WaitDlg.h 2.8 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #if !defined(AFX_WAITDLG_H__2B7A6C91_8D3F_4BEE_B564_33A0CFFA241B__INCLUDED_)
  21. #define AFX_WAITDLG_H__2B7A6C91_8D3F_4BEE_B564_33A0CFFA241B__INCLUDED_
  22. #if _MSC_VER > 1000
  23. #pragma once
  24. #endif // _MSC_VER > 1000
  25. // WaitDlg.h : header file
  26. //
  27. /////////////////////////////////////////////////////////////////////////////
  28. // CWaitDlg dialog
  29. class CWaitDlg : public CDialog
  30. {
  31. // Construction
  32. public:
  33. CWaitDlg(CWnd* pParent = NULL, const char *msg = "Wait..."); // standard constructor
  34. ~CWaitDlg();
  35. void SetText(const char *msg, bool append = false);
  36. void AllowCancel( bool enable );
  37. bool CancelPressed( void );
  38. // Dialog Data
  39. //{{AFX_DATA(CWaitDlg)
  40. enum { IDD = IDD_DLG_WAIT };
  41. CString waitStr;
  42. //}}AFX_DATA
  43. // Overrides
  44. // ClassWizard generated virtual function overrides
  45. //{{AFX_VIRTUAL(CWaitDlg)
  46. protected:
  47. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  48. //}}AFX_VIRTUAL
  49. // Implementation
  50. protected:
  51. // Generated message map functions
  52. //{{AFX_MSG(CWaitDlg)
  53. virtual BOOL OnInitDialog();
  54. virtual void OnCancel();
  55. //}}AFX_MSG
  56. DECLARE_MESSAGE_MAP()
  57. private:
  58. idStr text;
  59. bool cancelPressed;
  60. };
  61. //{{AFX_INSERT_LOCATION}}
  62. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  63. #endif // !defined(AFX_WAITDLG_H__2B7A6C91_8D3F_4BEE_B564_33A0CFFA241B__INCLUDED_)