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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION: Main game control interface.
- *-----------------------------------------------------------------------------*/
- #ifndef __G_GAME__
- #define __G_GAME__
- #include "doomdef.h"
- #include "d_event.h"
- #include "d_ticcmd.h"
- //
- // GAME
- //
- // killough 5/2/98: number of bytes reserved for saving options
- #define GAME_OPTION_SIZE 64
- boolean G_Responder(event_t *ev);
- boolean G_CheckDemoStatus(void);
- void G_DeathMatchSpawnPlayer(int playernum);
- void G_InitNew(skill_t skill, int episode, int map);
- void G_DeferedInitNew(skill_t skill, int episode, int map);
- void G_DeferedPlayDemo(const char *demo); // CPhipps - const
- void G_LoadGame(int slot, boolean is_command); // killough 5/15/98
- void G_ForcedLoadGame(void); // killough 5/15/98: forced loadgames
- boolean G_SaveGameValid(void);
- void G_DoLoadGame(void);
- void G_SaveGame(int slot, const char *description); // Called by M_Responder.
- void G_BeginRecording(void);
- // CPhipps - const on these string params
- void G_RecordDemo(const char *name); // Only called by startup code.
- void G_ExitLevel(void);
- void G_SecretExitLevel(void);
- void G_WorldDone(void);
- void G_EndGame(void); /* cph - make m_menu.c call a G_* function for this */
- void G_Ticker(void);
- void G_ReloadDefaults(void); // killough 3/1/98: loads game defaults
- void G_SaveGameName(char *, size_t, int, boolean); /* killough 3/22/98: sets savegame filename */
- void G_SetFastParms(int); // killough 4/10/98: sets -fast parameters
- void G_DoNewGame(void);
- void G_DoReborn(int playernum);
- void G_DoPlayDemo(void);
- void G_DoCompleted(void);
- void G_ReadDemoTiccmd(ticcmd_t *cmd);
- void G_WriteDemoTiccmd(ticcmd_t *cmd);
- void G_DoWorldDone(void);
- void G_Compatibility(void);
- const byte *G_ReadOptions(const byte *demo_p); /* killough 3/1/98 - cph: const byte* */
- byte *G_WriteOptions(byte *demo_p); // killough 3/1/98
- void G_PlayerReborn(int player);
- void G_RestartLevel(void); // CPhipps - menu involked level restart
- void G_DoVictory(void);
- void G_BuildTiccmd (ticcmd_t* cmd); // CPhipps - move decl to header
- void G_ChangedPlayerColour(int pn, int cl); // CPhipps - On-the-fly player colour changing
- void G_MakeSpecialEvent(buttoncode_t bc, ...); /* cph - new event stuff */
- // killough 1/18/98: Doom-style printf; killough 4/25/98: add gcc attributes
- // CPhipps - renames to doom_printf to avoid name collision with glibc
- void doom_printf(const char *, ...) __attribute__((format(printf,1,2)));
- // killough 5/2/98: moved from m_misc.c:
- extern int key_right;
- extern int key_left;
- extern int key_up;
- extern int key_down;
- extern int key_menu_right; // phares 3/7/98
- extern int key_menu_left; // |
- extern int key_menu_up; // V
- extern int key_menu_down;
- extern int key_menu_backspace; // ^
- extern int key_menu_escape; // |
- extern int key_menu_enter; // phares 3/7/98
- extern int key_strafeleft;
- extern int key_straferight;
- extern int key_fire;
- extern int key_use;
- extern int key_strafe;
- extern int key_speed;
- extern int key_escape; // phares
- extern int key_savegame; // |
- extern int key_loadgame; // V
- extern int key_autorun;
- extern int key_reverse;
- extern int key_zoomin;
- extern int key_zoomout;
- extern int key_chat;
- extern int key_backspace;
- extern int key_enter;
- extern int key_help;
- extern int key_soundvolume;
- extern int key_hud;
- extern int key_quicksave;
- extern int key_endgame;
- extern int key_messages;
- extern int key_quickload;
- extern int key_quit;
- extern int key_gamma;
- extern int key_spy;
- extern int key_pause;
- extern int key_setup;
- extern int key_forward;
- extern int key_leftturn;
- extern int key_rightturn;
- extern int key_backward;
- extern int key_weapontoggle;
- extern int key_weapon1;
- extern int key_weapon2;
- extern int key_weapon3;
- extern int key_weapon4;
- extern int key_weapon5;
- extern int key_weapon6;
- extern int key_weapon7;
- extern int key_weapon8;
- extern int key_weapon9;
- extern int destination_keys[MAXPLAYERS];
- extern int key_map_right;
- extern int key_map_left;
- extern int key_map_up;
- extern int key_map_down;
- extern int key_map_zoomin;
- extern int key_map_zoomout;
- extern int key_map;
- extern int key_map_gobig;
- extern int key_map_follow;
- extern int key_map_mark; // ^
- extern int key_map_clear; // |
- extern int key_map_grid; // phares
- extern int key_map_rotate; // cph - map rotation
- extern int key_map_overlay;// cph - map overlay
- extern int key_screenshot; // killough 2/22/98 -- add key for screenshot
- extern int autorun; // always running? // phares
- extern int defaultskill; //jff 3/24/98 default skill
- extern boolean haswolflevels; //jff 4/18/98 wolf levels present
- extern int bodyquesize; // killough 2/8/98: adustable corpse limit
- // killough 5/2/98: moved from d_deh.c:
- // Par times (new item with BOOM) - from g_game.c
- extern int pars[4][10]; // hardcoded array size
- extern int cpars[32]; // hardcoded array size
- // CPhipps - Make savedesciption visible in wider scope
- #define SAVEDESCLEN 32
- extern char savedescription[SAVEDESCLEN]; // Description to save in savegame
- /* cph - compatibility level strings */
- extern const char * comp_lev_str[];
- #endif
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