesound
  1660. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98
  1661. S_NULL // raisestate
  1662. },
  1663. { // MT_KNIGHT
  1664. 69, // doomednum
  1665. S_BOS2_STND, // spawnstate
  1666. 500, // spawnhealth
  1667. S_BOS2_RUN1, // seestate
  1668. sfx_kntsit, // seesound
  1669. 8, // reactiontime
  1670. 0, // attacksound
  1671. S_BOS2_PAIN, // painstate
  1672. 50, // painchance
  1673. sfx_dmpain, // painsound
  1674. S_BOS2_ATK1, // meleestate
  1675. S_BOS2_ATK1, // missilestate
  1676. S_BOS2_DIE1, // deathstate
  1677. S_NULL, // xdeathstate
  1678. sfx_kntdth, // deathsound
  1679. 8, // speed
  1680. 24*FRACUNIT, // radius
  1681. 64*FRACUNIT, // height
  1682. 1000, // mass
  1683. 0, // damage
  1684. sfx_dmact, // activesound
  1685. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1686. S_BOS2_RAISE1 // raisestate
  1687. },
  1688. { // MT_SKULL
  1689. 3006, // doomednum
  1690. S_SKULL_STND, // spawnstate
  1691. 100, // spawnhealth
  1692. S_SKULL_RUN1, // seestate
  1693. 0, // seesound
  1694. 8, // reactiontime
  1695. sfx_sklatk, // attacksound
  1696. S_SKULL_PAIN, // painstate
  1697. 256, // painchance
  1698. sfx_dmpain, // painsound
  1699. 0, // meleestate
  1700. S_SKULL_ATK1, // missilestate
  1701. S_SKULL_DIE1, // deathstate
  1702. S_NULL, // xdeathstate
  1703. sfx_firxpl, // deathsound
  1704. 8, // speed
  1705. 16*FRACUNIT, // radius
  1706. 56*FRACUNIT, // height
  1707. 50, // mass
  1708. 3, // damage
  1709. sfx_dmact, // activesound
  1710. MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
  1711. S_NULL // raisestate
  1712. },
  1713. { // MT_SPIDER
  1714. 7, // doomednum
  1715. S_SPID_STND, // spawnstate
  1716. 3000, // spawnhealth
  1717. S_SPID_RUN1, // seestate
  1718. sfx_spisit, // seesound
  1719. 8, // reactiontime
  1720. sfx_shotgn, // attacksound
  1721. S_SPID_PAIN, // painstate
  1722. 40, // painchance
  1723. sfx_dmpain, // painsound
  1724. 0, // meleestate
  1725. S_SPID_ATK1, // missilestate
  1726. S_SPID_DIE1, // deathstate
  1727. S_NULL, // xdeathstate
  1728. sfx_spidth, // deathsound
  1729. 12, // speed
  1730. 128*FRACUNIT, // radius
  1731. 100*FRACUNIT, // height
  1732. 1000, // mass
  1733. 0, // damage
  1734. sfx_dmact, // activesound
  1735. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1736. S_NULL // raisestate
  1737. },
  1738. { // MT_BABY
  1739. 68, // doomednum
  1740. S_BSPI_STND, // spawnstate
  1741. 500, // spawnhealth
  1742. S_BSPI_SIGHT, // seestate
  1743. sfx_bspsit, // seesound
  1744. 8, // reactiontime
  1745. 0, // attacksound
  1746. S_BSPI_PAIN, // painstate
  1747. 128, // painchance
  1748. sfx_dmpain, // painsound
  1749. 0, // meleestate
  1750. S_BSPI_ATK1, // missilestate
  1751. S_BSPI_DIE1, // deathstate
  1752. S_NULL, // xdeathstate
  1753. sfx_bspdth, // deathsound
  1754. 12, // speed
  1755. 64*FRACUNIT, // radius
  1756. 64*FRACUNIT, // height
  1757. 600, // mass
  1758. 0, // damage
  1759. sfx_bspact, // activesound
  1760. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1761. S_BSPI_RAISE1 // raisestate
  1762. },
  1763. { // MT_CYBORG
  1764. 16, // doomednum
  1765. S_CYBER_STND, // spawnstate
  1766. 4000, // spawnhealth
  1767. S_CYBER_RUN1, // seestate
  1768. sfx_cybsit, // seesound
  1769. 8, // reactiontime
  1770. 0, // attacksound
  1771. S_CYBER_PAIN, // painstate
  1772. 20, // painchance
  1773. sfx_dmpain, // painsound
  1774. 0, // meleestate
  1775. S_CYBER_ATK1, // missilestate
  1776. S_CYBER_DIE1, // deathstate
  1777. S_NULL, // xdeathstate
  1778. sfx_cybdth, // deathsound
  1779. 16, // speed
  1780. 40*FRACUNIT, // radius
  1781. 110*FRACUNIT, // height
  1782. 1000, // mass
  1783. 0, // damage
  1784. sfx_dmact, // activesound
  1785. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1786. S_NULL // raisestate
  1787. },
  1788. { // MT_PAIN
  1789. 71, // doomednum
  1790. S_PAIN_STND, // spawnstate
  1791. 400, // spawnhealth
  1792. S_PAIN_RUN1, // seestate
  1793. sfx_pesit, // seesound
  1794. 8, // reactiontime
  1795. 0, // attacksound
  1796. S_PAIN_PAIN, // painstate
  1797. 128, // painchance
  1798. sfx_pepain, // painsound
  1799. 0, // meleestate
  1800. S_PAIN_ATK1, // missilestate
  1801. S_PAIN_DIE1, // deathstate
  1802. S_NULL, // xdeathstate
  1803. sfx_pedth, // deathsound
  1804. 8, // speed
  1805. 31*FRACUNIT, // radius
  1806. 56*FRACUNIT, // height
  1807. 400, // mass
  1808. 0, // damage
  1809. sfx_dmact, // activesound
  1810. MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
  1811. S_PAIN_RAISE1 // raisestate
  1812. },
  1813. { // MT_WOLFSS
  1814. 84, // doomednum
  1815. S_SSWV_STND, // spawnstate
  1816. 50, // spawnhealth
  1817. S_SSWV_RUN1, // seestate
  1818. sfx_sssit, // seesound
  1819. 8, // reactiontime
  1820. 0, // attacksound
  1821. S_SSWV_PAIN, // painstate
  1822. 170, // painchance
  1823. sfx_popain, // painsound
  1824. 0, // meleestate
  1825. S_SSWV_ATK1, // missilestate
  1826. S_SSWV_DIE1, // deathstate
  1827. S_SSWV_XDIE1, // xdeathstate
  1828. sfx_ssdth, // deathsound
  1829. 8, // speed
  1830. 20*FRACUNIT, // radius
  1831. 56*FRACUNIT, // height
  1832. 100, // mass
  1833. 0, // damage
  1834. sfx_posact, // activesound
  1835. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1836. S_SSWV_RAISE1 // raisestate
  1837. },
  1838. { // MT_KEEN
  1839. 72, // doomednum
  1840. S_KEENSTND, // spawnstate
  1841. 100, // spawnhealth
  1842. S_NULL, // seestate
  1843. sfx_None, // seesound
  1844. 8, // reactiontime
  1845. sfx_None, // attacksound
  1846. S_KEENPAIN, // painstate
  1847. 256, // painchance
  1848. sfx_keenpn, // painsound
  1849. S_NULL, // meleestate
  1850. S_NULL, // missilestate
  1851. S_COMMKEEN, // deathstate
  1852. S_NULL, // xdeathstate
  1853. sfx_keendt, // deathsound
  1854. 0, // speed
  1855. 16*FRACUNIT, // radius
  1856. 72*FRACUNIT, // height
  1857. 10000000, // mass
  1858. 0, // damage
  1859. sfx_None, // activesound
  1860. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
  1861. S_NULL // raisestate
  1862. },
  1863. { // MT_BOSSBRAIN
  1864. 88, // doomednum
  1865. S_BRAIN, // spawnstate
  1866. 250, // spawnhealth
  1867. S_NULL, // seestate
  1868. sfx_None, // seesound
  1869. 8, // reactiontime
  1870. sfx_None, // attacksound
  1871. S_BRAIN_PAIN, // painstate
  1872. 255, // painchance
  1873. sfx_bospn, // painsound
  1874. S_NULL, // meleestate
  1875. S_NULL, // missilestate
  1876. S_BRAIN_DIE1, // deathstate
  1877. S_NULL, // xdeathstate
  1878. sfx_bosdth, // deathsound
  1879. 0, // speed
  1880. 16*FRACUNIT, // radius
  1881. 16*FRACUNIT, // height
  1882. 10000000, // mass
  1883. 0, // damage
  1884. sfx_None, // activesound
  1885. MF_SOLID|MF_SHOOTABLE, // flags
  1886. S_NULL // raisestate
  1887. },
  1888. { // MT_BOSSSPIT
  1889. 89, // doomednum
  1890. S_BRAINEYE, // spawnstate
  1891. 1000, // spawnhealth
  1892. S_BRAINEYESEE, // seestate
  1893. sfx_None, // seesound
  1894. 8, // reactiontime
  1895. sfx_None, // attacksound
  1896. S_NULL, // painstate
  1897. 0, // painchance
  1898. sfx_None, // painsound
  1899. S_NULL, // meleestate
  1900. S_NULL, // missilestate
  1901. S_NULL, // deathstate
  1902. S_NULL, // xdeathstate
  1903. sfx_None, // deathsound
  1904. 0, // speed
  1905. 20*FRACUNIT, // radius
  1906. 32*FRACUNIT, // height
  1907. 100, // mass
  1908. 0, // damage
  1909. sfx_None, // activesound
  1910. MF_NOBLOCKMAP|MF_NOSECTOR, // flags
  1911. S_NULL // raisestate
  1912. },
  1913. { // MT_BOSSTARGET
  1914. 87, // doomednum
  1915. S_NULL, // spawnstate
  1916. 1000, // spawnhealth
  1917. S_NULL, // seestate
  1918. sfx_None, // seesound
  1919. 8, // reactiontime
  1920. sfx_None, // attacksound
  1921. S_NULL, // painstate
  1922. 0, // painchance
  1923. sfx_None, // painsound
  1924. S_NULL, // meleestate
  1925. S_NULL, // missilestate
  1926. S_NULL, // deathstate
  1927. S_NULL, // xdeathstate
  1928. sfx_None, // deathsound
  1929. 0, // speed
  1930. 20*FRACUNIT, // radius
  1931. 32*FRACUNIT, // height
  1932. 100, // mass
  1933. 0, // damage
  1934. sfx_None, // activesound
  1935. MF_NOBLOCKMAP|MF_NOSECTOR, // flags
  1936. S_NULL // raisestate
  1937. },
  1938. { // MT_SPAWNSHOT
  1939. -1, // doomednum
  1940. S_SPAWN1, // spawnstate
  1941. 1000, // spawnhealth
  1942. S_NULL, // seestate
  1943. sfx_bospit, // seesound
  1944. 8, // reactiontime
  1945. sfx_None, // attacksound
  1946. S_NULL, // painstate
  1947. 0, // painchance
  1948. sfx_None, // painsound
  1949. S_NULL, // meleestate
  1950. S_NULL, // missilestate
  1951. S_NULL, // deathstate
  1952. S_NULL, // xdeathstate
  1953. sfx_firxpl, // deathsound
  1954. 10*FRACUNIT, // speed
  1955. 6*FRACUNIT, // radius
  1956. 32*FRACUNIT, // height
  1957. 100, // mass
  1958. 3, // damage
  1959. sfx_None, // activesound
  1960. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
  1961. S_NULL // raisestate
  1962. },
  1963. { // MT_SPAWNFIRE
  1964. -1, // doomednum
  1965. S_SPAWNFIRE1, // spawnstate
  1966. 1000, // spawnhealth
  1967. S_NULL, // seestate
  1968. sfx_None, // seesound
  1969. 8, // reactiontime
  1970. sfx_None, // attacksound
  1971. S_NULL, // painstate
  1972. 0, // painchance
  1973. sfx_None, // painsound
  1974. S_NULL, // meleestate
  1975. S_NULL, // missilestate
  1976. S_NULL, // deathstate
  1977. S_NULL, // xdeathstate
  1978. sfx_None, // deathsound
  1979. 0, // speed
  1980. 20*FRACUNIT, // radius
  1981. 16*FRACUNIT, // height
  1982. 100, // mass
  1983. 0, // damage
  1984. sfx_None, // activesound
  1985. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  1986. S_NULL // raisestate
  1987. },
  1988. { // MT_BARREL
  1989. 2035, // doomednum
  1990. S_BAR1, // spawnstate
  1991. 20, // spawnhealth
  1992. S_NULL, // seestate
  1993. sfx_None, // seesound
  1994. 8, // reactiontime
  1995. sfx_None, // attacksound
  1996. S_NULL, // painstate
  1997. 0, // painchance
  1998. sfx_None, // painsound
  1999. S_NULL, // meleestate
  2000. S_NULL, // missilestate
  2001. S_BEXP, // deathstate
  2002. S_NULL, // xdeathstate
  2003. sfx_barexp, // deathsound
  2004. 0, // speed
  2005. 10*FRACUNIT, // radius
  2006. 42*FRACUNIT, // height
  2007. 100, // mass
  2008. 0, // damage
  2009. sfx_None, // activesound
  2010. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
  2011. S_NULL // raisestate
  2012. },
  2013. { // MT_TROOPSHOT
  2014. -1, // doomednum
  2015. S_TBALL1, // spawnstate
  2016. 1000, // spawnhealth
  2017. S_NULL, // seestate
  2018. sfx_firsht, // seesound
  2019. 8, // reactiontime
  2020. sfx_None, // attacksound
  2021. S_NULL, // painstate
  2022. 0, // painchance
  2023. sfx_None, // painsound
  2024. S_NULL, // meleestate
  2025. S_NULL, // missilestate
  2026. S_TBALLX1, // deathstate
  2027. S_NULL, // xdeathstate
  2028. sfx_firxpl, // deathsound
  2029. 10*FRACUNIT, // speed
  2030. 6*FRACUNIT, // radius
  2031. 8*FRACUNIT, // height
  2032. 100, // mass
  2033. 3, // damage
  2034. sfx_None, // activesound
  2035. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2036. S_NULL // raisestate
  2037. },
  2038. { // MT_HEADSHOT
  2039. -1, // doomednum
  2040. S_RBALL1, // spawnstate
  2041. 1000, // spawnhealth
  2042. S_NULL, // seestate
  2043. sfx_firsht, // seesound
  2044. 8, // reactiontime
  2045. sfx_None, // attacksound
  2046. S_NULL, // painstate
  2047. 0, // painchance
  2048. sfx_None, // painsound
  2049. S_NULL, // meleestate
  2050. S_NULL, // missilestate
  2051. S_RBALLX1, // deathstate
  2052. S_NULL, // xdeathstate
  2053. sfx_firxpl, // deathsound
  2054. 10*FRACUNIT, // speed
  2055. 6*FRACUNIT, // radius
  2056. 8*FRACUNIT, // height
  2057. 100, // mass
  2058. 5, // damage
  2059. sfx_None, // activesound
  2060. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags
  2061. S_NULL // raisestate
  2062. },
  2063. { // MT_ROCKET
  2064. -1, // doomednum
  2065. S_ROCKET, // spawnstate
  2066. 1000, // spawnhealth
  2067. S_NULL, // seestate
  2068. sfx_rlaunc, // seesound
  2069. 8, // reactiontime
  2070. sfx_None, // attacksound
  2071. S_NULL, // painstate
  2072. 0, // painchance
  2073. sfx_None, // painsound
  2074. S_NULL, // meleestate
  2075. S_NULL, // missilestate
  2076. S_EXPLODE1, // deathstate
  2077. S_NULL, // xdeathstate
  2078. sfx_barexp, // deathsound
  2079. 20*FRACUNIT, // speed
  2080. 11*FRACUNIT, // radius
  2081. 8*FRACUNIT, // height
  2082. 100, // mass
  2083. 20, // damage
  2084. sfx_None, // activesound
  2085. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
  2086. S_NULL // raisestate
  2087. },
  2088. { // MT_PLASMA
  2089. -1, // doomednum
  2090. S_PLASBALL, // spawnstate
  2091. 1000, // spawnhealth
  2092. S_NULL, // seestate
  2093. sfx_plasma, // seesound
  2094. 8, // reactiontime
  2095. sfx_None, // attacksound
  2096. S_NULL, // painstate
  2097. 0, // painchance
  2098. sfx_None, // painsound
  2099. S_NULL, // meleestate
  2100. S_NULL, // missilestate
  2101. S_PLASEXP, // deathstate
  2102. S_NULL, // xdeathstate
  2103. sfx_firxpl, // deathsound
  2104. 25*FRACUNIT, // speed
  2105. 13*FRACUNIT, // radius
  2106. 8*FRACUNIT, // height
  2107. 100, // mass
  2108. 5, // damage
  2109. sfx_None, // activesound
  2110. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2111. S_NULL // raisestate
  2112. },
  2113. { // MT_BFG
  2114. -1, // doomednum
  2115. S_BFGSHOT, // spawnstate
  2116. 1000, // spawnhealth
  2117. S_NULL, // seestate
  2118. 0, // seesound
  2119. 8, // reactiontime
  2120. sfx_None, // attacksound
  2121. S_NULL, // painstate
  2122. 0, // painchance
  2123. sfx_None, // painsound
  2124. S_NULL, // meleestate
  2125. S_NULL, // missilestate
  2126. S_BFGLAND, // deathstate
  2127. S_NULL, // xdeathstate
  2128. sfx_rxplod, // deathsound
  2129. 25*FRACUNIT, // speed
  2130. 13*FRACUNIT, // radius
  2131. 8*FRACUNIT, // height
  2132. 100, // mass
  2133. 100, // damage
  2134. sfx_None, // activesound
  2135. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2136. S_NULL // raisestate
  2137. },
  2138. { // MT_ARACHPLAZ
  2139. -1, // doomednum
  2140. S_ARACH_PLAZ, // spawnstate
  2141. 1000, // spawnhealth
  2142. S_NULL, // seestate
  2143. sfx_plasma, // seesound
  2144. 8, // reactiontime
  2145. sfx_None, // attacksound
  2146. S_NULL, // painstate
  2147. 0, // painchance
  2148. sfx_None, // painsound
  2149. S_NULL, // meleestate
  2150. S_NULL, // missilestate
  2151. S_ARACH_PLEX, // deathstate
  2152. S_NULL, // xdeathstate
  2153. sfx_firxpl, // deathsound
  2154. 25*FRACUNIT, // speed
  2155. 13*FRACUNIT, // radius
  2156. 8*FRACUNIT, // height
  2157. 100, // mass
  2158. 5, // damage
  2159. sfx_None, // activesound
  2160. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2161. S_NULL // raisestate
  2162. },
  2163. { // MT_PUFF
  2164. -1, // doomednum
  2165. S_PUFF1, // spawnstate
  2166. 1000, // spawnhealth
  2167. S_NULL, // seestate
  2168. sfx_None, // seesound
  2169. 8, // reactiontime
  2170. sfx_None, // attacksound
  2171. S_NULL, // painstate
  2172. 0, // painchance
  2173. sfx_None, // painsound
  2174. S_NULL, // meleestate
  2175. S_NULL, // missilestate
  2176. S_NULL, // deathstate
  2177. S_NULL, // xdeathstate
  2178. sfx_None, // deathsound
  2179. 0, // speed
  2180. 20*FRACUNIT, // radius
  2181. 16*FRACUNIT, // height
  2182. 100, // mass
  2183. 0, // damage
  2184. sfx_None, // activesound
  2185. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2186. S_NULL // raisestate
  2187. },
  2188. { // MT_BLOOD
  2189. -1, // doomednum
  2190. S_BLOOD1, // spawnstate
  2191. 1000, // spawnhealth
  2192. S_NULL, // seestate
  2193. sfx_None, // seesound
  2194. 8, // reactiontime
  2195. sfx_None, // attacksound
  2196. S_NULL, // painstate
  2197. 0, // painchance
  2198. sfx_None, // painsound
  2199. S_NULL, // meleestate
  2200. S_NULL, // missilestate
  2201. S_NULL, // deathstate
  2202. S_NULL, // xdeathstate
  2203. sfx_None, // deathsound
  2204. 0, // speed
  2205. 20*FRACUNIT, // radius
  2206. 16*FRACUNIT, // height
  2207. 100, // mass
  2208. 0, // damage
  2209. sfx_None, // activesound
  2210. MF_NOBLOCKMAP, // flags
  2211. S_NULL // raisestate
  2212. },
  2213. { // MT_TFOG
  2214. -1, // doomednum
  2215. S_TFOG, // spawnstate
  2216. 1000, // spawnhealth
  2217. S_NULL, // seestate
  2218. sfx_None, // seesound
  2219. 8, // reactiontime
  2220. sfx_None, // attacksound
  2221. S_NULL, // painstate
  2222. 0, // painchance
  2223. sfx_None, // painsound
  2224. S_NULL, // meleestate
  2225. S_NULL, // missilestate
  2226. S_NULL, // deathstate
  2227. S_NULL, // xdeathstate
  2228. sfx_None, // deathsound
  2229. 0, // speed
  2230. 20*FRACUNIT, // radius
  2231. 16*FRACUNIT, // height
  2232. 100, // mass
  2233. 0, // damage
  2234. sfx_None, // activesound
  2235. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2236. S_NULL // raisestate
  2237. },
  2238. { // MT_IFOG
  2239. -1, // doomednum
  2240. S_IFOG, // spawnstate
  2241. 1000, // spawnhealth
  2242. S_NULL, // seestate
  2243. sfx_None, // seesound
  2244. 8, // reactiontime
  2245. sfx_None, // attacksound
  2246. S_NULL, // painstate
  2247. 0, // painchance
  2248. sfx_None, // painsound
  2249. S_NULL, // meleestate
  2250. S_NULL, // missilestate
  2251. S_NULL, // deathstate
  2252. S_NULL, // xdeathstate
  2253. sfx_None, // deathsound
  2254. 0, // speed
  2255. 20*FRACUNIT, // radius
  2256. 16*FRACUNIT, // height
  2257. 100, // mass
  2258. 0, // damage
  2259. sfx_None, // activesound
  2260. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
  2261. S_NULL // raisestate
  2262. },
  2263. { // MT_TELEPORTMAN
  2264. 14, // doomednum
  2265. S_NULL, // spawnstate
  2266. 1000, // spawnhealth
  2267. S_NULL, // seestate
  2268. sfx_None, // seesound
  2269. 8, // reactiontime
  2270. sfx_None, // attacksound
  2271. S_NULL, // painstate
  2272. 0, // painchance
  2273. sfx_None, // painsound
  2274. S_NULL, // meleestate
  2275. S_NULL, // missilestate
  2276. S_NULL, // deathstate
  2277. S_NULL, // xdeathstate
  2278. sfx_None, // deathsound
  2279. 0, // speed
  2280. 20*FRACUNIT, // radius
  2281. 16*FRACUNIT, // height
  2282. 100, // mass
  2283. 0, // damage
  2284. sfx_None, // activesound
  2285. MF_NOBLOCKMAP|MF_NOSECTOR, // flags
  2286. S_NULL // raisestate
  2287. },
  2288. { // MT_EXTRABFG
  2289. -1, // doomednum
  2290. S_BFGEXP, // spawnstate
  2291. 1000, // spawnhealth
  2292. S_NULL, // seestate
  2293. sfx_None, // seesound
  2294. 8, // reactiontime
  2295. sfx_None, // attacksound
  2296. S_NULL, // painstate
  2297. 0, // painchance
  2298. sfx_None, // painsound
  2299. S_NULL, // meleestate
  2300. S_NULL, // missilestate
  2301. S_NULL, // deathstate
  2302. S_NULL, // xdeathstate
  2303. sfx_None, // deathsound
  2304. 0, // speed
  2305. 20*FRACUNIT, // radius
  2306. 16*FRACUNIT, // height
  2307. 100, // mass
  2308. 0, // damage
  2309. sfx_None, // activesound
  2310. MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
  2311. S_NULL // raisestate
  2312. },
  2313. { // MT_MISC0
  2314. 2018, // doomednum
  2315. S_ARM1, // spawnstate
  2316. 1000, // spawnhealth
  2317. S_NULL, // seestate
  2318. sfx_None, // seesound
  2319. 8, // reactiontime
  2320. sfx_None, // attacksound
  2321. S_NULL, // painstate
  2322. 0, // painchance
  2323. sfx_None, // painsound
  2324. S_NULL, // meleestate
  2325. S_NULL, // missilestate
  2326. S_NULL, // deathstate
  2327. S_NULL, // xdeathstate
  2328. sfx_None, // deathsound
  2329. 0, // speed
  2330. 20*FRACUNIT, // radius
  2331. 16*FRACUNIT, // height
  2332. 100, // mass
  2333. 0, // damage
  2334. sfx_None, // activesound
  2335. MF_SPECIAL, // flags
  2336. S_NULL // raisestate
  2337. },
  2338. { // MT_MISC1
  2339. 2019, // doomednum
  2340. S_ARM2, // spawnstate
  2341. 1000, // spawnhealth
  2342. S_NULL, // seestate
  2343. sfx_None, // seesound
  2344. 8, // reactiontime
  2345. sfx_None, // attacksound
  2346. S_NULL, // painstate
  2347. 0, // painchance
  2348. sfx_None, // painsound
  2349. S_NULL, // meleestate
  2350. S_NULL, // missilestate
  2351. S_NULL, // deathstate
  2352. S_NULL, // xdeathstate
  2353. sfx_None, // deathsound
  2354. 0, // speed
  2355. 20*FRACUNIT, // radius
  2356. 16*FRACUNIT, // height
  2357. 100, // mass
  2358. 0, // damage
  2359. sfx_None, // activesound
  2360. MF_SPECIAL, // flags
  2361. S_NULL // raisestate
  2362. },
  2363. { // MT_MISC2
  2364. 2014, // doomednum
  2365. S_BON1, // spawnstate
  2366. 1000, // spawnhealth
  2367. S_NULL, // seestate
  2368. sfx_None, // seesound
  2369. 8, // reactiontime
  2370. sfx_None, // attacksound
  2371. S_NULL, // painstate
  2372. 0, // painchance
  2373. sfx_None, // painsound
  2374. S_NULL, // meleestate
  2375. S_NULL, // missilestate
  2376. S_NULL, // deathstate
  2377. S_NULL, // xdeathstate
  2378. sfx_None, // deathsound
  2379. 0, // speed
  2380. 20*FRACUNIT, // radius
  2381. 16*FRACUNIT, // height
  2382. 100, // mass
  2383. 0, // damage
  2384. sfx_None, // activesound
  2385. MF_SPECIAL|MF_COUNTITEM, // flags
  2386. S_NULL // raisestate
  2387. },
  2388. { // MT_MISC3
  2389. 2015, // doomednum
  2390. S_BON2, // spawnstate
  2391. 1000, // spawnhealth
  2392. S_NULL, // seestate
  2393. sfx_None, // seesound
  2394. 8, // reactiontime
  2395. sfx_None, // attacksound
  2396. S_NULL, // painstate
  2397. 0, // painchance
  2398. sfx_None, // painsound
  2399. S_NULL, // meleestate
  2400. S_NULL, // missilestate
  2401. S_NULL, // deathstate
  2402. S_NULL, // xdeathstate
  2403. sfx_None, // deathsound
  2404. 0, // speed
  2405. 20*FRACUNIT, // radius
  2406. 16*FRACUNIT, // height
  2407. 100, // mass
  2408. 0, // damage
  2409. sfx_None, // activesound
  2410. MF_SPECIAL|MF_COUNTITEM, // flags
  2411. S_NULL // raisestate
  2412. },
  2413. { // MT_MISC4
  2414. 5, // doomednum
  2415. S_BKEY, // spawnstate
  2416. 1000, // spawnhealth
  2417. S_NULL, // seestate
  2418. sfx_None, // seesound
  2419. 8, // reactiontime
  2420. sfx_None, // attacksound
  2421. S_NULL, // painstate
  2422. 0, // painchance
  2423. sfx_None, // painsound
  2424. S_NULL, // meleestate
  2425. S_NULL, // missilestate
  2426. S_NULL, // deathstate
  2427. S_NULL, // xdeathstate
  2428. sfx_None, // deathsound
  2429. 0, // speed
  2430. 20*FRACUNIT, // radius
  2431. 16*FRACUNIT, // height
  2432. 100, // mass
  2433. 0, // damage
  2434. sfx_None, // activesound
  2435. MF_SPECIAL|MF_NOTDMATCH, // flags
  2436. S_NULL // raisestate
  2437. },
  2438. { // MT_MISC5
  2439. 13, // doomednum
  2440. S_RKEY, // spawnstate
  2441. 1000, // spawnhealth
  2442. S_NULL, // seestate
  2443. sfx_None, // seesound
  2444. 8, // reactiontime
  2445. sfx_None, // attacksound
  2446. S_NULL, // painstate
  2447. 0, // painchance
  2448. sfx_None, // painsound
  2449. S_NULL, // meleestate
  2450. S_NULL, // missilestate
  2451. S_NULL, // deathstate
  2452. S_NULL, // xdeathstate
  2453. sfx_None, // deathsound
  2454. 0, // speed
  2455. 20*FRACUNIT, // radius
  2456. 16*FRACUNIT, // height
  2457. 100, // mass
  2458. 0, // damage
  2459. sfx_None, // activesound
  2460. MF_SPECIAL|MF_NOTDMATCH, // flags
  2461. S_NULL // raisestate
  2462. },
  2463. { // MT_MISC6
  2464. 6, // doomednum
  2465. S_YKEY, // spawnstate
  2466. 1000, // spawnhealth
  2467. S_NULL, // seestate
  2468. sfx_None, // seesound
  2469. 8, // reactiontime
  2470. sfx_None, // attacksound
  2471. S_NULL, // painstate
  2472. 0, // painchance
  2473. sfx_None, // painsound
  2474. S_NULL, // meleestate
  2475. S_NULL, // missilestate
  2476. S_NULL, // deathstate
  2477. S_NULL, // xdeathstate
  2478. sfx_None, // deathsound
  2479. 0, // speed
  2480. 20*FRACUNIT, // radius
  2481. 16*FRACUNIT, // height
  2482. 100, // mass
  2483. 0, // damage
  2484. sfx_None, // activesound
  2485. MF_SPECIAL|MF_NOTDMATCH, // flags
  2486. S_NULL // raisestate
  2487. },
  2488. { // MT_MISC7
  2489. 39, // doomednum
  2490. S_YSKULL, // spawnstate
  2491. 1000, // spawnhealth
  2492. S_NULL, // seestate
  2493. sfx_None, // seesound
  2494. 8, // reactiontime
  2495. sfx_None, // attacksound
  2496. S_NULL, // painstate
  2497. 0, // painchance
  2498. sfx_None, // painsound
  2499. S_NULL, // meleestate
  2500. S_NULL, // missilestate
  2501. S_NULL, // deathstate
  2502. S_NULL, // xdeathstate
  2503. sfx_None, // deathsound
  2504. 0, // speed
  2505. 20*FRACUNIT, // radius
  2506. 16*FRACUNIT, // height
  2507. 100, // mass
  2508. 0, // damage
  2509. sfx_None, // activesound
  2510. MF_SPECIAL|MF_NOTDMATCH, // flags
  2511. S_NULL // raisestate
  2512. },
  2513. { // MT_MISC8
  2514. 38, // doomednum
  2515. S_RSKULL, // spawnstate
  2516. 1000, // spawnhealth
  2517. S_NULL, // seestate
  2518. sfx_None, // seesound
  2519. 8, // reactiontime
  2520. sfx_None, // attacksound
  2521. S_NULL, // painstate
  2522. 0, // painchance
  2523. sfx_None, // painsound
  2524. S_NULL, // meleestate
  2525. S_NULL, // missilestate
  2526. S_NULL, // deathstate
  2527. S_NULL, // xdeathstate
  2528. sfx_None, // deathsound
  2529. 0, // speed
  2530. 20*FRACUNIT, // radius
  2531. 16*FRACUNIT, // height
  2532. 100, // mass
  2533. 0, // damage
  2534. sfx_None, // activesound
  2535. MF_SPECIAL|MF_NOTDMATCH, // flags
  2536. S_NULL // raisestate
  2537. },
  2538. { // MT_MISC9
  2539. 40, // doomednum
  2540. S_BSKULL, // spawnstate
  2541. 1000, // spawnhealth
  2542. S_NULL, // seestate
  2543. sfx_None, // seesound
  2544. 8, // reactiontime
  2545. sfx_None, // attacksound
  2546. S_NULL, // painstate
  2547. 0, // painchance
  2548. sfx_None, // painsound
  2549. S_NULL, // meleestate
  2550. S_NULL, // missilestate
  2551. S_NULL, // deathstate
  2552. S_NULL, // xdeathstate
  2553. sfx_None, // deathsound
  2554. 0, // speed
  2555. 20*FRACUNIT, // radius
  2556. 16*FRACUNIT, // height
  2557. 100, // mass
  2558. 0, // damage
  2559. sfx_None, // activesound
  2560. MF_SPECIAL|MF_NOTDMATCH, // flags
  2561. S_NULL // raisestate
  2562. },
  2563. { // MT_MISC10
  2564. 2011, // doomednum
  2565. S_STIM, // spawnstate
  2566. 1000, // spawnhealth
  2567. S_NULL, // seestate
  2568. sfx_None, // seesound
  2569. 8, // reactiontime
  2570. sfx_None, // attacksound
  2571. S_NULL, // painstate
  2572. 0, // painchance
  2573. sfx_None, // painsound
  2574. S_NULL, // meleestate
  2575. S_NULL, // missilestate
  2576. S_NULL, // deathstate
  2577. S_NULL, // xdeathstate
  2578. sfx_None, // deathsound
  2579. 0, // speed
  2580. 20*FRACUNIT, // radius
  2581. 16*FRACUNIT, // height
  2582. 100, // mass
  2583. 0, // damage
  2584. sfx_None, // activesound
  2585. MF_SPECIAL, // flags
  2586. S_NULL // raisestate
  2587. },
  2588. { // MT_MISC11
  2589. 2012, // doomednum
  2590. S_MEDI, // spawnstate
  2591. 1000, // spawnhealth
  2592. S_NULL, // seestate
  2593. sfx_None, // seesound
  2594. 8, // reactiontime
  2595. sfx_None, // attacksound
  2596. S_NULL, // painstate
  2597. 0, // painchance
  2598. sfx_None, // painsound
  2599. S_NULL, // meleestate
  2600. S_NULL, // missilestate
  2601. S_NULL, // deathstate
  2602. S_NULL, // xdeathstate
  2603. sfx_None, // deathsound
  2604. 0, // speed
  2605. 20*FRACUNIT, // radius
  2606. 16*FRACUNIT, // height
  2607. 100, // mass
  2608. 0, // damage
  2609. sfx_None, // activesound
  2610. MF_SPECIAL, // flags
  2611. S_NULL // raisestate
  2612. },
  2613. { // MT_MISC12
  2614. 2013, // doomednum
  2615. S_SOUL, // spawnstate
  2616. 1000, // spawnhealth
  2617. S_NULL, // seestate
  2618. sfx_None, // seesound
  2619. 8, // reactiontime
  2620. sfx_None, // attacksound
  2621. S_NULL, // painstate
  2622. 0, // painchance
  2623. sfx_None, // painsound
  2624. S_NULL, // meleestate
  2625. S_NULL, // missilestate
  2626. S_NULL, // deathstate
  2627. S_NULL, // xdeathstate
  2628. sfx_None, // deathsound
  2629. 0, // speed
  2630. 20*FRACUNIT, // radius
  2631. 16*FRACUNIT, // height
  2632. 100, // mass
  2633. 0, // damage
  2634. sfx_None, // activesound
  2635. MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
  2636. S_NULL // raisestate
  2637. },
  2638. { // MT_INV
  2639. 2022, // doomednum
  2640. S_PINV, // spawnstate
  2641. 1000, // spawnhealth
  2642. S_NULL, // seestate
  2643. sfx_None, // seesound
  2644. 8, // reactiontime
  2645. sfx_None, // attacksound
  2646. S_NULL, // painstate
  2647. 0, // painchance
  2648. sfx_None, // painsound
  2649. S_NULL, // meleestate
  2650. S_NULL, // missilestate
  2651. S_NULL, // deathstate
  2652. S_NULL, // xdeathstate
  2653. sfx_None, // deathsound
  2654. 0, // speed
  2655. 20*FRACUNIT, // radius
  2656. 16*FRACUNIT, // height
  2657. 100, // mass
  2658. 0, // damage
  2659. sfx_None, // activesound
  2660. MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
  2661. S_NULL // raisestate
  2662. },
  2663. { // MT_MISC13
  2664. 2023, // doomednum
  2665. S_PSTR, // spawnstate
  2666. 1000, // spawnhealth
  2667. S_NULL, // seestate
  2668. sfx_None, // seesound
  2669. 8, // reactiontime
  2670. sfx_None, // attacksound
  2671. S_NULL, // painstate
  2672. 0, // painchance
  2673. sfx_None, // painsound
  2674. S_NULL, // meleestate
  2675. S_NULL, // missilestate
  2676. S_NULL, // deathstate
  2677. S_NULL, // xdeathstate
  2678. sfx_None, // deathsound
  2679. 0, // speed
  2680. 20*FRACUNIT, // radius
  2681. 16*FRACUNIT, // height
  2682. 100, // mass
  2683. 0, // damage
  2684. sfx_None, // activesound
  2685. MF_SPECIAL|MF_COUNTITEM, // flags
  2686. S_NULL // raisestate
  2687. },
  2688. { // MT_INS
  2689. 2024, // doomednum
  2690. S_PINS, // spawnstate
  2691. 1000, // spawnhealth
  2692. S_NULL, // seestate
  2693. sfx_None, // seesound
  2694. 8, // reactiontime
  2695. sfx_None, // attacksound
  2696. S_NULL, // painstate
  2697. 0, // painchance
  2698. sfx_None, // painsound
  2699. S_NULL, // meleestate
  2700. S_NULL, // missilestate
  2701. S_NULL, // deathstate
  2702. S_NULL, // xdeathstate
  2703. sfx_None, // deathsound
  2704. 0, // speed
  2705. 20*FRACUNIT, // radius
  2706. 16*FRACUNIT, // height
  2707. 100, // mass
  2708. 0, // damage
  2709. sfx_None, // activesound
  2710. MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
  2711. S_NULL // raisestate
  2712. },
  2713. { // MT_MISC14
  2714. 2025, // doomednum
  2715. S_SUIT, // spawnstate
  2716. 1000, // spawnhealth
  2717. S_NULL, // seestate
  2718. sfx_None, // seesound
  2719. 8, // reactiontime
  2720. sfx_None, // attacksound
  2721. S_NULL, // painstate
  2722. 0, // painchance
  2723. sfx_None, // painsound
  2724. S_NULL, // meleestate
  2725. S_NULL, // missilestate
  2726. S_NULL, // deathstate
  2727. S_NULL, // xdeathstate
  2728. sfx_None, // deathsound
  2729. 0, // speed
  2730. 20*FRACUNIT, // radius
  2731. 16*FRACUNIT, // height
  2732. 100, // mass
  2733. 0, // damage
  2734. sfx_None, // activesound
  2735. MF_SPECIAL, // flags
  2736. S_NULL // raisestate
  2737. },
  2738. { // MT_MISC15
  2739. 2026, // doomednum
  2740. S_PMAP, // spawnstate
  2741. 1000, // spawnhealth
  2742. S_NULL, // seestate
  2743. sfx_None, // seesound
  2744. 8, // reactiontime
  2745. sfx_None, // attacksound
  2746. S_NULL, // painstate
  2747. 0, // painchance
  2748. sfx_None, // painsound
  2749. S_NULL, // meleestate
  2750. S_NULL, // missilestate
  2751. S_NULL, // deathstate
  2752. S_NULL, // xdeathstate
  2753. sfx_None, // deathsound
  2754. 0, // speed
  2755. 20*FRACUNIT, // radius
  2756. 16*FRACUNIT, // height
  2757. 100, // mass
  2758. 0, // damage
  2759. sfx_None, // activesound
  2760. MF_SPECIAL|MF_COUNTITEM, // flags
  2761. S_NULL // raisestate
  2762. },
  2763. { // MT_MISC16
  2764. 2045, // doomednum
  2765. S_PVIS, // spawnstate
  2766. 1000, // spawnhealth
  2767. S_NULL, // seestate
  2768. sfx_None, // seesound
  2769. 8, // reactiontime
  2770. sfx_None, // attacksound
  2771. S_NULL, // painstate
  2772. 0, // painchance
  2773. sfx_None, // painsound
  2774. S_NULL, // meleestate
  2775. S_NULL, // missilestate
  2776. S_NULL, // deathstate
  2777. S_NULL, // xdeathstate
  2778. sfx_None, // deathsound
  2779. 0, // speed
  2780. 20*FRACUNIT, // radius
  2781. 16*FRACUNIT, // height
  2782. 100, // mass
  2783. 0, // damage
  2784. sfx_None, // activesound
  2785. MF_SPECIAL|MF_COUNTITEM, // flags
  2786. S_NULL // raisestate
  2787. },
  2788. { // MT_MEGA
  2789. 83, // doomednum
  2790. S_MEGA, // spawnstate
  2791. 1000, // spawnhealth
  2792. S_NULL, // seestate
  2793. sfx_None, // seesound
  2794. 8, // reactiontime
  2795. sfx_None, // attacksound
  2796. S_NULL, // painstate
  2797. 0, // painchance
  2798. sfx_None, // painsound
  2799. S_NULL, // meleestate
  2800. S_NULL, // missilestate
  2801. S_NULL, // deathstate
  2802. S_NULL, // xdeathstate
  2803. sfx_None, // deathsound
  2804. 0, // speed
  2805. 20*FRACUNIT, // radius
  2806. 16*FRACUNIT, // height
  2807. 100, // mass
  2808. 0, // damage
  2809. sfx_None, // activesound
  2810. MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
  2811. S_NULL // raisestate
  2812. },
  2813. { // MT_CLIP
  2814. 2007, // doomednum
  2815. S_CLIP, // spawnstate
  2816. 1000, // spawnhealth
  2817. S_NULL, // seestate
  2818. sfx_None, // seesound
  2819. 8, // reactiontime
  2820. sfx_None, // attacksound
  2821. S_NULL, // painstate
  2822. 0, // painchance
  2823. sfx_None, // painsound
  2824. S_NULL, // meleestate
  2825. S_NULL, // missilestate
  2826. S_NULL, // deathstate
  2827. S_NULL, // xdeathstate
  2828. sfx_None, // deathsound
  2829. 0, // speed
  2830. 20*FRACUNIT, // radius
  2831. 16*FRACUNIT, // height
  2832. 100, // mass
  2833. 0, // damage
  2834. sfx_None, // activesound
  2835. MF_SPECIAL, // flags
  2836. S_NULL // raisestate
  2837. },
  2838. { // MT_MISC17
  2839. 2048, // doomednum
  2840. S_AMMO, // spawnstate
  2841. 1000, // spawnhealth
  2842. S_NULL, // seestate
  2843. sfx_None, // seesound
  2844. 8, // reactiontime
  2845. sfx_None, // attacksound
  2846. S_NULL, // painstate
  2847. 0, // painchance
  2848. sfx_None, // painsound
  2849. S_NULL, // meleestate
  2850. S_NULL, // missilestate
  2851. S_NULL, // deathstate
  2852. S_NULL, // xdeathstate
  2853. sfx_None, // deathsound
  2854. 0, // speed
  2855. 20*FRACUNIT, // radius
  2856. 16*FRACUNIT, // height
  2857. 100, // mass
  2858. 0, // damage
  2859. sfx_None, // activesound
  2860. MF_SPECIAL, // flags
  2861. S_NULL // raisestate
  2862. },
  2863. { // MT_MISC18
  2864. 2010, // doomednum
  2865. S_ROCK, // spawnstate
  2866. 1000, // spawnhealth
  2867. S_NULL, // seestate
  2868. sfx_None, // seesound
  2869. 8, // reactiontime
  2870. sfx_None, // attacksound
  2871. S_NULL, // painstate
  2872. 0, // painchance
  2873. sfx_None, // painsound
  2874. S_NULL, // meleestate
  2875. S_NULL, // missilestate
  2876. S_NULL, // deathstate
  2877. S_NULL, // xdeathstate
  2878. sfx_None, // deathsound
  2879. 0, // speed
  2880. 20*FRACUNIT, // radius
  2881. 16*FRACUNIT, // height
  2882. 100, // mass
  2883. 0, // damage
  2884. sfx_None, // activesound
  2885. MF_SPECIAL, // flags
  2886. S_NULL // raisestate
  2887. },
  2888. { // MT_MISC19
  2889. 2046, // doomednum
  2890. S_BROK, // spawnstate
  2891. 1000, // spawnhealth
  2892. S_NULL, // seestate
  2893. sfx_None, // seesound
  2894. 8, // reactiontime
  2895. sfx_None, // attacksound
  2896. S_NULL, // painstate
  2897. 0, // painchance
  2898. sfx_None, // painsound
  2899. S_NULL, // meleestate
  2900. S_NULL, // missilestate
  2901. S_NULL, // deathstate
  2902. S_NULL, // xdeathstate
  2903. sfx_None, // deathsound
  2904. 0, // speed
  2905. 20*FRACUNIT, // radius
  2906. 16*FRACUNIT, // height
  2907. 100, // mass
  2908. 0, // damage
  2909. sfx_None, // activesound
  2910. MF_SPECIAL, // flags
  2911. S_NULL // raisestate
  2912. },
  2913. { // MT_MISC20
  2914. 2047, // doomednum
  2915. S_CELL, // spawnstate
  2916. 1000, // spawnhealth
  2917. S_NULL, // seestate
  2918. sfx_None, // seesound
  2919. 8, // reactiontime
  2920. sfx_None, // attacksound
  2921. S_NULL, // painstate
  2922. 0, // painchance
  2923. sfx_None, // painsound
  2924. S_NULL, // meleestate
  2925. S_NULL, // missilestate
  2926. S_NULL, // deathstate
  2927. S_NULL, // xdeathstate
  2928. sfx_None, // deathsound
  2929. 0, // speed
  2930. 20*FRACUNIT, // radius
  2931. 16*FRACUNIT, // height
  2932. 100, // mass
  2933. 0, // damage
  2934. sfx_None, // activesound
  2935. MF_SPECIAL, // flags
  2936. S_NULL // raisestate
  2937. },
  2938. { // MT_MISC21
  2939. 17, // doomednum
  2940. S_CELP, // spawnstate
  2941. 1000, // spawnhealth
  2942. S_NULL, // seestate
  2943. sfx_None, // seesound
  2944. 8, // reactiontime
  2945. sfx_None, // attacksound
  2946. S_NULL, // painstate
  2947. 0, // painchance
  2948. sfx_None, // painsound
  2949. S_NULL, // meleestate
  2950. S_NULL, // missilestate
  2951. S_NULL, // deathstate
  2952. S_NULL, // xdeathstate
  2953. sfx_None, // deathsound
  2954. 0, // speed
  2955. 20*FRACUNIT, // radius
  2956. 16*FRACUNIT, // height
  2957. 100, // mass
  2958. 0, // damage
  2959. sfx_None, // activesound
  2960. MF_SPECIAL, // flags
  2961. S_NULL // raisestate
  2962. },
  2963. { // MT_MISC22
  2964. 2008, // doomednum
  2965. S_SHEL, // spawnstate
  2966. 1000, // spawnhealth
  2967. S_NULL, // seestate
  2968. sfx_None, // seesound
  2969. 8, // reactiontime
  2970. sfx_None, // attacksound
  2971. S_NULL, // painstate
  2972. 0, // painchance
  2973. sfx_None, // painsound
  2974. S_NULL, // meleestate
  2975. S_NULL, // missilestate
  2976. S_NULL, // deathstate
  2977. S_NULL, // xdeathstate
  2978. sfx_None, // deathsound
  2979. 0, // speed
  2980. 20*FRACUNIT, // radius
  2981. 16*FRACUNIT, // height
  2982. 100, // mass
  2983. 0, // damage
  2984. sfx_None, // activesound
  2985. MF_SPECIAL, // flags
  2986. S_NULL // raisestate
  2987. },
  2988. { // MT_MISC23
  2989. 2049, // doomednum
  2990. S_SBOX, // spawnstate
  2991. 1000, // spawnhealth
  2992. S_NULL, // seestate
  2993. sfx_None, // seesound
  2994. 8, // reactiontime
  2995. sfx_None, // attacksound
  2996. S_NULL, // painstate
  2997. 0, // painchance
  2998. sfx_None, // painsound
  2999. S_NULL, // meleestate
  3000. S_NULL, // missilestate
  3001. S_NULL, // deathstate
  3002. S_NULL, // xdeathstate
  3003. sfx_None, // deathsound
  3004. 0, // speed
  3005. 20*FRACUNIT, // radius
  3006. 16*FRACUNIT, // height
  3007. 100, // mass
  3008. 0, // damage
  3009. sfx_None, // activesound
  3010. MF_SPECIAL, // flags
  3011. S_NULL // raisestate
  3012. },
  3013. { // MT_MISC24
  3014. 8, // doomednum
  3015. S_BPAK, // spawnstate
  3016. 1000, // spawnhealth
  3017. S_NULL, // seestate
  3018. sfx_None, // seesound
  3019. 8, // reactiontime
  3020. sfx_None, // attacksound
  3021. S_NULL, // painstate
  3022. 0, // painchance
  3023. sfx_None, // painsound
  3024. S_NULL, // meleestate
  3025. S_NULL, // missilestate
  3026. S_NULL, // deathstate
  3027. S_NULL, // xdeathstate
  3028. sfx_None, // deathsound
  3029. 0, // speed
  3030. 20*FRACUNIT, // radius
  3031. 16*FRACUNIT, // height
  3032. 100, // mass
  3033. 0, // damage
  3034. sfx_None, // activesound
  3035. MF_SPECIAL, // flags
  3036. S_NULL // raisestate
  3037. },
  3038. { // MT_MISC25
  3039. 2006, // doomednum
  3040. S_BFUG, // spawnstate
  3041. 1000, // spawnhealth
  3042. S_NULL, // seestate
  3043. sfx_None, // seesound
  3044. 8, // reactiontime
  3045. sfx_None, // attacksound
  3046. S_NULL, // painstate
  3047. 0, // painchance
  3048. sfx_None, // painsound
  3049. S_NULL, // meleestate
  3050. S_NULL, // missilestate
  3051. S_NULL, // deathstate
  3052. S_NULL, // xdeathstate
  3053. sfx_None, // deathsound
  3054. 0, // speed
  3055. 20*FRACUNIT, // radius
  3056. 16*FRACUNIT, // height
  3057. 100, // mass
  3058. 0, // damage
  3059. sfx_None, // activesound
  3060. MF_SPECIAL, // flags
  3061. S_NULL // raisestate
  3062. },
  3063. { // MT_CHAINGUN
  3064. 2002, // doomednum
  3065. S_MGUN, // spawnstate
  3066. 1000, // spawnhealth
  3067. S_NULL, // seestate
  3068. sfx_None, // seesound
  3069. 8, // reactiontime
  3070. sfx_None, // attacksound
  3071. S_NULL, // painstate
  3072. 0, // painchance
  3073. sfx_None, // painsound
  3074. S_NULL, // meleestate
  3075. S_NULL, // missilestate
  3076. S_NULL, // deathstate
  3077. S_NULL, // xdeathstate
  3078. sfx_None, // deathsound
  3079. 0, // speed
  3080. 20*FRACUNIT, // radius
  3081. 16*FRACUNIT, // height
  3082. 100, // mass
  3083. 0, // damage
  3084. sfx_None, // activesound
  3085. MF_SPECIAL, // flags
  3086. S_NULL // raisestate
  3087. },
  3088. { // MT_MISC26
  3089. 2005, // doomednum
  3090. S_CSAW, // spawnstate
  3091. 1000, // spawnhealth
  3092. S_NULL, // seestate
  3093. sfx_None, // seesound
  3094. 8, // reactiontime
  3095. sfx_None, // attacksound
  3096. S_NULL, // painstate
  3097. 0, // painchance
  3098. sfx_None, // painsound
  3099. S_NULL, // meleestate
  3100. S_NULL, // missilestate
  3101. S_NULL, // deathstate
  3102. S_NULL, // xdeathstate
  3103. sfx_None, // deathsound
  3104. 0, // speed
  3105. 20*FRACUNIT, // radius
  3106. 16*FRACUNIT, // height
  3107. 100, // mass
  3108. 0, // damage
  3109. sfx_None, // activesound
  3110. MF_SPECIAL, // flags
  3111. S_NULL // raisestate
  3112. },
  3113. { // MT_MISC27
  3114. 2003, // doomednum
  3115. S_LAUN, // spawnstate
  3116. 1000, // spawnhealth
  3117. S_NULL, // seestate
  3118. sfx_None, // seesound
  3119. 8, // reactiontime
  3120. sfx_None, // attacksound
  3121. S_NULL, // painstate
  3122. 0, // painchance
  3123. sfx_None, // painsound
  3124. S_NULL, // meleestate
  3125. S_NULL, // missilestate
  3126. S_NULL, // deathstate
  3127. S_NULL, // xdeathstate
  3128. sfx_None, // deathsound
  3129. 0, // speed
  3130. 20*FRACUNIT, // radius
  3131. 16*FRACUNIT, // height
  3132. 100, // mass
  3133. 0, // damage
  3134. sfx_None, // activesound
  3135. MF_SPECIAL, // flags
  3136. S_NULL // raisestate
  3137. },
  3138. { // MT_MISC28
  3139. 2004, // doomednum
  3140. S_PLAS, // spawnstate
  3141. 1000, // spawnhealth
  3142. S_NULL, // seestate
  3143. sfx_None, // seesound
  3144. 8, // reactiontime
  3145. sfx_None, // attacksound
  3146. S_NULL, // painstate
  3147. 0, // painchance
  3148. sfx_None, // painsound
  3149. S_NULL, // meleestate
  3150. S_NULL, // missilestate
  3151. S_NULL, // deathstate
  3152. S_NULL, // xdeathstate
  3153. sfx_None, // deathsound
  3154. 0, // speed
  3155. 20*FRACUNIT, // radius
  3156. 16*FRACUNIT, // height
  3157. 100, // mass
  3158. 0, // damage
  3159. sfx_None, // activesound
  3160. MF_SPECIAL, // flags
  3161. S_NULL // raisestate
  3162. },
  3163. { // MT_SHOTGUN
  3164. 2001, // doomednum
  3165. S_SHOT, // spawnstate
  3166. 1000, // spawnhealth
  3167. S_NULL, // seestate
  3168. sfx_None, // seesound
  3169. 8, // reactiontime
  3170. sfx_None, // attacksound
  3171. S_NULL, // painstate
  3172. 0, // painchance
  3173. sfx_None, // painsound
  3174. S_NULL, // meleestate
  3175. S_NULL, // missilestate
  3176. S_NULL, // deathstate
  3177. S_NULL, // xdeathstate
  3178. sfx_None, // deathsound
  3179. 0, // speed
  3180. 20*FRACUNIT, // radius
  3181. 16*FRACUNIT, // height
  3182. 100, // mass
  3183. 0, // damage
  3184. sfx_None, // activesound
  3185. MF_SPECIAL, // flags
  3186. S_NULL // raisestate
  3187. },
  3188. { // MT_SUPERSHOTGUN
  3189. 82, // doomednum
  3190. S_SHOT2, // spawnstate
  3191. 1000, // spawnhealth
  3192. S_NULL, // seestate
  3193. sfx_None, // seesound
  3194. 8, // reactiontime
  3195. sfx_None, // attacksound
  3196. S_NULL, // painstate
  3197. 0, // painchance
  3198. sfx_None, // painsound
  3199. S_NULL, // meleestate
  3200. S_NULL, // missilestate
  3201. S_NULL, // deathstate
  3202. S_NULL, // xdeathstate
  3203. sfx_None, // deathsound
  3204. 0, // speed
  3205. 20*FRACUNIT, // radius
  3206. 16*FRACUNIT, // height
  3207. 100, // mass
  3208. 0, // damage
  3209. sfx_None, // activesound
  3210. MF_SPECIAL, // flags
  3211. S_NULL // raisestate
  3212. },
  3213. { // MT_MISC29
  3214. 85, // doomednum
  3215. S_TECHLAMP, // spawnstate
  3216. 1000, // spawnhealth
  3217. S_NULL, // seestate
  3218. sfx_None, // seesound
  3219. 8, // reactiontime
  3220. sfx_None, // attacksound
  3221. S_NULL, // painstate
  3222. 0, // painchance
  3223. sfx_None, // painsound
  3224. S_NULL, // meleestate
  3225. S_NULL, // missilestate
  3226. S_NULL, // deathstate
  3227. S_NULL, // xdeathstate
  3228. sfx_None, // deathsound
  3229. 0, // speed
  3230. 16*FRACUNIT, // radius
  3231. 16*FRACUNIT, // height
  3232. 100, // mass
  3233. 0, // damage
  3234. sfx_None, // activesound
  3235. MF_SOLID, // flags
  3236. S_NULL // raisestate
  3237. },
  3238. { // MT_MISC30
  3239. 86, // doomednum
  3240. S_TECH2LAMP, // spawnstate
  3241. 1000, // spawnhealth
  3242. S_NULL, // seestate
  3243. sfx_None, // seesound
  3244. 8, // reactiontime
  3245. sfx_None, // attacksound
  3246. S_NULL, // painstate
  3247. 0, // painchance
  3248. sfx_None, // painsound
  3249. S_NULL, // meleestate
  3250. S_NULL, // missilestate
  3251. S_NULL, // deathstate
  3252. S_NULL, // xdeathstate
  3253. sfx_None, // deathsound
  3254. 0, // speed
  3255. 16*FRACUNIT, // radius
  3256. 16*FRACUNIT, // height
  3257. 100, // mass
  3258. 0, // damage
  3259. sfx_None, // activesound
  3260. MF_SOLID, // flags
  3261. S_NULL // raisestate
  3262. },
  3263. { // MT_MISC31
  3264. 2028, // doomednum
  3265. S_COLU, // spawnstate
  3266. 1000, // spawnhealth
  3267. S_NULL, // seestate
  3268. sfx_None, // seesound
  3269. 8, // reactiontime
  3270. sfx_None, // attacksound
  3271. S_NULL, // painstate
  3272. 0, // painchance
  3273. sfx_None, // painsound
  3274. S_NULL, // meleestate
  3275. S_NULL, // missilestate
  3276. S_NULL, // deathstate
  3277. S_NULL, // xdeathstate
  3278. sfx_None, // deathsound
  3279. 0, // speed
  3280. 16*FRACUNIT, // radius
  3281. 16*FRACUNIT, // height
  3282. 100, // mass
  3283. 0, // damage
  3284. sfx_None, // activesound
  3285. MF_SOLID, // flags
  3286. S_NULL // raisestate
  3287. },
  3288. { // MT_MISC32
  3289. 30, // doomednum
  3290. S_TALLGRNCOL, // spawnstate
  3291. 1000, // spawnhealth
  3292. S_NULL, // seestate
  3293. sfx_None, // seesound
  3294. 8, // reactiontime
  3295. sfx_None, // attacksound
  3296. S_NULL, // painstate
  3297. 0, // painchance
  3298. sfx_None, // painsound
  3299. S_NULL, // meleestate
  3300. S_NULL, // missilestate
  3301. S_NULL, // deathstate
  3302. S_NULL, // xdeathstate
  3303. sfx_None, // deathsound
  3304. 0, // speed
  3305. 16*FRACUNIT, // radius
  3306. 16*FRACUNIT, // height
  3307. 100, // mass
  3308. 0, // damage
  3309. sfx_None, // activesound
  3310. MF_SOLID, // flags
  3311. S_NULL // raisestate
  3312. },
  3313. { // MT_MISC33
  3314. 31, // doomednum
  3315. S_SHRTGRNCOL, // spawnstate
  3316. 1000, // spawnhealth
  3317. S_NULL, // seestate
  3318. sfx_None, // seesound
  3319. 8, // reactiontime
  3320. sfx_None, // attacksound
  3321. S_NULL, // painstate
  3322. 0, // painchance
  3323. sfx_None, // painsound
  3324. S_NULL, // meleestate
  3325. S_NULL, // missilestate
  3326. S_NULL, // deathstate
  3327. S_NULL, // xdeathstate
  3328. sfx_None, // deathsound
  3329. 0, // speed
  3330. 16*FRACUNIT, // radius
  3331. 16*FRACUNIT, // height
  3332. 100, // mass
  3333. 0, // damage
  3334. sfx_None, // activesound
  3335. MF_SOLID, // flags
  3336. S_NULL // raisestate
  3337. },
  3338. { // MT_MISC34
  3339. 32, // doomednum
  3340. S_TALLREDCOL, // spawnstate
  3341. 1000, // spawnhealth
  3342. S_NULL, // seestate
  3343. sfx_None, // seesound
  3344. 8, // reactiontime
  3345. sfx_None, // attacksound
  3346. S_NULL, // painstate
  3347. 0, // painchance
  3348. sfx_None, // painsound
  3349. S_NULL, // meleestate
  3350. S_NULL, // missilestate
  3351. S_NULL, // deathstate
  3352. S_NULL, // xdeathstate
  3353. sfx_None, // deathsound
  3354. 0, // speed
  3355. 16*FRACUNIT, // radius
  3356. 16*FRACUNIT, // height
  3357. 100, // mass
  3358. 0, // damage
  3359. sfx_None, // activesound
  3360. MF_SOLID, // flags
  3361. S_NULL // raisestate
  3362. },
  3363. { // MT_MISC35
  3364. 33, // doomednum
  3365. S_SHRTREDCOL, // spawnstate
  3366. 1000, // spawnhealth
  3367. S_NULL, // seestate
  3368. sfx_None, // seesound
  3369. 8, // reactiontime
  3370. sfx_None, // attacksound
  3371. S_NULL, // painstate
  3372. 0, // painchance
  3373. sfx_None, // painsound
  3374. S_NULL, // meleestate
  3375. S_NULL, // missilestate
  3376. S_NULL, // deathstate
  3377. S_NULL, // xdeathstate
  3378. sfx_None, // deathsound
  3379. 0, // speed
  3380. 16*FRACUNIT, // radius
  3381. 16*FRACUNIT, // height
  3382. 100, // mass
  3383. 0, // damage
  3384. sfx_None, // activesound
  3385. MF_SOLID, // flags
  3386. S_NULL // raisestate
  3387. },
  3388. { // MT_MISC36
  3389. 37, // doomednum
  3390. S_SKULLCOL, // spawnstate
  3391. 1000, // spawnhealth
  3392. S_NULL, // seestate
  3393. sfx_None, // seesound
  3394. 8, // reactiontime
  3395. sfx_None, // attacksound
  3396. S_NULL, // painstate
  3397. 0, // painchance
  3398. sfx_None, // painsound
  3399. S_NULL, // meleestate
  3400. S_NULL, // missilestate
  3401. S_NULL, // deathstate
  3402. S_NULL, // xdeathstate
  3403. sfx_None, // deathsound
  3404. 0, // speed
  3405. 16*FRACUNIT, // radius
  3406. 16*FRACUNIT, // height
  3407. 100, // mass
  3408. 0, // damage
  3409. sfx_None, // activesound
  3410. MF_SOLID, // flags
  3411. S_NULL // raisestate
  3412. },
  3413. { // MT_MISC37
  3414. 36, // doomednum
  3415. S_HEARTCOL, // spawnstate
  3416. 1000, // spawnhealth
  3417. S_NULL, // seestate
  3418. sfx_None, // seesound
  3419. 8, // reactiontime
  3420. sfx_None, // attacksound
  3421. S_NULL, // painstate
  3422. 0, // painchance
  3423. sfx_None, // painsound
  3424. S_NULL, // meleestate
  3425. S_NULL, // missilestate
  3426. S_NULL, // deathstate
  3427. S_NULL, // xdeathstate
  3428. sfx_None, // deathsound
  3429. 0, // speed
  3430. 16*FRACUNIT, // radius
  3431. 16*FRACUNIT, // height
  3432. 100, // mass
  3433. 0, // damage
  3434. sfx_None, // activesound
  3435. MF_SOLID, // flags
  3436. S_NULL // raisestate
  3437. },
  3438. { // MT_MISC38
  3439. 41, // doomednum
  3440. S_EVILEYE, // spawnstate
  3441. 1000, // spawnhealth
  3442. S_NULL, // seestate
  3443. sfx_None, // seesound
  3444. 8, // reactiontime
  3445. sfx_None, // attacksound
  3446. S_NULL, // painstate
  3447. 0, // painchance
  3448. sfx_None, // painsound
  3449. S_NULL, // meleestate
  3450. S_NULL, // missilestate
  3451. S_NULL, // deathstate
  3452. S_NULL, // xdeathstate
  3453. sfx_None, // deathsound
  3454. 0, // speed
  3455. 16*FRACUNIT, // radius
  3456. 16*FRACUNIT, // height
  3457. 100, // mass
  3458. 0, // damage
  3459. sfx_None, // activesound
  3460. MF_SOLID, // flags
  3461. S_NULL // raisestate
  3462. },
  3463. { // MT_MISC39
  3464. 42, // doomednum
  3465. S_FLOATSKULL, // spawnstate
  3466. 1000, // spawnhealth
  3467. S_NULL, // seestate
  3468. sfx_None, // seesound
  3469. 8, // reactiontime
  3470. sfx_None, // attacksound
  3471. S_NULL, // painstate
  3472. 0, // painchance
  3473. sfx_None, // painsound
  3474. S_NULL, // meleestate
  3475. S_NULL, // missilestate
  3476. S_NULL, // deathstate
  3477. S_NULL, // xdeathstate
  3478. sfx_None, // deathsound
  3479. 0, // speed
  3480. 16*FRACUNIT, // radius
  3481. 16*FRACUNIT, // height
  3482. 100, // mass
  3483. 0, // damage
  3484. sfx_None, // activesound
  3485. MF_SOLID, // flags
  3486. S_NULL // raisestate
  3487. },
  3488. { // MT_MISC40
  3489. 43, // doomednum
  3490. S_TORCHTREE, // spawnstate
  3491. 1000, // spawnhealth
  3492. S_NULL, // seestate
  3493. sfx_None, // seesound
  3494. 8, // reactiontime
  3495. sfx_None, // attacksound
  3496. S_NULL, // painstate
  3497. 0, // painchance
  3498. sfx_None, // painsound
  3499. S_NULL, // meleestate
  3500. S_NULL, // missilestate
  3501. S_NULL, // deathstate
  3502. S_NULL, // xdeathstate
  3503. sfx_None, // deathsound
  3504. 0, // speed
  3505. 16*FRACUNIT, // radius
  3506. 16*FRACUNIT, // height
  3507. 100, // mass
  3508. 0, // damage
  3509. sfx_None, // activesound
  3510. MF_SOLID, // flags
  3511. S_NULL // raisestate
  3512. },
  3513. { // MT_MISC41
  3514. 44, // doomednum
  3515. S_BLUETORCH, // spawnstate
  3516. 1000, // spawnhealth
  3517. S_NULL, // seestate
  3518. sfx_None, // seesound
  3519. 8, // reactiontime
  3520. sfx_None, // attacksound
  3521. S_NULL, // painstate
  3522. 0, // painchance
  3523. sfx_None, // painsound
  3524. S_NULL, // meleestate
  3525. S_NULL, // missilestate
  3526. S_NULL, // deathstate
  3527. S_NULL, // xdeathstate
  3528. sfx_None, // deathsound
  3529. 0, // speed
  3530. 16*FRACUNIT, // radius
  3531. 16*FRACUNIT, // height
  3532. 100, // mass
  3533. 0, // damage
  3534. sfx_None, // activesound
  3535. MF_SOLID, // flags
  3536. S_NULL // raisestate
  3537. },
  3538. { // MT_MISC42
  3539. 45, // doomednum
  3540. S_GREENTORCH, // spawnstate
  3541. 1000, // spawnhealth
  3542. S_NULL, // seestate
  3543. sfx_None, // seesound
  3544. 8, // reactiontime
  3545. sfx_None, // attacksound
  3546. S_NULL, // painstate
  3547. 0, // painchance
  3548. sfx_None, // painsound
  3549. S_NULL, // meleestate
  3550. S_NULL, // missilestate
  3551. S_NULL, // deathstate
  3552. S_NULL, // xdeathstate
  3553. sfx_None, // deathsound
  3554. 0, // speed
  3555. 16*FRACUNIT, // radius
  3556. 16*FRACUNIT, // height
  3557. 100, // mass
  3558. 0, // damage
  3559. sfx_None, // activesound
  3560. MF_SOLID, // flags
  3561. S_NULL // raisestate
  3562. },
  3563. { // MT_MISC43
  3564. 46, // doomednum
  3565. S_REDTORCH, // spawnstate
  3566. 1000, // spawnhealth
  3567. S_NULL, // seestate
  3568. sfx_None, // seesound
  3569. 8, // reactiontime
  3570. sfx_None, // attacksound
  3571. S_NULL, // painstate
  3572. 0, // painchance
  3573. sfx_None, // painsound
  3574. S_NULL, // meleestate
  3575. S_NULL, // missilestate
  3576. S_NULL, // deathstate
  3577. S_NULL, // xdeathstate
  3578. sfx_None, // deathsound
  3579. 0, // speed
  3580. 16*FRACUNIT, // radius
  3581. 16*FRACUNIT, // height
  3582. 100, // mass
  3583. 0, // damage
  3584. sfx_None, // activesound
  3585. MF_SOLID, // flags
  3586. S_NULL // raisestate
  3587. },
  3588. { // MT_MISC44
  3589. 55, // doomednum
  3590. S_BTORCHSHRT, // spawnstate
  3591. 1000, // spawnhealth
  3592. S_NULL, // seestate
  3593. sfx_None, // seesound
  3594. 8, // reactiontime
  3595. sfx_None, // attacksound
  3596. S_NULL, // painstate
  3597. 0, // painchance
  3598. sfx_None, // painsound
  3599. S_NULL, // meleestate
  3600. S_NULL, // missilestate
  3601. S_NULL, // deathstate
  3602. S_NULL, // xdeathstate
  3603. sfx_None, // deathsound
  3604. 0, // speed
  3605. 16*FRACUNIT, // radius
  3606. 16*FRACUNIT, // height
  3607. 100, // mass
  3608. 0, // damage
  3609. sfx_None, // activesound
  3610. MF_SOLID, // flags
  3611. S_NULL // raisestate
  3612. },
  3613. { // MT_MISC45
  3614. 56, // doomednum
  3615. S_GTORCHSHRT, // spawnstate
  3616. 1000, // spawnhealth
  3617. S_NULL, // seestate
  3618. sfx_None, // seesound
  3619. 8, // reactiontime
  3620. sfx_None, // attacksound
  3621. S_NULL, // painstate
  3622. 0, // painchance
  3623. sfx_None, // painsound
  3624. S_NULL, // meleestate
  3625. S_NULL, // missilestate
  3626. S_NULL, // deathstate
  3627. S_NULL, // xdeathstate
  3628. sfx_None, // deathsound
  3629. 0, // speed
  3630. 16*FRACUNIT, // radius
  3631. 16*FRACUNIT, // height
  3632. 100, // mass
  3633. 0, // damage
  3634. sfx_None, // activesound
  3635. MF_SOLID, // flags
  3636. S_NULL // raisestate
  3637. },
  3638. { // MT_MISC46
  3639. 57, // doomednum
  3640. S_RTORCHSHRT, // spawnstate
  3641. 1000, // spawnhealth
  3642. S_NULL, // seestate
  3643. sfx_None, // seesound
  3644. 8, // reactiontime
  3645. sfx_None, // attacksound
  3646. S_NULL, // painstate
  3647. 0, // painchance
  3648. sfx_None, // painsound
  3649. S_NULL, // meleestate
  3650. S_NULL, // missilestate
  3651. S_NULL, // deathstate
  3652. S_NULL, // xdeathstate
  3653. sfx_None, // deathsound
  3654. 0, // speed
  3655. 16*FRACUNIT, // radius
  3656. 16*FRACUNIT, // height
  3657. 100, // mass
  3658. 0, // damage
  3659. sfx_None, // activesound
  3660. MF_SOLID, // flags
  3661. S_NULL // raisestate
  3662. },
  3663. { // MT_MISC47
  3664. 47, // doomednum
  3665. S_STALAGTITE, // spawnstate
  3666. 1000, // spawnhealth
  3667. S_NULL, // seestate
  3668. sfx_None, // seesound
  3669. 8, // reactiontime
  3670. sfx_None, // attacksound
  3671. S_NULL, // painstate
  3672. 0, // painchance
  3673. sfx_None, // painsound
  3674. S_NULL, // meleestate
  3675. S_NULL, // missilestate
  3676. S_NULL, // deathstate
  3677. S_NULL, // xdeathstate
  3678. sfx_None, // deathsound
  3679. 0, // speed
  3680. 16*FRACUNIT, // radius
  3681. 16*FRACUNIT, // height
  3682. 100, // mass
  3683. 0, // damage
  3684. sfx_None, // activesound
  3685. MF_SOLID, // flags
  3686. S_NULL // raisestate
  3687. },
  3688. { // MT_MISC48
  3689. 48, // doomednum
  3690. S_TECHPILLAR, // spawnstate
  3691. 1000, // spawnhealth
  3692. S_NULL, // seestate
  3693. sfx_None, // seesound
  3694. 8, // reactiontime
  3695. sfx_None, // attacksound
  3696. S_NULL, // painstate
  3697. 0, // painchance
  3698. sfx_None, // painsound
  3699. S_NULL, // meleestate
  3700. S_NULL, // missilestate
  3701. S_NULL, // deathstate
  3702. S_NULL, // xdeathstate
  3703. sfx_None, // deathsound
  3704. 0, // speed
  3705. 16*FRACUNIT, // radius
  3706. 16*FRACUNIT, // height
  3707. 100, // mass
  3708. 0, // damage
  3709. sfx_None, // activesound
  3710. MF_SOLID, // flags
  3711. S_NULL // raisestate
  3712. },
  3713. { // MT_MISC49
  3714. 34, // doomednum
  3715. S_CANDLESTIK, // spawnstate
  3716. 1000, // spawnhealth
  3717. S_NULL, // seestate
  3718. sfx_None, // seesound
  3719. 8, // reactiontime
  3720. sfx_None, // attacksound
  3721. S_NULL, // painstate
  3722. 0, // painchance
  3723. sfx_None, // painsound
  3724. S_NULL, // meleestate
  3725. S_NULL, // missilestate
  3726. S_NULL, // deathstate
  3727. S_NULL, // xdeathstate
  3728. sfx_None, // deathsound
  3729. 0, // speed
  3730. 20*FRACUNIT, // radius
  3731. 16*FRACUNIT, // height
  3732. 100, // mass
  3733. 0, // damage
  3734. sfx_None, // activesound
  3735. 0, // flags
  3736. S_NULL // raisestate
  3737. },
  3738. { // MT_MISC50
  3739. 35, // doomednum
  3740. S_CANDELABRA, // spawnstate
  3741. 1000, // spawnhealth
  3742. S_NULL, // seestate
  3743. sfx_None, // seesound
  3744. 8, // reactiontime
  3745. sfx_None, // attacksound
  3746. S_NULL, // painstate
  3747. 0, // painchance
  3748. sfx_None, // painsound
  3749. S_NULL, // meleestate
  3750. S_NULL, // missilestate
  3751. S_NULL, // deathstate
  3752. S_NULL, // xdeathstate
  3753. sfx_None, // deathsound
  3754. 0, // speed
  3755. 16*FRACUNIT, // radius
  3756. 16*FRACUNIT, // height
  3757. 100, // mass
  3758. 0, // damage
  3759. sfx_None, // activesound
  3760. MF_SOLID, // flags
  3761. S_NULL // raisestate
  3762. },
  3763. { // MT_MISC51
  3764. 49, // doomednum
  3765. S_BLOODYTWITCH, // spawnstate
  3766. 1000, // spawnhealth
  3767. S_NULL, // seestate
  3768. sfx_None, // seesound
  3769. 8, // reactiontime
  3770. sfx_None, // attacksound
  3771. S_NULL, // painstate
  3772. 0, // painchance
  3773. sfx_None, // painsound
  3774. S_NULL, // meleestate
  3775. S_NULL, // missilestate
  3776. S_NULL, // deathstate
  3777. S_NULL, // xdeathstate
  3778. sfx_None, // deathsound
  3779. 0, // speed
  3780. 16*FRACUNIT, // radius
  3781. 68*FRACUNIT, // height
  3782. 100, // mass
  3783. 0, // damage
  3784. sfx_None, // activesound
  3785. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3786. S_NULL // raisestate
  3787. },
  3788. { // MT_MISC52
  3789. 50, // doomednum
  3790. S_MEAT2, // spawnstate
  3791. 1000, // spawnhealth
  3792. S_NULL, // seestate
  3793. sfx_None, // seesound
  3794. 8, // reactiontime
  3795. sfx_None, // attacksound
  3796. S_NULL, // painstate
  3797. 0, // painchance
  3798. sfx_None, // painsound
  3799. S_NULL, // meleestate
  3800. S_NULL, // missilestate
  3801. S_NULL, // deathstate
  3802. S_NULL, // xdeathstate
  3803. sfx_None, // deathsound
  3804. 0, // speed
  3805. 16*FRACUNIT, // radius
  3806. 84*FRACUNIT, // height
  3807. 100, // mass
  3808. 0, // damage
  3809. sfx_None, // activesound
  3810. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3811. S_NULL // raisestate
  3812. },
  3813. { // MT_MISC53
  3814. 51, // doomednum
  3815. S_MEAT3, // spawnstate
  3816. 1000, // spawnhealth
  3817. S_NULL, // seestate
  3818. sfx_None, // seesound
  3819. 8, // reactiontime
  3820. sfx_None, // attacksound
  3821. S_NULL, // painstate
  3822. 0, // painchance
  3823. sfx_None, // painsound
  3824. S_NULL, // meleestate
  3825. S_NULL, // missilestate
  3826. S_NULL, // deathstate
  3827. S_NULL, // xdeathstate
  3828. sfx_None, // deathsound
  3829. 0, // speed
  3830. 16*FRACUNIT, // radius
  3831. 84*FRACUNIT, // height
  3832. 100, // mass
  3833. 0, // damage
  3834. sfx_None, // activesound
  3835. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3836. S_NULL // raisestate
  3837. },
  3838. { // MT_MISC54
  3839. 52, // doomednum
  3840. S_MEAT4, // spawnstate
  3841. 1000, // spawnhealth
  3842. S_NULL, // seestate
  3843. sfx_None, // seesound
  3844. 8, // reactiontime
  3845. sfx_None, // attacksound
  3846. S_NULL, // painstate
  3847. 0, // painchance
  3848. sfx_None, // painsound
  3849. S_NULL, // meleestate
  3850. S_NULL, // missilestate
  3851. S_NULL, // deathstate
  3852. S_NULL, // xdeathstate
  3853. sfx_None, // deathsound
  3854. 0, // speed
  3855. 16*FRACUNIT, // radius
  3856. 68*FRACUNIT, // height
  3857. 100, // mass
  3858. 0, // damage
  3859. sfx_None, // activesound
  3860. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3861. S_NULL // raisestate
  3862. },
  3863. { // MT_MISC55
  3864. 53, // doomednum
  3865. S_MEAT5, // spawnstate
  3866. 1000, // spawnhealth
  3867. S_NULL, // seestate
  3868. sfx_None, // seesound
  3869. 8, // reactiontime
  3870. sfx_None, // attacksound
  3871. S_NULL, // painstate
  3872. 0, // painchance
  3873. sfx_None, // painsound
  3874. S_NULL, // meleestate
  3875. S_NULL, // missilestate
  3876. S_NULL, // deathstate
  3877. S_NULL, // xdeathstate
  3878. sfx_None, // deathsound
  3879. 0, // speed
  3880. 16*FRACUNIT, // radius
  3881. 52*FRACUNIT, // height
  3882. 100, // mass
  3883. 0, // damage
  3884. sfx_None, // activesound
  3885. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3886. S_NULL // raisestate
  3887. },
  3888. { // MT_MISC56
  3889. 59, // doomednum
  3890. S_MEAT2, // spawnstate
  3891. 1000, // spawnhealth
  3892. S_NULL, // seestate
  3893. sfx_None, // seesound
  3894. 8, // reactiontime
  3895. sfx_None, // attacksound
  3896. S_NULL, // painstate
  3897. 0, // painchance
  3898. sfx_None, // painsound
  3899. S_NULL, // meleestate
  3900. S_NULL, // missilestate
  3901. S_NULL, // deathstate
  3902. S_NULL, // xdeathstate
  3903. sfx_None, // deathsound
  3904. 0, // speed
  3905. 20*FRACUNIT, // radius
  3906. 84*FRACUNIT, // height
  3907. 100, // mass
  3908. 0, // damage
  3909. sfx_None, // activesound
  3910. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3911. S_NULL // raisestate
  3912. },
  3913. { // MT_MISC57
  3914. 60, // doomednum
  3915. S_MEAT4, // spawnstate
  3916. 1000, // spawnhealth
  3917. S_NULL, // seestate
  3918. sfx_None, // seesound
  3919. 8, // reactiontime
  3920. sfx_None, // attacksound
  3921. S_NULL, // painstate
  3922. 0, // painchance
  3923. sfx_None, // painsound
  3924. S_NULL, // meleestate
  3925. S_NULL, // missilestate
  3926. S_NULL, // deathstate
  3927. S_NULL, // xdeathstate
  3928. sfx_None, // deathsound
  3929. 0, // speed
  3930. 20*FRACUNIT, // radius
  3931. 68*FRACUNIT, // height
  3932. 100, // mass
  3933. 0, // damage
  3934. sfx_None, // activesound
  3935. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3936. S_NULL // raisestate
  3937. },
  3938. { // MT_MISC58
  3939. 61, // doomednum
  3940. S_MEAT3, // spawnstate
  3941. 1000, // spawnhealth
  3942. S_NULL, // seestate
  3943. sfx_None, // seesound
  3944. 8, // reactiontime
  3945. sfx_None, // attacksound
  3946. S_NULL, // painstate
  3947. 0, // painchance
  3948. sfx_None, // painsound
  3949. S_NULL, // meleestate
  3950. S_NULL, // missilestate
  3951. S_NULL, // deathstate
  3952. S_NULL, // xdeathstate
  3953. sfx_None, // deathsound
  3954. 0, // speed
  3955. 20*FRACUNIT, // radius
  3956. 52*FRACUNIT, // height
  3957. 100, // mass
  3958. 0, // damage
  3959. sfx_None, // activesound
  3960. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3961. S_NULL // raisestate
  3962. },
  3963. { // MT_MISC59
  3964. 62, // doomednum
  3965. S_MEAT5, // spawnstate
  3966. 1000, // spawnhealth
  3967. S_NULL, // seestate
  3968. sfx_None, // seesound
  3969. 8, // reactiontime
  3970. sfx_None, // attacksound
  3971. S_NULL, // painstate
  3972. 0, // painchance
  3973. sfx_None, // painsound
  3974. S_NULL, // meleestate
  3975. S_NULL, // missilestate
  3976. S_NULL, // deathstate
  3977. S_NULL, // xdeathstate
  3978. sfx_None, // deathsound
  3979. 0, // speed
  3980. 20*FRACUNIT, // radius
  3981. 52*FRACUNIT, // height
  3982. 100, // mass
  3983. 0, // damage
  3984. sfx_None, // activesound
  3985. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  3986. S_NULL // raisestate
  3987. },
  3988. { // MT_MISC60
  3989. 63, // doomednum
  3990. S_BLOODYTWITCH, // spawnstate
  3991. 1000, // spawnhealth
  3992. S_NULL, // seestate
  3993. sfx_None, // seesound
  3994. 8, // reactiontime
  3995. sfx_None, // attacksound
  3996. S_NULL, // painstate
  3997. 0, // painchance
  3998. sfx_None, // painsound
  3999. S_NULL, // meleestate
  4000. S_NULL, // missilestate
  4001. S_NULL, // deathstate
  4002. S_NULL, // xdeathstate
  4003. sfx_None, // deathsound
  4004. 0, // speed
  4005. 20*FRACUNIT, // radius
  4006. 68*FRACUNIT, // height
  4007. 100, // mass
  4008. 0, // damage
  4009. sfx_None, // activesound
  4010. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4011. S_NULL // raisestate
  4012. },
  4013. { // MT_MISC61
  4014. 22, // doomednum
  4015. S_HEAD_DIE6, // spawnstate
  4016. 1000, // spawnhealth
  4017. S_NULL, // seestate
  4018. sfx_None, // seesound
  4019. 8, // reactiontime
  4020. sfx_None, // attacksound
  4021. S_NULL, // painstate
  4022. 0, // painchance
  4023. sfx_None, // painsound
  4024. S_NULL, // meleestate
  4025. S_NULL, // missilestate
  4026. S_NULL, // deathstate
  4027. S_NULL, // xdeathstate
  4028. sfx_None, // deathsound
  4029. 0, // speed
  4030. 20*FRACUNIT, // radius
  4031. 16*FRACUNIT, // height
  4032. 100, // mass
  4033. 0, // damage
  4034. sfx_None, // activesound
  4035. 0, // flags
  4036. S_NULL // raisestate
  4037. },
  4038. { // MT_MISC62
  4039. 15, // doomednum
  4040. S_PLAY_DIE7, // spawnstate
  4041. 1000, // spawnhealth
  4042. S_NULL, // seestate
  4043. sfx_None, // seesound
  4044. 8, // reactiontime
  4045. sfx_None, // attacksound
  4046. S_NULL, // painstate
  4047. 0, // painchance
  4048. sfx_None, // painsound
  4049. S_NULL, // meleestate
  4050. S_NULL, // missilestate
  4051. S_NULL, // deathstate
  4052. S_NULL, // xdeathstate
  4053. sfx_None, // deathsound
  4054. 0, // speed
  4055. 20*FRACUNIT, // radius
  4056. 16*FRACUNIT, // height
  4057. 100, // mass
  4058. 0, // damage
  4059. sfx_None, // activesound
  4060. 0, // flags
  4061. S_NULL // raisestate
  4062. },
  4063. { // MT_MISC63
  4064. 18, // doomednum
  4065. S_POSS_DIE5, // spawnstate
  4066. 1000, // spawnhealth
  4067. S_NULL, // seestate
  4068. sfx_None, // seesound
  4069. 8, // reactiontime
  4070. sfx_None, // attacksound
  4071. S_NULL, // painstate
  4072. 0, // painchance
  4073. sfx_None, // painsound
  4074. S_NULL, // meleestate
  4075. S_NULL, // missilestate
  4076. S_NULL, // deathstate
  4077. S_NULL, // xdeathstate
  4078. sfx_None, // deathsound
  4079. 0, // speed
  4080. 20*FRACUNIT, // radius
  4081. 16*FRACUNIT, // height
  4082. 100, // mass
  4083. 0, // damage
  4084. sfx_None, // activesound
  4085. 0, // flags
  4086. S_NULL // raisestate
  4087. },
  4088. { // MT_MISC64
  4089. 21, // doomednum
  4090. S_SARG_DIE6, // spawnstate
  4091. 1000, // spawnhealth
  4092. S_NULL, // seestate
  4093. sfx_None, // seesound
  4094. 8, // reactiontime
  4095. sfx_None, // attacksound
  4096. S_NULL, // painstate
  4097. 0, // painchance
  4098. sfx_None, // painsound
  4099. S_NULL, // meleestate
  4100. S_NULL, // missilestate
  4101. S_NULL, // deathstate
  4102. S_NULL, // xdeathstate
  4103. sfx_None, // deathsound
  4104. 0, // speed
  4105. 20*FRACUNIT, // radius
  4106. 16*FRACUNIT, // height
  4107. 100, // mass
  4108. 0, // damage
  4109. sfx_None, // activesound
  4110. 0, // flags
  4111. S_NULL // raisestate
  4112. },
  4113. { // MT_MISC65
  4114. 23, // doomednum
  4115. S_SKULL_DIE6, // spawnstate
  4116. 1000, // spawnhealth
  4117. S_NULL, // seestate
  4118. sfx_None, // seesound
  4119. 8, // reactiontime
  4120. sfx_None, // attacksound
  4121. S_NULL, // painstate
  4122. 0, // painchance
  4123. sfx_None, // painsound
  4124. S_NULL, // meleestate
  4125. S_NULL, // missilestate
  4126. S_NULL, // deathstate
  4127. S_NULL, // xdeathstate
  4128. sfx_None, // deathsound
  4129. 0, // speed
  4130. 20*FRACUNIT, // radius
  4131. 16*FRACUNIT, // height
  4132. 100, // mass
  4133. 0, // damage
  4134. sfx_None, // activesound
  4135. 0, // flags
  4136. S_NULL // raisestate
  4137. },
  4138. { // MT_MISC66
  4139. 20, // doomednum
  4140. S_TROO_DIE5, // spawnstate
  4141. 1000, // spawnhealth
  4142. S_NULL, // seestate
  4143. sfx_None, // seesound
  4144. 8, // reactiontime
  4145. sfx_None, // attacksound
  4146. S_NULL, // painstate
  4147. 0, // painchance
  4148. sfx_None, // painsound
  4149. S_NULL, // meleestate
  4150. S_NULL, // missilestate
  4151. S_NULL, // deathstate
  4152. S_NULL, // xdeathstate
  4153. sfx_None, // deathsound
  4154. 0, // speed
  4155. 20*FRACUNIT, // radius
  4156. 16*FRACUNIT, // height
  4157. 100, // mass
  4158. 0, // damage
  4159. sfx_None, // activesound
  4160. 0, // flags
  4161. S_NULL // raisestate
  4162. },
  4163. { // MT_MISC67
  4164. 19, // doomednum
  4165. S_SPOS_DIE5, // spawnstate
  4166. 1000, // spawnhealth
  4167. S_NULL, // seestate
  4168. sfx_None, // seesound
  4169. 8, // reactiontime
  4170. sfx_None, // attacksound
  4171. S_NULL, // painstate
  4172. 0, // painchance
  4173. sfx_None, // painsound
  4174. S_NULL, // meleestate
  4175. S_NULL, // missilestate
  4176. S_NULL, // deathstate
  4177. S_NULL, // xdeathstate
  4178. sfx_None, // deathsound
  4179. 0, // speed
  4180. 20*FRACUNIT, // radius
  4181. 16*FRACUNIT, // height
  4182. 100, // mass
  4183. 0, // damage
  4184. sfx_None, // activesound
  4185. 0, // flags
  4186. S_NULL // raisestate
  4187. },
  4188. { // MT_MISC68
  4189. 10, // doomednum
  4190. S_PLAY_XDIE9, // spawnstate
  4191. 1000, // spawnhealth
  4192. S_NULL, // seestate
  4193. sfx_None, // seesound
  4194. 8, // reactiontime
  4195. sfx_None, // attacksound
  4196. S_NULL, // painstate
  4197. 0, // painchance
  4198. sfx_None, // painsound
  4199. S_NULL, // meleestate
  4200. S_NULL, // missilestate
  4201. S_NULL, // deathstate
  4202. S_NULL, // xdeathstate
  4203. sfx_None, // deathsound
  4204. 0, // speed
  4205. 20*FRACUNIT, // radius
  4206. 16*FRACUNIT, // height
  4207. 100, // mass
  4208. 0, // damage
  4209. sfx_None, // activesound
  4210. 0, // flags
  4211. S_NULL // raisestate
  4212. },
  4213. { // MT_MISC69
  4214. 12, // doomednum
  4215. S_PLAY_XDIE9, // spawnstate
  4216. 1000, // spawnhealth
  4217. S_NULL, // seestate
  4218. sfx_None, // seesound
  4219. 8, // reactiontime
  4220. sfx_None, // attacksound
  4221. S_NULL, // painstate
  4222. 0, // painchance
  4223. sfx_None, // painsound
  4224. S_NULL, // meleestate
  4225. S_NULL, // missilestate
  4226. S_NULL, // deathstate
  4227. S_NULL, // xdeathstate
  4228. sfx_None, // deathsound
  4229. 0, // speed
  4230. 20*FRACUNIT, // radius
  4231. 16*FRACUNIT, // height
  4232. 100, // mass
  4233. 0, // damage
  4234. sfx_None, // activesound
  4235. 0, // flags
  4236. S_NULL // raisestate
  4237. },
  4238. { // MT_MISC70
  4239. 28, // doomednum
  4240. S_HEADSONSTICK, // spawnstate
  4241. 1000, // spawnhealth
  4242. S_NULL, // seestate
  4243. sfx_None, // seesound
  4244. 8, // reactiontime
  4245. sfx_None, // attacksound
  4246. S_NULL, // painstate
  4247. 0, // painchance
  4248. sfx_None, // painsound
  4249. S_NULL, // meleestate
  4250. S_NULL, // missilestate
  4251. S_NULL, // deathstate
  4252. S_NULL, // xdeathstate
  4253. sfx_None, // deathsound
  4254. 0, // speed
  4255. 16*FRACUNIT, // radius
  4256. 16*FRACUNIT, // height
  4257. 100, // mass
  4258. 0, // damage
  4259. sfx_None, // activesound
  4260. MF_SOLID, // flags
  4261. S_NULL // raisestate
  4262. },
  4263. { // MT_MISC71
  4264. 24, // doomednum
  4265. S_GIBS, // spawnstate
  4266. 1000, // spawnhealth
  4267. S_NULL, // seestate
  4268. sfx_None, // seesound
  4269. 8, // reactiontime
  4270. sfx_None, // attacksound
  4271. S_NULL, // painstate
  4272. 0, // painchance
  4273. sfx_None, // painsound
  4274. S_NULL, // meleestate
  4275. S_NULL, // missilestate
  4276. S_NULL, // deathstate
  4277. S_NULL, // xdeathstate
  4278. sfx_None, // deathsound
  4279. 0, // speed
  4280. 20*FRACUNIT, // radius
  4281. 16*FRACUNIT, // height
  4282. 100, // mass
  4283. 0, // damage
  4284. sfx_None, // activesound
  4285. 0, // flags
  4286. S_NULL // raisestate
  4287. },
  4288. { // MT_MISC72
  4289. 27, // doomednum
  4290. S_HEADONASTICK, // spawnstate
  4291. 1000, // spawnhealth
  4292. S_NULL, // seestate
  4293. sfx_None, // seesound
  4294. 8, // reactiontime
  4295. sfx_None, // attacksound
  4296. S_NULL, // painstate
  4297. 0, // painchance
  4298. sfx_None, // painsound
  4299. S_NULL, // meleestate
  4300. S_NULL, // missilestate
  4301. S_NULL, // deathstate
  4302. S_NULL, // xdeathstate
  4303. sfx_None, // deathsound
  4304. 0, // speed
  4305. 16*FRACUNIT, // radius
  4306. 16*FRACUNIT, // height
  4307. 100, // mass
  4308. 0, // damage
  4309. sfx_None, // activesound
  4310. MF_SOLID, // flags
  4311. S_NULL // raisestate
  4312. },
  4313. { // MT_MISC73
  4314. 29, // doomednum
  4315. S_HEADCANDLES, // spawnstate
  4316. 1000, // spawnhealth
  4317. S_NULL, // seestate
  4318. sfx_None, // seesound
  4319. 8, // reactiontime
  4320. sfx_None, // attacksound
  4321. S_NULL, // painstate
  4322. 0, // painchance
  4323. sfx_None, // painsound
  4324. S_NULL, // meleestate
  4325. S_NULL, // missilestate
  4326. S_NULL, // deathstate
  4327. S_NULL, // xdeathstate
  4328. sfx_None, // deathsound
  4329. 0, // speed
  4330. 16*FRACUNIT, // radius
  4331. 16*FRACUNIT, // height
  4332. 100, // mass
  4333. 0, // damage
  4334. sfx_None, // activesound
  4335. MF_SOLID, // flags
  4336. S_NULL // raisestate
  4337. },
  4338. { // MT_MISC74
  4339. 25, // doomednum
  4340. S_DEADSTICK, // spawnstate
  4341. 1000, // spawnhealth
  4342. S_NULL, // seestate
  4343. sfx_None, // seesound
  4344. 8, // reactiontime
  4345. sfx_None, // attacksound
  4346. S_NULL, // painstate
  4347. 0, // painchance
  4348. sfx_None, // painsound
  4349. S_NULL, // meleestate
  4350. S_NULL, // missilestate
  4351. S_NULL, // deathstate
  4352. S_NULL, // xdeathstate
  4353. sfx_None, // deathsound
  4354. 0, // speed
  4355. 16*FRACUNIT, // radius
  4356. 16*FRACUNIT, // height
  4357. 100, // mass
  4358. 0, // damage
  4359. sfx_None, // activesound
  4360. MF_SOLID, // flags
  4361. S_NULL // raisestate
  4362. },
  4363. { // MT_MISC75
  4364. 26, // doomednum
  4365. S_LIVESTICK, // spawnstate
  4366. 1000, // spawnhealth
  4367. S_NULL, // seestate
  4368. sfx_None, // seesound
  4369. 8, // reactiontime
  4370. sfx_None, // attacksound
  4371. S_NULL, // painstate
  4372. 0, // painchance
  4373. sfx_None, // painsound
  4374. S_NULL, // meleestate
  4375. S_NULL, // missilestate
  4376. S_NULL, // deathstate
  4377. S_NULL, // xdeathstate
  4378. sfx_None, // deathsound
  4379. 0, // speed
  4380. 16*FRACUNIT, // radius
  4381. 16*FRACUNIT, // height
  4382. 100, // mass
  4383. 0, // damage
  4384. sfx_None, // activesound
  4385. MF_SOLID, // flags
  4386. S_NULL // raisestate
  4387. },
  4388. { // MT_MISC76
  4389. 54, // doomednum
  4390. S_BIGTREE, // spawnstate
  4391. 1000, // spawnhealth
  4392. S_NULL, // seestate
  4393. sfx_None, // seesound
  4394. 8, // reactiontime
  4395. sfx_None, // attacksound
  4396. S_NULL, // painstate
  4397. 0, // painchance
  4398. sfx_None, // painsound
  4399. S_NULL, // meleestate
  4400. S_NULL, // missilestate
  4401. S_NULL, // deathstate
  4402. S_NULL, // xdeathstate
  4403. sfx_None, // deathsound
  4404. 0, // speed
  4405. 32*FRACUNIT, // radius
  4406. 16*FRACUNIT, // height
  4407. 100, // mass
  4408. 0, // damage
  4409. sfx_None, // activesound
  4410. MF_SOLID, // flags
  4411. S_NULL // raisestate
  4412. },
  4413. { // MT_MISC77
  4414. 70, // doomednum
  4415. S_BBAR1, // spawnstate
  4416. 1000, // spawnhealth
  4417. S_NULL, // seestate
  4418. sfx_None, // seesound
  4419. 8, // reactiontime
  4420. sfx_None, // attacksound
  4421. S_NULL, // painstate
  4422. 0, // painchance
  4423. sfx_None, // painsound
  4424. S_NULL, // meleestate
  4425. S_NULL, // missilestate
  4426. S_NULL, // deathstate
  4427. S_NULL, // xdeathstate
  4428. sfx_None, // deathsound
  4429. 0, // speed
  4430. 16*FRACUNIT, // radius
  4431. 16*FRACUNIT, // height
  4432. 100, // mass
  4433. 0, // damage
  4434. sfx_None, // activesound
  4435. MF_SOLID, // flags
  4436. S_NULL // raisestate
  4437. },
  4438. { // MT_MISC78
  4439. 73, // doomednum
  4440. S_HANGNOGUTS, // spawnstate
  4441. 1000, // spawnhealth
  4442. S_NULL, // seestate
  4443. sfx_None, // seesound
  4444. 8, // reactiontime
  4445. sfx_None, // attacksound
  4446. S_NULL, // painstate
  4447. 0, // painchance
  4448. sfx_None, // painsound
  4449. S_NULL, // meleestate
  4450. S_NULL, // missilestate
  4451. S_NULL, // deathstate
  4452. S_NULL, // xdeathstate
  4453. sfx_None, // deathsound
  4454. 0, // speed
  4455. 16*FRACUNIT, // radius
  4456. 88*FRACUNIT, // height
  4457. 100, // mass
  4458. 0, // damage
  4459. sfx_None, // activesound
  4460. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4461. S_NULL // raisestate
  4462. },
  4463. { // MT_MISC79
  4464. 74, // doomednum
  4465. S_HANGBNOBRAIN, // spawnstate
  4466. 1000, // spawnhealth
  4467. S_NULL, // seestate
  4468. sfx_None, // seesound
  4469. 8, // reactiontime
  4470. sfx_None, // attacksound
  4471. S_NULL, // painstate
  4472. 0, // painchance
  4473. sfx_None, // painsound
  4474. S_NULL, // meleestate
  4475. S_NULL, // missilestate
  4476. S_NULL, // deathstate
  4477. S_NULL, // xdeathstate
  4478. sfx_None, // deathsound
  4479. 0, // speed
  4480. 16*FRACUNIT, // radius
  4481. 88*FRACUNIT, // height
  4482. 100, // mass
  4483. 0, // damage
  4484. sfx_None, // activesound
  4485. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4486. S_NULL // raisestate
  4487. },
  4488. { // MT_MISC80
  4489. 75, // doomednum
  4490. S_HANGTLOOKDN, // spawnstate
  4491. 1000, // spawnhealth
  4492. S_NULL, // seestate
  4493. sfx_None, // seesound
  4494. 8, // reactiontime
  4495. sfx_None, // attacksound
  4496. S_NULL, // painstate
  4497. 0, // painchance
  4498. sfx_None, // painsound
  4499. S_NULL, // meleestate
  4500. S_NULL, // missilestate
  4501. S_NULL, // deathstate
  4502. S_NULL, // xdeathstate
  4503. sfx_None, // deathsound
  4504. 0, // speed
  4505. 16*FRACUNIT, // radius
  4506. 64*FRACUNIT, // height
  4507. 100, // mass
  4508. 0, // damage
  4509. sfx_None, // activesound
  4510. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4511. S_NULL // raisestate
  4512. },
  4513. { // MT_MISC81
  4514. 76, // doomednum
  4515. S_HANGTSKULL, // spawnstate
  4516. 1000, // spawnhealth
  4517. S_NULL, // seestate
  4518. sfx_None, // seesound
  4519. 8, // reactiontime
  4520. sfx_None, // attacksound
  4521. S_NULL, // painstate
  4522. 0, // painchance
  4523. sfx_None, // painsound
  4524. S_NULL, // meleestate
  4525. S_NULL, // missilestate
  4526. S_NULL, // deathstate
  4527. S_NULL, // xdeathstate
  4528. sfx_None, // deathsound
  4529. 0, // speed
  4530. 16*FRACUNIT, // radius
  4531. 64*FRACUNIT, // height
  4532. 100, // mass
  4533. 0, // damage
  4534. sfx_None, // activesound
  4535. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4536. S_NULL // raisestate
  4537. },
  4538. { // MT_MISC82
  4539. 77, // doomednum
  4540. S_HANGTLOOKUP, // spawnstate
  4541. 1000, // spawnhealth
  4542. S_NULL, // seestate
  4543. sfx_None, // seesound
  4544. 8, // reactiontime
  4545. sfx_None, // attacksound
  4546. S_NULL, // painstate
  4547. 0, // painchance
  4548. sfx_None, // painsound
  4549. S_NULL, // meleestate
  4550. S_NULL, // missilestate
  4551. S_NULL, // deathstate
  4552. S_NULL, // xdeathstate
  4553. sfx_None, // deathsound
  4554. 0, // speed
  4555. 16*FRACUNIT, // radius
  4556. 64*FRACUNIT, // height
  4557. 100, // mass
  4558. 0, // damage
  4559. sfx_None, // activesound
  4560. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4561. S_NULL // raisestate
  4562. },
  4563. { // MT_MISC83
  4564. 78, // doomednum
  4565. S_HANGTNOBRAIN, // spawnstate
  4566. 1000, // spawnhealth
  4567. S_NULL, // seestate
  4568. sfx_None, // seesound
  4569. 8, // reactiontime
  4570. sfx_None, // attacksound
  4571. S_NULL, // painstate
  4572. 0, // painchance
  4573. sfx_None, // painsound
  4574. S_NULL, // meleestate
  4575. S_NULL, // missilestate
  4576. S_NULL, // deathstate
  4577. S_NULL, // xdeathstate
  4578. sfx_None, // deathsound
  4579. 0, // speed
  4580. 16*FRACUNIT, // radius
  4581. 64*FRACUNIT, // height
  4582. 100, // mass
  4583. 0, // damage
  4584. sfx_None, // activesound
  4585. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  4586. S_NULL // raisestate
  4587. },
  4588. { // MT_MISC84
  4589. 79, // doomednum
  4590. S_COLONGIBS, // spawnstate
  4591. 1000, // spawnhealth
  4592. S_NULL, // seestate
  4593. sfx_None, // seesound
  4594. 8, // reactiontime
  4595. sfx_None, // attacksound
  4596. S_NULL, // painstate
  4597. 0, // painchance
  4598. sfx_None, // painsound
  4599. S_NULL, // meleestate
  4600. S_NULL, // missilestate
  4601. S_NULL, // deathstate
  4602. S_NULL, // xdeathstate
  4603. sfx_None, // deathsound
  4604. 0, // speed
  4605. 20*FRACUNIT, // radius
  4606. 16*FRACUNIT, // height
  4607. 100, // mass
  4608. 0, // damage
  4609. sfx_None, // activesound
  4610. MF_NOBLOCKMAP, // flags
  4611. S_NULL // raisestate
  4612. },
  4613. { // MT_MISC85
  4614. 80, // doomednum
  4615. S_SMALLPOOL, // spawnstate
  4616. 1000, // spawnhealth
  4617. S_NULL, // seestate
  4618. sfx_None, // seesound
  4619. 8, // reactiontime
  4620. sfx_None, // attacksound
  4621. S_NULL, // painstate
  4622. 0, // painchance
  4623. sfx_None, // painsound
  4624. S_NULL, // meleestate
  4625. S_NULL, // missilestate
  4626. S_NULL, // deathstate
  4627. S_NULL, // xdeathstate
  4628. sfx_None, // deathsound
  4629. 0, // speed
  4630. 20*FRACUNIT, // radius
  4631. 16*FRACUNIT, // height
  4632. 100, // mass
  4633. 0, // damage
  4634. sfx_None, // activesound
  4635. MF_NOBLOCKMAP, // flags
  4636. S_NULL // raisestate
  4637. },
  4638. { // MT_MISC86
  4639. 81, // doomednum
  4640. S_BRAINSTEM, // spawnstate
  4641. 1000, // spawnhealth
  4642. S_NULL, // seestate
  4643. sfx_None, // seesound
  4644. 8, // reactiontime
  4645. sfx_None, // attacksound
  4646. S_NULL, // painstate
  4647. 0, // painchance
  4648. sfx_None, // painsound
  4649. S_NULL, // meleestate
  4650. S_NULL, // missilestate
  4651. S_NULL, // deathstate
  4652. S_NULL, // xdeathstate
  4653. sfx_None, // deathsound
  4654. 0, // speed
  4655. 20*FRACUNIT, // radius
  4656. 16*FRACUNIT, // height
  4657. 100, // mass
  4658. 0, // damage
  4659. sfx_None, // activesound
  4660. MF_NOBLOCKMAP, // flags
  4661. S_NULL // raisestate
  4662. },
  4663. // For use with wind and current effects
  4664. { // MT_PUSH // phares
  4665. 5001, // doomednum // | //jff 5/11/98 deconflict
  4666. S_TNT1, // spawnstate // V // with DOSDoom
  4667. 1000, // spawnhealth
  4668. S_NULL, // seestate
  4669. sfx_None, // seesound
  4670. 8, // reactiontime
  4671. sfx_None, // attacksound
  4672. S_NULL, // painstate
  4673. 0, // painchance
  4674. sfx_None, // painsound
  4675. S_NULL, // meleestate
  4676. S_NULL, // missilestate
  4677. S_NULL, // deathstate
  4678. S_NULL, // xdeathstate
  4679. sfx_None, // deathsound
  4680. 0, // speed
  4681. 8, // radius
  4682. 8, // height
  4683. 10, // mass
  4684. 0, // damage
  4685. sfx_None, // activesound
  4686. MF_NOBLOCKMAP, // flags
  4687. S_NULL // raisestate
  4688. },
  4689. // For use with wind and current effects
  4690. { // MT_PULL
  4691. 5002, // doomednum //jff 5/11/98 deconflict
  4692. S_TNT1, // spawnstate // with DOSDoom
  4693. 1000, // spawnhealth
  4694. S_NULL, // seestate
  4695. sfx_None, // seesound
  4696. 8, // reactiontime
  4697. sfx_None, // attacksound
  4698. S_NULL, // painstate
  4699. 0, // painchance
  4700. sfx_None, // painsound
  4701. S_NULL, // meleestate
  4702. S_NULL, // missilestate
  4703. S_NULL, // deathstate
  4704. S_NULL, // xdeathstate
  4705. sfx_None, // deathsound
  4706. 0, // speed
  4707. 8, // radius
  4708. 8, // height
  4709. 10, // mass
  4710. 0, // damage
  4711. sfx_None, // activesound
  4712. MF_NOBLOCKMAP, // flags
  4713. S_NULL // raisestate
  4714. },
  4715. #ifdef DOGS
  4716. // Marine's best friend :) // killough 7/19/98
  4717. { // MT_DOGS
  4718. 888, // doomednum
  4719. S_DOGS_STND, // spawnstate
  4720. 500, // spawnhealth
  4721. S_DOGS_RUN1, // seestate
  4722. sfx_dgsit, // seesound
  4723. 8, // reactiontime
  4724. sfx_dgatk, // attacksound
  4725. S_DOGS_PAIN, // painstate
  4726. 180, // painchance
  4727. sfx_dgpain, // painsound
  4728. S_DOGS_ATK1, // meleestate
  4729. 0, // missilestate
  4730. S_DOGS_DIE1, // deathstate
  4731. S_NULL, // xdeathstate
  4732. sfx_dgdth, // deathsound
  4733. 10, // speed
  4734. 12*FRACUNIT, // radius
  4735. 28*FRACUNIT, // height
  4736. 100, // mass
  4737. 0, // damage
  4738. sfx_dgact, // activesound
  4739. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
  4740. S_DOGS_RAISE1 // raisestate
  4741. },
  4742. #endif
  4743. };